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This game seems like it might appeal to me being a) a day to day C++/C# programmer and b) a lover of Uplink, Snow Crash, and all other things sci fi However I have a very regrettable tendency to get Mad At Video Games in PvP situations So a) How avoidable is PvP, or is it entirely the basis of the game; b) how long does it take to get back on your feet if you get deaded; c) when y'all talk about alts on the first page does that mean registering for the game with multiple email addresses or something because that kind of chicanery drives me loving irrationally nuts
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# ¿ Sep 30, 2016 23:24 |
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# ¿ May 15, 2024 01:58 |
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You can actually read other people's scripts before executing them right, or is it a blind faith sort of thing
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# ¿ Sep 30, 2016 23:49 |
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WaterIsPoison posted:You are not able to read the source, but there is a dev provided script that will return a script's trust level given what function calls it uses inside the script. Ahh, interesting Is said security checker recursive or do you have to pray there's not some double blind callback bullshit going on
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# ¿ Oct 1, 2016 00:00 |
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I already can't work out how to proceed on the 'helpdesk password' part of the tutorial (ed) ha, nevermind, random guessing wins the day eventually!!
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# ¿ Oct 1, 2016 03:56 |
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aaaaaaaand my eyes hurt. is there any way to bolster the font size on this fuckin thing
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# ¿ Oct 1, 2016 05:26 |
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I got out of the vlan! yay!! ... uh what now (besides leaving 0000 because holy hell)
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# ¿ Oct 1, 2016 18:00 |
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do NPC locs change between lock rotations?
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# ¿ Oct 1, 2016 21:22 |
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Ew. How's a newbie supposed to get started if all the T1s are harvested immediately?
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# ¿ Oct 1, 2016 21:51 |
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Mindblast posted:After loving about looking for a while figuring out how to split and rearrange text into arrays I find out that those npc lists are already arrays for starters. I found that some were arrays and some were strings separated by '\n' which is really loving annoying
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# ¿ Oct 2, 2016 16:26 |
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Man and here I've been working on scripts to decode QRs. Should have been working on something like that so I can advance first.
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# ¿ Oct 3, 2016 18:32 |
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At work but a Reddit thread seems to mention T1s have changed somehow to be more reachable/palatable? Something about harvested NPC locs no longer showing up or having some marker to indicate that they're harvested/gone already.
Ciaphas fucked around with this message at 20:47 on Oct 3, 2016 |
# ¿ Oct 3, 2016 20:43 |
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Cool, now I've got a good reason to write scripts for myself to harvest and crack T1s rather than flub about with T2s and QRs on an unupgraded user. (Yes I know there's plenty of scripts already public for T1 but loving lol if I trust any of them)
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# ¿ Oct 3, 2016 21:59 |
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Also I'm now feeling like I should retire at least one, if not both, of my current user names because they're x_01 and x_02 so uh whoops, pretty obvious association if anyone feels like looking for me and wondering where the cash is
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# ¿ Oct 3, 2016 22:02 |
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LordSaturn posted:Your paranoia is generally commendable, but misguided. A fullsec script can only do you harm if 1) you pass it a scriptor to a non-fullsec script or 2) it makes you say dumb stuff in chat. If a cracker says it's fullsec, the worst it can do is make you blab advertisements, and I've never seen one that does. Yeah, I figured out that bolded rule after an hour of frustration this weekend . Makes sense why it's set up that way though, from a gameplay perspective. I'm guessing you can't pass in the names of parameters, or take the name of a parameter as a string and use that as a parameter (same as the name of a script), right? e.g. code:
Hm. (ed) If only this were C# or another .NET-supporting language, I could bust out some sick System.Reflection nonsense and run this loving place in two, three days tops Ciaphas fucked around with this message at 00:40 on Oct 4, 2016 |
# ¿ Oct 4, 2016 00:36 |
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By the way, has anyone figured out yet what the different security levels of scripts represent?
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# ¿ Oct 4, 2016 00:37 |
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siggy2021 posted:You can put together an object and then pass it to the script. Bleh, that makes perfect sense. Funny, I can understand System.Reflection and things like that nearly intuitively but something simple like JSON and parameter passing in JavaScript eludes me. Just practice, I know, but still,
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# ¿ Oct 4, 2016 00:42 |
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# ¿ May 15, 2024 01:58 |
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LordSaturn posted:Javascript is a hideously permissive language. Dictionaries, classes, and associative arrays are all the same thing and can be used interchangeably. If foo.bar = 3, then foo["bar"] = 3 as well, guaranteed. It's psycho - but handy. Yeah, Lua does the same thing where Everything Is A Table, and I used to work with that so I'll adapt quickly now that I see what's going on. Looking forward to writing some stuff tonight.
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# ¿ Oct 4, 2016 01:53 |