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  • Locked thread
Poil
Mar 17, 2007

nweismuller posted:

See, it's actually not very convoluted at all. MoO, MoO2, and nuMoO are all basically the 'same thing' in the same way that each game in the Civilisation series is the 'same thing'. As somebody who played both MoO and MoO2, nuMoO owes much more about its mechanics and concepts to MoO2. The only thing that complicates things is MoO3, which, it's worth noting, had a totally different design team from MoO and MoO2, which tried to introduce elements of continuity where they didn't fit- which means taking MoO3 as an authority on MoO and MoO2 is pretty much like taking fanfiction.net as an authority on, say, Star Trek.
All I'm seeing is a lot of moo. Do we get to see space cows too? :v:

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Veloxyll
May 3, 2011

Fuck you say?!

Libluini posted:

It's basically just nostalgia. As my first space 4x, MO3 has a special place in my heart, as corny as that sounds. There is no other game I'm willing to forgive that many flaws. And even I refuse to play it without multiple patches and a massive mod applied.


Edit:

At least MO3 doesn't make you feel actively repulsed by playing it. And the game runs stable, without randomly crashing when I accidentally click into empty space or other nonsense.

(I haven't forgotten Imperium! I just need some time to overcome my revulsion, OK?! Someday that LP will continue.)

This. This means that someone's first Space 4X experience was SOTS2.

This makes me sad.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Settlement of Paradise



In 2362, the Werner von Braun, continuing its mission of exploration, cautiously set a course around the perimeter of the Pferd system, hoping to get from one FTL conduit to another without attracting the attention of the 'dragon' in-system. Fortunately, this course of action seemed to work, and it proceeded on with its mission.

Space monsters normally do not seem inclined to head to the jump points at the edge of a system to engage intruders, but will wreck you if you try to visit a planet.






Meanwhile, work continued frantically on Earth to learn more information about the Bulrathi and assemble a diplomatic service suitable for establishing permanent relations with the Bulrathi Empire. By 2367, matters had progressed far enough that negotiations were opened to send a permanent Human diplomatic team to Bulra, the Bulrathi homeworld, to establish lines of communication. With this new embassy established, diplomats negotiated an agreement to open the borders of the Bulrathi Empire and Human Republic to long-distance trade, which started a steady stream of industrial and consumer goods flowing between Earth and Bulra, not the least portion of which was a trade in alcoholic beverages on either side- both Humanity and the Bulrathi had a long history with alcohol as an intoxicant. The Bulrathi Empire proved to be an autocratic state balanced between the secular authority of the Emperor and the other military aristocracy and the nature-venerating religion led by the Hag, an elderly wise woman who guided the Bulrathi people. The Bulrathi, too, have have difficulties with pirates that splintered off from their own species, but viewed the battles with the pirates as an opportunity for glorious battle.

You need at least one side to have an embassy established before you can establish almost any diplomatic arrangement, including trade treaties. Setting up an embassy also lets you see the population, army size, and treasury of the other power. Trade treaties last only 20 years, taking an initial investment of credits on both sides and paying back an annual income until they need to be renewed. We spent 50 BC setting the agreement up.





The Human pirates in Warikomi completed assembly on another ship in 2368, which arrived at Mihr in 2372. The Arbalest promptly engaged, launching off its missiles at long range and destroying the ship before it could even open fire- the Republic Space Fleet's technical superiority over the pirates seemed to render any battles almost a foregone conclusion.



Only weeks before the battle in Mihr, the Space Fleet's second combat vessel was launched. The Archer, designed by Galaxy Technologies, sacrificed a missile tube relative to the Arbalest to mount a launcher for heavy unguided nuclear warheads, hardened against atmospheric re-entry and suitable for the systematic demolition of the pirates' infrastructure in the asteroids of Warikomi.

Ground attack against colonies, pirate bases, or infrastructure on asteroids or gas giants is not possible without bombs, so the Archer class mounts one nuclear bomb for pirate-hunting.



The Bulrathi made an offer that same year, proposing to share their survey data with Humanity in exchange for Humanity extending the same courtesy. In the interests of continued friendship between the Human Republic and the Bulrathi Empire, the Foreign Department submitted the proposal to the legislature and had it ratified.




In 2374, Humanity finally established a permanent colony on another planet, landing a major colony mission on the planet of Paradise in Mihr, shortly followed by a second wave of eager colonists. Although the gravity on Paradise was uncomfortably high at 1.3 G, nonetheless it was within the range of Human tolerance, and otherwise the planet was a lush and fertile wonderland with rich mines that fed a boom in newly-established local industries. The factory ship Industrious, on contract to the Space Fleet, promptly began assembly of a new military station guarding the conduit between Mihr and Warikomi, helping to firmly secure Mihr as the Republic's territory.

