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Xenocides
Jan 14, 2008

This world looks very scary....


Dear Senator,

I think we should focus on farms. My grandpappy used to say a field without a farmer is useless and I assume the same is true of a mine. We need to repopulate. We probably need to ban birth control and work on mandatory minimums for childbearing. I assume your eggheads are working on ways to make sure gay couples can have their own children too. My three wives and my husband and I are trying to do our part. If we are going out there we will need numbers.

I say we research new electronics. My smart son says there are some smart types working on a system that will let our explorers scan a whole system without the tedium of having to visit each planet one by one and that this is the key. This will keep our explorers safer from those evil outcasts as they can pop in and move right on out instead of staying around out in the field like a cow with wolves closing in.

I read up on those old wars and one of our freedom-loving ships can smash many of those fascist Hitler types. We need to get a ship built to go out there and claim some new planets. Soon we can bring our freedoms throughout the whole galaxy. We can build more warships later. For now we have those pew-pew little defense stations being built. Those were sure a bright idea.

We should send that ship to Tarazad. Many of our people suffer from wanderlust and we need new frontiers to explore.

Respectfully,
Jose Bergerson,
Proud Texan

Farms, Electronics, Colony Ship, Tarazad

Electronics for Deep Scanner. The probably Magnetism to get our first shields. I find they make a huge difference in winning early combats. Farms because we will need more population for our colony ship, colony ship because one frigate can hold the line for now, and Tarazad is the best planet followed by Etana Prime. Plus if we can get those two planets quickly only two additional defense platforms will be needed to seal off our space.

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ManxomeBromide
Jan 29, 2009

old school
We've just been caught off-guard. Autofacs to get things up to speed faster, Economics to get things up to speed faster, Colony Ship so we don't have all our eggs in one basket, and Tarazad Prime because that's a mighty fine second basket there.

I was actually tempted by Shaghar Prime, though, just to have a base to mine Shaghar II from. That was until I saw the spectrographic reports indicating that the atmosphere has somehow managed to maintain a reasonable amount of chlorine trifluoride. That stuff will set sand on fire. Back in the First Nuclear War they actually rejected it as an incendiary weapon because it was too unpleasant to deal with. Apparently they tried to use it as a rocket fuel after that. I have no records of that ending well.

It would be lovely to get some kind of automated mining system down there that wouldn't immediately catch fire or explode, but not so lovely that it makes Shaghar Prime a better choice than Tarazad.

---

Does NuMOO follow MoO1 or MoO2 with respect to toxic vs. radiated? In MoO 1, Radiated was the most difficult world type to colonize. I seem to recall that in MoO2 toxic worlds were permanently garbage, but Radiated worlds could be repaired by solving the radiation and lack-of-atmosphere problems independently.

(Chlorine trifluoride brought to you by the immortal Things I Won't Work With)

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The three worst world types in nuMoO are Volcanic (permanently tectonically active hellworlds where 'the ground is now lava' actually applies over at least 30% of the ground in view at any given point on their surface), Toxic, and Radiated. Some of them might be possible to improve later, but for now they all seem pretty horrible.

Silicoids actually can make good use of Volcanic worlds in a way nobody else can- and in fact their homeworld is Volcanic.

nweismuller fucked around with this message at 04:35 on Oct 1, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Farms, colony ship, electronics (for scanner), and Tarzad. As to the name of our new colony I'd propose Cradle, Sunrise, or potentially Cornucopia.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Autofactory, Colony Ship, Tarazad Prime

(Seriously? A Terran planet with Seagrass next door? That's an amazing start.)

Tyrannus will be an excellent system later once we have better access to food production on more hazardous planets.

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Farms, colony ship, and in the long tradition of New World names I'm going to visit a random name generator and assume explorers are naming planets after themselves and/or prominent features. In order of how they're listed:

Tarazad
Janos Rock
Goldland

Tyrannus
Svanterra
Howella

Etanna
Poolesville

Shaghar
New Japan
Shinfukushima
Sakamotochi

Poil
Mar 17, 2007

Making things faster is always good so an Autofactory would be very useful.

Claim more stuff with a colony ship, I'm sure it'll be fine.

