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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
In the interests of making loadsa money healthy competition, Konsolidoitu Tähtien Teollisuus (thank you, Rappaport) would like to submit design proposals to the 2444 Warship Design Contest.

Halberdier Space Control Cruiser
-1x Marconi-Thales 'Bulwark' Mk1 Electromagnetic Deflector (250 tonnes)
-1x Atlas Electronics 'Dauntless' Mk1 Targeting Computer
-4x Rheinteichlen 'Mordaxt' Mk2b Heavy Automatic Neutron Cannon in fixed forward mount (576 tonnes)
-2x KBP 'Yenisei' Mk1 Point Defence KKV launchers (60 tonnes)
-1x Yamashiro 'Type 1028' Mk1 Point Defence Laser (18.4 tonnes)

Total subsystems displacement 904.4 tonnes

Longbow Escort Frigate
-1x Marconi-Thales 'Redoubt' Mk1 Electromagnetic Deflector (100 tonnes)
-1x Atlas Electronics 'Indomitable' Mk1 Targeting Computer
-1x General Electromagnetics 'Warden' Mk1 ECM Jammer (150 tonnes)
-1x Rheinteichlen 'Streitaxt' Mk2 Heavy Neutron Cannon in fixed forward mount (108 tonnes)
-7x KBP 'Yenisei' Mk1 Point Defence KKV launchers (210 tonnes)

Total subsystems displacement 568 tonnes

The Longbow-class frigates were designed as fleet escorts, with a combination of hard- and soft-kill methods giving a fleet near-invulnerability from missile attack, but their pinpoint-accurate neutron cannon makes them capable of independent action against lesser threats. The Halberdier, departing from conventional warship design philosophy, is intended to close rapidly with the enemy and deliver a devastating weight of fire. KTT engineers and naval architects are working tirelessly to design a high-performance sublight drive that wouldn't require stripping out half the ship's armament to fit the thing.

Friend Commuter fucked around with this message at 10:41 on Oct 26, 2016

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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Prism posted:

It's Finnish, and it's Stellar Industrial Consolidated, if I'm reading it right. Stellar Industries?

The idea was Consolidated Stellar Industries, and Google Translate probably mangled it. If you (or anyone else) want to correct me, I'll happily edit it.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
So unless there's a Finn reading, gently caress it, good enough!

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
I vote for the Halberdier and Longbow, oddly enough.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Crazycryodude posted:

AJ as much as I appreciate your attempt to make us both happy, TYW and KTT have fundamentally different design philosophies, and mixing their designs would mean a less effective fleet overall. Mixing a neutron cannon escort with a mass driver cruiser or vice versa means mixing effective ranges, either splitting the fleet for max damage (so the escorts are no longer near the cruisers, obviously bad) or not being able to fully utilize one class or the other.

As to which company's designs are better, I'd obviously say TYW's but I think my reasons are valid beyond personal interest. We just sold the Bulrathi our shield tech so you can bet every Republic Credit you have that it'll start appearing in their new designs. Yes, the neutron cannons on the KTT designs are tuned to overload shields but the TYW mass drivers can ignore them completely, and from a much longer range at that. If the Bulrathi are still using missiles, the long range gives us plenty of time to detect and destroy them. If they start using beam weapons, we have the advantage as we can keep them at range while doing full damage and taking very little in return. If they start using mass drivers we're equally matched. In other words, in all imaginable situations mass drivers either give us an advantage or level the playing field, while neutron cannons put us at a disadvantage 2/3 times.

The KTT ships don't actually have shield overload cannons, I was going to give them some but decided to pack in more firepower instead. At close range they could probably outperform mass drivers with their ludicrous damage output, even against shielded ships, but that all depends on whether they can close to range fast enough. I obviously hope they can, but I've never played this game, so what do I know.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

AJ_Impy posted:

Since when has armament procurement been sensible or reasonable? Vote stands. :colbert:

Your commitment to doing things for the hell of it is recognised and appreciated.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

We are not naming a colony world 'Hegel'.

Would "Dialectic" be okay?

