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Lamia Domina
Apr 5, 2011
Science. Biology. Civilian exploration corps.

Teching up to space travel is the single largest limit on your growth at this stage. This is a 4x, priority should be to get as many turns ahead in your growth curve as possible. Any threats are going to be in just as nascent a stage as you at this point, so the emphasis should be on growth. Biology for the same reason, there has never been a 4x to date where breeding rate wasn't the end-all god stat.

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Lamia Domina
Apr 5, 2011

CommissarMega posted:

For me, the problems with NuMoO are exactly the opposite- it's changed far too little. For me, it's MoO 2 all over again, with what changes there were too minor to make me want to play it over the original MoO 2. I mean, look at say, the Endless series- sure, Endless Space was a bit of a wash, but then you get to Endless Legend and its expansions, which IIRC came out before NuMoO was even planned, and you can see a whole host of improvements (minor races, specialized resources etc.) which this game could have happily plagiarized without anyone really minding. Age of Wonders 3 added in elements like certain resources giving you access to new units and sometimes even opening new playstyles depending on what you got. Hell, returning to Endless Space, you had resources where if you had 4 or more copies increased the bonus the resource gave you. Or hell, let's look back at MoO 3- sure it was a shitshow at the time, but I honestly believe that with its emphasis on macro-level management, the concepts behind it were just too ahead of its time. Say what you like about Stellaris, but I'd have loved societal systems in MoO, or at least have had MoO 2's governmental systems back.

Basically, all NuMoO does is remind me of the many better 4x games out there.

I was actually pretty dissatisfied with Endless Legend. Endless Space ran out of content after a few runs, but it at least stood out for really varied faction mechanics and customizability while still somehow being more balanced than Civ 5. Legend left the faction customization shallow and unfinished and treated a lot of its other cool ideas like the unit customization and improved combat just as badly. It seemed to be going somewhere in beta but then it... never did, and came out feeling like vaporware. Then they pushed an expansion that just bit most of the worst ideas from Civilization right as people were praising it for trying to be more than another ripoff of Civilization.

Lamia Domina
Apr 5, 2011
Construct anintelligence agency. We have contact with a foreign empire and this needs to go up without delay.

Biotechnology won't be useful until we've colonized all first-priority worlds and resorted to backfilling less habitable ones. It isn't relevant to our position and won't be for some time to come. Molecular Manipulation would put us in a stronger military position to command our Bulrathi neighbors' continued respect.

Lamia Domina
Apr 5, 2011

Poil posted:

Maybe you might actually need to get some defenses if you start near a race built for space jingoism? I mean, you don't attempt to start to spam wonders if you start next to Monty in Civ 5 do you? :v:

You don't, of course, but in fairness that may be a legitimately unbalanced aspect of Civ 5. I've had to restart runs because I wound up sandwiched between Huns and Mongols and just been so far behind other economies by the time I won that there was probably no way to catch up. Their aggression can be a suboptimal strategy that forces their neighbors into equally suboptimal strategies so even the winners still lose.

Lamia Domina
Apr 5, 2011
A few observations -

At this stage, the effect of accuracy on the efficacy of both cannons and point defense (and therefore the opposite effect of accuracy on missiles) is untested. However, this appears to create a paradigm in which point defense can be expected to consistently reduce missile volleys by a given number, which will necessarily represent a larger ratio of smaller numbers. This would appear to support a strategy based on either purely missiles or purely cannons.

We have recently unlocked a major upgrade in heavy neutron cannons and no equivalent upgrades to missiles. Moreover, missiles are likely to be at their least effective against superior numbers, which we are currently facing. While we have no objective accuracy data to base these decisions on, we appear to be facing a combination of factors that favor cannons and disfavor missiles. As the accuracy of cannon type weapons remains under question, anti-missile rockets are also probably a much safer choice than point-defense lasers at this time. Optimal designs should focus only on these weapons.

Lamia Domina
Apr 5, 2011

Crazycryodude posted:

Well, I can't speak for the public position of the whole company, but down here in engineering we can't agree with this analysis. The major upgrade in beam weapon technology has only brought them up to par with our current missile technology. Now, maybe the navy's done some testing that hasn't been released to the defense contractors yet but based on the data we've got now a neutron cannon blast at point blank range does slightly LESS structural damage than a proximity detonation from one of our boosted fission warheads. Then factor in that all our beam tech is both shorter ranged than our missiles and rapidly decreases in effectiveness over range due to... well, that's not my department but the physics guys say something about dispersion and our current focusing methods. Anyways, point is the jump to neutron cannons only serves to put beam weaponry on par with our missile tech, and from a pure efficiency perspective (i.e. highest total void displacement to effective damage ratios) missiles win out over beams in all but the most optimistic of situations. Plus, you've got to take into account that we simply haven't quite worked out all the kinks when it comes to effectively directing beam fire from a ship and our accuracy suffers accordingly. Overall, missile based designs are still the best way to fight a war right now, especially against the glass cannons with little/no PD the Bulrathi seem to be fielding.