Colonising new worlds gets you a neat little animation, based on the environment of the planet colonised, in which a colony ship of your race lands on the surface of the new world.



Continued work in the study of economics on Earth helped with the development of new analytic methods that should help render the operations of both business and government more efficient, rapidly identifying points in an organisation where expenditures are wasted or determining the most efficient way to secure new revenue streams. These breakthroughs almost immediately spurred a wave of investment and competition on Earth, members of the business community working to adapt, lest they be left behind by more efficient competitors.

The Colonial Revenue Service, like other revenue-boosting structures, has no upkeep cost. It seems clear that even without the 'Colonial Revenue Service' you have tax collection, and the description seems to focus more on improved analysis methods anyhow.






When the Archer finally arrived at the pirate settlement in Warikomi, matters were concluded relatively swiftly. A month of targeted strikes against the scattered facilities of the pirates left them disorganised and scattered, their shipyards destroyed, their infrastructure smashed, and the survivors ready for pickup by the Republic Space Fleet. The Archer's crew was able to recover a significant stock of metals waiting for processing from pirate refineries, taking a portion of the value as prize money, while the remainder went to the Republic's treasury.

The Human Republic and Known Space as of 2380




Trade with the Bulrathi Empire has proven a massive boon to the Human economy, giving access to exotic goods for Human consumers, bulk metals from the rich mines of Bulra for industry, and bulk gasses for the fuel and chemical industries from the gas giant harvesting of Ursa, with Humanity tending to provide precision and scientific equipment to the Bulrathi. The trade with the Empire has expanded the Human economy by trillions of of credits per year. The exploration of this portion of the galaxy continues, with the last three accessible unexplored conduits to take leading from Paladiaus, Ellq, and Rosemund. It is believed that the unexplored brown dwarf connected by conduit to Ellq is likely the site of a settlement of Bulrathi rebels and pirates. The Chiefs of Staff are interested to see if there exists a conduit between the red star linked by conduit to Paladiaus and the brown dwarf linked by conduit to Ellq- the presence or absence of such a conduit would significantly change the strategic landscape of the driftward galactic rim. It is believed that the Bulrathi are still only settled on their homeworld of Bulra, although it seems likely that soon they too shall establish distant colonies.

As can be seen, the trade treaty has been giving us 9 BC per turn- a very nice payoff indeed for the initial investment. The 'developments' section of the finances report is for deep-space infrastructure like asteroid labs and mines- our labs in the asteroids in the Sol system are costing us 2 BC per year.



Earth is in a state of economic ferment as businesses and the member state governments of the Republic reorganise their operations. Jobs are being created and lost daily as departments are shut down as inefficient and unprofitable, while new startups are created and other departments increase hiring to expand operations. Hopefully the net effect of the massive changes will eventually be an improvement in incomes and living standards across the planet. There has been a slow increase in pollution on Earth over the past twenty years, although environmental conditions are still generally good. The population is mostly unchanged from twenty years ago, with population growth having been drawn off by the new colony at Paradise.

A colony ship and the half-built star base are left in the queue after the Colonial Revenue Service, at the moment. Building Colony Ships seeds the ship with an existing population unit, so rapid colonisation can slow growth on a planet or even shrink it.




The colony on Paradise has rapidly spread beyond the initial habs, establishing a string of industrial cities and a wide swath of agricultural land with routine bumper crops. Although the somewhat more than two billion colonists here regard the planet as, indeed, a paradise in many ways, local infrastructure is still relatively primitive compared to Earth, and local governments have their resources stretched to their limits maintaining things in good order. It is hoped that as the economy here grows better-established, local governments can improve their operations. Establishment of sealed environments for scientific study and specialty crops is well under way, and local crop yields are expected to be even greater next year.

Paradise has a morale of 75%, with 'morale' indicating the percentage of the population willing to work. This may result in irritating issues when the population grows over four billion. Our base morale as things stand is 75%, while other races would have a base morale of 70%. Earth has a morale of 100% due to the 25% morale bonus associated with being the capital. Currently available morale boosts for colony worlds are a Government Support Facility, giving +10% morale, and Marine Barracks, granting +5% morale- having a reserve of troops in the event of civic disorder does wonders, it seems. The current production queue is Automated Factories, Hydroponic Farms, Research Labs.