First batch of votes: Xenobiotics/Science, Neutron Collider, Colony Ship, New Babylon

Second: Infiltrate Science on Kalov because it's probably a softer target.

Friend Commuter fucked around with this message at 19:04 on Oct 31, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Crazycryodude posted:

Rather fond of New Babylon myself, changed vote (but still lodge formal protest in response the the distinctly undemocratic vetoing of Hegel).

Same here.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Genetic Mutation and I really wish we could go for both subtechs but more science is probably the best of the two (and, similarly, more science if we end up going with Artificial Gravity).
Gularn, I don't care that it wasn't an option you put up for vote, we need to cut off the Bulrathi from as much expansion as possible. If it doesn't have planets we can colonise/our colony ships don't have the range to get there/the Bulrathi get there first, Marindi Prime.
Soil Enrichment first, pollution is more or less under control and more people is more important.
Buy out some improvements on Sunrise, it'll be worth it to have the planet productive faster.
Hold off on warships until we have two worlds with nothing better to do or I guess until a war happens, we probably have enough ships and stations to hold off the first wave.
Military espionage so we know sooner rather than later whether holding off on warships was a bad idea.
Build genetic sniffers on any planet where it's that or trade goods.

Friend Commuter fucked around with this message at 16:20 on Nov 17, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

The Space Dragon in Pferd cuts off any colonisation in the system.

Oh yeah, that's a thing, isn't it. Edited my vote to Gularn.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

my dad posted:

We probably shouldn't have an armed/murderous reaction to info-ops

We should absolutely have an armed/murderous reaction to tech theft, because that's the kind of thing that makes our future armed murdering harder.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Cybertechnics and repair drones, our research is pretty solid at the moment and we can always use more industry. If we go with Artificial Gravity, take the research boost, and if we go with military technology, sensors and fire control.
Let it slide, their spying is probably not worth starting trouble over.
Industrial structures first, it seems really premature to build fortifications before factories on a planet which isn't at the front line (there is definitely no risk of something coming through that red node line and trashing Sunrise, no siree).
Deploy the fleet to defend Paladiaus and Segel, if you can hold those two then the Bulrathi can't get anything to Mihr without going through Pherd (and if anyone manages to go through Pherd, you can move the Segel fleet up). Concentrating forces seems kinda infeasible unless you can take Pherd, so you might just have to hope the Bulrathi don't start anything until Paradise is fully built up and you start pumping out warships there. If they do, I guess start a crash program to build warships and hope the border guards can hold for long enough.

Actually, can you send a fleet through the Pherd system without engaging the space dragon? If so, then the same plan, except that in an emergency the Segel fleet (and maybe the Paladiaus fleet) would have to fall back to relieve Mihr.

Friend Commuter fucked around with this message at 17:19 on Nov 22, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Theantero posted:

Also, could we maybe make a single scout and try to sneak it to scout the galaxy or something. Wondering who else is here in addition to the Bulrathi.

Aren't the only node lines we haven't scouted yet the ones we can't travel through at our tech level?

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Edited my vote to have secondary techs if we go for artificial gravity (science) or military applications (sensors and fire control).

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

As of the update I will put out, we also have orbital cannon batteries from Robotics, which I'm sure MechaCrash can comment on.

Are they like the missile batteries except with cannon instead?

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

MechaCrash posted:

I didn't want to jump the gun, if you'll pardon the expression, but yes. Orbital cannon batteries cost more and have more firepower. And that's it.

Thanks very much!

I'm gonna be the lone slightly-less-hawkish dissenter. No to the full War Plan Red, although I'm supporting bits of it.
Military research program in case war comes, but a partially-mobilised economy with some civilian production because I'm not certain it will (and also I have a bad habit of getting caught flat-footed by war declarations).
War Plan Red deployments because if the war does happen, I'd rather it be Bulrathi planets getting bombed and invaded than ours.
Alpha team shoud finish up on Porov, then move to Bulra and sit idle until needed, and the Raven stance seems like a better idea.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
EDIT: Slightly unfucked the maths. An unknown amount of gently caress remains. Thank you nweiss for your help with gently caress reduction.

