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my dad
Oct 17, 2012

this shall be humorous

Poil posted:

What did he expect after putting it out to contractors?

https://www.youtube.com/watch?v=aXQ2lO3ieBA

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
I have to continue supporting my own Lancer-design since it's the only proposal with lasers the chiefs of staff seem to like. (Of course the Lancer still uses missiles, but more as a support at long range until the ship closes, not as main weapon.)

Anyway, if we end up going with one of the pure missile-designs I will laugh so hard if the first enemy your missile-ships meet is some abomination decked out in dozens of point defense lasers.

Poil
Mar 17, 2007

Our crew members will definitely be wearing nuclear missiles as hats.

Poil fucked around with this message at 22:59 on Sep 28, 2016

Xenocides
Jan 14, 2008

This world looks very scary....


Libluini posted:

I have to continue supporting my own Lancer-design since it's the only proposal with lasers the chiefs of staff seem to like. (Of course the Lancer still uses missiles, but more as a support at long range until the ship closes, not as main weapon.)

Anyway, if we end up going with one of the pure missile-designs I will laugh so hard if the first enemy your missile-ships meet is some abomination decked out in dozens of point defense lasers.

If that happens we just did not send enough missile frigates.

Stephen9001
Oct 28, 2013

America sure does like their boondoggles. Incidentally, how well does the Bradley perform in the real world?

I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.

Stephen9001 fucked around with this message at 23:10 on Sep 28, 2016

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Xenocides posted:

If that happens we just did not send enough missile frigates.

Exactly my point. It will never be enough missile frigates before they're all dead and the nukes drop on Earth. Better to go with the laser-option and avoid the worst-case scenario by good planning.

LEGO Genetics
Oct 8, 2013

She growls as she storms the stadium
A villain mean and rough
And the cops all shake and quiver and quake
as she stabs them with her cuffs
Asteroid Mining, Biospheres, Archer class

Xenocides
Jan 14, 2008

This world looks very scary....


Libluini posted:

Exactly my point. It will never be enough missile frigates before they're all dead and the nukes drop on Earth. Better to go with the laser-option and avoid the worst-case scenario by good planning.

I do not see how inaccurate laser popguns alter the equation in any way.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Xenocides posted:

I do not see how inaccurate laser popguns alter the equation in any way.

Just because occasionally a hit will miss doesn't make our laser cannons "inaccurate", especially compared to a missile-ship which can see its entire DPS drop to zero when its missiles get torn apart by PD.

my dad
Oct 17, 2012

this shall be humorous

Libluini posted:

Just because occasionally a hit will miss doesn't make our laser cannons "inaccurate", especially compared to a missile-ship which can see its entire DPS drop to zero when its missiles get torn apart by PD.

Ah, yes, point defence.

https://www.youtube.com/watch?v=NHaJYkh64cg

:v:

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

poo poo like this is the reason the Ultima Orion mod massively improved shields and added additional point-defense technologies.

But I have no idea how the remake handles its real-time combat, so it may very well play out like in vanilla Master of Orion 3!

Aeromancia
Jul 23, 2013

nweismuller posted:

From within the Chiefs of Staff:

"So you mean to tell me that the proposal with the most legislative support for when we called for a new dedicated space control vessel is a ship that can only do missile engagements, will lose in missile duels with our original proposal, and will do this for a mere 23% increase in price? This is a boondoggle of the highest proportions! Our entire mission with the design is to win space engagements!"

Internal support within the Chiefs of Staff favors the Texas, Arbalest, or Lancer proposals over the Archer. In general, the Chiefs of Staff are reluctant to rely on designs that entirely sacrifice missile capacity at this point, as, barring strong opposing point defense, missile launch is likely to be the most powerful component of our offense.

In light of this I would like to amend my vote to support the Texas class.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Xenocides seems to actually know the game mechanics, so I wonder why he chose not to put the better engines on his craft even though they are supposed to maintain long distance? Is in-battle maneuvering not so important then? Gimme some sweet starship build strats.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.
Archer Class

Augmented Engines, missiles and a bomb? Sign me up!

