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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Sum Mors posted:

Late to the subject, but yes, adding a story line to the physical game in this genre is stupid.

Unless you're this guy right here who comes up with brilliant LP stories: http://lparchive.org/Civilization-V-Peace-Walker/

Wait, are you saying what I'm doing in my LPs is stupid? Or are you referring to the MoO3 stuff?

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Xenocides posted:

Think you got the wrong poster. I am advocating for shields.

Yes, but I also asked for a vote on whether to finish current research first.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Krumbsthumbs posted:

I agree with all of this, and continue urge the council to consider another colony ship. We must build a buffer between Earth and the outlying systems and/or potential enemies, and colonizing Tarzahd would do so. In addition, Tarzahd would be largely self sufficient in its infancy, as the wealth of native food sources would allow for more infrastructure to be built concurrently to population growth. Never again should raiders enter the Sol system.

"There's already recruits being gathered and sponsors raising the capital for a new colony mission to Tarazad. I don't see that we need to do anything at all to make sure that a colony mission gets sent off. It's an exciting day, considering Humanity spreading to its third world, isn't it?"

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Ah, OK, I understand. Sorry for my momentary confusion, and I'm glad you're enjoying yourself.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Thing is, I pretty much have to be enjoying playing to be enjoying writing, and what I like in 4Xs is very much the Numbers Go Up Utopia/Internal Development/So Much Trade playstyle. And I frankly can't bring myself to actually do orbital bombardment in MoO2 anymore- not for many years now. This might make me a bit predictable, I'll confess, but I hope it's enjoyable to people nonetheless.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Lamia Domina posted:

Biotechnology won't be useful until we've colonized all first-priority worlds and resorted to backfilling less habitable ones. It isn't relevant to our position and won't be for some time to come.

This is basically why I've put Biotechnology up to an 'are you sure?' vote in the first place, incidentally. As I see it, the only valid strategic reason for researching Biotechnology before Molecular Manipulation is if you're intending to proceed immediately to... I think it's called Xenobiotics, basically because you want either the agriculture or science boosts attached to that tech.

nweismuller fucked around with this message at 03:14 on Oct 8, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

Wait doesn't biotechnology give access to the cloning centers building which speeds up growth by like 25 or 30 percent? I thought that was pretty drat useful for getting pop up quick.

No. Biotechnology gives you Fungal Farms, which are 'inferior, more expensive Hydroponic Farms only able to be built on Tundras, Deserts, and more hostile planets', and bioweapons. Following information spoiled for things deeper in the tech tree: (It's a prereq for Genetic Engineering, which allows either Cloning Centers or Macrobiotics (and I strongly prefer Macrobiotics, for reasons of cost effectiveness and ease of implementation- both are awesome population boosts and are great), but you also need Molecular Manipulation anyhow, and Molecular Manipulation actually gives you decent things on its own.)

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Yeah, there was a reason I was describing it as 'development of extremophilic organisms for specialised applications' rather than 'HOLY CRAP AWESOME MEDICAL TECHNOLOGY!!!' I'm trying to make my flavor descriptions of prospective techs accurately (if vaguely) reflect the actual immediate benefits.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm probably going to briefly note the potential as a hazard of the technology, more than as an intended application. 'Good news! We have learned to develop hardy organisms that grow anywhere! Bad news! Some of them will really grow anywhere, and people normally like their lung linings! Let's not try that experiment again.'

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Cover letter dated February 16, 2376

Ms. Gray:

Pursuant to Government Records Transparency requirements, the Space Fleet asteroid proving trials test report of November 5, 2338 is enclosed, as you requested. If you have any further inquiries, we would be happy to assist you further.

Horace Udoka
Human Republic Office of Archives and Records

Overview of Neutron Cannon Damage Patterns

Following tests of prototype neutron burst emitters on simulation targets in Space Fleet Proving Range ELFSHOT, preliminary conclusions on the value of neutron burst cannon as a weapons system for the Space Fleet can be drawn. Despite the initial predictions by some analysts of that the value of neutron burst weapons would lie in high-penetration radiation effects resulting in immediate crew deaths and incapacitation of a target through lack of enough crew to operate a vessel, the analysts who predicted that the armor and radiation shielding layers around the ship would absorb enough of a neutron burst that mechanical effects would dominate have proven to be correct. This established, mechanical effects from neutron burst cannon appear to damage hull materials more rapidly than the effects induced by heating from laser weaponry, and neutron burst weaponry should still prove to be an effective weapons system for the Space Fleet.

