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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Star base, biology, military exploration

Building up our initial orbital infrastructure is critical at this stage, and a permanent administrative and defensive hub will make things that much easier. Earth's population still has a long way to go before even getting back to where it used to be centuries ago. We need more of everything, and the best way to get that is more citizens. Better to take guns and not need them than need them and not have them. Plus, a militarized exploration force provides some physical ships (or at least one) for the Navy to play with so that they can start coming to grips with the actual practicalities of moving, sensing, and potentially fighting in space - I can't imagine their theorietical models are all 100% accurate. Better we work out the kinks now then when we've got a war on our doorstep - and make no mistake ladies and gentlemen if there's any such thing as a historical inevitability it is war, whether with ourselves or some hypothetical others. Finally, it avoids establishing the precedent that such incredible firsts for humanity will be outsourced to corporations. Our first steps into the cosmos should be the province of all humanity, not the small fraction that put forth the best bid. Besides, corporations - no matter how altruistic - are inherently profit focused with their final obligations being to their owners, so unless their owners are all of humanity (at which point you're basically just talking about a government) they cannot truly and fully serve the interests of the entire human race. Corporations have their place in the coming order, no doubt, but it is the government's duty to ensure that the frontiers are open to and explored by all.
Nweiss I know you usually like to go pretty libertarian utopia with your LPs so if my somewhat anti-corporate RP slant starts to tick you off just let me know - don't want to end up like that one person in the SMAC thread who's name escapes me but I'm sure you remember

Crazycryodude fucked around with this message at 14:24 on Sep 26, 2016

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Why does nobody want pew-pew ships? :smith:

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I'm not entirely sure why but I just keep bouncing off NuMoO whenever I try to get into it. I think it's something about the starlanes or the systems not being single points or the combat or the ship design maybe how pop growth works or something, but I can't quite figure it out and it's really bothering me that I can't enjoy what should by rights be one of my favorite games. Really I think it's a whole bunch of niggling things that are just a little too changed, but I can't pinpoint them. I loved MoO I and II (we don't talk about III) and more recently Stardrive II is one of my favorites so I have no idea why I keep bouncing off this one. Anybody else having similar problems?

TL;DR I bounce right off nuMoO for some indescribable reason, mildly upset about it

Crazycryodude fucked around with this message at 04:27 on Sep 27, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


CommissarMega posted:

Basically, all NuMoO does is remind me of the many better 4x games out there.

Maybe this is it, it's too different from the original to be a polished version of that but it isn't innovative enough to be something that really stands on its own. Just went back and tried to play another game, and quit after ~45 minutes with all this in mind - the 'genericness' certainly is a factor.

Edit instead of double post:

FredMSloniker posted:

Nweismuller has a certain way of doing his LPs, and I think by now anyone who would be all BLOOD FOR THE BLOOD GOD just doesn't bother posting in them. That said, RP is also a strong element of Nweismuller LPs, so while the Earthers may mostly be peaceniks for now, don't be surprised if our first major military exchange leads to a Starcon 2-esque dusting off of the nukes...

Oh I'm more than aware of how Nweiss likes to play these things, I've read at least the big ones (MoO2, SMAC, Masters of Magic), I was just surprised that more people were in favor of not even having a little picket navy and from an RP perspective signing over humanity's first steps in the cosmos to whichever faceless megacorp put in the best bid. I mean, I know things tend to drift towards privatized libertarian paradise more than anything else in Nweiss games and I ususally don't have a problem with it because how he writes them makes sense, but that just doesn't sit well with me.

Crazycryodude fucked around with this message at 17:21 on Sep 27, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Labs and domes

Crazycryodude fucked around with this message at 04:41 on Sep 28, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Just a heads up I changed my vote.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Wait is this an actual, put-your-choice-in-bold vote for what ship class we're gonna use or just a general testing the waters type thing? Also, would you people please stop voting for the Archer? That bomb is just wasted tonnage at this point in the game, if we're ever in a situation where we need to bomb things (read: a major war with another empire) our dinky little early game destroyers ain't gonna do poo poo anyways. Also, If nothing else, Nweiss has pretty much come as close to asking you not to as he ever will.

Edit: If it is a vote (and even if it's not) the Arbalest is the design I support, because it doesn't waste tonnage on bombs and is missile based instead of laser based. I've explained my opposition to bombs, and I favor missiles over lasers because right now armor is thin and shields are non-existent so basically whoever has the largest alpha strike at the longest range wins, meaning missiles dominate the early game. Now, it can be defeated by a theoretical heavy PD design, but from a purely meta perspective only human players try those kinds of gimmicks, the AI favors balanced designs that the Arbalest can defeat.

