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Yeah, jumping on the Star Base, Biology and Civilian priorities bandwagon. And if I might say so, all of you wanting the next Moo2 have certainly got it for better and for worse.
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# ¿ Sep 26, 2016 17:20 |
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# ¿ Apr 29, 2024 08:19 |
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Crazycryodude posted:Really I think it's a whole bunch of niggling things that are just a little too changed, but I can't pinpoint them. I loved MoO I and II (we don't talk about III) and more recently Stardrive II is one of my favorites so I have no idea why I keep bouncing off this one. Anybody else having similar problems? For me, the problems with NuMoO are exactly the opposite- it's changed far too little. For me, it's MoO 2 all over again, with what changes there were too minor to make me want to play it over the original MoO 2. I mean, look at say, the Endless series- sure, Endless Space was a bit of a wash, but then you get to Endless Legend and its expansions, which IIRC came out before NuMoO was even planned, and you can see a whole host of improvements (minor races, specialized resources etc.) which this game could have happily plagiarized without anyone really minding. Age of Wonders 3 added in elements like certain resources giving you access to new units and sometimes even opening new playstyles depending on what you got. Hell, returning to Endless Space, you had resources where if you had 4 or more copies increased the bonus the resource gave you. Or hell, let's look back at MoO 3- sure it was a shitshow at the time, but I honestly believe that with its emphasis on macro-level management, the concepts behind it were just too ahead of its time. Say what you like about Stellaris, but I'd have loved societal systems in MoO, or at least have had MoO 2's governmental systems back. Basically, all NuMoO does is remind me of the many better 4x games out there.
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# ¿ Sep 27, 2016 07:21 |
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Yes, let us trade many alcoholic drinks with the children of Mother
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# ¿ Oct 5, 2016 15:20 |
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Is the LP over then? We should've made a custom race with Creative at the start
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# ¿ Oct 10, 2016 00:33 |
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LEGO Genetics posted:Hey, if we survive this we can RP by saying the war made us more battle hardened and we started focusing more on military and red snazzy uniforms and oh dear we're the Terran Khanate now. Yes, let's do this
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# ¿ Oct 10, 2016 03:23 |
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Let's bring some good ol' fashioned FREEDOM!™ to those
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# ¿ Oct 10, 2016 12:59 |
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TAlkaline posted:Let's go with the Davy Crockett and the Huscarl. Versatility is underrated. Agreed; who knows what else awaits us in the void- our ships need to be ready for anything.
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# ¿ Oct 12, 2016 13:09 |
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Krumbsthumbs posted:The problem is, will they bring in reinforcements? Glorious Red Bear is always having the reinforcements, comrade!
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# ¿ Oct 12, 2016 20:31 |
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I can't remember- is it possible to only bomb infrastructure?
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# ¿ Oct 15, 2016 00:33 |
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Agreed; having a Bulrathi planet will give us the ground trooper edge we need, as well as showcase to the galaxy the kind of multicultural society we hope to build.
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# ¿ Oct 15, 2016 17:45 |
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Yeah, we're gonna need some Private Funding here. We'll also need a Davy Crockett and a Huscarl. The reason for this is because we're going on the offensive, militarily and in espionage. A Missile Base for Paradise- we don't want to fight the Bulrathi on their terms unless absolutely necessary. CommissarMega fucked around with this message at 22:29 on Oct 17, 2016 |
# ¿ Oct 17, 2016 22:26 |
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I think Veloxyll was making a Starship Troopers reference That being said, you don't need massive casualties to inspire a nation to hate- all you need is a media willing to blow things up to that level, so yeah, I can believe the Human populace is going to be crying out for blood, on Paradise most of all.
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# ¿ Oct 21, 2016 05:28 |
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Creative races still get all picks though, last I played.
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# ¿ Nov 1, 2016 00:38 |
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Maybe wait a bit- perhaps the devs didn't know how badly this would break things, and they could release a hotpatch or something soon.
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# ¿ Nov 2, 2016 04:52 |
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ManxomeBromide posted:Going back to my earlier vote to clarify it - I'm actually kind of in a haze about the way technology even works in this game. It seems like there are multiple menus that include techs and subtechs, and I'm unfamiliar with the game's tech tree. So I'm basically trying to reply "half-in-character." Basically, every tech has its own base benefits, and a choice of secondary ones. For example, let's say there was a tech called Super-Rockets and we research it. We'd get increased ship speed as a default bonus- but we could also choose between better missile weapons or rocket boots for the troops. If nweismuller was playing the game correctly*, he'd have customized our race to be Creative, which would have let us pick both secondary options. *Yeah, nweismuller, you heard me
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# ¿ Nov 22, 2016 08:59 |
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How prepared are we for a ground invasion?