Simulated targets for testing were pressurised capsules armored with a standard external layer of titanium alloy and internal layer of boron carbide ceramic tiling. Simulation 'crew members' with radiation sensors and telemetry uplinks built into the dummy were placed inside target capsules. On the first firing against a simulated target, telemetry from crew member simulators inside the simulated target indicate radiation exposure of approximately 500 microsievert, which is not a significant immediate health risk. Mechanical effects in the simulated target's armor, however, were immediate and dramatic. The armor struck exhibited immediate embrittlement and swelling, with small fragments spalling from the exterior of the armor. Repeated fire led, eventually, first to microfractures in the carbide radiation shielding layer, and, eventually, to catastrophic hull failure as the armor shattered under the pressure differential between the capsule interior and surrounding space.

Complete hull failure of the target occurred on the third shot from the prototype, with notable compromise of the carbides layer already evident after the second shot. Repeated tests indicated hull failure at the third shot in eight of the ten trials, with failure at the second shot in the remaining two. By contrast, control firing of standard laser cannon against comparable test targets led to complete hull failure at the fourth shot in all ten trials. Overall results are promising, and seem to indicate that neutron burst weaponry could be a viable weapon system in the future.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
It looks like we'll be stopping research on Biotechnology, and building neither a new ship nor a spy center, in favor of more colonisation. I will now play through the update.

E: Well, I hope people like seeing me getting stomped into the dirt! I will finish playing through the update sometime later. I told you this could happen!

nweismuller fucked around with this message at 15:14 on Oct 9, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Nine Bulrathi frigates steamrolling our border defenses with no losses. I'm not sure if they have anything in place to bomb or invade us, but frankly I'm not sure we'll be able to hold them anywhere. And they'll doubtless get bombs or troop transports before long.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
That's the problem with armed bears, now isn't it?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm starting to suspect that nuMoO AI has a strong streak of military opportunism. They liked us, and thought we were weak and worth working over for all our lunch money.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm not sure how we could possibly beat them off, is the issue. They outnumber us severely, were able to take a military outpost and one of our frigates without losing one ship (because concentrating subsequent volleys on precisely the same target is not something I've been able to do), and anything we could build would get smashed.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Libluini posted:

I'm guessing the game doesn't have a reserve-system to store freshly build ships? With that, you could wait until you have enough ships built before deploying your fleet to smash the enemy.

Nope- not that I particularly think it should. Hit the enemy's fleet in drydock if they refuse to launch it. The fact is I got beaten fair and square, although I'll admit I was boggled by such a huge early buildup.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Here's what I propose to do. I plan to revert to our last save, and as soon as I get the faintest whiff of in-game evidence of Bulrathi military movements, I intend to swap research and production priorities for a crash military buildup to try and give us a fighting chance. We might still lose the war, but I'll do my best to go down swinging. How does that sound to people?

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
2396- Ship Design Contest

The Bulrathi Empire has forced its way into Mihr through overwhelming weight of missile firepower, with five nuclear missile tubes on every Imperial combat vessel, and has left behind half its fleet to blockade Paradise. The Archer has been sunk in its attempt to return to Earth, while the Arbalest has escaped destruction. Humanity has been staggered under this attack, but not broken, and on Earth, a new generation of combat vessels is ready for construction. The Defense Department wishes for no fewer than three new designs- a fleet escort and scouting vessel to upgrade the current Arbalest hull, an escort and ground attack vessel of similar size, and a new primary space control cruiser, larger and more powerful than earlier designs, intended to take on Bulrathi forces in the void and win. With new construction technology, the smaller combat vessels have been reclassified as 'frigates' rather than 'cruisers'.