Crazycryodude fucked around with this message at 16:12 on Sep 29, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


The laser/missile vs. pure missile boat question is a good one and I can see both sides, though I still favor missiles with a bit of PD. What I still think is completely undebateable is that bombs are a waste of tonnage this early - we simply will not be assaulting colonies at this point in the game. Sure, if ANYONE was playing it would be on the table, but this is Nweiss. We will most emphatically NOT be in an aggressive war where we fly over and nuke the other guy's planets for at least a century or two, at which point this design will be completely obsolete anyways. Plus, to get a little RP in, this senator finds it repulsive that we even need to discuss whether or not we should be arming a theoretical space control vessel with specifically designed means to attack population centers with WMDs. Yes, the container recovered by the von Braun seems to indicate that there at the very least was intelligent extraterrestrial life in our neighborhood so it is only prudent to design a ship that can protect our own territory if the need arises - but are we planning xenocide before we've even met them? Because the only other reason I can conceive of for building planetary bombardment vessels is to turn them against our own citizens if they get too unruly - maintaining control through terror weapons and the threat of genocide instead of the democratic mandate of the people. I'm not sure which possibility terrifies me more, but I do know that those of you pushing so hard for these weapons do not have the best interests of a peaceful humanity in your hearts and I'm shocked that such thinking is even entertained. Lose the bomb bays in favor of something we'll actually use. Also, Xenocides makes a good point in that the battle spaces are rather small in nuMoO so the enhanced engines are of at best moderate utility, though I still like them for the bit of an edge they do provide (especially early when defenses are rather thin and getting off one extra due to kiting really does make a difference) plus the (slightly) faster FTL.

Crazycryodude fucked around with this message at 21:07 on Sep 29, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


It's been brought to my attention that I'm an utter dunce and forgot that pirate bases can only be destroyed with bombs. Now, in my personal experience pirates have pretty much never been a major concern and I still think the tonnage is best used otherwise but putting bomb bays in early designs makes quite a bit more sense than I initially judged. Apologies if I gave the impression that I was trying to mislead anyone, I just forgot that pretty major mechanic (though in my defense I rarely manage to play a game for more than 45 minutes before bouncing off as I explained earlier, so please don't interpret me having played the game as saying I know a lot about the game).

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Farms, colony ship, electronics (for scanner), and Tarzad. As to the name of our new colony I'd propose Cradle, Sunrise, or potentially Cornucopia.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TheGreatEvilKing posted:

So are scanners 100% the optimal choice here? I was going to recommend computers as I find energy weapons keep missing, but we're using missile ships so I honestly don't know.

Pretty much, scanners early on can MASSIVELY speed up your exploration and there are better computers not all that far down the line that aren't exclusive with something as useful as scanners. Plus we're using missiles in this specific case so the computer would be mostly worthless anyways.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Research priority:
Biotechnology because as much as I want the :science: that Private Funding will give, biotech is a tier lower and will research faster plus the sooner we can get cloning centers up the better. More people = more everything.

Military appropriations:
Yea on another ship, the Archer is the best design I've seen so far for the role (yes yes you all told me so).
Nay on finishing the Starbase, there's no immediate need and that production is best used elsewhere (for now).

Colonization:
Build that population transport, and preferably set both pops as farmers, Gaian planets are great opportunities to build up massive populations either for use on the planet or for export to less fortunate colony worlds. The faster we can get our pop up the faster we can fully exploit Paradise (plus, if I understand the pop growth mechanic correctly, taking a pop off Earth will reduce the growth time for a new one - combine with cloning centers on both Earth and Paradise as soon as is reasonable and empire-wide pop growth is maximized).

Diplomacy:
Embassy and trade treaty at the very least. If we get lucky and our relationship improves enough that a non-aggression pact is possible without extortionate bribes, take it, but it's not a priority. Under no circumstances should we trade military technologies to the warmongering space bears.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Libluini posted:

If that new neutron-cannon frigate I suggested gets in a fight with a missile-ship, I would bet on not a single missile getting through during the entire fight.

That seems..... incredibly optimistic to say the least. You're assuming that the missiles are within range of the PD for the entire time when realistically there's maybe a few seconds between the missiles entering PD range and impacting. Plus, even with the +25% accuracy they're still poo poo with early game tech/no computers. Although 5 PD lasers is certainly respectable a decent sized missile salvo should still get a couple missiles through.