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Wait is this an actual, put-your-choice-in-bold vote for what ship class we're gonna use or just a general testing the waters type thing? Also, would you people please stop voting for the Archer? That bomb is just wasted tonnage at this point in the game, if we're ever in a situation where we need to bomb things (read: a major war with another empire) our dinky little early game destroyers ain't gonna do poo poo anyways. Also, If nothing else, Nweiss has pretty much come as close to asking you not to as he ever will.

Edit: If it is a vote (and even if it's not) the Arbalest is the design I support, because it doesn't waste tonnage on bombs and is missile based instead of laser based. I've explained my opposition to bombs, and I favor missiles over lasers because right now armor is thin and shields are non-existent so basically whoever has the largest alpha strike at the longest range wins, meaning missiles dominate the early game. Now, it can be defeated by a theoretical heavy PD design, but from a purely meta perspective only human players try those kinds of gimmicks, the AI favors balanced designs that the Arbalest can defeat.

Crazycryodude fucked around with this message at 16:12 on Sep 29, 2016

jng2058
Jul 17, 2010

We have the tools, we have the talent!





We respectfully disagree with the representative of the Crazycryodude Coalition. In an environment where we do not know what we will be facing, a versatile ship that can handle any mission is by far the best option. It is when we have a confirmed opponent and information about who and what we are facing that we can and should specialize our forces. Until then, a general design will serve the Republic best.

Asmodai_00
Nov 26, 2007

Crazycryodude posted:

Wait is this an actual, put-your-choice-in-bold vote for what ship class we're gonna use or just a general testing the waters type thing? Also, would you people please stop voting for the Archer? That bomb is just wasted tonnage at this point in the game, if we're ever in a situation where we need to bomb things (read: a major war with another empire) our dinky little early game destroyers ain't gonna do poo poo anyways. Also, If nothing else, Nweiss has pretty much come as close to asking you not to as he ever will.

Edit: If it is a vote (and even if it's not) the Arbalest is the design I support, because it doesn't waste tonnage on bombs and is missile based instead of laser based. I've explained my opposition to bombs, and I favor missiles over lasers because right now armor is thin and shields are non-existent so basically whoever has the largest alpha strike at the longest range wins, meaning missiles dominate the early game. Now, it can be defeated by a theoretical heavy PD design, but from a purely meta perspective only human players try those kinds of gimmicks, the AI favors balanced designs that the Arbalest can defeat.

Arbalest all the way.

MechaCrash
Jan 1, 2013

Stephen9001 posted:

America sure does like their boondoggles. Incidentally, how well does the Bradley perform in the real world?

As I recall, the Bradley kind of sucks, for reasons the clip went over.

Something that didn't really come up in the "scout vs frigate" thing that can't really be brought up with the way nweismuller is doing things are the differences between the two that lack a "fluff" component and are very "game-y" things: one is that you can set a Scout to auto-explore, but you can't do that for a frigate. This is much more useful if you have two or three of the things running around mapping systems and you don't have to manually fiddle with them. The other is that the Scout counts as a non-combat ship, while Frigates are combat ships. This matters because if a fleet made entirely of non-combat ships is engaged, it is automatically destroyed. You don't even get time to try and run.

Also if anybody is inspired to get this game (it's a good one!), keep in mind that for some reason the build queue defaults to off. So make sure to turn that on.

As for voting, Biospheres and Asteroid Labs, since we're getting both Biospheres and Hydroponics, and we can always replace the lab with a mine later when +2 research isn't as big a deal. I'll hold off on voting for a ship because I suspect it's all going to be obsolete before we run into another race anyway. Although it is worth noting that in MOO2, you just needed "enough guns" to be able to attack a planet from orbit. You specifically require bombs to do that now. Not that we have anybody to bomb (yet).

my dad
Oct 17, 2012

this shall be humorous

jng2058 posted:

We respectfully disagree with the representative of the Crazycryodude Coalition. In an environment where we do not know what we will be facing, a versatile ship that can handle any mission is by far the best option. It is when we have a confirmed opponent and information about who and what we are facing that we can and should specialize our forces. Until then, a general design will serve the Republic best.