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# ¿ Nov 30, 2016 10:07 |
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Crazycryodude posted:Bulra delenda est. Agreed! Also, how will this affect foreign policy going forward? Will we be on a near-war footing every time we meet a new race? Keep trying to be friendly? Or will we adopt a 'one strike and you're out' position? 'Cos my vote's for the third option
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# ¿ Dec 6, 2016 18:58 |
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Quantity of disruption has a quality of its own.
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# ¿ Dec 13, 2016 16:25 |
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Another thing to remember is that the higher-level stuff has a higher chance of failing; revolts and such are to be incited before war, but now that we're in one, we need more regular successes than we do dramatic ones.
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# ¿ Dec 13, 2016 17:12 |
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I say NAY to delaying the invasion- the sooner we cut off the head of the bear, the sooner this war is over, saving lives on both sides in the long run. Our only delays should be in building up an army to occupy Ursa.
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# ¿ Dec 19, 2016 09:32 |
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Not to mention all the production facilities we'd be able to seize. Even if we can't use them, we'd be able to deny their use to the Bulrathi, and we'd be able to free up ships that would have been wasted in a blockade.
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# ¿ Dec 19, 2016 11:43 |
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Oh God, I just realized something- if we're looking at the Bulrathi via the lens of WW2 Japan, then... Bulrathi anime. I for one would find anime very much improved if one replaces the doe-eyed preteens with 6-foot tall bear hulks. I know I'd pay through the nose for a Girls und Panzer Strongest Bear Edition™ at least. Also, people who are a little too into Bulrathi should be called weeabuls. This is non-negotiable.
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# ¿ Dec 28, 2016 02:40 |
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I'd say play Humanity, simply because I like rags-to-riches stories and the Human race
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# ¿ Jan 13, 2017 01:49 |
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B, perhaps with a view of using the Mrrshan against the Klackons and then stabbing them in the back. You might not have a conqueror's instincts, nweismuller, but I damned well do
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# ¿ Jan 17, 2017 04:37 |
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Each Darlok is comprised of three Antarans (who are actually dwarfish in stature) sitting on top of each others' shoulders, all of them encased within a suit fitted with complex animatronic arms
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# ¿ Jan 19, 2017 08:52 |
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Well there you go then! Plant some troops on Nazin, call it a 'police action', done
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# ¿ Jan 19, 2017 16:49 |
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"Man, you're just gonna settle for 'petting'? " -overheard's buddy EDIT: You know, I'm wondering- just how prevalent is xenophilia among the races and if so, how is it expressed? I"m not just talking about our Captain Kirks and their alien equivalents, but xenophile subcultures ranging from alien weeaboo-types, to those who see points of similarity and commonality between different races (I can certainly see the Meklar being less alien than humans to the Klackons, and the humans being culturally more palatable to Mrrshan than the Bulrathi, for example). CommissarMega fucked around with this message at 11:18 on Jan 20, 2017 |
# ¿ Jan 20, 2017 11:08 |
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With regards to scientific research, I'd have to (ahaha) put my money into economic research, simply because having more money or stretching the spending power of what we have makes us more versatile in what we could do. In terms of intergalactic politics, I say we seek an alliance with the Mrrshan, and hopefully conquer as many Klackon worlds as we can so that we can In terms of fleet expansion, I say we expand our fleets slowly for now, at least until we can get some money production up; hopefully we'll be able to get the Mrrshan and the Meklar to pick up the slack for now when we go to war Back to economic development- definitely yea on Paradise's geosynchronous warehouse, and spaceports for the other worlds. Yea on the new frigate, that it may combat pirates. It should also serve as a useful asset (or at least, a speedbump) in case of another war. Prioritize getting techs from the Psilons; our economy should make us the tech leaders in our half of the galaxy.
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# ¿ Jan 25, 2017 11:40 |
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POOL IS CLOSED posted:Not only no to both, but hell no, in my opinion. Same; they deal with us as equals or inferiors, or not at all!
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# ¿ Jan 25, 2017 19:54 |
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Full alliance with the Mrrshan- might as well use our victorious fleets for something, and Klackon workers would give us a solid industrial base for shipbuiloding and whatnot. Cast the Darlok into Mount Doom- at the very least, we'll keep their super-spies from nicking everything we've got.
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# ¿ Jan 26, 2017 03:39 |
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nweismuller posted:Alkari space appears to have a point of access from the Spinward Quadrant, but that means we'd need to pass through both the High Queendom of the Mrrshan and then fight our way through Klackon space. That would be cheaper, and has obvious other opportunities. Fixed it for you It should also provide an impetus towards the Bauer Doctrine for Human military expansion efforts. Furthermore, I think the versatility proposed by Objective Infosystems' research would prove more beneficial in the long run.