It's this time again, eh? KTT has a new batch of warship designs ready to roll off the slipways.

Cataphract-class Fleet Flagship
  • Top-notch drives, armour, computers
  • Shields
  • Battle pods
  • Battle scanner
  • 7x fixed forward mount heavy auto mass drivers
  • 3x point defence mass drivers
Free displacement 22.2 tonnes, total cost 616TC
Compared to MD Design Bureau's Peacemaker, even more firepower but with a limited arc of fire, skimping on the heavy armour because it's really expensive and throwing in some point defence because I had some space left over. Only about 3/4 of the cost because of cheaper armour and fixed-mount weaponry.


Landsknecht-class Fleet Cruiser
  • Top-notch drives, armour, computers
  • Shields
  • Battle pods
  • Battle scanner
  • 3x fixed forward mount heavy auto mass drivers
  • 3x point defence mass drivers
Free displacement 9.5 tonnes, total cost 304TC
Basically a smaller version of the Cataphract. Given that it has quite a bit less than half the firepower and rather less survivability despite costing almost half as much, I'm not sure this was a good design. I honestly prefer the Hwacha, but there's not much different I could do for a torpedo boat, save maybe drop a tube to make them homing.


Actually...
Varangian-class Torpedo Cruiser
  • Top-notch drives and armour, save a little money by skipping the computers
  • Battle pods
  • 3x fixed forward mount heavy shiphunter torpedo tubes
  • 4x point defence mass drivers
Free displacement 15.5 tonnes, total cost 228TC
I'm not entirely happy dropping the shields, but since this thing is fairly cheap it's no biggie if they drop like flies (as long as you aren't too bothered by all the crew you're sending to their needless deaths).


Slingshot-class Escort Frigate
  • Top-notch drives, armour, computers
  • Shields
  • Battle pods
  • Battle scanner
  • Jammer
  • 10x point defence mass drivers
Free displacement 3.5 tonnes, total cost 194TC
A bit cheaper than MD's Sandblaster, but it'll be less capable if jammers don't affect missiles shot at other ships (do they? gently caress if I know testing is currently underway)


Javelin-class Independent Frigate
  • Top-notch drives, armour, computers
  • Automated repair system
  • 1x fixed forward mount heavy auto mass driver
  • 2x bomb bays
Free displacement 3.5 tonnes, total cost 144TC
A cheap and nasty ship with enough (i.e. any) firepower to obliterate pirate craft, automated repair so you don't have to bring it back to base (and no shields because, honestly, pirates aren't a threat, and why not take pointless risks), and a second bomb bay to reduce the chance of Those Fuckers surviving the turn. It'll die instantly against any serious opposition, but at that cost, do you really care?

Friend Commuter fucked around with this message at 13:22 on Nov 28, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Crazycryodude posted:

A TYW rep will be by later (i.e. whenever I get time to sit down and write/think), but skimming over what's been proposed I see a major flaw in KTT's designs - the mass drivers are all mounted in fixed forward arcs. The entire philosophy behind a mass driver fleet is to keep the range open so we can take advantage of the fact that they don't lose damage over distance. Building ships that can only fire their main battery while charging the enemy headlong is basically the exact opposite of our fleet doctrine right now.

Yeah, my designs kind of rely on the ships being able to cripple the enemy fleet before it manages to close the distance. I'm tempted to learn from my dad and the Spathi and shift all the big guns to rear mounts, but I'll stick with what I've got there and see how it plays out.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

MIIW, incidentally: 'Multiple independently intercepting warheads'.

E: Friend Commuter, you appear to have made calculation errors with the Landsknecht, Slingshot, and Javelin proposals. I can get the Landsknecht and Slingshot within mass by dropping one PD mass driver each from them; the Javelin, I don't see any way to make work.

Wow, only 3/5 hosed up? I'll have another go.

EDIT: I saw what I did with the Javelin, I took out the shields to save space and forgot to actually delete them from the design writeup. Can't see any problems with mass, but if you gotta strip off a point defence gun or two then go for it.