Internal Defense Department studies have designed the proposed Davy Crockett class of heavy space control cruiser. The Davy Crockett class mounts a powerful ECM suite and electromagnetic deflector units that should screen against some enemy fire. Its primary armament is a two-gun dorsal neutron cannon turret mounting heavy cannons with nearly the estimated firepower of standard nuclear missiles, while two launch tubes for light kinetic kill vehicles with the tracking and acceleration to knock out hostile shipkiller missiles further strengthen its anti-missile defenses. The Chiefs of Staff wish to review other options before approving this design for production.

Current Ship Design Parameters

575 tons free displacement, 10 production cost for a frigate hull; 912.5 tons free displacement, 19 production cost for a heavy cruiser hull. Three weapons hardpoints and three special hardpoints on a frigate, four and four on a heavy cruiser.

Shields

Shields do not take a special system slot of their own.

Class I Shield: 100 tons displacement, 6 production for a frigate; 250 tons displacement, 9 production for a heavy cruiser. Provides a buffer of protection equal to 50% of the hull durability, which can recharge slowly in battle. Also reduces all incoming damage by 1 point, even after shields have been knocked down.

Specials

Augmented Engines: 125 tons displacement, 10 production for a frigate; 312.5 tons displacement, 25 production for a heavy cruiser. Improves mobility, strategic speed, and evasion against direct-fire weapons; far more cost-effective on a frigate hull.
ECM Jammer: 150 tons displacement, 12 production for a frigate, 225 tons displacement, 18 production for a heavy cruiser. 25% chance of jamming and diverting any incoming missile.

Weapons

Laser and Neutron Cannon

Please bear in mind cannon damage drops off at range, and hits at the extreme edge of the range envelope tend to do no damage at all.

Point-Defense Laser: 20.4 tons displacement, 1 production. 10 range, 2.25 seconds between shots, 2.5 damage, 25% accuracy bonus, automatically engages incoming missiles.
Standard Laser Mount: 60 tons displacement, 2 production for front or rear mount. 75 tons displacement, 3 production for sides mount. 90 tons displacement, 4 production for 360 degree mount. 50 range, 3 seconds between shots, 5 damage.
Autofire Laser Mount: 90 tons displacement, 3 production for front or rear mount. 112.5 tons displacement, 4 production for sides mount. 135 tons displacement, 6 production for 360 degree mount. 50 range, 1.5 seconds between shots, 5 damage, 20% accuracy penalty.
Heavy Laser Mount: 90 tons displacement, 4 production for front or rear mount. 112.5 tons displacement, 6 production for sides mount. 135 tons displacement, 8 production for 360 degree mount. 75 range, 3.75 seconds between shots, 10 damage.
Heavy Autofire Laser Mount: 120 tons displacement, 5 production for front or rear mount. 150 tons displacement, 7 production for sides mount. 180 tons displacement, 10 production for 360 degree mount. 75 range, 1.88 seconds between shots, 10 damage, 20% accuracy penalty.

Standard Neutron Cannon Mount: 80 tons displacement, 5 production for front or rear mount. 100 tons displacement, 7 production for sides mount. 120 tons displacement, 10 production for 360 degree mount. 50 range, 3 seconds between shots, 9 damage.
Autofire Neutron Cannon Mount: 120 tons displacement, 7 production for front or rear mount. 150 tons displacement, 10 production for sides mount. 180 tons displacement, 15 production for 360 degree mount. 50 range, 1.5 seconds between shots, 9 damage, 20% accuracy penalty.
Heavy Neutron Cannon Mount: 120 tons displacement, 10 production for front or rear mount. 150 tons displacement, 14 production for sides mount. 180 tons displacement, 20 production for 360 degree mount. 75 range, 3.75 seconds between shots, 18 damage.
Heavy Autofire Neutron Cannon Mount: 160 tons displacement, 12 production for front or rear mount. 200 tons displacement, 17 production for sides mount. 240 tons displacement, 25 production for 360 degree mount. 75 range, 1.88 seconds between shots, 18 damage, 20% accuracy penalty.