Studies into biological engineering of organisms have started to produce some results in engineering extremophilic fungi and molds that can endure an astonishingly wide array of environmental conditions and that could be cultivated even on the most unpromising planets. Unfortunately, the practical applications of this research on garden worlds is likely to be fairly limited.






The orange star Segel between Tarazad and Pferd is orbited by four bodies of potential interest. Closest in is Segel Prime, a massive world with its own life-bearing ecosystem. Although relatively poor in water, much like Tarazad II, it still has small seas and relatively rainy basins surrounding the seas. It is fairly poor in heavy metals, although richer than Tarazad II, but has extensive crystalline deposits that could easily be mined and repurposed for ornament and jewelry. Segel II, although bleak and desolate and covered with cold deserts, with what little water is present locked in subsurface ice, nonetheless has an inoffensive inert atmosphere with reasonable carbon dioxide content, that could support farming with artificial fertilisation, irrigation, and warming. Segel III has a choking ammonaic atmosphere, with the crumbled but still-recognisable remnants of ancient industrial plants and cities scattered over its surface. Although these ancient ruins are far from salvageable, careful study may well be able to uncover some of the secrets behind the technology and society of whatever ancient civilisation created them. Even further out, Segel IV is a gas giant that should be suitable for mining operations, with a planetary colony to serve as a local logistical base for its operations.

Artifacts provides 2 RP per year, much like other planetary specials that produce 2 BC, 2 production, or 2 food.




Ellq, the yellow star midway between Warikomi and Ursa, is orbited by a single body of potential interest. Ellq Prime is notable for having a partially oxygenated atmosphere- although the planet, which is nearly Earth-sized, is almost entirely covered with permanent sheets of ice, a narrow band around the equator reaches temperatures above freezing, which supports a primitive ecosystem of mosses and small crustacoids around the coasts of the oceans exposed by the equatorial melt. A rich assortment of different metals can be found in the icy mountains of Ellq Prime, including remarkably large deposits of platinum.




The cool orange star Ursa is orbited by the Bulrathi homeworld Bulra and a gas giant that the Bulrathi have begun to exploit for its immense wealth in volatile gasses. Bulra is a planet both larger and richer in metals than Earth, providing vast space for Bulrathi settlement, abundant ores for processing in their factories, and a gravitational force of approximately 1.4 G, which has helped ensure the immense physical strength the Bulrathi have evolved.








The searing blue-white star Kaff is the farthest coreward Human or Bulrathi explorers have yet reached, far driftward from Sol. Around it, fully five bodies of potential interest orbit. The closest, Kaff Prime, is a small planet continually seared by intense radiation, which reaches surface temperatures that would nearly melt lead. Despite some modestly interesting mineral deposits, the planet is, on balance, hardly one of any very great value. Kaff II is larger, with the gravity and magnetic field to retain an atmosphere. Unfortunately, that atmosphere is a thick blanket of gasses including vaporised sulfuric acid, covering a bleak wasteland of broken rocks oppressed by constant, fiery heat. Even the gold and silver scattered about the surface are a poor inducement to visit.

Kaff III is a far more promising world, an arid garden world similar to Tarazad II or Segel Prime, with small seas and limited rainfall supporting a relatively extensive ecosystem. Although hotter than either of those two worlds, Kaff III is still quite a promising target for colonisation, with a breathable atmosphere and a 'shirtsleeves' environment. An Earth-sized world, Kaff III has rich and extensive industrial metals deposits. Kaff IV is another arid garden world, larger and somewhat cooler than Kaff III, although still warmer than Earth. Although not quite as rich in most metals and Kaff III, Kaff IV is extremely rich in gold and silver, a fact of interest to many.

Finally, furthest out, Kaff V is a relatively small airless rock, hot on the dayside and bitterly cold on the nightside, and dosed by lethal quantities of hard radiation from the system primary. The planet at least has notable extensive deposits of gold, for what that is worth on such a hostile environment.






Rosemund is another hot young blue star, orbited by a small collection of inhospitable worlds. An unexplored FTL conduit exists on the driftward side of the system. Rosemund I, although astonishingly rich in metals, orbits close enough to the star that its crust slowly melts on the dayside over the course of a planetary rotation, eventually refreezing during the night. Even where the surface is solid, the constant flows of molten rock render it prone to constant earthquakes. Rosemund II, although small, is extremely rich in metals and has a molten core that generates a powerful magnetic field that protects it from the worst of the radiation from the system primary, allowing it to retain a reasonably thick inert atmosphere. The environment on Rosemund II is suffocatingly hot, but survivable. Rosemund III is the largest of these three planets, but its weak magnetic field has led to its thin atmosphere eventually being entirely stripped by radiation from its primary, leaving the surface unprotected and constantly bombarded by lethal radiation. The planet is rich both in standard industrial metals and in various precious metals, rendering it of some industrial interest.