Spend some time thinking about engineering to make better and bigger stuff. Hopefully?

There's gold in them there hills on Tarazad II, so grab it!

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Just wanted to vote for Factories and Advanced Magnetism se we can find out how those drat magnets work.

AJ_Impy
Jun 17, 2007

SWORD OF SMATTAS. CAN YOU NOT HEAR A WORLD CRY OUT FOR JUSTICE? WHEN WILL YOU DELIVER IT?
Yam Slacker
Autofactories, Engineering, Colony Ship, and Tarzad Prime shall be our Terra Nova.

AJ_Impy fucked around with this message at 14:09 on Oct 1, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Farms, Economics, Colony Ship, Tarazad Prime

wedgekree
Feb 20, 2013
Autofactories, colony ship, electronics. Abstain on colony target.

Morrow
Oct 31, 2010
I just want to note that between you and Chief Savage Man's completely opposed political philosophies, and that both of you want to LP Stellaris, I would be interested in seeing a dueling LP with the two of you.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Who is Chief Savage Man? I'm not familiar.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


nweismuller posted:

Who is Chief Savage Man? I'm not familiar.

He's doing the maximum socialism Kaiserreich LP.

Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
Automated Factories, Economics, Colony Ship, Tarazad Prime!

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Nweis, have you thought about having the early updates tke up more turns? It's just that, well, late game 20 turns can fit in a lot of stuff but right now the updates feel a bit sparse.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Siegkrow posted:

Nweis, have you thought about having the early updates tke up more turns? It's just that, well, late game 20 turns can fit in a lot of stuff but right now the updates feel a bit sparse.

The issue is that running early updates longer risks locking audience participation out. I'm trying to update frequently enough so that people can meaningfully participate in decisions, and longer updates suffer from increasing information rot between the beginning and end of the update.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The next vote cast between Electronics or Economics will be our tiebreaker; the other will be researched immediately following.

While work on research in advanced electronics is under way, there is a notable pull between differing priorities for allocation of resources. The Joint Chiefs of Staff are eager to see the design of rugged military-specification computer systems that improve on current combat control schemes, helping plot more accurate firing solutions. On the other hand, using improved computer power and signal processing to allow relatively rapid remote survey of planets without needing to individually visit each planet and take the extended time to gather survey results could be very valuable to exploration vessels. Please vote between electronic combat computers and deep scanners. Xenocides and Crazycryodude are already noted as having placed a vote each for deep scanners.

nweismuller fucked around with this message at 11:29 on Oct 2, 2016

Kanthulhu
Apr 8, 2009
NO ONE SPOIL GAME OF THRONES FOR ME!

IF SOMEONE TELLS ME THAT OBERYN MARTELL AND THE MOUNTAIN DIE THIS SEASON, I'M GOING TO BE PISSED.

BUT NOT HALF AS PISSED AS I'D BE IF SOMEONE WERE TO SPOIL VARYS KILLING A LANISTER!!!


(Dany shits in a field)
Electronics and scanners

my dad
Oct 17, 2012

this shall be humorous
Scanners.

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



My Vote is


Edit: Scanners if it wasn't clear.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Scanners

It'd be really nice to find that pirate base and any decent planets on a smaller time table.

TheGreatEvilKing
Mar 28, 2016





So are scanners 100% the optimal choice here? I was going to recommend computers as I find energy weapons keep missing, but we're using missile ships so I honestly don't know.

my dad
Oct 17, 2012

this shall be humorous

TheGreatEvilKing posted:

So are scanners 100% the optimal choice here? I was going to recommend computers as I find energy weapons keep missing, but we're using missile ships so I honestly don't know.

I mean, you absolutely want some basic accuracy if you want to use beam weapons, but we're using missiles right now and there's better accuracy techs down the tech tree. Also, we're still in the very early game where the scanner bonus can actually be a huge deal if you do decide to rush the tech.

RiotGearEpsilon
Jun 26, 2005
SHAVE ME FROM MY SHELF
Deep scanners! Let's tricorder this poo poo

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TheGreatEvilKing posted:

So are scanners 100% the optimal choice here? I was going to recommend computers as I find energy weapons keep missing, but we're using missile ships so I honestly don't know.