Missiles

Missiles have slow travel speeds and are vulnerable to jamming and PD.

Nuclear Missiles: 100 tons displacement, 4 production. 60 range, 11 seconds between shots, 20 damage, 2 HP warhead HP.
Defensive KKVs: 30 tons displacement, 2 production. 10 range, 2 seconds between shots, 5 damage. Automatically engages missiles in range with excellent accuracy; not usable against non-missile targets.

Bombs

Bombs are exclusively for ground attack.

Nuclear Bombs: 100 tons displacement, 4 production.

nweismuller fucked around with this message at 18:04 on Oct 10, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Defense Department puts the long-term manufacturing cost for the current proposals at 196 TC for the Viper, 180 TC for the Davy Crockett, 112 TC for the Catapult, 84 TC for the Shrike, and 80 TC for the Schiltron. This is only a cost for extended manufacturing- any attempt to speed the process will greatly inflate the cost due to the difficulty of rush jobs and supply shortages. Although the Chiefs of Staff are favorably impressed by the cheap manufacturing cost of the Catapult proposal, they are concerned that a missile-exclusive design may be vulnerable to a significant loss of combat effectiveness against Imperial fixed defenses. In the absence of any new proposals yet submitted, the Chiefs of Staff have commissioned an internal study for the Longbow bomber and counter-piracy frigate as a straightforward evolution of the old Archer design, sacrificing one missile tube to free the displacement to mount a shield generator. They will, of course, consider any alternate proposals.

nweismuller fucked around with this message at 20:12 on Oct 10, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Defense Department estimates the long-term manufacturing costs of the Liberator, Srivatsa, Revelation, and Longbow proposals at 128 TC, 92 TC, 68 TC, and 80 TC respectively. The Chiefs of Staff believe that the Liberator and Srivasta designs from TYW should be effective in joint operations, despite any concerns about pure missile armament. The Revelation, however, raises extreme concerns amongst the Joint Chiefs, in that part of the mission profile of any bombardment frigate at this point in time includes independent counter-piracy operations, which they do not believe the Revelation is suitable for. All in all, a very creditable effort from TYW.

What's the intended expansion of the 'VSM' and 'VIM' acronyms? And I quite like how you advanced your proposal, thanks for the effort! For everybody's reference, I'm taking a quick and dirty estimate of the value of one production point as 2 TC.

nweismuller fucked around with this message at 21:49 on Oct 10, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Defense Department estimates the long-term manufacturing cost of the Pinaka class at 66 TC, a very affordable design.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.


An internal Defense Department proposal for a fleet escort frigate has been made public. The Huscarl fleet escort and scout retains the high-output drive system of the earlier Arbalest-class. Unlike the Arbalest, the Huscarl is not intended as a primary space control vessel, but retains limited anti-ship engagement capability through a nose-mounted neutron cannon with a limited arc of traversal. A capable Sozvezdie-manufactured electronic warfare suite strengthens its defenses in fleet engagements, while four defensive KKV launch tubes provide it good firepower against shipkiller missiles targeting it or the vessels it escorts. Electromagnetic deflectors provide the Huscarl with good survivability.

Its excellent strategic mobility, strong defenses for its size, and limited offensive firepower should allow the Huscarl to operate independently as a scout, while its strong KKV armament and ability to offer some small amount of supporting firepower should ensure that it will operate effectively in any larger fleet battle while coordinating with larger space control cruisers. The design has an estimated manufacturing cost of 102 TC.

nweismuller fucked around with this message at 23:20 on Oct 10, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm going to continue accepting design submissions until this evening, then formally call for a vote on design submissions. Currently valid design submissions:

Space Control Cruiser: Davy Crockett (heavy neutron cannon firepower, solid defenses), Viper (sacrifices some defenses relative to the Davy Crockett in favor of increased neutron cannon firepower), Liberator (a solid missile attacker with reasonable defenses), Catapult (very heavy missile firepower but relatively weak defenses)
Escort/Scout Frigate: Huscarl (weak offensive neutron cannon firepower, solid anti-missile defenses, high strategic mobility for scouting), Shrike (high strategic mobility and solid offensive firepower render it an excellent scout; anti-missile screening is the weakest of current proposals for the escort role), Srivatsa (strong escort with offensive nuclear missile firepower; lacks strategic mobility normally needed for scouting), Schiltron (massive anti-missile capabilities and absolutely nothing else)
Bombardment/Counter-Piracy Frigate: Longbow (an extremely simple Archer modification, with good strategic mobility, moderate nuclear missile armament, and light bomb payload), Pinaka (lower strategic mobility than the Longbow, but heavier bomb payload; similar nuclear missile armament)

E: Did anybody know that in Davy Crockett's autobiography, he claims to once have killed 105 bears in a single year?

nweismuller fucked around with this message at 15:44 on Oct 11, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
OK, I'm officially opening voting on the designs proposed, as listed in the previous post. For my ease of tallying everything, if you're voting for your own design, please make a new post to do so- I'll only be counting votes that come after this post opening the voting.

nweismuller fucked around with this message at 04:56 on Oct 12, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

OOC: What kind of legislative power would a medium-to-large sized aerospace firm such as TYW have? Is there some kind of Corporate Sovereignty Act that lets large corporations have representatives in legislative bodies like nation-states or is politics still pretty much the same as it is today with all the bribery lobbying and such as the main ways corporations exercise political power?

Corporate sovereignty would be very unusual but theoretically possible as a member state of the Republic. It would almost have to take the form of having a particular city which has a corporate government that is a member state, giving a territorial basis to the sovereignty claim; the government of that city would have to meet the basic standards of human rights and liberties expected of member states. By far the more likely format, however, is a situation basically similar to today. In most fields, there's not a huge amount to be gained in lobbying the central government, given the relatively light hand it takes- but defense appropriations are the obvious place where there is something meaningful to be gained by lobbying.

E: Probably the most likely places for sovereign corporate enclaves as things stand are 'some particular asteroid belt lab complex', honestly.

nweismuller fucked around with this message at 05:29 on Oct 12, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Siegkrow posted:

So I started nuMoO this afternoon, now it's 3 am and I dunno where the redt of my day went to.

I conquered some Sillycoids worlds and it's annoying their lack of pop growth. It's like watching over Pandas, "REPRODUCE ALREADY YOU FUCKS"

They're too busy being stoners for that. I should have thought that would be clear as crystal.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Let's just say that if we encounter the Silicoids, I will studiously ignore the rather dubious design choice of their advisor being recognisably female, because, uh, they're rocks.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
OK, we'll be going with the Davy Crockett and Pinaka proposals, with the next vote between the Schiltron and Huscarl serving as tiebreaker for the escort.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Right, then. I'll finish up the last few years of playing through the update now.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Red Tide of War



In 2382, the Archer, which had been dispatched to scout out the system where the Bulrathi pirates were believed to be, detected a huge fleet of nine Imperial warships headed towards Warikomi. The Archer's report immediately raised alarms amongst the Human Republic's Joint Chiefs of Staff, who could see no reason for such a strong military force to be dispatched there except as a prelude to war. The legislature and President agreed with the Joint Chiefs' assessment, and immediately acted to put the Republic on a war footing in the hopes of resisting a superior foe. The Archer was ordered back to Mihr, in the hopes of reinforcing the border defenses before the Bulrathi struck.



By 2387, the Imperial forces were a mere year out, with the Archer close behind them. It seemed, unfortunately, the Archer would be late to the battle.



A year later, the Bulrathi Empire formally delivered their declaration of war, deporting the embassy staff from the Human Republic on Bulra.





The Bulrathi fleet bore down on the border fortifications, while the Arbalest moved to offer supporting fire. Although the fortifications were able to direct accurate fire at a significantly higher range than the mobile vessels, the odds seemed hopeless.




Each Bulrathi vessel mounted five missile tubes for nuclear missiles, and although one Bulrathi vessel was sunk and two more took heavy damage from the the outpost and from the Arbalest, the battle was nonetheless over almost before it began. The outpost foundered, lost with all hands under an overwhelming torrent of nuclear fire, while a badly-damaged Arbalest managed to engage its FTL drives for a desperate escape before a volley of missiles that would surely destroy it arrived.