The cool red star Hiraki lies driftward of Ursa, orbited by only one body of any interest. Hiraki Prime is a dead world, bleak and arid. There is evidence that once oceans covered much of Hiraki Prime and the planet hosted extensive life, but the planet is scarred by extensive cratering it a pattern that scientists believe is unlikely to be natural- far too much of the cratering is concentrated towards former coastlines for it to be coincidental. Some small ruined settlements of an ancient civilisation can be found on the desolate surface on the areas that were once the continents of this world, away from the craters, perhaps still holding some of the secrets of their builders.

Proposals for the People of the Republic

Research Priorities
As continued work on extremophilic engineered organisms continues, it has become apparent that the immediate results of this research will be of fairly limited application, even if it potentially lays the groundwork for more promising fields later- some researchers believe that the experience from this research may help allow for the first tentative Human projects of large-scale ecological engineering, possibly allowing for manipulation of the chemical content of hostile toxic atmospheres. Other research fields continue to draw their own slow trickle of funds- continued research into some of the more exotic properties of magnetic fields, continued work on spaceframe engineering, or certain applied corporate initiatives into improved R&D and mining survey. Some engineers believe that continued focus on engineering and chemical sciences may eventually allow for development of more efficient missiles and of systems to help manage industrial waste in a cost-effective fashion.
Please vote on whether to continue researching Biotechnology, or to put it on hold. Vote also on our next research priority- Engineering (tier 1), Advanced Magnetism (tier 2), Private Funding (tier 3), Xenobiotics (tier 3), or Molecular Manipulation (tier 2). Higher tier technologies are more expensive to research. Please do not vote in favor of Xenobiotics unless you vote in favor of continuing to research Biotechnology. A vote for Molecular Manipulation will also be counted as a vote in favor of Engineering, which is its prerequisite.

Military and Security Appropriations
Both the Chiefs of Staff and the Xenorelations Council have recommendations for the legislature, given the possible threat presented by the Bulrathi Empire. The Chiefs of Staff are interested both in commissioning a second Arbalest-class space control cruiser to reinforce the Space Fleet, while the Xenorelations Council believes that training and recruiting an effective intelligence agency capable of responding to potential future Bulrathi espionage and gathering information about Bulrathi capabilities may be a matter worth the investment of effort. Taxpayer groups and colonist sponsor organisations, for their part, are not particularly enthusiastic about new appropriations.
Please vote yea or nay on a new Arbalest-class vessel to be constructed on Earth, and please vote yea or nay on the construction of a Spy Center on Earth to found our interstellar intelligence agency.

Military Deployments
Rival plans for the disposition of the Space Fleet's combat vessels have been passed back and forth in the Department of Defense, with more to be accomplished than can necessarily be done at once. Some advocate for a hunting mission by the Archer to find the Bulrathi pirates, while others believe a quick scouting mission spinward of Paladiaus would be a safer and more critical use of Space Fleet assets. There are arguments that holding a picket force in place at Warikomi, Segel, or at both at once could help ensure Human claims on the entire spinward segment of known space, while more conservative planners believe that a reinforcing presence held in place by the fixed fortifications at Mihr would strongly discourage any attack and best preserve the Space Fleet's strength.
Please discuss what objectives you most wish to see the Space Fleet attempt to achieve, and put forward any preferences for what vessels should undergo what missions.

Other proposals may be suggested.

Humanity has finally established a new home for itself beyond its homeworld, establishing lines of interstellar trade running between Earth, Paradise, and Bulra. Whatever the dangers of the stars, Human prosperity seems to be increasing, and the future seems bright.

nweismuller fucked around with this message at 22:21 on Oct 12, 2016

Mzbundifund
Nov 5, 2011

I'm afraid so.
What determines colony morale? Is it an expansion inhibitor that gets worse with each subsequent world settled?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Mzbundifund posted:

What determines colony morale? Is it an expansion inhibitor that gets worse with each subsequent world settled?