Edit: Beaten by Nweiss

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


What cruel and unkind god thought it was ok to give grizzly bears thumbs and laser rifles?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Research:
Stop wasting research on biotech and start going down Engineering into Molecular Compression.

Military and Security Appropriations:
Nay on the new Archer, our neighbors are friendly and any pirates are hopelessly outclassed, let's put that production into something else.
Yea on founding an intelligence agency, we want that up sooner rather than later (even if we don't offensively spy on anyone counterintel capability is real nice to have)

Military Deployments:
Sending the fleet out scouting is probably what I'd like most, the sooner we know what's out there the sooner we can colonize it/trade with it/kill it. I don't see any need to keep them back protecting against a threat that doesn't exist (Bulrathi are friendly, pirates are dealt with at least for now). I'd also be for sending them after the Bulrathi pirates if it won't take too long, I'm sure we'll pull something useful from the wreckage. On the other hand, I don't know if the Bulrathi would be glad we dealt with the pirates or pissed we removed their opportunity to win glory in battle (I know it won't do anything mechanically but the fluff is as much a part of this LP as the game) so the diplomatic consequences are an unknown.

Crazycryodude fucked around with this message at 03:57 on Oct 8, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Siegkrow posted:

[Wasn't there an LP of SMAC which tried to play as Yang as a GOOD version of supercommunism?]

Is this archived anywhere? I've heard about it and been intrigued multiple times and keep forgetting to look for it. I agree with you that it can get a tad repetitive (though I still love it, Nweiss is just too good of a writer to drive me away), I mean I can already pretty much already predict roughly how this is gonna end flavor wise (though I am excited to see how AI gets written, hopefully not TOO similar to the ATLAS family from the last round). On the other hand, Nweiss pretty obviously enjoys it enough to do this kind of stuff for free on his own time so we can't exactly complain (plus, attempts to change the general tone of Nweiss LPs very rarely go all that well, though it only turns bad when they stay persistent and don't listen when Nweiss tells them to knock it off).

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Wait doesn't biotechnology give access to the cloning centers building which speeds up growth by like 25 percent and only costs 40 production(on par with a marine barracks and only 10 points more expensive than the first tier structures like the research labs)? I thought that was pretty drat useful for getting pop up quick.

Crazycryodude fucked around with this message at 03:48 on Oct 8, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Oh. Oh my. I feel terrible now for even suggesting it in the first place. I was basing my logic off of the apparently outdated wiki page because I was too lazy to open the actual game and look at the tech tree there. That is truly worthless and I'm sorry to the whole thread that I suggested it in the last round which indirectly wasted a bunch of RP on that shite tech. Went back and amended my vote for this round.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


nweismuller posted:

Yeah, there was a reason I was describing it as 'development of extremophilic organisms for specialised applications' rather than 'HOLY CRAP AWESOME MEDICAL TECHNOLOGY!!!' I'm trying to make my flavor descriptions of prospective techs accurately (if vaguely) reflect the actual immediate benefits.

Yeah I thought that was weird, but I rationalized it as you implying the bioweapons part (which, thinking a bit, makes absolutely no sense for you to promote as the main benefit of a technology - in fact I'm assuming you'll be ignoring bioweapons mostly or completely).

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Oh no... is it unrecoverable? Everything was going so well.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


AJ_Impy posted:

Sounds unbearable.

Get out.

Also, I thought we were friends... :( never trust a space bear I guess.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


This honestly sounds like a restart situation, but if you want to stick it out I won't stop you.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Yeah IF we can claw our way back it'll make a great story but... well, it doesn't sound all too hopeful. To me, it looks like they're gonna nuke anything resembling an industrial base into nothing and/or invade before we can get any meaningful forces up.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TIL infrastructure, research, exploration, and colonization is frivolous junk. Sorry we didn't go maximum space jingoist as the peaceful traders race. We just had the bad luck to start next to the race that was kinda built for maximum space jingoism.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


If we reset I'm going to miss the Gaian planet to the one side and the Terran planet with a food bonus on the other the most.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


"We shall go on to the end. We shall fight in Mihr, we shall fight in the asteroid belts and debris fields, we shall fight with growing confidence and growing strength in the void, we shall defend our homes, whatever the cost may be. We shall fight at the warp nodes, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; and above all WE SHALL NEVER SURRENDER."

Turn it back a bit and remind those traitorous space bears why it pays to play nice.

