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my dad posted:Starship Troopers https://www.youtube.com/watch?v=-_7FaWnlhS4
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# ¿ Oct 14, 2016 03:09 |
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# ¿ May 13, 2024 21:57 |
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Ladies and gentlemen, we are knee deep in an unprovoked war of aggression, one wherein we simply cannot accept any but the harshest of peace settlements, if we negotiate a settlement at all. To accept anything but the complete neutralization of the Bulrathi state, in perpetuity, sends the message that humanity will forgive such betrayal on the part of those we were once prepared to call friends. As such, I have prepared (after consultation with the relevant authorities - military leaders, sociologists, and so on) four goals that compose our permanent answer to the Bulrathi Question. 1. The establishment of a Bulrathi Quarantine Zone. It almost goes without saying that containing the Bulrathi to their home system, and preferably not even allowing an orbital presence around their homeworld, is an essential pillar of any foreseeable end to this conflict beyond a status quo peace settlement (which is obviously unacceptable). 2. The seizure or eradication of any Bulrathi colonies beyond Ursa. This goes hand in hand with the first goal, denying the Bulrathi any bases beyond their quarantined homeworld. In addition, a colonial campaign would allow Republic forces a much needed opportunity to attempt their first large scale orbital bombardments and/or planetary invasions against new, weak, underdeveloped colonies. Now, near-genocidal levels of nuclear bombardment are, for obvious reasons, rather distasteful, so I must personally recommend a ground campaign. The lessons learned in this campaign will no doubt prove invaluable at some point in the future, and would provide much needed data useful in studying the feasibility of attempting landings on Ursa. While the cost in both human and Bulrathi lives may be great, this is an unfortunate reality of war and I see no alternative. 3. The infiltration of Bulrathi government and society. The Republic must quickly move to centralize intelligence and other special assets, for the purpose of waging a psychological, economic, and social campaign against what should by this point be a quarantined Ursa. Although it may take years, decades even, our best hope to permanently removing the Bulrathi as a threat not just to ourselves but to our children and all future generations is destabilizing the Bulrathi government and society on an immense scale. The most likely result of this will be a splintering of the current imperial government on Ursa and a regression to multiple competing warlords/states that should efficiently keep each other contained through competition. 4. The potential reunification of Ursa on our terms Once the Bulrathi colonies have been neutralized and Ursa shattered, our primary goal of containing the Bulrathi will be complete. The most pragmatic action in this situation is to simply walk away and let them spend the next few centuries killing each other, but depending on the results and lessons of the colonial campaign, there may one day come a time when the Republic finds itself in a position to restore order on Ursa. If one or more of the sub-planetary states that arise share similar values to our own (likely formed by former serfs and freemen that have managed to overpower the local warlords), efforts should be made to at the very least indirectly support them. If it would not be too costly in human lives, lending direct military assistance in reunifying the planet under a much friendlier government (or even as a member of the Republic) is the best long-term strategy for humanity. -Excerpt from Senator Lyle Walker's speech introducing his "Four Point Plan" for the Bulrathi War. (In gameplay terms the first to are pretty self-explanatory, the 3rd and 4th are causing a revolt and then - assuming the game actually lets a species' last planet stay in revolt forever because there aren't any Marines coming from elsewhere to put it down - potentially launching a ground invasion if revolts make planets easier to take/we find through the colonial campaign that the Bulrathi aren't really as tough as they look on the ground)
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# ¿ Oct 14, 2016 06:04 |
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I think we're getting a bit ahead of ourselves with the voting, it's not an official vote yet. Hell, for all we know the Bulrathi will pull another dozen frigates out their asses and walk all over us. Senator Lyle is totally gonna war hawk it up and demand annexation, though Crazycryodude fucked around with this message at 16:58 on Oct 14, 2016 |
# ¿ Oct 14, 2016 14:31 |
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1488 posted:The major planetary bombardment option should be referred to as an establishment of a 'no fly zone' over Bulrathi worlds; in keeping with our humanitarian instinct. Except, uh, that wouldn't be what we're doing. No matter what you dress it up as it'd be carpet nuking the place from orbit - might as well just say it.
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# ¿ Oct 15, 2016 00:07 |
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CommissarMega posted:I can't remember- is it possible to only bomb infrastructure? Don't think so (I've certainly never seen one but then I really just don't use bombs in the first place), that seems like it would make it way too easy to invade planets. Just ticking the box that says "only kill infrastructure" and glassing the place would kill off any defenses so you can take it with one Marine but leave all those precious pop units untouched - collateral damage against civilians is a necessary balancing mechanism. Plus it doesn't really make sense to somehow be able to nuke the hell out of a planet's industrial base/military infrastructure and not hit the large cities said targets are presumably in/near.