It's a base value determined by your tax rate (and one of the rules I've set for myself behind the scenes in this playthrough is not jacking up the tax rate) plus any bonuses. At the default tax rate of 3 BC/population unit, base morale is 70%. Humans get a 5% morale bonus- which I'm assuming, in their case, is at least partly due to personal liberty in the Human Republic. Other possible bonuses at current technology are the capital (+25% morale), a government support facility (+10% morale, only on non-capital planets, reflecting a better-organised local colonial government), and a marine barracks (+5% morale, because large numbers of armed troops provide a disincentive for people to start trouble). Worth noting the capital also provides +1 to science, food, and production- so I tend to assume part of what the 'capital' reflects is the better-developed nature of the ancestral homeworld and a certain amount of concentration of wealth. It's, perhaps, a fairly marginal effect later on, but the capital tends to be a bit more productive due to higher morale and higher base outputs than other equivalent worlds.

nweismuller fucked around with this message at 23:41 on Oct 6, 2016

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

nweismuller posted:

A vote for Molecular Manipulation will also be counted as a vote in favor of Engineering, which is its prerequisite.

I'm confused. Why, then, is Engineering its own thing on the ballot? If it's something that could be researched so quickly that you'd get it and start on Molecular Manipulation in the same update, what other branches from Engineering might we consider?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Research:
Stop wasting research on biotech and start going down Engineering into Molecular Compression.

Military and Security Appropriations:
Nay on the new Archer, our neighbors are friendly and any pirates are hopelessly outclassed, let's put that production into something else.
Yea on founding an intelligence agency, we want that up sooner rather than later (even if we don't offensively spy on anyone counterintel capability is real nice to have)

Military Deployments:
Sending the fleet out scouting is probably what I'd like most, the sooner we know what's out there the sooner we can colonize it/trade with it/kill it. I don't see any need to keep them back protecting against a threat that doesn't exist (Bulrathi are friendly, pirates are dealt with at least for now). I'd also be for sending them after the Bulrathi pirates if it won't take too long, I'm sure we'll pull something useful from the wreckage. On the other hand, I don't know if the Bulrathi would be glad we dealt with the pirates or pissed we removed their opportunity to win glory in battle (I know it won't do anything mechanically but the fluff is as much a part of this LP as the game) so the diplomatic consequences are an unknown.

Crazycryodude fucked around with this message at 03:57 on Oct 8, 2016

Poil
Mar 17, 2007

No opinion on the tech.

Yea on the new ship. Can we name individual ships by the way?
Yea on the spy center. Train our agents using bear sleeping bags.

Find and destroy the Bulrathi pirates. Put our military might to the test and crush the filthy xeno pirate scum for glory and sweet loot. Also it would be the neighborly thing to do.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

FredMSloniker posted:

I'm confused. Why, then, is Engineering its own thing on the ballot? If it's something that could be researched so quickly that you'd get it and start on Molecular Manipulation in the same update, what other branches from Engineering might we consider?

Because the way I'm counting votes, runners-up will take second priorities. Imagine, for a moment, that, say, Engineering took first place, but not Molecular Manipulation- instead Private Funding took second place. Engineering takes five years to research, and we'd blow through it- but instead of proceeding on to Molecular Manipulation, we'd instead switch over to Private Funding. Engineering has nice advantages for researching it all on its own, and I can see people wanting to grab it even without necessarily wanting Molecular Manipulation as much.

Poil posted:

Yea on the new ship. Can we name individual ships by the way?

Feel free to propose names for new ships. As far as I can tell, you can't individually rename ships in the UI, but I'll do my best to track what ships are where. In the absence of other proposals, the second Arbalest-class space control cruiser will be the Ballista.

my dad
Oct 17, 2012

this shall be humorous
Finish research, move on to private funding for :science:

Nay on the new ship. I'm pretty sure we'll have more than enough things to build for now
Nay on the spy center. It can wait until we get a bit more advanced manufactoring and research on Earth.

Military deployment: Go scout more. The Bulrathi can handle themselves.

Xenocides
Jan 14, 2008

This world looks very scary....


Dear Senator,

I keep hearing neat things about these new Star Trek shield things. We should work on magnets to make more of them.

Congrats on bombing those fascists hiding out and ridding the stars of them. We need more starships. While these bears seem friendly they seem to like fighting too. We should make sure they do not want to start anything. Political power grows out of the launch tubes of space missiles.

We have no need for espionage now. As much as I love a spy thriller them bears don't seem like they would be especially good at infiltrating our planets and vice-versa unless you get the mascot costume for our local Dallas Gravball team and make the spies wear those. GO GRIZZLIES!

We should have the scout keep finding more good planets to add to our glorious Republic. We should send our ship with the super bombs to look for more fascist commie pirates. Looks like there is money in that.

Respectfully,
Jose Bergerson,
Proud Texan

Advanced Magnetism (Shields) and cancel current research, yes on more warships, no on spy center, go pirate hunting for goodies.