Crazycryodude fucked around with this message at 14:56 on Oct 10, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


my dad posted:

I would suggest, if resources permit, to focus efforts on the offensive capabilities of the destroyer, while offloading point defence duty to highly mobile specialized frigates.

Yeah I'm sitting here spitballing designs on a piece of paper and this seems to be the most effective design strategy. Are there cheats or something that make it so I can fire up the game and just give myself the same techs we have and use the designer in there because it would be so much easier than all this pencil and paper nonsense I'm currently working with.

Edit: Nevermind google says no

Crazycryodude fucked around with this message at 19:07 on Oct 10, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Ladies and gentlemen of the Chiefs of Staff, we here at at Teyer-Young Weltraumwerke are proud to present our entries for the 2396 design contest.

X-01 "Liberator" Space Control Cruiser
-1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (250 tons)
-1x Sozvezdie 'Zmora' ECM Suite (225 tons)
-4x launch tubes and magazine space designed for use with VSM-63 'Lancer' Boosted Fission Nuclear Missile (400 tons)
-1x launch tubes and magazine space designed for use with VIM-7 'Sparrow' Anti-Missile KKV system (30 tons)

Total free displacement usage: 905 tons

Project 891 "Srivatsa" Fleet Escort/Point Defense Frigate
-1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (100 tons)
-1x Sozvezdie 'Zmora' ECM Suite (150 tons)
-1x launch tubes and magazine space designed for use with VSM-63 'Lancer' Boosted Fission Nuclear Missile (100 tons)
-6x launch tubes and magazine space designed for use with VIM-7 'Sparrow' Anti-Missile KKV system (180 tons)
-2x TYW 'Thunderbolt' Point Defense Laser systems (40.8 tons)

Total free displacement usage: 570.8 tons

VB-28 "Revelation" Strategic Bombardment Frigate
-1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (100 tons)
-1x Navy Standard 3.2 terawatt laser cannon (60 tons)
-4x 'Jiuchidingpa' Nuclear Bombardment Systems (400 tons)

Total free displacement usage: 560 tons

Now, I'm sure that you all have questions and concerns. If I may preempt some of them? Thank you. The most glaring difference between these designs and our current ones are the offensive armaments. No doubt you'll have noticed that our proposed cruiser has armament comparable to that of the Arbalest class. You must remember, however, that this proposed fleet is heavily focused on defenses, and for good reason. The Bulrathi have been dedicating a large portion of their society's industrial output to constructing warships and training crews for decades at this point, while we are starting almost from scratch. In other words, the Bulrathi can afford to lose some ships because they have large reserves to fall back on. We, on the other hand, are already on the losing side of this war with a grand total of 1 battle-ready military vessel, and if we're going to turn it around we can't afford to lose a single ship. Even the cheapest of humanity's designs represent years of work - years that we don't have and needing to replace ships would quite possibly stretch us past the breaking point. As such, ensuring the survival of our navy is the number one priority of these designs -after all, a warship's number one priority is to REMAIN a functioning warship, they're no good to us if they're blasted apart by the Bulrathi. Unfortunately, this heavy focus on defenses leaves little space for offensive weapons. We at TYW don't see this becoming a problem, however. The Bulrathi navy is fielding vessels that contain 5 missile tubes each. Assuming we have roughly similar levels of engineering technology and expertise, that leaves them very little room for defenses. It seems that Bulrathi fleet doctrine is focused heavily on being able to destroy the enemy within the first salvo or two of missiles, with little preparation made towards taking damage in return. In other words, the Bulrathi ships are glass cannons, we don't need to be able to match them tube for tube, just weather their salvos while returning with our own and watch as the Bulrathi's lack of significant defenses leads to their demise.

As to our own proposed fleet doctrine, these designs are heavily specialized. A core of Liberator-class cruisers is intended to make up the bulk of the fleet's offensive capability, while being protected from enemy missiles by a screen of Srivatsa-class frigates (which will also supplement the fleet's offense via their single large missile tube). The Revelation-class bombardment vessels are not designed for direct combat. The shielding and space-to-space weaponry are kept to an absolute minimum, only included as preparation for a worst case scenario where they have to engage with other space forces. Instead, they carry heavy strike packages designed for use against hardened surface targets and, if it comes to this, population centers. Revelation-class frigates should, ideally, accompany troop transports and other unarmed vessels into already secured space rather than traveling with the main battle fleet into hostile territory. If the Chiefs of Staff think the space-to-space provisions of the Revelation class to be superfluous, a variant that removes the shielding in favor of more bombardment weaponry has also been drawn up.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TYW thanks the Chiefs for their input, it's obvious we misunderstood the mission requirements of the bombardment frigate. Our design team has prepared a second design more suited towards independent operations, provisionally designated the "Pinaka" class.
VB-32 "Pinaka" Bombardment Frigate
-1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (100 tons)
-2x 'Jiuchidingpa' Nuclear Bombardment Systems (200 tons)
-1x TYW 'Thunderbolt' Point Defense Laser system (20.4 tons)
-2x launch tubes and magazine space designed for use with VSM-49 'Arrow' Fusion Nuclear Missile (200 tons)