Pretty much, scanners early on can MASSIVELY speed up your exploration and there are better computers not all that far down the line that aren't exclusive with something as useful as scanners. Plus we're using missiles in this specific case so the computer would be mostly worthless anyways.

Poil
Mar 17, 2007

Ah, but if we go computers now we can justify spending a lot of money on cool bean weapons and poo poo later on.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
All right, I believe my path is now clear. Playing through update.

Xenocides
Jan 14, 2008

This world looks very scary....


Poil posted:

Ah, but if we go computers now we can justify spending a lot of money on cool bean weapons and poo poo later on.

Unless we are going full-war monger mode (doubt it) we will probably be able to acquire a better computer tech (and they are not cumulative) before we are at war and if we really need Electronic Computers we will probably meet someone we can trade with to get it in any case.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
A Galaxy Stranger Than Was Dreamed

As the 2340s began, little could Humanity have dreamed of the staggering series of firsts the next two decades would bring. The challenges of Earth's continuing development, the exploration of nearby stars, and the threat presented by the criminal exiles who had returned was enough for Humanity to be occupied, then.









When the pair of exile vessels reached Sol, they immediately struck, attempting to cut in to disable and ransack the factory vessel still working on assembling a fortified station here. The Arbalest moved forward to engage, restricted from a more hit and run engagement style by its need to protect the civilian factory vessel. Even so, the battle was brutally lopsided, with both pirate vessels nearly vaporised by repeated proximity detonations of the Arbalest's nuclear missiles. The Arbalest, engaged at long and then medium range by chemical lasers mounted to the pirate vessels, took several hits, although only three caused any meaningful damage at all- some mild blistering of the Arbalest's armor. Post-battle analysis of the pirate wreckage indicated that their technology was woefully inadequete- the pirate chemical lasers had a lower effective power output than the standard proposals for Space Fleet lasers, they lacked any missile armament whatsoever, and the pirate armor was old-fashioned steel- which, although similar in strength per thickness to Space Fleet titanium alloy armor, was denser and heavier. In order to ensure acceptable speeds of travel and maneuver, the pirate vessels had a significantly thinner armor layer than the Arbalest, rendering them all the more vulnerable to destruction. A repurposed plasma arc welder, customised to blast its output over a much longer range, was, perhaps, the only technologically interesting piece of wreckage recovered from the pirates. Although only able to engage at approximately point defense range, the sustained beam of the welder could potentially deal heavy damage to a target over time, if the pirates had had any chance at all to get in that close.

Pirate vessels are utter crap. They're thinner-skinned and more poorly-armed than the first possible warships you can build, making them nasty against unarmed civilian ships but basically target practise for any warship at all. Their 'swabber' welding beam can do up to 14 damage (in 7 pulses of 2 damage each) while training on an opponent, if they manage to survive to get into point-blank range, but otherwise their 'smuggled blaster' crap lasers do 4 damage, compared to standard lasers' 5, and they have a bit less than two-thirds the hull of a standard ship.

With the pirates destroyed, the military station guarding the driftward conduit from Sol was completed by 2342, with the Arbalest redeploying to provide security for the construction of a station guarding the spinward conduit to Tarazad.



While these events occurred in space, research on the theory and practise behind establishment of new colonies far beyond Sol continued on Earth, even as recent breakthroughs in industrial and agricultural technology were implemented on a wider scale on the planet. Techniques for rapid establishment of habitat, breakthroughs in life support technology, and extension of existing hydroponics techniques should allow for colonies beyond Earth to be established quickly and efficiently, granted the proper seed equipment. Sealed and protected habitats could potentially make even the harshest environments habitable, with difficulty. Large-scale civilian transport between existing colonies should also be possible, and for far less expense than the establishment of new colonies.

The Colony Base has each new colony come with a structure costing 2 trillion credits to maintain, providing 1 extra food. This helps support the population on new colonies immediately, and is essentially mandatory for colonies on Toxic, Radiated, or Volcanic worlds to be viable at all. Even on friendlier worlds, it helps with faster initial growth or diversion of the initial population to industry in order to rapidly get basic infrastructure up. The Civil Transport simply lets us shift one billion population between two colonies, again useful for giving new colonies faster starts.