I am a big fan of early shields as ships with them can usually fry ships without them. We need more ships before the AI looks at our military force differential and the bears come to get us, a couple of frigates at a military outpost on the border should keep them out. At this point unless we want to antagonize the Bulrathi we should not spy on them leaving our spies purely for defensive work and I doubt they are going to be aggressive with spies right now. Kill pirates for the money and other goodies as the civilian scout can keep looking around. We are nearly at the edge of where we are going to want to colonize in the short-term in any case.

Xenocides fucked around with this message at 22:37 on Oct 8, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm away for the weekend, so no update during that time, but I'll still be able to check the forums. I'd like to thank everybody who's reading and participating for their part in things. I really appreciate Xenocide's RP effort, even if it's a little sillier than I tend to aim for, so I want to thank them in particular. You do a lot to help make doing this LP more fun for me, and I appreciate it!

E: Xenocides, BTW, you didn't specify what to do about Biotechnology in your post, can you clarify on that point?

nweismuller fucked around with this message at 03:10 on Oct 7, 2016

Sum Mors
Feb 21, 2008
Late to the subject, but yes, adding a story line to the physical game in this genre is stupid.

Unless you're this guy right here who comes up with brilliant LP stories: http://lparchive.org/Civilization-V-Peace-Walker/

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Sum Mors posted:

Late to the subject, but yes, adding a story line to the physical game in this genre is stupid.

Unless you're this guy right here who comes up with brilliant LP stories: http://lparchive.org/Civilization-V-Peace-Walker/

Wait, are you saying what I'm doing in my LPs is stupid? Or are you referring to the MoO3 stuff?

Rabidredneck
Oct 30, 2010

Not pleasant when angered.
I for one absolutely love the attention to detail and the ways you adapt in-game events into a cohesive narrative. I wish I had your ability to write like that.

Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

E: Xenocides, BTW, you didn't specify what to do about Biotechnology in your post, can you clarify on that point?

Think you got the wrong poster. I am advocating for shields.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

my dad posted:

Finish research, move on to private funding for :science:

Nay on the new ship. I'm pretty sure we'll have more than enough things to build for now
Nay on the spy center. It can wait until we get a bit more advanced manufactoring and research on Earth.

Military deployment: Go scout more. The Bulrathi can handle themselves.

I agree with all of this, and continue urge the council to consider another colony ship. We must build a buffer between Earth and the outlying systems and/or potential enemies, and colonizing Tarzahd would do so. In addition, Tarzahd would be largely self sufficient in its infancy, as the wealth of native food sources would allow for more infrastructure to be built concurrently to population growth. Never again should raiders enter the Sol system.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Xenocides posted:

Think you got the wrong poster. I am advocating for shields.

Yes, but I also asked for a vote on whether to finish current research first.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Krumbsthumbs posted:

I agree with all of this, and continue urge the council to consider another colony ship. We must build a buffer between Earth and the outlying systems and/or potential enemies, and colonizing Tarzahd would do so. In addition, Tarzahd would be largely self sufficient in its infancy, as the wealth of native food sources would allow for more infrastructure to be built concurrently to population growth. Never again should raiders enter the Sol system.

"There's already recruits being gathered and sponsors raising the capital for a new colony mission to Tarazad. I don't see that we need to do anything at all to make sure that a colony mission gets sent off. It's an exciting day, considering Humanity spreading to its third world, isn't it?"

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
"Senator Oberland expresses his regrets over harassing the Council over plans that were already in motion. His aide mistook the foundation for a new ship at the dock for another Frigate class and did not look closer. He would like to extend a wish of gratitude to those moving to Tarzahd, as he has vowed to join those colonists when the ship is complete."

-Robert Oberland
-Aide, Nephew and Spokesman for Senator Oberland of Illinois

(Whoops! That's what I get for reading the update in the early hours. Sorry about that.)

Sum Mors
Feb 21, 2008

nweismuller posted:

Wait, are you saying what I'm doing in my LPs is stupid? Or are you referring to the MoO3 stuff?

I'm referring to the MoO3 stuff. What you're doing isn't so much "adding story" as giving your current playthrough a narrative and audience interaction. It's wonderful and I love your LPs. The gentleman in that LP gave 2 playthroughs of his Civ game an actual backstory and explanation of why resetting the game would happen, which is quite interesting and well written for his almost fanfic subject.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Ah, OK, I understand. Sorry for my momentary confusion, and I'm glad you're enjoying yourself.

Sum Mors
Feb 21, 2008
Do you plan on continuing this beyond the current playthrough? What races would you be interested in doing?