Pretty much this. With a specialist ship we're at risk of a "Oh, I wish the ship had X installed" light years away from Earth, which we aren't with a generalist ship. And if we run into something that is a direct threat to Earth's safety, well, then the ship is going to be heading for Earth anyway, and it's a lot easier to retool the ship when it's in Earth's orbit than when it is in outer space.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
That still seems like a fairly poor reason to waste space on what are (to my understanding) surface attack modules on a ship designed to be used against other ships? In what sort of situation would the Federation go 'oh man I wish we had had the foresight to arm ourselves for bombing immobile population centers'. In what sort of situation would not having taken the bombs be bad for us?

jng2058
Jul 17, 2010

We have the tools, we have the talent!





No more so than having a ground target that we can't attack. Worse, even, because a missile armed ship that carries a bomb can still fight a space battle, where-as a bomb-less ship is useless against ground targets.

Unlike MOO1 or MOO2, you can't attack ground targets without bombs. At all. No more "just fire the missiles at 'em" from the earlier games. This is compensated by the fact that the old planetary defenses are now orbital stations that can be attacked by shipboard weapons, but if you need to take out a ground target you need a bomb.

Xenocides
Jan 14, 2008

This world looks very scary....


Theantero posted:

Xenocides seems to actually know the game mechanics, so I wonder why he chose not to put the better engines on his craft even though they are supposed to maintain long distance? Is in-battle maneuvering not so important then? Gimme some sweet starship build strats.

I have played the game quite a bit but I am not sure my strategy is the best but I find it works. I left out the engines because kiting generally does not work for long. The battle map is constrained so if you are fighting smaller ships they can corner you. If you are fighting larger ships you will outrun them in any case.

As for bombs as has been said you need bombs for ground attacks unlike in previous MOO games. If you want to wipe out enemy colonies efficiently you need a lot of them. In previous MOO games your average fleet even without bombs can wipe out a developed colony in a turn. Now that takes time. It takes even longer against planetary shields.

I do not always put bombs on my frigates. I make that decision based on how quickly I plan to get destroyer tech. There are also ground targets in this game unlike previous MOOs that you will want to bomb in the early game outside of fighting an enemy race.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


The laser/missile vs. pure missile boat question is a good one and I can see both sides, though I still favor missiles with a bit of PD. What I still think is completely undebateable is that bombs are a waste of tonnage this early - we simply will not be assaulting colonies at this point in the game. Sure, if ANYONE was playing it would be on the table, but this is Nweiss. We will most emphatically NOT be in an aggressive war where we fly over and nuke the other guy's planets for at least a century or two, at which point this design will be completely obsolete anyways. Plus, to get a little RP in, this senator finds it repulsive that we even need to discuss whether or not we should be arming a theoretical space control vessel with specifically designed means to attack population centers with WMDs. Yes, the container recovered by the von Braun seems to indicate that there at the very least was intelligent extraterrestrial life in our neighborhood so it is only prudent to design a ship that can protect our own territory if the need arises - but are we planning xenocide before we've even met them? Because the only other reason I can conceive of for building planetary bombardment vessels is to turn them against our own citizens if they get too unruly - maintaining control through terror weapons and the threat of genocide instead of the democratic mandate of the people. I'm not sure which possibility terrifies me more, but I do know that those of you pushing so hard for these weapons do not have the best interests of a peaceful humanity in your hearts and I'm shocked that such thinking is even entertained. Lose the bomb bays in favor of something we'll actually use. Also, Xenocides makes a good point in that the battle spaces are rather small in nuMoO so the enhanced engines are of at best moderate utility, though I still like them for the bit of an edge they do provide (especially early when defenses are rather thin and getting off one extra due to kiting really does make a difference) plus the (slightly) faster FTL.

Crazycryodude fucked around with this message at 21:07 on Sep 29, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I am experimenting with running a MoO2 LP in parallel, for those who wanted to see my custom race and just what shenanigans it can get up to: http://forums.somethingawful.com/showthread.php?threadid=3792622 This might slow updates somewhat between either LP, but I believe I should be able to juggle both.

Sum Mors
Feb 21, 2008
Yay more Nweismuller LP's of MoO! :joy:

I played this a ton during the beta but just haven't had the time to play it since release. I keep telling myself I'll start up a play but I've dedicated myself to playing/beating my less replayable steam library games so repeatable ones like this tend to fall by the wayside.