In many ways an update of the concept exemplified by the Archer class, the Pinaka is a more general purpose take on the bombardment frigate emphasizing ease of manufacturing and affordability. While it can't deliver the same amount of sheer destructive force as a Revelation class vessel, nor the direct combat ability of a dedicated space control vessel, the Pinaka is a versatile design that can both provide strategic bombardment capability and act independently on counter-piracy missions. Provided that the industrial and technological capabilities of the galaxy's pirates do not significantly increase from what we've previously seen, the Pinaka should have no trouble defeating and dismantling piracy operations for at least the next few decades.

Thanks, I rather enjoy the RP and it's always nice when someone compliments it. As to the missile prefixes, I based them off the US's 1962 Missile and Drone Designation System, the first letter represents what it's launched from, the second letter represents the intended role, and the third letter represents guidance (or the absence thereof). The only thing I made up is 'V', for void/vacuum launched (because the actual system only has designations for various ground/sea/air launch methods). https://en.wikipedia.org/wiki/1962_United_States_Tri-Service_missile_and_drone_designation_system

Crazycryodude fucked around with this message at 22:14 on Oct 10, 2016

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Lamia Domina posted:

A few observations -

At this stage, the effect of accuracy on the efficacy of both cannons and point defense (and therefore the opposite effect of accuracy on missiles) is untested. However, this appears to create a paradigm in which point defense can be expected to consistently reduce missile volleys by a given number, which will necessarily represent a larger ratio of smaller numbers. This would appear to support a strategy based on either purely missiles or purely cannons.

We have recently unlocked a major upgrade in heavy neutron cannons and no equivalent upgrades to missiles. Moreover, missiles are likely to be at their least effective against superior numbers, which we are currently facing. While we have no objective accuracy data to base these decisions on, we appear to be facing a combination of factors that favor cannons and disfavor missiles. As the accuracy of cannon type weapons remains under question, anti-missile rockets are also probably a much safer choice than point-defense lasers at this time. Optimal designs should focus only on these weapons.

Well, I can't speak for the public position of the whole company, but down here in engineering we can't agree with this analysis. The major upgrade in beam weapon technology has only brought them up to par with our current missile technology. Now, maybe the navy's done some testing that hasn't been released to the defense contractors yet but based on the data we've got now a neutron cannon blast at point blank range does slightly LESS structural damage than a proximity detonation from one of our boosted fission warheads. Then factor in that all our beam tech is both shorter ranged than our missiles and rapidly decreases in effectiveness over range due to... well, that's not my department but the physics guys say something about dispersion and our current focusing methods. Anyways, point is the jump to neutron cannons only serves to put beam weaponry on par with our missile tech, and from a pure efficiency perspective (i.e. highest total void displacement to effective damage ratios) missiles win out over beams in all but the most optimistic of situations. Plus, you've got to take into account that we simply haven't quite worked out all the kinks when it comes to effectively directing beam fire from a ship and our accuracy suffers accordingly. Overall, missile based designs are still the best way to fight a war right now, especially against the glass cannons with little/no PD the Bulrathi seem to be fielding.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TYW (obviously) casts their votes in favor of the Liberator, Srivatsa, and Pinaka designs.

OOC: What kind of legislative power would a medium-to-large sized aerospace firm such as TYW have? Is there some kind of Corporate Sovereignty Act that lets large corporations have representatives in legislative bodies like nation-states or is politics still pretty much the same as it is today with all the bribery lobbying and such as the main ways corporations exercise political power?

