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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Libluini posted:

Also, in the time it takes to launch another salvo of missiles, the PD-lasers can shoot almost five times at the old one.

It does not take 11 seconds by a long shot for missiles to cross the last 10 range to their target. Your statement assumes that missiles are in flight for the entire 11 seconds between salvos, and that they're in point defense range for the entire time they're in flight, neither of which applies. That said, 5 point defense guns is a respectable quantity.

nweismuller fucked around with this message at 17:02 on Oct 3, 2016

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Libluini posted:

If that new neutron-cannon frigate I suggested gets in a fight with a missile-ship, I would bet on not a single missile getting through during the entire fight.

That seems..... incredibly optimistic to say the least. You're assuming that the missiles are within range of the PD for the entire time when realistically there's maybe a few seconds between the missiles entering PD range and impacting. Plus, even with the +25% accuracy they're still poo poo with early game tech/no computers. Although 5 PD lasers is certainly respectable a decent sized missile salvo should still get a couple missiles through.

Edit: Beaten by Nweiss

Mechanical Ape
Aug 7, 2007

But yes, occasionally I am known to smash.
Space superiority is the best way to ensure peace and safety!

Let's research Engineering.

Yea on a new fleet vessel, nay on finishing the starbase as I'd rather the money be spent on offense for now. Pirates will serve as an excellent field test.

Yea on sending a civil transport. And for the Bulrathi, the basic embassy/trade thing.

Also I'm struck by the similarities to Stellaris. I don't have wide experience with space 4X, are there many features (space monsters, pirates, etc.) common to the whole genre?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Mechanical Ape posted:

Space superiority is the best way to ensure peace and safety!

Let's research Engineering.

Yea on a new fleet vessel, nay on finishing the starbase as I'd rather the money be spent on offense for now. Pirates will serve as an excellent field test.

Yea on sending a civil transport. And for the Bulrathi, the basic embassy/trade thing.

Also I'm struck by the similarities to Stellaris. I don't have wide experience with space 4X, are there many features (space monsters, pirates, etc.) common to the whole genre?

Space monsters date at least back to Master of Orion 2; pirates had an implementation in MoO2 that was just 'station ships in this system to stop losing freighters and getting your trade income tanked' as one of the possible random events in that game (another was getting a chunk of your treasury spontaneously stolen by pirates). I forget if any piracy implementation existed as one of the random events in Master of Orion 1. Either way, the monsters in this game are simply continuing the legacy of MoO2, and I imagine the pirates are an attempt to make the original pirate random events look more interesting with actual ships and bases.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

nweismuller posted:

It does not take 11 seconds by a long shot for missiles to cross the last 10 range to their target. Your statement assumes that missiles are in flight for the entire 11 seconds between salvos, and that they're in point defense range for the entire time they're in flight, neither of which applies. That said, 5 point defense guns is a respectable quantity.

Well, I was more assuming five PD-lasers could only be overwhelmed by multiple salvoes in flight and with 11 seconds between launches, no way in hell are the following missiles arriving fast enough to help swamping the defenses. So if a ship launches 4 missiles per salvo, thanks to the 11 second delay all missiles will be exploded by point defense before the next follow-up salvo can arrive. This results in the point defense always destroying all missiles since the missile-ship has no way to make multiple salvoes arrive at the same time.

But yeah, I was probably optimistic with my earlier designs. I am also bad at math. :v:

Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

Space monsters date at least back to Master of Orion 2; pirates had an implementation in MoO2 that was just 'station ships in this system to stop losing freighters and getting your trade income tanked' as one of the possible random events in that game (another was getting a chunk of your treasury spontaneously stolen by pirates). I forget if any piracy implementation existed as one of the random events in Master of Orion 1. Either way, the monsters in this game are simply continuing the legacy of MoO2, and I imagine the pirates are an attempt to make the original pirate random events look more interesting with actual ships and bases.