In 2352, while the Werner von Braun was surveying the yellow star Kif, another strange reading was detected in the far outer system of Kif, which the Werner von Braun proceeded to investigate at sublight speeds. This proved to lead to more than one dramatic discovery.




On the war out and during the search for the precise location of the strange readings, garbled radio contacts that proved to be encoded in non-Human languages filtered in from the system of Ellq. A slow-motion series of exchanges followed, eventually leading to the basics of this alien language being deciphered and very basic communication being established. The Bulrathi Empire was, itself, exploring its region of space, and demanded Human respect for all its territorial claims. Details of Bulrathi culture, society, and government are slow in coming, as so far only the most basic communications have been able to be established.

Without the Xeno Relations technology, we have very few diplomatic options with the Bulrathi, and so we continue to labor in a certain fog of ignorance.




When the anomalous readings were finally traced to their source, the broken remnants of an ancient research station were unconvered. Markings on the station seemed consistent with markings on the ancient cargo container the Werner von Braun had earlier recovered, while the equipment inside had largely suffered catastrophic failures. Although the vast bulk of equipment that was intact enough to study was far beyond Human understanding, even what faltering attempts Human scientists made to analyse the findings led to startling new advances in signal theory and magnetics that could allow for new ECM techniques. What little can be pieced together of the language suggests the facility was associated with 'Lobok Advanced Technologies' working under contract for the 'Orion Confederation'.






Even while the Werner von Braun was exploring the outer reaches of the Kif system, the Arbalest was arriving at the white star driftward of Sol, Mihr, having been assigned there on a reconnaissance mission by Space Fleet in hopes of pinpointing the pirate presence. Another pirate vessel was about to enter the conduit to Sol, which the Arbalest immediately engaged. The battle ended swiftly and decisively, with the pirates being annihilated without scoring any hits whatsoever on the Arbalest.



The following year, the Arbalest completed the survey of Mihr II. Adam Chan, the current captain of the Arbalest, is said to have stated, on review of the survey reports, "Surely this world is Paradise itself." As reports filtered back to Earth, the name stuck- Mihr II, or 'Paradise', is a world of astonishing beauty and fertility. Captain Chan took it on his own initiative to take up station guarding the unsecured access to Mihr, assuming that control of the system would be of critical strategic importance to Humanity. The General Staff, upon recieving his report of this action, confirmed his decision and kept him on station.

Our first Gaia planet discovered.




By 2358, improvements in manufacture of electronic components and lessons from the survey experience of the Werner von Braun had led to several exciting new applications, along with steadily-improving computer technology. Redesign of laser turrets for specialised roles was possible with better solid-state components, while improvements to sensor arrays and the computer systems interpreting their results allowed for significantly faster survey of planets from a longer range.

We now can scan planets immediately upon arrival in the system, exposing our scouts to fewer risks and allowing faster survey of the region. Some technologies require to make a choice when you research them for what application you want- in this case, we got Deep Scanners rather than improved Electronic Computers for fire control.



A year after these discoveries, the Werner von Braun arrived around the dim brown dwarf Warikomi, discovering that a ramshackle colony had been assembled amongst the asteroids there by the pirates that had plagued the Human Republic thus far. Scattered mining and crude factories supported their society, while hidden shipyards slowly assembled the next generation of ships to plague their cousins in Humanity. The Werner von Braun could do nothing here, and pressed on to explore further.




A year later, long-range returns from Pherd suggested the presence of something very large and alive in the system, something capable of moving about the system on its own power. This gargantuan lifeform dwarfs any Human ship designs, and may be far beyond Human capability to challenge.

Events in the galaxy will occasionally give us reports from the robotic newscasters of GNN. I am not bothering to treat GNN as something that actually exists in the fiction, and may not present news reports dealing with things we'd have no way to hear of.

Exploration over the past two decades has revealed the contents of four different systems, although only two of those have any planets that Humanity could potentially colonise.