While the Arbalest made its escape, limping back to Earth, the Bulrathi forces engaged the Archer as it arrived at Mihr. The Archer unleashed a single volley of its own missiles, nearly crippling an already-damaged Bulrathi vessel, but the outcome was inevitable. The Archer was destroyed, while the Bulrathi regrouped and prepared for an advance on Paradise, which was blockaded by the surviving Imperial ships in 2390. Under the blockade, Paradise suffered, cut off from any access to Earth. Still, the Bulrathi vessels were poorly-equipped for ground attack, and Paradise remained reasonably safe for the time being.




By 2393, half the blockading fleet had departed from Paradise to return to the Bulrathi Empire, with four ships still maintaining the blockade. A new band of pirates had apparently established itself beyond the Republic's borders in the chaos, as another pirate vessel was detected in that year, eventually being wiped out easily by the Bulrathi fleet in 2396 while causing no damage.




Meanwhile, the frantic sponsorship of new research by the Republic's military back on Earth had borne fruit in a deeper investigation of the exotic properties of magnetism and in a new generation of space engineering. Better control of the equipment needed for manufacture of neutron cannon allowed for a wider variety of neutron cannon design, while the use of electromagnetic deflection to shunt aside energy and light particles around a ship promised to make ships significantly more resilient against hazards and hostile action. Meanwhile, the ability to manufacture combat-ready spaceframes on a larger scale promised to allow new, more powerful warships to challenge the Imperial Fleet, while high-quality tracking and vectored thrust allowed for the development of effective kinetic kill vehicles to intercept enemy missiles in flight.






Two new warship designs were immediately approved and placed into production by the Human Republic Space Fleet, while a third was reserved for future construction. The new Huscarl class of escort frigate, designed to offer anti-missile protection and scouting capability with minimal offensive firepower, was used as the template for an immediate refit of the Arbalest's hull, while construction of the Davy Crockett, a powerful space control cruiser relying on a turret mounting paired heavy neutron cannon, began on Earth. The Pinaka class of counter-piracy frigate was concieved as a replacement for the Archer class with better protection, although development of a fleet to challenge the Bulrathi in space was by far the more pressing priority.

The Human Republic and Known Space as of 2400




The loss of Bulrathi trade and the blockade of Paradise have proven severe blows to the Human economy, although internal development of Earth's economy has helped offset this loss. Four ships of the Bulrathi Imperial Fleet remain on station over Paradise, with the location of the remainder of their fleet unknown. It is believed that the Bulrathi Empire has launched new colonisation to the hostile worlds in systems near Ursa, although direct confirmation is difficult, while the Werner von Braun continues its mission of exploration with a renewed sense of risk that Bulrathi vessels might hunt it down.






Earth's population has grown to over nine billion, with both heavy industry and R&D expanded from two decades ago. The massive reorganisation of Earth's economy pushed by the adoption of new business standards has completed, resulting in a wave of prosperity that cushioned Earth's slump when trade with the Bulrathi was cut off by war. A massive military station serving as the central headquarters for Space Fleet and a strongpoint station armed with a heavy array of missiles have helped establish fortifications which would hopefully keep Earth safe, while construction of the Davy Crockett is underway at Earth's shipyards. A second vessel of the class, the Hugh Glass, is slated for future production- some members of the Joint Chiefs of Staff believe that the Arbalest, Davy Crockett, and Hugh Glass should be sufficient to drive the Bulrathi from Paradise. Pollution has been steadily accumulating on Earth, resulting in reasonably heavy smog over many of its cities and other evidence of contamination.

This increases our Command Points from 10 to 15. Command Points are needed to support ships and military outposts, with every Command Point over the budget costing us a whopping 20 TC. We can see our current Command Point budget as '5/15' at the top of the screen- we are using 5 of our total 15 Command Points, and thus have room for fleet expansion.