MOO1 had space monsters but they were all marauders that went from system to system destroying things. Some of them are very nasty, especially the ones almost immune to missilies, the only planetary defense the game had other then ships.

ldragon
Feb 18, 2011

nweismuller posted:

Space monsters date at least back to Master of Orion 2; pirates had an implementation in MoO2 that was just 'station ships in this system to stop losing freighters and getting your trade income tanked' as one of the possible random events in that game (another was getting a chunk of your treasury spontaneously stolen by pirates). I forget if any piracy implementation existed as one of the random events in Master of Orion 1. Either way, the monsters in this game are simply continuing the legacy of MoO2, and I imagine the pirates are an attempt to make the original pirate random events look more interesting with actual ships and bases.

Pirates in MoO1 were implemented the same way as they are in MoO2, random events that required ships in orbit to shut down. It was a kinda rare event too.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

nweismuller posted:

Space monsters date at least back to Master of Orion 2; pirates had an implementation in MoO2 that was just 'station ships in this system to stop losing freighters and getting your trade income tanked' as one of the possible random events in that game (another was getting a chunk of your treasury spontaneously stolen by pirates). I forget if any piracy implementation existed as one of the random events in Master of Orion 1.

Space monsters and the first piracy event you described date back to Master of Orion 1.

wedgekree
Feb 20, 2013
Biotech

Nay on Starbase ,we can save the production for later if we need to pick it up, Yay on new fleet vessel. Prefer to keep this one around if we have to to act as system support. Once we get the defense stations on the jump points up and running we should be good regardless.

Yay on Civil Transport to boost Paradise.

Yay on the Bulrathi and (if possible) establishing better trade relations.

Veloxyll
May 3, 2011

Fuck you say?!

Engineering!

Nay on a Starbase - we need more
Yea to another warship.

Maximum Space Friends with the Bulrathi

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Humanity and the Human Republic in the 24th Century



Humanity in the 24th century, after a long history of internal conflict and tyranny, is united and free. Equality under the law, freedom of conscience, freedom of speech, and freedom of trade are enshrined as inalienable Human rights. Citizens are protected by law against searches and surveillance without due process, which the courts fiercely enforce. The Human Republic is structured as a federation, with significant autonomy by member states to set policy within constitutional bounds, and with a federal government primarily concerned with high affairs of defense, foreign affairs, and justice. The specifics of the responsibilities of the Republic's member states vary, with the Republic's constitution providing fairly wide latitude for the questions to be decided by local democracy. The economy is primarily dominated by a diverse and changing collection of private firms, and internal trade is conducted with vigor and enthusiasm.

The Federal government is modelled in at least partial imitation of the original structure of the United States of America, and is divided into legislative, executive, and judicial branches. The legislative branch, which is generally seen as the most powerful of the three branches, consists of a Senate, with each member state appointing a Senator for ten-year terms by whatever means is specified by their own internal laws (most commonly appointed by the legislature of that member state), and a Popular Assembly, with members elected to two-year terms by popular vote and with members per state weighted by population. Senators are constitutionally limited to a single term in office, while Assemblypersons may serve up to four terms. The executive is headed by a President, elected by popular vote to five-year terms, to a maximum of two terms in office. The judicial branch is headed by a Supreme Court, whose members are nominated by a popular vote eliminating any candidate who cannot command at least 10% of the popular vote, then with the legislature confirming an appointee from the nominees.

The legislature maintains several specialist advisory boards, amongst the most prominent of which are the Senate Scientific Committee, which has the responsibility to brief the Senate on scientific and technical matters as they may impact upon policy, and the newly-formed Xenorelations Council, intended to provide any information that may be needed for developing ties with non-Human species. Although the Terran Revenue Service, responsible for collecting tax revenues from the Republic's member states, is properly speaking an executive agency, it frequently reports directly to the legislature, which has sole power of the purse in the Republic's federal politics.

The Joint Chiefs of Staff under the President head the military, the most prominent arm of which at this time is Space Fleet. There exist an Army, Navy, and Air Force on Earth, but their staffing and strength is minimal. The Coast Guard and Orbital Guard serve similar functions to each other in different environments, and remain well-staffed and active.