Mihr, the white star at the end of Sol's driftward conduit, has three worlds of potential interest. By far the most exciting of these is Mihr II, or Paradise. Paradise is a warmer, moister world than Earth, with a higher atmospheric carbon dioxide concentration and wide, warm seas. This has resulted in weather patterns with abundant precipitation across the entire planet, moderation of the worst temperature extremes by the close proximity of oceans, small ice caps, and a superb environment for healthy and fertile plant growth. Unlike Earth, Paradise has very few desert biomes, and massive forests and lush plains cover almost its entire land surface. What is more, Paradise is also larger and richer in heavy metals deposits than Earth, which should allow for greater room to expand and easy and profitable mining to support local industry.

Mihr Prime and Mihr III, by contrast, are both hot, airless worlds baked by lethal amounts of Mihr's radiation. Mihr Prime is approximately the size of Earth, and is rich in both industrial metals and easily-accessible gold deposits, while Mihr III is notably smaller than Earth and mostly unremarkable in composition. Mihr Prime might be modestly interesting, given advancements in technology making hostile environments somewhat less forbidding to colonise, while Mihr III seems to be of little value.

I will confess that I was startled to see we had Paradise right next to us in the Mihr system, after what we already had in Tarazad. Paradise even beats out Tarazad Prime.





Paladiaus, a cool red star far driftward along the rim, has two planets of potential interest. Paladiaus Prime is a small planet largely covered by frozen water, with a fairly thick inert atmosphere primarily consisting of nitrogen. The planet is harsh, bleak, and lifeless, although the abundance of water would make colonisation and agriculture relatively simple. What makes Paladiaus Prime truly interesting is the staggering density of metals deposits in its crust- immense quantities of titanium, iron, copper, tungsten, chromium, and assorted rare earths and fissionables are scattered all over the planet. The mineral wealth locked in Paladiaus Prime is nearly incalculable. Paladiaus II, on the other hand, is remarkable largely for the almost unchecked vulcanism and tectonic activity on the planet, which constantly releases searing clouds of toxic vapors through the caustic atmosphere and produces an ever-shifting collage of lava lakes dotting the landscape. Despite this immense tectonic ability, Paladiaus II is generally poor in most useful minerals, unless one has a compelling need for flowstone, volcanic glass, or pumice.



Around Kif, little orbits save a lonely gas giant and the now-looted wreckage of the ancient Lobok Advanced Technologies facility. Although the gas giant might have been of some industrial interest, without a planetary colony to supply mining operations, it cannot be economically exploited.

Mining gas giants or asteroids takes a colony in the same system.



Warikomi is much as was anticipated of most brown dwarves, lacking any planets but with a thick belt of asteroids and debris surrounding it. Human pirates and exiles have cobbled together a crude and functional society here, under the rule of a harsh warlord 'admiral'.

The Human Republic and Known Space as of 2360





Earth now exceeds 7 billion persons in population, with improved industrial techniques and industrial-scale hydroponics cultivation boosting industrial and agricultural yields on the planet, and its prosperity, even as the assembly of a massive colony vessel to establish a new home for Humanity is under way. Some ecological interest groups suggest that further industrial development of Earth might result in long-term environmental degradation, although as of yet there is little danger. The heavy demands of new infrastructure for supporting specialty industries and qualified technicians have begun to cut into the accumulation of future investment capital, although the improved productivity and prosperity of the planet is surely worth it.

We've seen a slight dip in net annual income due to maintenance costs. Planets can suffer from pollution as follows- each turn, the planet's Tolerance (which is based on planetary biome- Terran and Gaian planets have a low Tolerance of 40, with less friendly planets being more Tolerant. Toxic, Radiated, and Volcanic worlds entirely ignore pollution- after all, it's not like tossing your industrial byproducts out the airlock will make things worse outside.) is deducted from however much accumulated pollution was on the planet, to a minimum of zero. Then, five points of pollution are generated for every point of production produced on the planet. If pollution accumulates up to the limit of 1500, Bad Things Happen. This means one extra unit of industrial labor would eventually cause catastrophe, if left alone for 146 years. If you reduce a planet's production below the Tolerance level, accumulated pollution will slowly recover, and devoting the planet's industry to pollution cleanup efforts makes it so that each production point eliminates five units of pollution rather than creating it.