I think the game borrows a lot from Civ, but I really enjoy the ship customization they have available, and the new real time combat. I do not enjoy the space lanes vs. distance based travel, but I still like the game and hope they improve upon it and maybe we even get a sequel somewhere down the line. They need to introduce leaders/admirals back into this game too.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


I've heard of MoO before but have never played it myself, so this'll be interesting to follow along.
Is the remake worth it on it's own as a game if you've never played any of them before?

TheGreatEvilKing
Mar 28, 2016





How hard is it to change ship designs on enemy contact?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

TheGreatEvilKing posted:

How hard is it to change ship designs on enemy contact?

You can whip up new designs at any time, although at this time we're limited to three active classes of warship. Because production switching isn't a thing in this game, new designs would have to start construction from scratch.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


It's been brought to my attention that I'm an utter dunce and forgot that pirate bases can only be destroyed with bombs. Now, in my personal experience pirates have pretty much never been a major concern and I still think the tonnage is best used otherwise but putting bomb bays in early designs makes quite a bit more sense than I initially judged. Apologies if I gave the impression that I was trying to mislead anyone, I just forgot that pretty major mechanic (though in my defense I rarely manage to play a game for more than 45 minutes before bouncing off as I explained earlier, so please don't interpret me having played the game as saying I know a lot about the game).

my dad
Oct 17, 2012

this shall be humorous

nweismuller posted:

You can whip up new designs at any time, although at this time we're limited to three active classes of warship. Because production switching isn't a thing in this game, new designs would have to start construction from scratch.

It should be noted that existing ships can be instantly changed to any design using the same ship size, as long as you've got the cash for it.

wedgekree
Feb 20, 2013

my dad posted:

It should be noted that existing ships can be instantly changed to any design using the same ship size, as long as you've got the cash for it.

Upgrades are nice and just have to be done in a system where you have a planet. Can require a lot of creds though. On the upside, it's instantaneous so you can easily rotate ships back and forth to the front lines of a war zone when you get new tech. On the pirates/bombs thing I tended to not bother with a bomber until I had sufficient industry to build Destroyers relatively cheaply, but that's more as I'd just put a frigate in orbit of a system as a defense ship and that would handle any attacks, and otherwise I just would lose the occasional Scout I had out on autoexplore and that was is.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)

AriadneThread posted:

I've heard of MoO before but have never played it myself, so this'll be interesting to follow along.
Is the remake worth it on it's own as a game if you've never played any of them before?

It tutorialises pretty well, so it's a little friendlier than MoO2 (Considered by most to be the height of the series), the UI isn't bad at all, and the difficulty is fairly customisable (5 folks in a Medium galaxy may be the default, but it can lead to somewhat hectic first encounters, so you might wanna tone it down to 3), so honestly? Yes. It's pretty, it has some stellar VO and music, and the sound design ain't half bad. There's your pros. Combat is real-time in MoO2016, but can be auto-resolved, either quickly or cinematically.

Your con is that MoO2 is cheaper, and has similar (But not exactly the same) game mechanics, and is less pretty, being more cluttered on the UI front. It's also a little slower. Combat is turn based in MoO2, and can be auto-resolved.

Personally, I'd say yes.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Crazycryodude posted:

It's been brought to my attention that I'm an utter dunce and forgot that pirate bases can only be destroyed with bombs. Now, in my personal experience pirates have pretty much never been a major concern and I still think the tonnage is best used otherwise but putting bomb bays in early designs makes quite a bit more sense than I initially judged. Apologies if I gave the impression that I was trying to mislead anyone, I just forgot that pretty major mechanic (though in my defense I rarely manage to play a game for more than 45 minutes before bouncing off as I explained earlier, so please don't interpret me having played the game as saying I know a lot about the game).