Similar damage at nearly triple a missile's rate of fire. Nearly twice that again in the case of autofire cannons, although voters appear understandably hesitant to accept further compromises to the accuracy of an as-yet untested system. While observed Bulrathi designs may carry light point defense, we have no assurance that that will remain the case, either.

For the above reasons, this agency endorses the proposed Davy Crockett cruiser. Its ECM defenses are better suited to counter the Bulrathi's missile based weapons than the competing Viper design. The Huscarl frigate best serves its intended scout and escort role.

The Pinaka seems to be the only serious design proposal for an updated anti-pirate patrol unit at this time.

Lamia Domina fucked around with this message at 05:59 on Oct 12, 2016

Lamia Domina
Apr 5, 2011

wedgekree posted:

Huscarl, Molecular Manipulation, Industrial Expansion, 4th Ship.

While we could theoretically take the Bulrathi wit three ships, we'd likely lose at least one or two and they can hit us at least a few turns later with the rest of their frigate force and we're in the same exact position. Paradise is under blockade, not threat (they don't have any ship with bomb racks) so we don't have to worry on it for the immediate future. WE want to be able to secure it, not take casualties and then have to flee again when the Bulrathi bring reinforcements.

Earth is for the moment safe - the Bulrathi aren't going to take out a starbase backed by a missile defense system, so we should be good for now. Shields will give us a good advantage when it comes to defense, and I feel that another escort ship will mean we can engage the Bulrathi almost at will and survive and hit them hard back. Assuming they've gone for a crash program of dumping all thier construction assets into first generation ships, if we can deal wtih their entire fleet we should be golden to fortify the region and then ready to go on th eoffensiev.

This logic is sound. Seconded.

With the provision that we finally set up a spy agency as our next priority. Espionage will give us an arsenal of new options to take the fight back to the Bulrathi, and this early in the game when they're likely to have few colonies sabotaging their homeworld will especially hurt them.

Lamia Domina fucked around with this message at 23:58 on Oct 13, 2016

Lamia Domina
Apr 5, 2011
I'm with the thread on this one. Moreover, the Bulrathi seemed to have committed themselves to a strategy of growth by conquest. If we don't inflict significant damage to their industrial base, they will continue to engage us in an arms race that will ultimately seriously harm our economy.

Lamia Domina
Apr 5, 2011

Kassad posted:

You might to wait and see how Endless Space 2 (out but in early access) and Civilization 6 (out next week) turn out to be.

Endless Space 1 is 75% off right now if you'd rather not wait.

Lamia Domina
Apr 5, 2011
Neutron Physics will both improve our immediate military position and establish one critical step toward taking this war to the Bulrathi on the ground. This should be our top priority.
Amended: If Private Funding will substantially reduce the time for future research projects then this is also acceptable, providing it then proceeds immediately to Neutron Physics.

Military and intelligence forces must lay the groundwork for invasion with ongoing offensive operations against the Bulrathi. Never forget.

The Davy Crockett class cruiser is the offensive backbone of our fleet. We need another to lead a second battle group if we're going to blockade more than one Bulrathi world.

Data from the first real combat test of the heavy neutron cannon now gives us a better idea of its accuracy relative to missile based systems. A reported roughly 45% accuracy across all shots in the first battle over Paradise when adjusted for the neutron cannon's significantly greater rate of fire still translates to approximately 32% more hits than an equivalent number of missiles if those missiles were charitably assumed to be 100% accurate. Adjusting for the neutron cannon's slightly lower damage (approximately 10%) still results in approximately 18.8% greater damage from neutron cannon volleys than an equivalent number of missiles (again, assuming that missiles are 100% accurate, which they are likely not).

It appears that autofire neutron cannons would slightly less than double the system's rate of fire, while slightly more than halving its accuracy. This would also indicate that the decision not to field autofiring neutron cannons was correct at this time, but autofire systems will almost definitely become viable with absolutely any upgrade to accuracy.

While we significantly outnumbered the enemy in this case, this should also serve as a demonstration of the serious vulnerability of missile based weapons to countermeasures.

Lamia Domina fucked around with this message at 23:06 on Oct 17, 2016

Lamia Domina
Apr 5, 2011
So we're in a protracted cold war with Russian bears? Somehow I think there might be a historical precedent for how that just may inflame public sentiment.

Lamia Domina
Apr 5, 2011
gently caress the Bulrathi.

It's easy for you Terrans who never felt the effects of this war to write it all off now. None of you ever lived under the Paradise blockade. 25 years - that's a whole life sentence that a lost generation of colonists spent cut off from the safety back on Earth. An entire generation were born into this war the Bulrathi started. That's a whole generation who came of age during the nine years of total social breakdown before the relief fleet finally arrived. All of you, who sat in safety on Earth while Paradise sat under the shadow of those nine terrible stars waiting for the day the drop pods or the bombs would fall, you have the audacity to call this war harmless?