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Hey Nweis, you have a tendency to turn your empires into Libertarian Utopias in which Money makes everyone a good person. It's not bad, but it's kinda weird seeing the same gimick in several games. Ever thought of doing something different? Maximum Communism for Good?[Wasn't there an LP of SMAC which tried to play as Yang as a GOOD version of supercommunism?] Or Super Space-Hitler? Hell, even a flawed capitalist society would be interesting.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Siegkrow posted:

[Wasn't there an LP of SMAC which tried to play as Yang as a GOOD version of supercommunism?]

Is this archived anywhere? I've heard about it and been intrigued multiple times and keep forgetting to look for it. I agree with you that it can get a tad repetitive (though I still love it, Nweiss is just too good of a writer to drive me away), I mean I can already pretty much already predict roughly how this is gonna end flavor wise (though I am excited to see how AI gets written, hopefully not TOO similar to the ATLAS family from the last round). On the other hand, Nweiss pretty obviously enjoys it enough to do this kind of stuff for free on his own time so we can't exactly complain (plus, attempts to change the general tone of Nweiss LPs very rarely go all that well, though it only turns bad when they stay persistent and don't listen when Nweiss tells them to knock it off).

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Thing is, I pretty much have to be enjoying playing to be enjoying writing, and what I like in 4Xs is very much the Numbers Go Up Utopia/Internal Development/So Much Trade playstyle. And I frankly can't bring myself to actually do orbital bombardment in MoO2 anymore- not for many years now. This might make me a bit predictable, I'll confess, but I hope it's enjoyable to people nonetheless.

Xenocides
Jan 14, 2008

This world looks very scary....


nweismuller posted:

Thing is, I pretty much have to be enjoying playing to be enjoying writing, and what I like in 4Xs is very much the Numbers Go Up Utopia/Internal Development/So Much Trade playstyle. And I frankly can't bring myself to actually do orbital bombardment in MoO2 anymore- not for many years now. This might make me a bit predictable, I'll confess, but I hope it's enjoyable to people nonetheless.

I rarely use it. Not only is there a moral issue but it is wasteful to blow up all that infrastructure and slaves or new citizens depending on how you are playing.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
DO NOT finish research because even though I hate leaving techs unfinished, we apparently really don't need this one quite yet. Start Private Funding because c'mon this is a Nweis LP :v:

Yay on another ship because it's my design and I got to toot my own horn.
Nay on spy agency because we should probably do some economy stuff first.

The fleet should probably be broken up for now to scout.

Theantero fucked around with this message at 09:23 on Oct 8, 2016

Sum Mors
Feb 21, 2008

Siegkrow posted:

Hey Nweis, you have a tendency to turn your empires into Libertarian Utopias in which Money makes everyone a good person. It's not bad, but it's kinda weird seeing the same gimick in several games. Ever thought of doing something different? Maximum Communism for Good?[Wasn't there an LP of SMAC which tried to play as Yang as a GOOD version of supercommunism?] Or Super Space-Hitler? Hell, even a flawed capitalist society would be interesting.

He gives audience partial control for a reason. Offer up votes that go against the norm. Vote to bolster military when available. Let loose your inner Trump and see if others pick up on it.

Lamia Domina
Apr 5, 2011
Construct anintelligence agency. We have contact with a foreign empire and this needs to go up without delay.

Biotechnology won't be useful until we've colonized all first-priority worlds and resorted to backfilling less habitable ones. It isn't relevant to our position and won't be for some time to come. Molecular Manipulation would put us in a stronger military position to command our Bulrathi neighbors' continued respect.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Lamia Domina posted:

Biotechnology won't be useful until we've colonized all first-priority worlds and resorted to backfilling less habitable ones. It isn't relevant to our position and won't be for some time to come.

This is basically why I've put Biotechnology up to an 'are you sure?' vote in the first place, incidentally. As I see it, the only valid strategic reason for researching Biotechnology before Molecular Manipulation is if you're intending to proceed immediately to... I think it's called Xenobiotics, basically because you want either the agriculture or science boosts attached to that tech.

nweismuller fucked around with this message at 03:14 on Oct 8, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Wait doesn't biotechnology give access to the cloning centers building which speeds up growth by like 25 percent and only costs 40 production(on par with a marine barracks and only 10 points more expensive than the first tier structures like the research labs)? I thought that was pretty drat useful for getting pop up quick.

Crazycryodude fucked around with this message at 03:48 on Oct 8, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

Wait doesn't biotechnology give access to the cloning centers building which speeds up growth by like 25 or 30 percent? I thought that was pretty drat useful for getting pop up quick.