I was trying to reference that without giving it away as a spoiler, but now that we're talking about it Pirate Bases aren't a threat. They're a RESOURCE. Every time you blow one up, you either get 40-60bc which is nice, or one free Population point which is great! What's more, if you ignore the system once you've bombed the Pirates, they regrow in a few turns. A single Archer, which is designed as a pirate hunter (Pirates have only lovely blasters as guns and can't catch an Archer with Augmented Engines before they get nuked out of existence) posted one jump point away from a pirate system can harvest pirate bounties every 10-20 years or so, which is a great source of income and population, particularly in the early game where both are scarce. And if you want to colonize the system the pirates are spawning in, that's fine, they'll show up a little farther out eventually. In which case a single speedy Archer can intercept the attack fleet and go bomb the colony. Furthermore, a high speed warship, even a lowly Archer, can be critical for playing Jump Point Blocker, which is critical if you're trying to mark out as much territory for yourself as possible. But we'll get to that, I'm sure.

my dad
Oct 17, 2012

this shall be humorous

jng2058 posted:

I was trying to reference that without giving it away as a spoiler, but now that we're talking about it

same

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Final decisions on investment on Earth and in the asteroids indicates that we shall build a series of labs in the asteroids and build biospheres before hydroponic farms on Earth. The Joint Chiefs have settled on the Arbalest proposal for a space control cruiser. (Yes, I know the ship size is called 'frigate' in-game, but a long-range warship of the only size we know how to build I expect to be initially called a 'cruiser'.) Preparing to play through update.

nweismuller fucked around with this message at 16:48 on Sep 30, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
To Hoist the Black Flag



While work continued on Earth to prepare to further exploit the Sol system, the Werner von Braun continued on her voyage of exploration, arriving at the Tarazad system in 2322. Once there, the scout vessel's scientific crew was able to take measurements and calculate Tarazad's conduit linkages to other star systems, learning it connected to no fewer than four other systems, with two having conduits passing through the same point. One of these conduits, however was also calculated to be subject to immense gravitational shear stresses that would act on any object travelling along it faster than light, rendering its destruction en route a certainty. These findings were noted, and the Werner von Braun continued on to survey Tarazad's planets then press along the galactic rim to survey other stars.

The red conduit reaching further spinward from Tarazad is an unstable conduit. It is impassable, and will remain so for the foreseeable future.




Two years later, a massive spaceborne engineering and construction vessel set out from Earth to begin work on constructing a series of laboratories sponsored in the asteroid belt. The low gravity in the asteroid belt could prove a boon to many forms of delicate research, the isolated location provides insulation against the effects of disastrous research accidents for riskier experiments, and the abundance of asteroids as raw material is a boon for weapons trials and experiments in mining and metallurgy. These labs prove a major investment for the corporations and military research groups sponsoring them, but may well be worth the effort. Even as these laboratories began construction, expanded research campuses on Earth with the best possible analytic equipment were being assembled, promising a new surge of innovation for Humanity. During the construction process in the asteroids, the disappearance of smaller supply vessels proved to be an ongoing problem- it seemed likely that criminal elements within Human society were making dedicated efforts to steal craft and thereafter disappear entirely from the awareness of most of Humanity.




By 2333, both the laboratory complexes in the asteroid belt and the Arbalest, the namesake vessel for the new Arbalest-class space control cruiser class of the newly-formed Republic Space Fleet, had completed construction, and the Arbalest set forth to guard the new construction efforts on a fixed Space Fleet defensive installation at one of Sol's conduit points. The fixed installation should prove a formidable defensive structure, heavily-armed and heavily-armored, more than a match for the Arbalest when completed. The Arbalest herself was a swift and lethal cruiser with heavy, high-output drive systems, four long-range nuclear missile tubes, and a pair of light defensive laser turrets.

Military Outposts prevent passage by other powers through their point, allowing territory to be locked down. Although strong defenses, especially if supported, they can be overwhelmed by larger fleets.




While work continued in space to exploit and defend Humanity's home system, research at home had opened new frontiers in biology, agronomy, industrial automation, and particle physics, with multiple applications available for exploitation by the beginning of 2338. Study of the more isolated and hostile regions of Earth now was a far more practical possibility, while notable improvements in both agriculture and industrial production could be made with new advances. What is more, the test prototype for a new neutron accelerator cannon has been completed in a Space Fleet weapons research facility in the asteroid belt, with proven improvements in power output to standard laser designs. Unfortunately, however, the new technology is too cumbersome to effectively scale down for defensive purposes. Also, like lasers, although their theoretical range is nearly equal to missiles, the practical range at which they deal effective damage is considerably less.