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


TYW feels the need to remind delegates that, while the Davy Crockett and Huscarl designs are seemingly the most versatile general-purpose designs, the Republic and quite possibly humanity itself is locked in an existential battle where the enemy has us hopelessly outnumbered and outgunned. Although we don't have an accurate count on the exact number of Bulrathi ships currently pressing into Republic territory, the Bulrathi fleet could easily number into the dozens, each one with (from what we've so far seen) at least 5 missile tubes. Humanity is only going to have the time and resources to produce a few ships - the Viper and Davy Crockett are simply to expensive, and what ships we do produce need to be specialized against the Bulrathi for maximum effect. As such, we simply cannot support ships with insufficient missile defenses. A Davy Crockett/Huscarl combination will cost the Republic around 282 trillion credits and have 6 point defense weapons in addition to ECM. A Liberator/Srivatsa combination will cost only 220 trillion credits (a ~21% reduction) and have 9 point defense weapons in addition to ECM (a 33% increase). A Catapult/Schiltron combination will cost 192 trillion credits and have an incredible 18 point defense weapons, though no ECM (and at the cost of being the most highly specialized design pair - the Catapult and Schiltron would have the most difficulty operating separately, the Schiltron's complete lack of offensive weaponry is a sacrifice that we TYW are unwilling to make). No matter which specific missile cruiser/point defense escort combination is approved (and keep in mind they need not come from the same designer, a Srivatsa could easily operate in tandem with a Catapult, or a Schiltron with a Liberator), it should be clear that these are the designs most suited towards fighting the Bulrathi right now. These are by no means supposed to compose our fleet for the next few decades, they're emergency solutions to a very specific problem in an attempt to keep us all from being either dead or enslaved a few years from now. A more versatile fleet can be discussed at a later date, but right now we need to fight the Bulrathi AS THEY CURRENTLY ARE or we cease to exist as a polity and potentially as a species, not some hypothetical third enemy or what the Bulrathi fleet might look like a decade or two from now.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Theantero posted:

I dislike the nuMoO Silicoids because their advisor has rocktits. loving rocktits. What the hell?

Everything has tits, now. Snakes, rocks, whatever - if you can make it look vaguely like a human female slap some tits on there because Jesus Christ is this really the best we can do? The fanservice is real.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I still think that fleet composition has nowhere near enough PD against Bulrathi missile swarms :colbert:

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Citizens of the Republic, humanity is in crisis. We have been betrayed by those who would feign friendship, been overrun on what was a peaceful border, and are now besieged in our own homes. This cannot stand. If humanity is to survive, we must grow strong. If humanity is to grow strong, we must make sacrifices. Our strength has always been in our industry and spirit of innovation, our open-mindedness and acceptance of those unlike ourselves. Our strength has failed us. Perhaps, someday, our children may once again face the wonders of the galaxy with peace in their hearts and outstretched hands, but this can no longer be us. The fate of this generation is war, facing the galaxy with steel in their hearts and rifles in their hands. We must find a new strength, that of blood and iron, of might, of the ruthless pragmatism of survival. We allowed our strengths to blind us to our weaknesses. We have forgotten how to fight, we have forgotten the ways of those who came before, we have forgotten how to survive when civilized methods fail. Our whole society must pivot to fight the largest conflict mankind has ever known, no matter the cost, because the alternative is extinction or enslavement. The light of liberty must be protected NOW, to the last breath, lest it fade forever. We must build, we must strike, we must relearn the ways of those warriors who came before us. And above all, we must survive. No matter the cost.
-Senator Lyle Walker, January 3rd 2400

(Industrial expansion, Huscarl, Military Tactics, wait on the 4th ship to relieve Paradise)

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


(Wait what's the logic behind voting for molecular manipulation our fleets don't use missiles and pollution isn't a pressing problem yet? Unless I'm wrong about what a tech does again)

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Sure but those are more long-term benefits I figure we'll want to be able to invade first.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Alright I concede that Molecular Manipulation is a good choice, as long as we pick up Tactics right after. I'd hate to see us pick up momentum and then sit in orbit around Ursa for a decade because we forgot to figure out how to put spacemans with rifles in dropships.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Inside every Bulrathi is a good, democracy-loving Republic citizen just waiting to be liberated AND START PAYING TAXES. What's the point in fighting a war if you don't get to take all the other guy's things? (Although I'll admit I haven't really dabbled in espionage much - do planets become much easier to take over when they're in revolt? Because if so causing a revolt and THEN invading sounds way nicer than trying to win a stand-up fight against the best ground combat race in the game.)

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Seems like the answer to the Bulrathi Question isn't the easiest one. Well, I know that we CAN'T let them continue to exist as an interstellar polity able to challenge us so really how do we go about that?

E: I just realized the possible historical connotations inherent to the phrasing "Bulrathi Question" I promise I'm not a space Nazi. At least not a conscious one, I can't speak for the subconscious that made me come up with that.

Crazycryodude fucked around with this message at 01:24 on Oct 14, 2016

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