Friend Commuter fucked around with this message at 01:21 on Nov 28, 2016

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Plus once you've made it through the red node lines and met a few more races (spoiler: there are more races on the far side of the red node lines) you can make mad bank from trade agreements, so the maintenance costs suddenly stop being an issue.

nweismuller posted:

The Javelin is still over mass, but either losing the KKV or adding battle pods will address that.

Lose the KKV, the Javelin is supposed to be cheap and barely effective at its job.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

On review of the submissions, the Defense Department awards design contracts to Miller-Douglass Industries for the Peacemaker battleship and the Benjamin Hornigold counter-piracy frigate, while awarding contracts to Teyer-Young Weltraumwerke for the Battleaxe space control cruiser and Chevalier frigate escort. I will proceed to finish the update.

One of these days.

Friend Commuter
Nov 3, 2009
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Smellrose

nweismuller posted:

Do you mean Cato?

I don't know if anyone else does, but I do.

Friend Commuter
Nov 3, 2009
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Smellrose

Crazycryodude posted:

Holy poo poo they killed a BILLION people, and on the homeworld to boot. That's not something you forgive without at least a few centuries to cool off. Also the kind of thing that makes you way more xenophobic about who you let inside your borders.

Don't be silly. We're letting everyone inside our borders.

In fact, we insist on it.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Crazycryodude posted:

I don't want to dictate how you write you fluff, Nweiss, and I know you like to keep it pretty optimistic, but drat. Early occupations of Bulrathi worlds won't be pretty, especially if any of the units involved are Earth-based.

Half of the army as of the end of the last update was from Earth. So, yeah. That thing.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

AJ_Impy posted:

Ion Fission, colonize, chevalier, Approve new designs but only after the Peacemaker II.

Sounds good to me.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

POOL IS CLOSED posted:

A twenty-year productivity stoppage is basically a whole new lost generation, which is depressing. That's what our Earth is going through.

And it's what a whole lotta Bulrathi planets are gonna go through, as well. Start some revolts.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

my dad posted:

Advanced government - Now is certainly the right time for the Republic to start implementing certain changes
240 million - There is no such thing as overkill when fighting Bulrathi
Blockade Bulra and press the advantage further. - The sooner we can contain the Bulrathi, the easier the conquest will be.
Kalov - The advantages of potentially speeding up the end of the war are more significant than the disadvantages resulting from Bulrathi ops on Korga.
New Jamaica - The only real option for Etana. :v:
Hybrid - Keep the industrial focus of the war economy, but redirect production towards colony ships instead.
Tyrannus followed by Marindi. Get that production and cash rolling in.
Spaceport - Since we're not going to be focusing on research for a bit longer, money is better.
Military scouts - I think we've learned the lesson about being unprepared for danger.


Proposal: Delay the ground assault on Bulra. The Bulrathi military on their homeworld is likely at its peak numbers and performance already, and having our frigate in orbit will be sufficiently disrupting to any sort of orbital military buildup. Let us instead conquer their other worlds before they get a chance to get a proper military force up and running. This may save tens of millions of both human and bulrathi lives. (Also, it would make the final assault on Bulra suitably climactic)

All of this sounds pretty good to me. Seconding my dad's vote on everything, including delaying the ground assault on Bulra. And since he didn't propose a name for Tyrannus Prime, I'm gonna suggest Gehenna.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

CommissarMega posted:

I say NAY to delaying the invasion- the sooner we cut off the head of the bear, the sooner this war is over, saving lives on both sides in the long run. Our only delays should be in building up an army to occupy Ursa.

If we trash Bulra's orbital defences and set up a blockade there is absolutely nothing the planet can do to threaten us. Then, the rest of Space Fleet and all our ground forces can mop up the less-well-garrisoned planets before we take the big one.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
Computing, more science more better.
Foreign policy, get a full alliance with the Mrrshan and generally butter up the Meklar and Psilons. Once we're at war with the Klackons, hand any Mrrshan planets we liberate back to the Queendom, but keep the Klackon ones.
All-in on warship construction, it's gonna be hard to intervene in foreign wars without plenty of firepower.
Warehouse on Paradise, university on Sunrise, robominers on New Babylon and Niflheim. After the warehouse, buy out warships on Paradise whenever the cost looks reasonable, but I expect you were gonna do that anyway.
Build a new frigate and bomb pirates before scouting, we don't desparately need to know what the far side of the galaxy looks like yet and pirate hunting is always profitable.
Go hog wild on tech and chart trading, and we'll probably keep relations good enough that it doesn't come back to bite us.
If you're planning to colonise more anytime soon, nab Primodius, Tantalus and Saltator as soon as possible, to secure our borders and keep anyone else away from Orion.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

my dad posted:

The fleet as a whole is due a redesign at the end of the War on Feudalism, anyway.