Biology and Physics unlock Biospheres, Hydroponic Farm, Automated Factories, and Neutron Blasters for us. Biospheres are a cheap structure that modestly aids science and agriculture, while hydroponic farms and automated factories are dedicated basic agricultural and industrial structures, respectively. Neutron blasters, compared to lasers, deal 9 damage instead of 5 with the same rate of fire and range; neutron blasters are, however, somewhat bulkier and considerably more expensive. Lasers cost 1 and mass 2.04 for a point defense mount, cost 2 and mass 6 for a standard mount, 3 and 7.5 for a mount to either side, and 4 and 8 for a 360 degree coverage mount. Neutron blasters, by contrast, cannot be made point defense, cost 5 and mass 8 for a standard mount, 7 and 10 for a sides mount, and 10 and 12 for a 360 degree mount.



2338, however, was also a year that brought unnerving news to the people of Earth. A pair of vessels, each approximately the size of the Arbalest, was detected entering the conduit to Sol from the neighboring white star, and fragments of encoded radio traffic based on Human standards were picked up from their rough location. It seems unbelievable that the ragged self-exiled criminal elements who fled the Sol system could already have the industrial base to outmatch the Republic Space Fleet, however- it is almost certain that these vessels have made massive design compromises. Space Fleet General Command, on learning of this, provided orders to the Arbalest to defend Sol from hostile action at all cost until fixed fortifications can be established.

The Human Republic and Known Space as of 2340





Over the past twenty years, Earth has seen major modernisation of its research and scientific facilities, as well as establishment of small permanent research bases using sustainable sealed environments in the Marianas Trench, the depths of Antarctica, and the deepest jungles and highest mountains on the planet. Use of sealed environment control has proved a boon, as well, for delicate specialty crops, insulating them from the vagaries of natural weather variations. The planet's population has passed the six billion mark within the past three years, with expanding scientific research and practical development communities in academia and business. The net effect of these changes and the new tests in the asteroids has been something of a golden age in innovation, with new ideas and new information coming far faster than a mere twenty years ago. The burden of maintaining more intensive infrastructure, although hardly overwhelming, has diverted a certain amount of investment to maintenance of existing capital stock, slowing accumulation of new capital for future investment.

We've seen a dramatic increase in research rate, from 3 RP/year to 10 RP/year, but have seen cash income drop from 12 BC/year to 10 BC/year. An acceptable investment, I should think.



The exile flotilla approaching Sol is due to arrive in 2341, arriving a year before the fixed fortifications that could have defended against them shall be completed. The defense of Sol, ultimately, will be up to the Arbalest and the Arbalest alone. Nonetheless, morale in the Space Fleet is high, anticipating that they must surely enjoy the equipment advantage over the intruders. Traffic between Earth and the asteroids has made for the first large-scale civilian travel and trade in space- and the promise of future colonisation means this may only increase in the future. The Werner von Braun has surveyed four new systems, dispatching data back to Earth via fast communications probes, and already it has uncovered promising candidates for Human habitation.




Tarazad hosts two promising worlds- with Tarazad Prime seeming particular valuable. Tarazad Prime is a very Earthlike world with its own complex and fertile biosphere, abundant water, and wide oceans, of a similar size and general mineral composition to Earth. Even more exciting, Tarazad Prime hosts an incredibly complex and abundant marine ecosystem that should allow for incredibly productive fisheries to be set up by even the earliest colonies there. Tarazad II is another life-bearing world, much larger than Earth, although extremely poor in heavy elements and industrial metals. Most life on Tarazad II is concentrated in the relatively rainy basins surrounding its small, highly salty seas, while vast dusty barrens and mountains dominate the terrain further away. Despite its general poverty in resources, there are significant gold deposits easily accessible on Tarazad II, which could be a valuable resource for mining and trade by new settlers.

As can be seen, biome and mineral abundance influence the productivity of agricultural and industrial slots on the planet. The resource bonus of +2 food for seagrass or +2 BC for gold is immediately added to the annual output of any colony on the planet, and can make a valuable boost for infant colonies.





The white star Tyrannus, on the other hand, offers little friendly harbor for Humanity. Although both Tyrannus Prime and Tyrannus II have a great abundance of interesting and valuable minerals and ores, with Tyrannus Prime further having formations of easily-harvestable quartz with trace elements making it almost ideal as a raw material for the manufacture of a number of electronic components, both are airless, Hellish words blasted by the the output of their system primary. The gas giant Tyrannus III seems as if it might potentially be a valuable site for the harvest of various gasses in bulk quantities for fuel and chemical industries, but support of any such operation would require a permanent colony on one of the planets in-system, which is a daunting prospect.