Continued exploration has helped fill in charts of the FTL conduits linking stars in this region, while the brief contact with the Bulrathi Empire has at least revealed the location of their home star, Ursa. The factory ship Industrious has returned to orbit of Earth, with little to do until new systems are colonised, while the Arbalest guards the Mihr system from intrusion and the Werner von Braun prepares for a frantic dash through the Pferd system, hoping to avoid attracting the attention of the massive fish-like 'dragon' in the system. There was some discussion of sending the Arbalest to assault the pirate settlement in the Warikomi system, but its weapons systems are poorly-suited for assault against the asteroid bunkers of the exiles.

We need bombs to eliminate the pirate base.



Although there had been significant interest in improving economic sciences and business methods, which had promised to gather the bulk of the research investment in the Republic, contact with the Bulrathi significantly changed the focus of research departments and universities across Earth. Nothing seems so critical at this time as developing a fuller understanding of Bulrathi language and culture, and the organisation of an effective diplomatic corps to open communications with the Bulrathi Empire. Quieter discussions in the legislature focus on the challenges of an interplanetary intelligence and counterintelligence service capable of helping safeguard the Republic's interests.

Proposals for the People of the Republic

Research Priorities
Despite the frantic work ongoing to develop a science of xenology, develop a new diplomatic corps, and adapt to the presence of an active alien society in contact with Humanity, other research work continues quietly in the background. Improved economic research parallels efforts by businesses and the government to restructure operations for efficiency and effectiveness, and some other laboratories quietly work on other projects. Specialised biotechnological solutions to the challenges of harsh, nearly-lifeless environments, continued research into the quirks of magnetism, improved spaceframe engineering, and a quiet set of corporate initiatives for more efficient research and mining operations all enjoy a tiny trickle of funding at the moment, although it is certain that more funding will be diverted to at least one of these fields of study as other breakthroughs occur.
Please vote on Biotechnology, Advanced Magnetism, Engineering, or Private Funding for future research, following breakthroughs in Xeno Relations and Economics. Please note that Engineering is the least expensive of these research projects, and Private Funding the most expensive, as Engineering is a first-tier technology, Xeno Relations, Economics, Biotechnology, and Advanced Technology are all second-tier, and Private Funding is third-tier.

Military Appropriations
The Joint Chiefs of Staff have submitted a request to the legislature for approval of appropriations for a new attack cruiser equipped both for basic space control duties and for surface attack suitable for rooting out the pirates in Warikomi- the Joint Chiefs of Staff as a whole are eager to hunt down and eliminate this threat. Some voices in the Joint Chiefs of Staff also argue for finally completing the half-finished military station over Earth, despite the industrial burden this project may present.
Please vote yea or nay on appropriations for a new vessel for the Space Fleet, and yea or nay on completing the star base. Ship design proposals for the new vessel, which is required to be capable both of ground attack, mounting at least one bomb, and space control, mounting anti-ship weapons, will be accepted.

Colonisation Efforts
The discovery of Paradise has delayed any thoughts of the first Human colony world being Tarazad Prime. In fact, Paradise is such a promising new world, it seems likely that a major second wave of emigrants from Earth will follow the initial colonisation wave.
Please vote on whether to dispatch a civil transport after the colony ship in order to give Paradise a population of 2 more quickly. In general, I will not send civil transports unless somebody makes their own proposal to send civil transports between two colonies.

Diplomatic Stance
Many firms on Earth are eager to take advantage of the opportunity for trade with a new and exotic alien species, and Annette Couture, the Human Republic's current president, hopes to establish at least basic diplomatic relations with the Bulrathi Empire. Ultimately, however, the legislature must agree to any foreign overtures.
Please discuss what you would like to see from our diplomatic efforts with our new contact. By default, we can establish an embassy and open trade relations, which will require a very modest bribe to get the Bulrathi to agree to the embassy, which will provide some basic information on the Bulrathi Empire from our diplomats' observations, and an initial sum of credits to fund a trade treaty, which will dramatically increase our income over the next twenty years and improve relations with the Bulrathi. Our diplomats can also investigate what might be required for a cooperative research agreement, technology exchanges, or a non-aggression pact, or we could, hypothetically, not seek to establish an embassy at all, ensuring colder relations and preventing any other agreements. There is an extremely strong desire for at least the basic 'embassy and trade' arrangement, however. Please vote on this matter.