No. Biotechnology gives you Fungal Farms, which are 'inferior, more expensive Hydroponic Farms only able to be built on Tundras, Deserts, and more hostile planets', and bioweapons. Following information spoiled for things deeper in the tech tree: (It's a prereq for Genetic Engineering, which allows either Cloning Centers or Macrobiotics (and I strongly prefer Macrobiotics, for reasons of cost effectiveness and ease of implementation- both are awesome population boosts and are great), but you also need Molecular Manipulation anyhow, and Molecular Manipulation actually gives you decent things on its own.)

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Oh. Oh my. I feel terrible now for even suggesting it in the first place. I was basing my logic off of the apparently outdated wiki page because I was too lazy to open the actual game and look at the tech tree there. That is truly worthless and I'm sorry to the whole thread that I suggested it in the last round which indirectly wasted a bunch of RP on that shite tech. Went back and amended my vote for this round.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Yeah, there was a reason I was describing it as 'development of extremophilic organisms for specialised applications' rather than 'HOLY CRAP AWESOME MEDICAL TECHNOLOGY!!!' I'm trying to make my flavor descriptions of prospective techs accurately (if vaguely) reflect the actual immediate benefits.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


nweismuller posted:

Yeah, there was a reason I was describing it as 'development of extremophilic organisms for specialised applications' rather than 'HOLY CRAP AWESOME MEDICAL TECHNOLOGY!!!' I'm trying to make my flavor descriptions of prospective techs accurately (if vaguely) reflect the actual immediate benefits.

Yeah I thought that was weird, but I rationalized it as you implying the bioweapons part (which, thinking a bit, makes absolutely no sense for you to promote as the main benefit of a technology - in fact I'm assuming you'll be ignoring bioweapons mostly or completely).

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm probably going to briefly note the potential as a hazard of the technology, more than as an intended application. 'Good news! We have learned to develop hardy organisms that grow anywhere! Bad news! Some of them will really grow anywhere, and people normally like their lung linings! Let's not try that experiment again.'

Speedball
Apr 15, 2008

Inventing alien kudzu would be pretty terrifying, yeah.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Based on this new info I have changed my vote on Biotech from 'Finish' to 'Do not finish', and edited my post accordingly.

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Cover letter dated February 16, 2376

Ms. Gray:

Pursuant to Government Records Transparency requirements, the Space Fleet asteroid proving trials test report of November 5, 2338 is enclosed, as you requested. If you have any further inquiries, we would be happy to assist you further.

Horace Udoka
Human Republic Office of Archives and Records

Overview of Neutron Cannon Damage Patterns

Following tests of prototype neutron burst emitters on simulation targets in Space Fleet Proving Range ELFSHOT, preliminary conclusions on the value of neutron burst cannon as a weapons system for the Space Fleet can be drawn. Despite the initial predictions by some analysts of that the value of neutron burst weapons would lie in high-penetration radiation effects resulting in immediate crew deaths and incapacitation of a target through lack of enough crew to operate a vessel, the analysts who predicted that the armor and radiation shielding layers around the ship would absorb enough of a neutron burst that mechanical effects would dominate have proven to be correct. This established, mechanical effects from neutron burst cannon appear to damage hull materials more rapidly than the effects induced by heating from laser weaponry, and neutron burst weaponry should still prove to be an effective weapons system for the Space Fleet.

Simulated targets for testing were pressurised capsules armored with a standard external layer of titanium alloy and internal layer of boron carbide ceramic tiling. Simulation 'crew members' with radiation sensors and telemetry uplinks built into the dummy were placed inside target capsules. On the first firing against a simulated target, telemetry from crew member simulators inside the simulated target indicate radiation exposure of approximately 500 microsievert, which is not a significant immediate health risk. Mechanical effects in the simulated target's armor, however, were immediate and dramatic. The armor struck exhibited immediate embrittlement and swelling, with small fragments spalling from the exterior of the armor. Repeated fire led, eventually, first to microfractures in the carbide radiation shielding layer, and, eventually, to catastrophic hull failure as the armor shattered under the pressure differential between the capsule interior and surrounding space.

Complete hull failure of the target occurred on the third shot from the prototype, with notable compromise of the carbides layer already evident after the second shot. Repeated tests indicated hull failure at the third shot in eight of the ten trials, with failure at the second shot in the remaining two. By contrast, control firing of standard laser cannon against comparable test targets led to complete hull failure at the fourth shot in all ten trials. Overall results are promising, and seem to indicate that neutron burst weaponry could be a viable weapon system in the future.

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