Radiated worlds, as extremely hostile environments, offer no potential for agriculture at all- all food for the population must be produced by fixed structures, and the theoretical population cap is very low. Gas giants can be mined, somewhat similarly to asteroid belts, through use of a factory ship. Dark quartz, like seagrass or gold, offers its +2 production automatically to any colony on the planet.



It is slightly surprising that the dim, cool ember of Etana, a brown dwarf, has any meaningful planets at all, let alone one as relatively hospitable as Etana Prime. Etana Prime is a harsh, cold desert, with what little water it possesses locked in ice and permafrost. Still, its atmosphere moderates the worst of its temperature flux and the primary challenges of the planet are a cold, barren environment. It even seems likely that relatively large-scale agriculture could even be achievable on the planet, with proper irrigation, fertilisation, and protective environments to provide a warmer, thicker atmosphere for plants grown there.





Shaghar is an orange star, somewhat cooler than Sol, with three potentially interesting planets orbiting it. The most promising is almost certainly Shaghar Prime, another planet of highly Earthlike size and environment. Although Shaghar Prime is fairly poor in heavy metals, it nonetheless has enough resources to support a reasonable local industrial base. Shaghar II is immense, mineral-rich, and rich in gem deposits that would promise to provide many startlingly beautiful stones. Unfortunately, the planet's atmosphere is made up almost entirely of highly reactive fluorine compounds, both extremely corrosive and highly energetically reactive in the presence of oxygen. Given that Humanity normally prefers to live in environments where glass and ceramic tiles do not spontaneously catch fire when exposed to breathable air, Shaghar II is regrettably a poor candidate for colonisation at the current time. Shaghar III, for its part, is an airless rock, bitterly, lethally cold on the night side, slowly increasing to temperatures that are only slightly higher than survivable by an unprotected human during the day as its surface absorbs heat from the system primary. Along with heat and light, it also recieves killing doses of radiation from Shaghar, which, combined with its lack of any resources that could concievably justify the effort, render Shaghar III an essentially valueless rock.



The explorations of the Werner von Braun have slowly traced along the galactic rim, helping to assemble a picture of the network of conduits usable for FTL travel in Sol's neighborhood. Humanity has a reasonable reserve of capital with which to meet future challenges, and is steadily developing itself. If the approach of the exile ships does not end in disaster, it seems likely that Humanity is poised to expand its civilisation beyond its single star.

Proposals for the People of the Human Republic

Domestic Investment
Investment and construction into both advanced factories using new robotic technologies and industrial-scale hydroponic farms is underway on Earth. It seems likely, however, that one of these projects will receive the bulk of the funding and be completed first.
Please vote between Automated Factories and Hydroponic Farms for Earth first. Both shall be built, and soon, but one has to go before the other.

Research Investment


The promise of new worlds has spurred massive efforts into studies and the development of new technologies to support early colonial habitats, along with testing of technologies intended to support the logistics behind new colonies. Even so, other funding is available for other projects- advanced economic methods could greatly bolster the prosperity of Earth, while new spaceframes and construction methods, studies of certain quirks of magnetic fields, or better manufacturing and design of electronic components could all contribute to a new generation of shipbuilding.
We will complete Deep Space Exploration research first, before anything else. Please vote on Electronics, Advanced Magnetism, Economics, or Engineering for research following that.

Military Appropriations
The potential threat presented by the exiles has raised some debate in the legislature as to whether appropriations for a new warship should be authorised, even though this is likely to delay colonisation if so. Whether any such ship should be of the Arbalest-class or a new class submitted according to requirements is itself a matter of debate amongst the Chiefs of Staff- as is even whether the requirements for any new class should be focused on dedicated space control duties or should be designed as a hybrid space control cruiser with capacity to attack renegade industrial capacity.
Please vote on whether we should construct a new warship before we start on a colony ship, and discuss class requirements for any such new warship.