Other proposals may be considered.

The past decades have revealed startling new things in the galaxy- a planet significantly friendlier to life than Earth itself, an alien species active in the present day amongst the stars, the bizarre space-dwelling alien life in Pferd, and more hints about the ancient Orion Confederation. Many of these developments seem hopeful to many Humans, but only time shall tell the full implications of what Humanity has discovered over these years.

nweismuller fucked around with this message at 12:00 on Oct 3, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Current ship design parameters:

575 tons available displacement, 10 production base cost for frigate hull. Three weapons slots and three special slots.

SPECIALS
Augmented Engines: 125 tons displacement, 10 production. Improves mobility, strategic speed, and evasion against direct-fire weapons.
ECM Jammer: 150 tons displacement, 12 production. 25% chance of jamming and diverting any incoming missile.

WEAPONS
LASER AND NEUTRON CANNON
Please bear in mind cannon damage drops off at range, and hits at the extreme edge of the range envelope tend to do no damage at all.

Point-Defense Laser: 20.4 tons displacement, 1 production. 10 range, 2.25 seconds between shots, 2.5 damage, 25% accuracy bonus, automatically engages incoming missiles.
Standard Laser Mount: 60 tons displacement, 2 production for front or rear mount. 75 tons displacement, 3 production for sides mount. 90 tons displacement, 4 production for 360 degree mount. 50 range, 3 seconds between shots, 5 damage.
Autofire Laser Mount: 90 tons displacement, 3 production for front or rear mount. 112.5 tons displacement, 4 production for sides mount. 135 tons displacement, 6 production for 360 degree mount. 50 range, 1.5 seconds between shots, 5 damage, 20% accuracy penalty.
Heavy Laser Mount: 90 tons displacement, 4 production for front or rear mount. 112.5 tons displacement, 6 production for sides mount. 135 tons displacement, 8 production for 360 degree mount. 75 range, 3.75 seconds between shots, 10 damage.
Heavy Autofire Laser Mount: 120 tons displacement, 5 production for front or rear mount. 150 tons displacement, 7 production for sides mount. 180 tons displacement, 10 production for 360 degree mount. 75 range, 1.88 seconds between shots, 10 damage, 20% accuracy penalty.
Neutron Cannon: 80 tons displacement, 5 production for front or rear mount. 100 tons displacement, 7 production for sides mount. 120 tons displacement, 10 production for 360 degree mount. 50 range, 3 seconds between shots, 9 damage.

MISSILES
Missiles have slow travel speeds and are vulnerable to jamming and PD.

Nuclear Missiles: 100 tons displacement, 4 production. 60 range, 11 seconds between shots, 20 damage, 2 HP warhead HP.

BOMBS
Bombs are exclusively for ground attack.

Nuclear Bombs: 100 tons displacement, 4 production.

my dad
Oct 17, 2012

this shall be humorous
Research:
Private Funding because :science:

Military:
Yea on 1(one) new ship, of the Archer class
Nay on the Starbase for the time being

Colonisation:
No population transport - Build a second colony ship after the bomber and instead jumpstart our Paradise colony by purchasing a relevant structure or two there.

Diplomacy:
Establish diplomatic relations with the bears and sell them some stuff lest they decide to take it.
Do NOT trade away our ECM while we're still relying on missiles for our fleet.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Research:
Engineering because I really don't like leaving something cheap and useful behind.

Military:
Time to bomb the pirates! But I think we should plan ahead for the future and design a vessel which will still be useful for some time afterwards:

MCHammer-class frigate:

Augment Engines 125t <-They're painted red
Neutron Cannon 360° no scope surprise 2x 240t <-It's newer and therefore better
Buffbomb 100t <-To smash pirates
PD-lazor 20,4t 5x <-Emergency measure, can be used to burn "U Can't Touch This" into incomming missiles

Colonisation:
Yeah, I think we should go with no population transport

Diplomacy:
Talk to the bears maybe they have something useful? Also please don't give away our ECM to a potential enemy as long as our military uses missiles.