What, are you calling for helping the Klackons finish off the Mrrshan?

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Veloxyll posted:

Man, remember when we were like "The bears just got dunked, lets not have a war eeeever again."
Now it's like "AN ALIEN IN A CLOAK. BURN THEIR WORLDS AND SALT THE GROUND."
Give peace a chance.
Fuckin' goons, eh?

my dad posted:

I againt state my support for an Alliance with the Mrrshan. These valiant people need our support in these trying times.

(post made in case my vote before it became official doesn't count)
I'm glad you agree, honorable senator my dad. Ally with the Mrrshan and send forces as we can spare them, and don't go to war against the Darloks without provocation but prepare to smash them if that provocation arrives.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

Well, there are organised crime syndicates...

Which you just told us take care not to piss off the government too much for fear of reprisals. Given how paranoid and secretive they are, I kinda suspect that if the Cabal ever finds out which mob told us about Darlok history and biology, that mob is going to regret it intensely.

Still, aside from such minor quibbles, I do like the writeup. The Cabal just wanting full control of political and military matters, letting everything else slide and genuinely being supported by the populace is not what I was expecting, but in a good way.

Friend Commuter fucked around with this message at 12:48 on Jan 26, 2017

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Crazycryodude posted:

I still think they sound shady as hell and we'd better nuke them before they nuke us :colbert: - and that's assuming this isn't a bunch of BS fed to us by the Cabal/made up by the mob to get some free cash while screwing over the gullible outlanders.

And there's that, of course.

Friend Commuter
Nov 3, 2009
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Smellrose

MechaCrash posted:

This is from a page or two back, but I'm going to answer this and Kool-Aid Man through the fourth wall to do so.

The AI, as you may have noticed, is pretty cutthroat in this game. They are, for lack of a better term, aware of the fact that they are the AI in a game and there's only going to be one winner. Four races getting incalculably wealthy while their servant robots give them massages as they engage in full-immersion VR for whatever sort of third-generation decadence they can begin to imagine isn't seen by the game as a win state, it's a stalemate. One race scratching out an existence on a handful of burned out cinders because the rest of the galaxy is still on fire, however, is a victory, however Pyrrhic. So you can see which one they're going to prioritize.

The reason I'm being all "let's be friends with everybody but kill the Darloks" are two-fold: the first is simply that the Darloks are basically The Spy Guys, and out of the box Humans (which we are) suck at stopping spies. If we let the Darloks do what they want, they can have the run of our research, steal our star charts, sabotage our stuff, all kinds of things. Their strength is hitting us at our weakness, so if we crush them now while losing a planet to their shenanigans is an irritant and not a crippling blow, we'll be much better off.

The other reason is because I think it's funny to pick one race and go "man, gently caress those guys."

Well, if we're doing out-of-character serioustalk, part of the reason I don't want a war with the Darloks while they're busy on another front is that if they manage to get their poo poo together, they are the single greatest threat to the Republic, which means more interesting updates and maybe even a risk of failure.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

"Still a prince should make himself feared in such a way that, though he does not gain love, he escapes hatred; for being feared but not hated go readily together. Such a condition he may always attain if he will not touch the property of his citizens and subjects, nor their women. And if he finds it necessary to take someone's life, he should do so when there is suitable justification and manifest cause..."

Sometimes, the old ones really are the best, eh?

Friend Commuter fucked around with this message at 20:48 on Jan 26, 2017

Friend Commuter
Nov 3, 2009
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Smellrose

Veloxyll posted:

Have you beenj paying attentio0n to the thread. that is pretty much what some people have been advocating.