Colonisation
A number of planets could potentially be colonised by the Human Republic- how to prioritise these planets is, on the other hand, a matter of debate amongst financiers, colonists, and policymakers. Any planet to be colonised is also certain to acquire a real name of its own, rather than a mere catalogue entry based on its position around its star.
Please vote on planets to colonise, and discuss names for new planets. I reserve the right to reject names for any or no reason, so please try to choose appropriate and serious names.

Other proposals may be considered, depending on their merits.
Feel free to propose something not mentioned, but I reserve the right to reject any such proposal out of hand in order to keep our behavior relatively sane and logical.

The people of Earth hold out hope that the apparent threat approaching may either be dealt with peacefully, or swiftly defeated by the Republic Space Fleet- and if this hope proves well-founded, Humanity's future amongst the stars seems bright.

nweismuller fucked around with this message at 04:22 on Oct 1, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
If you want more information on any of the technologies currently available, go ahead and ask- I will answer in reasonably specific terms for their immediate effects and vague terms for what they might mean for the future.

JamieTheD
Nov 4, 2011

LPer, Reviewer, Mad Welshman

(Yes, that's a self portrait)
To: Info@Earthgov.Org
From: S.Halloran@HITech.Biz
Subject: Investment Opportunities

Greetings to our fine Governmental Body!

Halloran Industries and Technology are proud to announce that they are investing more into the wonders of Automated Factories than ever before, allowing for greater production of the capital ship classes we so obviously require without unduly affecting employment rates (A decent education system's a wonderful thing, isn't it?) However, we do wish to suggest to our fine leaders a direction for our efforts.

We recommend Colonisation Initiatives as a future priority, as more planets under the wing of the Human Republic would undoubtedly increase our efficiency in the long term, with only a few short term worries (We have heard the distressing news about the criminal elements of our society returning to plague us, and give our condolences, but feel the current fleet can deal with them.) Technology wise, we recommend a focus in Engineering at the present time, as our Construction division are hinting at some pretty grandiose things, if only they had the budget!

We believe them. After all, we hired them for their brains!

Meanwhile, our market analysis division senses great possibilites in the Prime worlds of the Etana and Tarazad Systems. Marketing never wishing to leave anything "uncool" (I hope you sympathise, they'd rename reactor-water if they thought it would sell), they proposed the names of Garm and Frigga, in order to market colonisation opportunities better. Garm to give an image of a rough world, a world that requires strong willed individuals to tame, and Frigga to imply the plenty and welcome that exists with that world.

Thank you for your consideration, and we hope this message finds you well!

Steffan Halloran,
Halloran Industries and Technology

Sum Mors
Feb 21, 2008
Factories

Electronics

While colonization would be any peaceful humans choice, we are under imminent threat of attack. We have every expectation that our military will deflect the threat, however our men and women on the Arbalest have no real combat experience, and we cannot bank the lives of civilians on an outcome we don't know. We must be prepared with another ship in case the defense force fails to protect the fledgling defense post. That said, we have no needs to implement stronger weapons or new ship designs at this time. Intelligence shows that the incoming enemy will be attempting to swarm us, not with superior firepower. Furthermore, new designs and stronger ships would risk those too falling into enemy hands.

Tarazad is the clear selection for future colonization. That system is the only one so far to offer more than one suitable location. It's proximity to Sol will make it easier to communicate with, trade with, and should the need arise to defend. The system will be the new future of the Human Republic so I put forth the possible names of Genesis and Exodus. (Backup name of Horizon, if this government doesn't want to be associated with lost religions)

Furthermore: We need of a dedicated scouting ship to explore as much as possible. While opponents of this plan in the past say a scouting vessel would lack the ability to do anything else, the knowledge gained from such a ship would be invaluable to us in the future. Furthermore, a ship with no weapons holds no value to renegade thieves who would try to use weapons to further their evil plans.

Sum Mors fucked around with this message at 03:09 on Oct 1, 2016

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my dad
Oct 17, 2012

this shall be humorous
I'll go against the current concensus and suggest the farms. They constitute a 50% boost to our growth, while the factories only present a 33% boost to our production. :v:

Economics - Until we start seeing evidence that we'll need more advanced warships, we should focus on other matters.

Colony ship first.

Tarazad Terran world is a no-brainer.

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