The prosperity and growth anticipated on Paradise twenty years ago has largely failed to materialise, with an abortive attempt to establish local defenses interrupted by the arrival of the Bulrathi, its trade with Earth cut off, and the people living in a constant dull pall of fear about the alien vessels orbiting their world. Still, the people of Paradise endure, in hopes that they will be rescued.



A wide array of potential research stands open to Humanity's scientists, of either military or civilian application.




The distant system of Zhardan was surveyed by the Werner von Braun over the past years, revealing that further FTL conduits were too unstable and hazardous to navigate. Zhardan Prime, the body orbiting Zhardan of the most interest, is a world with a thin inert nitrogen-dominant atmosphere and searing temperatures, only truly survivable around the polar regions. There is a modest quantity of liquid water trickling through the rocks and sand about the poles, while about the equator any water that condenses at night boils away in the noon heat. There is no native life on Zhardan Prime, but the polar regions would be reasonably hospitable to hardy colonists.

Proposals for the People of the Republic

Crash Industrial Expansion
Increased war taxes could drive a shift from R&D to heavy industry to try and accelerate construction of the Space Fleet's new warships, regardless of economic and ecological cost. Such a shift would shave two years total off the estimated completion date of the Hugh Glass, leaving aside the acceleration possible from later crash assembly of the components that have been slowly stockpiled over the past years.
Please vote on whether to temporarily shift one population unit from research to industry. We will buy out the Hugh Glass when we have the money, but this may bring that day sooner. Please note that this will double the rate at which pollution is accumulating while this is active.

Military and Security Appropriations
Many people argue for continued war appropriations even after the completion of the Hugh Glass, in an effort to gain the advantage over the Bulrathi. Laying down the keel of the Huscarl to escort the other ships of the Space Fleet, the commission of a third Davy Crockett class space control cruiser, or the establishment of an intelligence agency to thwart any Bulrathi espionage and sabotage and to prepare to take the fight to Bulrathi worlds have all been discussed, although these will even further delay future colonisation,
Please vote between a Huscarl escort, a Davy Crockett space control cruiser, a Spy Agency, or a colony ship to follow completion of the Hugh Glass.

Research Priorities
It seems likely that Humanity has a firm technological edge over the Bulrathi, although the Joint Chiefs of Staff would be more comfortable with an even stronger advantage, while many of the civilian population, tired of the burdens of war, hope for developments that may make life easier and more prosperous. Study into advanced chemical engineering methods may well lead to refinements in existing nuclear missile technology while helping provide new emissions control methods that could reduce the impact of pollution on Earth. Resumed study of advanced biotechnology is likely to be of little immediate benefit, but could help allow for ambitious future projects of ecological engineering and possible future medical breakthroughs. Continued development of corporate R&D departments could help accelerate future research, while development of drive systems capable of taking advantage of fusion reactors could allow for faster, more efficient space travel. Military interests, meanwhile, have focused on the development of the strategic methods and military infrastructure needed to launch invasions on a planetary scale, or continued development of theoretical physics. Continued study of electromagnetism and the ability to induce paramagnetic effects even in neutrons could have notable applications in weapons technology and industry, while the first crude studies into the use of electron/positron annihilation pairs in computing applications may also be coupled with development of massive fusion warheads effective against stationary targets.
Please vote between Molecular Manipulation, Biotechnology, Private Funding, Advanced Fusion, Military Tactics, Neutron Physics, or Positron Physics for our next research goal. Goals after the next in the coming update will be assigned according to runners-up.

The Relief of Paradise
The Joint Chiefs of Staff are eager to launch a relief expedition to Paradise once the Hugh Glass is completed. The legislature, however, could order Space Fleet to hold back until it has been further reinforced- some people believe a second escort frigate could make a critical defensive difference.
Please vote on whether to launch a relief expedition with three or four ships.