Although a diverse and polyglot array of cultures and peoples exist in the Republic's various member states, English and Mandarin Chinese are the official languages of business for the federal government, and English remains the most common language of interstate business and science. There is hope amongst many Humans that Humanity can as easily accept whatever diversity of peoples exists amongst the stars.

Humans in nuMoO have the following traits: Traders, Charismatic, Diplomats, -20% Security. Traders gives us a +25% bonus to all revenue generated by producing trade goods or entering into trade treaties, through Human mercantile culture and expertise. Charismatic improves the impact of our positive diplomatic actions on relations with other powers, reduces the impact of negative diplomatic actions, and improves the attractiveness of any offer we make to other powers in diplomacy- our diplomats are both skilled and dedicated. Diplomats lets us start with the Government technology, once we have Space Travel researched, and gives a +5% bonus to morale- the personal freedoms and patriotism of the Human Republic make for a happier, more satisfied populace. Finally, -20% Security means that our defense against enemy spies is crummy- even when we have a whole apparatus of Big Brother security measures in place, the Republic's hands are tied to use them effectively like other powers might.

nweismuller fucked around with this message at 07:06 on Oct 4, 2016

Poil
Mar 17, 2007

Wait, so we might have bears sneaking around and gathering information on us without our knowledge?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Poil posted:

Wait, so we might have bears sneaking around and gathering information on us without our knowledge?

Very stealthy, those space bears. That said, I have very strong doubts we're getting spied on right now- I don't think they've pinpointed any of our colonies to infiltrate, and I'm pretty sure they don't have Xeno Relations researched in order to establish a Spy Center.

ManxomeBromide
Jan 29, 2009

old school

Poil posted:

Wait, so we might have bears sneaking around and gathering information on us without our knowledge?

Colbert's prophetic warnings were lost in the Great Blight.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Looking over votes, it appears I need a tiebreaker for whether or not to send a civil transport to Paradise. I can start playing through the update as soon as I see one.

nweismuller fucked around with this message at 12:45 on Oct 5, 2016

TAlkaline
Jun 2, 2007
Master of Strategery
Land is *power*. Send that Civil Transport!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm too tired to organise and upload images and do the writing for a full update now, but I can provide a little something from the Xenorelations Council. Please stand by.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Xenorelations Council Report: The Bulrathi and the Bulrathi Empire, 2367



The Bulrathi are the native sapient species of Bulra, a planet in the Ursa system. Bulra is both larger and richer in heavy metals than Earth, and as such has a surface gravity of approximately 1.4 G. The Bulrathi, adapted to this higher gravitation, are stocky and muscular- although they average approximately similar to Humans in height, they have notably greater mass, with powerful, ropy muscles and thick bones that bind iron in their structure to strengthen them. The Bulrathi are warm-blooded mammaloids covered in shaggy hair; they originally evolved in cold subarctic forests on one of the continents of Bulra's northern hemisphere, although they have since spread across all the land masses and climate zones of Bulra.

The Bulrathi Empire has been shaped for the centuries of its existence by the twin forces of war and religion. The Empire originated as a regional nation-state centered on the original Bulrathi evolutionary region, led by a military aristocracy and guided by a line of religious leaders known as the 'Hags'. The military aristocracy hold essentially autocratic power over their holdings, with a widespread serf class and with an Emperor holding supreme power over the whole of the Empire; the Empire has slowly expanded into other territories through outright military conquest. The aristocracy, as part of their fitness to rule, are expected to personally serve in the battle lines as field leadership as long as they are physically fit to do so; any aristocrat who does not serve as needed can expect to be relieved of his holdings by the Emperor with the full support of his peers- or, in the rare historical cases where an Emperor refused to serve personally in battle, be assassinated by the lower aristocracy as unfit to rule. The Hag is the head of the Empire's religion, which can be understood as a form of animism holding that harmony with all living things will bring spiritual enlightenment and peace. A Hag names her own successor from amongst the network of wise women that serve as spiritual advisors to the 'lodge' estates of the aristocracy, or occasionally even from those who minister to the serfs or freemen of the Empire.