Libluini fucked around with this message at 12:58 on Oct 3, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Libluini, frigates are limited to three distinct types of weapons (and this includes arcs and modifications, so a forward mount laser is different from a sides mount laser is different from a heavy sides mount laser...). Your proposed design mounts four different types of weapon system, and thus is not a valid design.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Research priority:
Biotechnology because as much as I want the :science: that Private Funding will give, biotech is a tier lower and will research faster plus the sooner we can get cloning centers up the better. More people = more everything.

Military appropriations:
Yea on another ship, the Archer is the best design I've seen so far for the role (yes yes you all told me so).
Nay on finishing the Starbase, there's no immediate need and that production is best used elsewhere (for now).

Colonization:
Build that population transport, and preferably set both pops as farmers, Gaian planets are great opportunities to build up massive populations either for use on the planet or for export to less fortunate colony worlds. The faster we can get our pop up the faster we can fully exploit Paradise (plus, if I understand the pop growth mechanic correctly, taking a pop off Earth will reduce the growth time for a new one - combine with cloning centers on both Earth and Paradise as soon as is reasonable and empire-wide pop growth is maximized).

Diplomacy:
Embassy and trade treaty at the very least. If we get lucky and our relationship improves enough that a non-aggression pact is possible without extortionate bribes, take it, but it's not a priority. Under no circumstances should we trade military technologies to the warmongering space bears.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

nweismuller posted:

Libluini, frigates are limited to three distinct types of weapons (and this includes arcs and modifications, so a forward mount laser is different from a sides mount laser is different from a heavy sides mount laser...). Your proposed design mounts four different types of weapon system, and thus is not a valid design.

Oh, I forgot this odd restriction. The proposal is reworked!


MCHammer-class frigate:

Augment Engines 125t <-They're painted red
Neutron Cannon 360° no scope surprise 2x 240t <-It's newer and therefore better
Buffbomb 100t <-To smash pirates
PD-lazor 20,4t 5x <-Emergency measure, can be used to burn "U Can't Touch This" into incomming missiles

Edit:

A single hit by PD can down a missile! I didn't know our nuclear missiles where that vulnerable, we should eject our missile-designs for the time being until we get better missiles.

Libluini fucked around with this message at 13:04 on Oct 3, 2016

Aeromancia
Jul 23, 2013
Research:
Go for Biotechnology because we are about to colonize a world, and the extra population would be useful. Afterwards we can grab the last Tier 1 tech.

Military:
Build a new ship, player's choice.

Colonisation:
Build the population transport. Pump up Paradise using the extra pops we'll have on Earth.

Diplomacy:
Let's establish an embassy and trade with the bears, but don't trade away any vital techs to them.

my dad
Oct 17, 2012

this shall be humorous

Libluini posted:

A single hit by PD can down a missile! I didn't know our nuclear missiles where that vulnerable, we should eject our missile-designs for the time being until we get better missiles.

Emphasis on "hit". Remember, early game, poo poo accuracy.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Biotech.

Build an Archer.

Do not build the pop transport, build a 2nd Colony Ship ASAP.

Establish Embassy.


...You have a large, rich, Gaia on one side and a Terran planet with a food booster on the other? What have you sacrificed for such luck? Also the Bulrathi are nice neighbors to have early on. Their lore is different than expected, but at the same time very... Bulrathi.

Krumbsthumbs fucked around with this message at 16:00 on Oct 3, 2016

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

my dad posted:

Emphasis on "hit". Remember, early game, poo poo accuracy.

Yeah, but PD gets +25% accuracy. Also, in the time it takes to launch another salvo of missiles, the PD-lasers can shoot almost five times at the old one. So every single PD-laser has multiple chances with bonus accuracy and they have to hit only one time.

If that new neutron-cannon frigate I suggested gets in a fight with a missile-ship, I would bet on not a single missile getting through during the entire fight.

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