Humanity faces its greatest crisis since the Blights, but, with luck, the Human Republic may yet survive. Let us hope the future is kind to Humanity.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
On an entirely unrelated note: anybody can think of any trapper or frontiersman from any country's history with any notorious stories of killing bears? Davy Crockett and Hugh Glass need a friend.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Excellent; the third Davy Crockett class vessel will be the Yamamoto Heikichi.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
That, and our industrial expansion is starting to make pollution a long-term issue. Filtering pollution will help us sustain levels of industry that would eventually bite us in the rear end. Plus it's a prerequisite for other nice things.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Mzbundifund posted:

If, hypothetically speaking, the Bulrathi nuked our colony in Paradise to bits, could that damage the planet like it does in MoO3, or does this game behave more like MoO2 and not track that?

I'm not sure whether surface bombardment leaves pollution. It seems like leaving pollution would be a sensible thing for it to do, but I just don't know.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Andy Waltfeld posted:

Can't see any of the update. Did you hit your Photobucket data limit?

I don't have a traffic limit on Photobucket. I shelled out to remove it for my first LP. Try reloading?

E: Glad you got that fixed, and thanks for reading. I appreciate people getting some enjoyment from what I do. :) Hah, it's been a slightly expensive hobby, between my image hosting account, buying a screenshot capture program that actually worked for Alpha Centauri, buying myself a platinum account, and so on, but hey, it's worth it.

nweismuller fucked around with this message at 18:13 on Oct 13, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
I'm actually dead certain there's probably some Russian that fits the bill, although I'd be looking for historical figures, not Street Fighter characters.

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
Yermak Timofeyevich duly noted. Thanks for the help!

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.

Crazycryodude posted:

Alright I concede that Molecular Manipulation is a good choice, as long as we pick up Tactics right after. I'd hate to see us pick up momentum and then sit in orbit around Ursa for a decade because we forgot to figure out how to put spacemans with rifles in dropships.

We actually have other ways available with current technology to bring the fight to them! All we need is a Spy Center! We could hypothetically completely destroy the Empire that way, and at a far lower cost in Human lives. All it takes is prepping the Bulrathi serfs and freemen to rise up against the aristocracy...

nweismuller fucked around with this message at 00:18 on Oct 14, 2016

nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
My issue is more I haven't dabbled much in conquest, actually, so I find it hard to answer that question.

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nweismuller
Oct 11, 2012

They say that he who dies with the most Opil wins.

I am winning.
The Joint Chiefs of Staff have identified five ways in which the threat of the Bulrathi Empire could be neutered. In all cases, achieving at least some level of space superiority is a necessary first step, then allowing the Republic to push into Bulrathi territory. Once in Bulrathi territory, several cases could obtain:

1) The Bulrathi Empire could be brought to the negotiating table to come to a negotiated settlement that at least restores the status quo ante bellum. This development actually has much to recommend it in minimising the destruction, waste, and loss of life from war, but much depends both on the legislature and the Empire. Once we weaken the Imperial Fleet, they should at least be more reluctant to aggress in the future, while the Republic can cement its technical advantages and maintain a fleet capable of deterring future aggression.
2) The Bulrathi Empire could be placed under long-term interdiction, crippling their ability to field a fleet from their planets while the Republic expands and builds up. This, however, is more useful as a prelude to other cases.
3) Human intelligence and special operations assets could work to cripple Bulrathi industrial capacity and thereby stop them from rebuilding a fleet, along with potentially working to cause a collapse of the Imperial government. If the Bulrathi Empire is shattered into dozens of sub-planetary regional states, this is effectively 'mission accomplished' permanently, and at a lower cost in materiel and Human lives than case four.
4) Major planetary invasions to directly annex the Bulrathi Empire could be attempted, but this is likely to be an extremely bloody and costly process. Incorporating the Empire's territory into the Republic may have some attraction, but the Joint Chiefs of Staff are not optimistic about the cost either in money or in lives to achieve this.
5) Major planetary bombardment to shatter the Bulrathi industrial base and leave them rebuilding in the rubble of their worlds could be possible. The Joint Chiefs of Staff emphasise that they mention this option only for the sake of completeness, but absolutely do not endorse such a strategy.

President Helmut Schmidt personally favors attempts to work towards a negotiated settlement, but the Presidency does not have the power to determine foreign policy without the approval of the Senate and the Popular Assembly, so his preferences amount largely to 'attempts to persuade legislators'.

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