The current Emperor of the Bulrathi is Grorvog, a veteran of the last campaigns to unify Bulra in the early 24th century. Current Bulrathi society balances between the military power of the Emperor and the aristocracy, the religious guidance of the Hag and the wise women that provides a unifying touchpoint for the Bulrathi, and the economic and technical power of prominent freemen, needed to maintain a high-technology spacefaring society. Although the aristocracy is fairly linguistically and culturally homogenous, drawn from the original territories of the Empire, successful freemen are far more varied in origin and language, representing essentially every cultural-linguistic group on Bulra. Bulrathi religious doctrine encourages careful preservation of large wilderness reserves, deliberately left untouched; this has tended to promote a population distribution split between small villages and large, densely-populated cities with as small a land-use footprint as possible. Even in the cities, cultivation of personal gardens in apartments and the keeping of animal companions is almost universal, allowing even the urban Bulrathi some small contact with nature.

Bulrathi, like Humans, have a long tradition of recreational intoxicant use, with by far the most popular intoxicant amongst Bulrathi being alcohol. If anything, Bulrathi make far heavier use of alcohol than Humans, and have an awe-inspiring variety of distilled spirits manufactured either locally in villages or by various freeman trading houses.

Bulrathi have a large, rich homeworld with normal G, but are nonetheless tolerant of high G forces and ignore any penalties from high-G worlds. They gain a 50% bonus to ground combat strength from their toughness, strength, and military traditions. They are also Ecologists, and begin the game with the Biology technology once they research Space Travel, and reduce all pollution they create by 25%.

nweismuller fucked around with this message at 17:53 on Apr 29, 2017

NHO
Jun 25, 2013

Can we trade alcohol with them?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Yes, let us trade many alcoholic drinks with the children of Mother Russia Bulra! :ussr:

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Much like Russia, the bears are fine allies, but terrible foes. We shouldn't fight them unless we're forced to.

That pollution (alcohol?) tolerance doesn't play a huge role early on, but in the mid and late game it allows them rapidly build and deploy fleets and infrastructure. These guys are my pick if I'm not making a unique race.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Man, the Bulrathi are, like the other revived species of the remake, incredibly lucky to live in a parallel universe separate from the old games.

The galactic encyclopedia of Master of Orion III tells us how they had to suffer through ten thousand years of the Pax Humanica after the Humans canonically "won" the first game with a diplomatic victory and then got shat on by their allies* in the second great war (the first great war beeing the conflict in the second game) between Master of Orion II and III, only to be bombed into near extinction by the Antarans after the war was over. (And just before the third game starts.)

*Bulrathi ground troops were left behind on worlds assaulted by the Antarans until the Bulrathi finally snapped and withdrew from the conflict. Of course, the Antarans forced them into submission like everyone else, so that didn't really help them.

ManxomeBromide
Jan 29, 2009

old school

Libluini posted:

Man, the Bulrathi are, like the other revived species of the remake, incredibly lucky to live in a parallel universe separate from the old games.

MoO 1 and MoO 2, at least, and it seems NuMoO as well, are all essentially re-telling the same story. This idea that all of them running in series, with a brutal Pax Humanica and the rest, exists only in the MoO 3 manual.

This may be why people who didn't play MoO 3 first give it so much side-eye, actually; it's kind of like if Civ VI were to try to justify its weird collection of civilizations and leaders by saying that this is the far future after Humanity nuked itself back into the stone age 5 times.

Xenocides
Jan 14, 2008

This world looks very scary....


ManxomeBromide posted:

MoO 1 and MoO 2, at least, and it seems NuMoO as well, are all essentially re-telling the same story. This idea that all of them running in series, with a brutal Pax Humanica and the rest, exists only in the MoO 3 manual.

This may be why people who didn't play MoO 3 first give it so much side-eye, actually; it's kind of like if Civ VI were to try to justify its weird collection of civilizations and leaders by saying that this is the far future after Humanity nuked itself back into the stone age 5 times.