"Oh, the Darkloks are cautious and reserved and secretive. We should conquer them for their own good!"
GEE I WONDER WHY.

It's not paranoia if they're really out to get you.

I am pretty sure that is the joke, Veloxyll

ManxomeBromide posted:

We assess with moderate confidence that the Republic is viewed as foolish and easily led, but extremely touchy and possessed of a terrible wrath if angered.

So, they've got us sussed, then.

Friend Commuter fucked around with this message at 12:01 on Jan 27, 2017

Friend Commuter
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Smellrose

my dad posted:

The Maginot line got bypassed, not because of someone elses blame, but because it was inherently flawed as a concept in an era of mobile warfare.

The era of naval battleships ended in favor of a small core of specialist ships surrounded by a bajillion escorts. Which is what the Bauer doctrine is about. Remember, when our battleships(cruisers) fell against the Bulrathi armada, it was the destroyers that gave us a victory. And our troops transports were what gave them total, irrevocable defeat.

(Also, static defenses are notoriously squishy in MoO games past the first)

And let me remind you again, there is no such thing as a successful defensive war if the enemy can just bypass our defenses and blew up half the Earth with shapeshifting commadoes.

The Maginot line got bypassed because the whole point of building the thing was to fight the next war in Belgium instead of France. The rest of the plan failed, but the Maginot Line worked perfectly. The whole point of static defenses (if you have any clue what you're doing) is to slow the enemy down on one front so you don't have to spread your main forces so thin. They'll crumble soon enough, but getting a little head-start on pillaging their core worlds or at least a bit more time to rally a fleet to defend yours is useful. Light ships, on the other hand, are only good for fighting useless garbage like pirate ships. As such, I'm throwing my vote in for the Harrison doctrine.

What works well on the seas ain't necessarily what works well in space, not to mention the fact that we don't have space carriers yet. Also, I'm pretty sure only some of our cruisers fell against the Bulrathi, and the rest continued doing sterling work. Meanwhile, the Bulrathi fleet, which was mostly frigates, got absolutely trashed.

Sure, they're completely useless on their own and only sorta useful with support, but the big advantage of forts at hyperlane exits is that they only need factory ships to build, not planetary industry, and frankly there's gently caress all else for our factory ships to do. Meanwhile, any job a frigate can do (except "be cheap and expendable") can be done better by a larger warship, and our industry's strong enough that Paradise and Earth can churn out capital ships as needed.

Okay, I'll grant you the shapeshifting commandoes point.

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose


Having had some time to ponder, I agree that I railed too hard against escort ships. The point I should have been making is that capital ships are, and should remain, the core of our fleet, not that they should be the whole of it. All told, I still support the Harrison doctrine, but I won't be too bothered if Bauer wins the day.

nweismuller posted:

One thing we'll have to consider in the near future is if we want to upgrade to a hyperspace phase cannon standard in Space Fleet. It's hypothetically possible now, but a little more physics research would make it significantly more viable, with access to a much more sophisticated selection of hyperspace phase cannon designs to mount. A hyperspace phase cannon-armed fleet would actually have to worry about shields on its targets, unlike our current fleet standard, and would be optimally-deployed at much shorter ranges, but would have significantly increased raw firepower.

Our current fleet composition is adequate to meet our strategic goals, and an upgrade would represent a major commitment of funds for research, drydock time, components manufacture, and so forth, so it's not so simple as just automatically leaping forward a technological generation in Space Fleet, here. Still, this is a matter for the Senate and the Popular Assembly to be aware of.

Given KTT's design philosophy of "get up in their face with as much firepower as possible" I am absolutely going to propose designs loaded to the gunwales with phase cannon when the next contest rolls around.

Friend Commuter fucked around with this message at 17:38 on Jan 27, 2017

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

nweismuller posted:

Two systems can let us claim the four closest systems in the Core, with information as of 2620.

And three systems (Tantalus, Saltator and Primodius) will secure those plus Orion, so those three oughta be top priority colonies.

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Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose
The Relentless Blob.

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