The Bulrathi state has bent all of its potential to conquest. The Bulrathi economy cannot hope to compete in peace - it can only survive by consuming us. A course of peace with the Bulrathi will only commit humanity to a neverending arms race to keep the alien threat docile, and there will be new horrors worse than what we suffered on Paradise. This only ends one way.

Never forget.
Bulra delenda est.

Lamia Domina
Apr 5, 2011
Twenty-five years in an alien jungle on the frontier of human settlement. Cut off from the economy and advances of earth, and under the rule of fractured gangs and militias as the government collapsed in 2406. Colonists born into the blockade would have just turned sixteen. Nine years until the relief fleets finally showed up, of martial law and rationing and readiness drills. It's monumentally naive to believe that cities on Paradise didn't fall into slums in that time. Because of the miserable state of Human military readiness at the onset of this war, the young generations of Paradise have never known any life but that.

We have our truce. And we have the technological means to take the Bulrathi on the ground, like we didn't 25 years ago. Use the time well, then hit them back. Unrestrained Bulrathi expansion is an existential threat to the future of the human race, and we won't be so lucky if the regime back on Earth commit the same mistake that left us open to this war again.

Lamia Domina
Apr 5, 2011

Glazius posted:

I like the mutually-exclusive approach to a tech tree. Really incentivizes trade.

It's a novel concept that forces the player to make hard decisions instead of unlock everything, but if this is at all like MoO classic tech trading actually really breaks the system. That's been the case in most 4x games that allowed it, though.

Lamia Domina
Apr 5, 2011
They remove the ability to spend industry for upgrades in this? That's unfortunate, it was a nice system in oldschool MoO 2 that I wish more games would adopt.

Lamia Domina
Apr 5, 2011
To all of you who believed there could ever be peace with the Bulrathi: I told you so.

This will now be much bloodier than if we'd crushed them early.

Lamia Domina
Apr 5, 2011

Tax Refund posted:

(...) chemical problem in their brain (...)

No neurologist has ever vetted this claim, nor can the people pushing it specify which chemical that might be, what lab test they did to determine it, what level would be considered "unbalanced" or what the "balanced" baseline even is.

Lamia Domina
Apr 5, 2011

Aerdan posted:

There are certain disorders where we know neurotransmitters are implicated, hence SSRIs and suchlike. Try again.

Whose own makers admit their "exact mechanism is unknown." I mean, you would think it was telling that no lab test is involved in "diagnosing" the alleged "illness" or that it hasn't been reclassified as a neurological disorder.

Refer to section 12a. http://pi.lilly.com/us/prozac.pdf Try again.

Lamia Domina
Apr 5, 2011
Pretending to be Norwegian was not unheard of among a certain set of metal fans (and some artists) some years ago. It's more common than you think.

Lamia Domina
Apr 5, 2011
B. gently caress the filthy loving Klacks. Mammal solidarity.

Lamia Domina
Apr 5, 2011
Act now against the Darlok. We all know where this is going. Don't wait for a repeat of the Bulrathi incident.

The plight of the Mrr'shan is deeply concerning, and absent the more immediate threat to our position I would advocate for intervention in the Klackon conflict, but a two-front war at this time could be dangerous. Given their tenuous position compared to ours, trading them some military tech may not pose an immediate threat to ourselves and would bolster their fight against the Klackon possibly long enough to keep it from our doors until we've reached a final solution to the Darlok problem.

Edit: A non-aggression pact with the Mrr'shan would enable us to safely cross their territory and engage in opportunistic action against Klackon ships without being officially dragged into their war, yes? Such a policy would also warrant consideration.

Lamia Domina fucked around with this message at 00:50 on Jan 26, 2017

Lamia Domina
Apr 5, 2011
The current size of our fleet seems entirely insufficient to fortify our entire borders. The Bauer doctrine appears more consistent with the realities of interstellar war to date.

It appears that our civilization is currently coming in under-budget; if money is not the principle limit on our progress at this time, then computers make the most sense as a research priority. Focus on Objective projects promises advances that will not be as readily obsoleted.

Lamia Domina fucked around with this message at 07:34 on Jan 26, 2017

Lamia Domina
Apr 5, 2011

The Deleter posted:

Just pay the Quanta. Jesus Christ, people, the Republic wasn't built on bathing in alien blood. We don't need to stab people when we're walking down the street.

Not all xenos share our values. I would have thought the second Bulrathi war finally taught you people that. Billions of our Mrr'shan friends may already be living under Klackon slavery and if we continue to neglect the situation they may not be around much longer - which will make the Klacks our problem to deal with alone.

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Lamia Domina
Apr 5, 2011
I believe babboons have actually been observed stealing and raising African wild dog puppies much like early humans, and cooperation between different mammal species like badgers and coyotes has also been well documented. Domesticating hunting and guard animals like the dog may end up just being a logical path in most sapient species' technological evolution.

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