I was following the game when it was first being hyped. The backstory was very odd. There was even a fiction piece about how the Antarans believed they had discovered the way to transcendence (that actually led to death) that wiped out most of their species. The survivors declared themselves the New Orions and formed the Council system in MOO3 to keep the other species in check that seemed like a fun idea but did not work in practice due to subpar programming.

I kind of wish they had implemented more council options in this game but it also might have ruined the game so maybe it was a good thing.

wedgekree
Feb 20, 2013
MoO3 had a pretty messed up development and a pretty far divergence from the source material as far as designs went. Whether the goals were realistic or not for the time is debatable. But I don't think the idea of releasing a 4x game that had a literal spreadsheet internally for empire management prioritization was a good idea by anyone's standards.

Also the big issue is there's so much in the game you don't have any idea of how things are controlled or how to influence them. Research - what is the difference (for example) with technologies and concepts? How do you make it likelier that you will get a certain concept/idea engineered once you research things? what are the influences in ground combat? How do tactics and deployment work?

There's also the fact the AI isn't particularly good at spreadsheeting and prioritizing - it will quite happily put down development areas on a planet which literally generate no points, what improvements it make is dependent on the prioritization of development (if you can even keep track of that). Why does it build massive swarms of transports? Why do your spies age and die? Why do your leaders seem to pretty much die nearly instantly on your council due to spies? how od you manage internal security or even spying on other empires when it seems like you can only keep a limite dpool of spies active at any point before they die of age and there's only so fas tyou can generate them?

The game had potential, but had lots broken, and it was really hard to figure out how to get it to do certain things. And in a game that was supposed to be about management of the bureaucracy of the empire, not being able to figure out what would get said bureaucracy to do things and how to get desired results was a pretty significant liability.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Xenocides posted:

I was following the game when it was first being hyped. The backstory was very odd. There was even a fiction piece about how the Antarans believed they had discovered the way to transcendence (that actually led to death) that wiped out most of their species. The survivors declared themselves the New Orions and formed the Council system in MOO3 to keep the other species in check that seemed like a fun idea but did not work in practice due to subpar programming.

I kind of wish they had implemented more council options in this game but it also might have ruined the game so maybe it was a good thing.

That first part never happened, that's just what their victims in the Orion Sector believe to feel better about themselves. The Antarans actually wiped themselves out thanks to a brain-eating parasite called Harvester Gamma. The parasite was supposed to be a new generation of Antaran bio-weapon to kill every species they wanted dead more efficiently then by their old, tedious methods of using work camps and orbital bombardments.

The last part is true, it's just missing the "New Orions" still doing their favourite thing: Killing people.

You can read about Harvester Gamma, the Antaran Collapse and the wishful thinking of their victims here in more detail.

Veloxyll
May 3, 2011

Fuck you say?!

Libluini posted:

That first part never happened, that's just what their victims in the Orion Sector believe to feel better about themselves. The Antarans actually wiped themselves out thanks to a brain-eating parasite called Harvester Gamma. The parasite was supposed to be a new generation of Antaran bio-weapon to kill every species they wanted dead more efficiently then by their old, tedious methods of using work camps and orbital bombardments.

The last part is true, it's just missing the "New Orions" still doing their favourite thing: Killing people.

You can read about Harvester Gamma, the Antaran Collapse and the wishful thinking of their victims here in more detail.

In their defense, it WAS great at killing every species.

Including the Antarens themselves.

my dad
Oct 17, 2012

this shall be humorous
By far the most terrifying thing in the entire Master of Orion series is seeing a fleet of Bulrathi troop transports heading for one of your planets the turn after someone stole your powered armor technology in MoO1. Antaran bio-weapons and horrific brain-parasites don't really compare to that. :v:

You see, in MoO1, you didn't necessarily need to defeat an enemy fleet to attack the planet below. Your troop transports would (offscreen) try to run past the defenders after the battle, taking losses but usually being able to bring some troops down, and if if those troops happen to be Bulrathi, well...

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What cruel and unkind god thought it was ok to give grizzly bears thumbs and laser rifles?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

What cruel and unkind god thought it was ok to give grizzly bears thumbs and laser rifles?