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# ¿ Jan 26, 2017 09:01 |
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The Deleter posted:Just pay the Quanta. Jesus Christ, people, the Republic wasn't built on bathing in alien blood. We don't need to stab people when we're walking down the street. But what if they look at us funny?! WHAT THEN?! nweismuller posted:A High Queendom alliance and fighting across Klackon space is literally our only option for contacting the Alkari Toldja so. nweismuller posted:Note: we do not want to attack the FPQ. Not yet, at least.
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# ¿ Jan 26, 2017 09:47 |
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Yeah, I'm also for forming a good ol' Federation of Free Peoples, but the Darlok are the antithesis of everything we and the other free races of the galaxy stand for. From both an ideological and practical standpoint, the Darloks must be brought to heel one way or another.
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# ¿ Jan 28, 2017 18:21 |
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The Democratic Sentients' Alliance of Free Republics
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# ¿ Feb 1, 2017 15:49 |
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Honestly though, if we do want to be human-centric while being as inclusive as possible, why not something like The Solar Concord, or The Solar Union? Make it obvious that while political matters are obviously centered on Sol, it's not all about Humans?
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# ¿ Feb 1, 2017 20:30 |
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I vote for The United Republic of Sol- quite inclusive, and makes it clear that while administration might take place in Sol, Humanity isn't necessarily the one in charge. Anyway, with respect to the various alien races and the Republic, I would like to ask a similar question- how do humans see the aliens in general? While the Republic's ideals are indeed worthy of striving for, and it does seem that the government seems to be trying to move in that direction, the common man might not see it that way. Bulrathi: Nothing but a deep hatred exists between most humans and the Bulrathi, and while there are efforts to reconcile on both sides, these are minor, and true, long-lasting peace might not be possible for a generation, maybe more. If there is a silver lining to this war (other than the elimination of a Republic rival), it is that our outright conquest and occupation of Bulrathi territory means that something like the Treaty of Versailles and its consequences might not happen. Freeing the Bulrathi people from the stranglehold of their nobles and possibly their Hags might also encourage more independent (or at least, pro-Republic) sentiment. Personally, I'd advise mass assassinations of the nobility to make for a smoother transition, but that's just me. Mrrshan: I'd think the average man in the street would be wary of the Mrrshan, though this would be less due to any fault of the Mrrshan, and more the fact that the first alien race Humanity met tried to raze our worlds and salt our fields. On the whole, I think Humanity and the Mrrshan would get along splendidly, though the average member of either race would be irritated and/or annoyed by their counterpart's cultural upbringing- if something goes wrong, for example, the Human might want to take it to court and duke it out in a fair trial, while the Mrrshan might just want to challenge whoever wronged her to a duel. That being said, the opportunity for either of them to adopt the other's way of thinking, or at least adapt to it when in their respective polities, might be higher than when dealing with other races. I can certainly see Mrrshan duelling schools opening up on Human worlds, to help Humans deal with Mrrshan legal procedure, or even simply for fitness purposes, while Mrrshan without the capacity to give a proper fight might want to take matters to Human courts. Not sure about the other races; I think we'd need more contact and/or trades with them before I can
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# ¿ Feb 2, 2017 07:27 |
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The Deleter posted:I don't understand how people in Darth Vader masks stand out as silly to you next to cat people, rock tits and GNN. To be fair, nweis is a much more peaceful player than the rest of us. I personally liked the Terrans, simply because Space Hitler is how I usually play.
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# ¿ Feb 6, 2017 14:13 |
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Siegkrow posted:You see how the psilons are suspiciously similar to our depiction of "the grays", which popularly aren't seen as the kindest of aliens, what with the abducting and cow mutilating and anal probing. Is there any explanation for that? Maybe some rogue psilons? I actually like to think that (assuming every MoO race got into space at the same time) the Psilons are some kind of genetic offshoot of the ancient Orions or Antarans, who were the real party behind alien abductions and stuff.
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# ¿ Feb 15, 2017 16:36 |
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nweismuller posted:Would you favor concluding a non-aggression agreement with the Meklar Combine as things stand? The price, to remind you, is us transferring the Moon Laboratory technology we got from the Mrrshan to them. Dunno about wedgekree, but I for one have no problem giving the Meks moontech. By the looks of it, we'll be expanding through the Klackon anyway once we buddy up to the Mrrshan
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# ¿ Apr 24, 2017 08:41 |
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# ¿ Apr 29, 2024 08:19 |
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Mzbundifund posted:F. Yeah, the above is my vote too, for exactly the same reason.
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# ¿ Apr 26, 2017 19:41 |