And, in this take on them, literal iron-reinforced bones!

my dad
Oct 17, 2012

this shall be humorous


The hag's gifts are generous to those who revere her.

my dad fucked around with this message at 14:30 on Oct 6, 2016

my dad
Oct 17, 2012

this shall be humorous
Speaking of which, someone is making a remake of the original Master of Orion, with all the gameplay the same, but a lot of graphics and quality of life improvements

So instead of this:



You have this:




There's ground combat artwork, too.



Look at those Silicoids getting owned. :3:

It's expected to be complete in 2017

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
So now we're at two Master of Orion remakes? That's five games now in this series. If we can get someone to remake the second and third part, we could overtake Civilization in terms of sequels!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Libluini posted:

So now we're at two Master of Orion remakes? That's five games now in this series. If we can get someone to remake the second and third part, we could overtake Civilization in terms of sequels!

I hate to break it to you, but nuMoO is a lot more of a remake of the second game than the first. And yes, treating the second game as a 'sequel' to the events of the first is basically ridiculous, which helped me to fail to take the MoO3 backstory seriously.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

nweismuller posted:

I hate to break it to you, but nuMoO is a lot more of a remake of the second game than the first. And yes, treating the second game as a 'sequel' to the events of the first is basically ridiculous, which helped me to fail to take the MoO3 backstory seriously.

From my viewpoint, this makes this series an even more convoluted mess! Back when I stumbled over MO3 I would never have imagined how weird this series would be, it was basically just "Civilization in Space" for me.

I took the MO3-backstory simply at face value, since I never bothered learning what was up with the older games until a couple years ago. Until I've read some LPs about the first two games, I just assumed everything in the Encyclopedia Galactica was literally true. :v:

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
See, it's actually not very convoluted at all. MoO, MoO2, and nuMoO are all basically the 'same thing' in the same way that each game in the Civilisation series is the 'same thing'. As somebody who played both MoO and MoO2, nuMoO owes much more about its mechanics and concepts to MoO2. The only thing that complicates things is MoO3, which, it's worth noting, had a totally different design team from MoO and MoO2, which tried to introduce elements of continuity where they didn't fit- which means taking MoO3 as an authority on MoO and MoO2 is pretty much like taking fanfiction.net as an authority on, say, Star Trek.

my dad
Oct 17, 2012

this shall be humorous
The artwork and the general theme of nuMoO is heavily based on MoO, while the gameplay itself is mostly an update of MoO2 mechanics.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Well, of course. Which is why I started with "From my viewpoint". The viewpoint of someone tainted by starting with the third game. Someone who never got enough interest in the older games to try them. Someone so imprisoned by nostalgia for MO3 he is forever lost.

my dad
Oct 17, 2012

this shall be humorous

Libluini posted:

Well, of course. Which is why I started with "From my viewpoint". The viewpoint of someone tainted by starting with the third game. Someone who never got enough interest in the older games to try them. Someone so imprisoned by nostalgia for MO3 he is forever lost.

I mean, I understand you, I'm a big fan of flawed games that had the potential to be more. Freelancer comes to mind. From what I've seen in your MoO3 LP, the game has some great ideas, it's just that the execution is...

Yeah...

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

my dad posted:

I mean, I understand you, I'm a big fan of flawed games that had the potential to be more. Freelancer comes to mind. From what I've seen in your MoO3 LP, the game has some great ideas, it's just that the execution is...

Yeah...

It's basically just nostalgia. As my first space 4x, MO3 has a special place in my heart, as corny as that sounds. There is no other game I'm willing to forgive that many flaws. And even I refuse to play it without multiple patches and a massive mod applied.


Edit:

At least MO3 doesn't make you feel actively repulsed by playing it. And the game runs stable, without randomly crashing when I accidentally click into empty space or other nonsense.

(I haven't forgotten Imperium! I just need some time to overcome my revulsion, OK?! Someday that LP will continue.)

Libluini fucked around with this message at 15:47 on Oct 6, 2016

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