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# ¿ Oct 15, 2016 00:48 |
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nweismuller posted:We are not doing that. Period. Just saying. I mean, maybe in the Darkest Timeline where we turn into the Khanate after the Bulrathi sneak attack we do.
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# ¿ Oct 15, 2016 01:17 |
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Yeah I don't think humanity would be too amenable to a status quo peace after being sneak-attacked by people we thought we were friends with. Senator Lyle certainly isn't, at least (plus ofc we need to get some cool Bulrathi pops in our empire).
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# ¿ Oct 15, 2016 17:21 |
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vvvvv Screw it just what my dad says (except 1 Huscarl instead of 2), I figure NEXT update is when we can get to the 'liberating' vvvvv
Crazycryodude fucked around with this message at 22:19 on Oct 17, 2016 |
# ¿ Oct 17, 2016 22:00 |
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Public reactions to the initial declaration of war, and seeing as it's lasted decades (30+ years if I'm counting right) how an entire generation has dealt with growing up at war. Maybe something about how the public perception of the Bulrathi has changed, perhaps even regionally (e.g. I don't imagine residents of Paradise having a very positive view of the Bulrathi, but maybe Earthers see it differently).
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# ¿ Oct 21, 2016 03:51 |
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If we move Team Alpha off that colony do we keep real-time knowledge of the basic data we have access to now?
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# ¿ Oct 24, 2016 04:31 |
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my dad posted:Aggressive, yes (the shield-piercing weapons are real nice if you can convince the enemy to use shields ), Sunrise (but I'd go with Bobbin's RNG suggestion if he has one. ), Segel, genetic engineering, basic data-gathering Is it wrong that I just waited for you to type this out because I was too lazy and knew I'd be voting the exact same way as you?
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# ¿ Oct 24, 2016 05:08 |
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A TYW rep will probably be dropping by later to present their entry for the design competition, but in the meantime I'd recommend to everyone else that we focus on mass drivers, seeing as they've got the range of missiles, the fire rate of neutron cannons, and acceptable accuracy now that we've got computers - especially since we sold the Bulrathi our shield tech.
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# ¿ Oct 24, 2016 19:03 |
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We shouldn't specialize the PD boats TOO much, though, to the point where they're completely useless for anything but screening. At least slap a mass driver on so it can plink away with the big boys.
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# ¿ Oct 24, 2016 19:59 |
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Well, the war's over. Too bad those peaceniks in the senate want to kiss and make up - can you imagine what another war would have done for sales? Oh that reminds me, make sure corporate expresses our... displeasure with Sen. Walker's per- wait is this on? *ahem* Excuse me. Ladies and gentlemen of the Chiefs of Staff, our long war is over at last. But we cannot afford to rest on our laurels, meager as they are. Humanity must never again find itself at the mercy of an alien threat, and that requires a strong, cutting edge military to protect ourselves. As such, Teyer-Young Weltraumwerke is proud to present their entries for the 2444 Design Competition. X-02 "Striker" Space Control Cruiser -1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (cruiser sized) (250 tons) -1x Teyer Electronics "Sharpshooter" 3-Dimensional Digital Fire Control System (capital ship version) -4x Nové Škoda Works 275mm "Blesk" mass drivers, mounted in 360 degree turrets, 2 dorsal 2 ventral (600 tons) -2x launch tubes and magazine space designed for use with VIM-19 'Sparrow III' Anti-Missile KKV system (60 tons) Total free displacement usage: 910 tons Project 953 "Paladin" Point-Defense/Picket Frigate -1x Rivera Dynamics 'Aegis' Class I Electromagnetic Deflector System (frigate sized) (100 tons) -1x Teyer Electronics "Sharpshooter" 3-Dimensional Digital Fire Control System (picket ship version) -1x Nové Škoda Works 250mm "Mini-Blesk" mass driver, mounted in 360 degree dorsal ball turret (150 tons) -10x launch tubes and magazine space designed for use with VIM-19 'Sparrow III' Anti-Missile KKV system (300 tons) -1x TYW 'Thunderbolt' Point Defense Laser system (18.4 tons) Total free displacement usage: 568.4 tons The newest TYW fleet composition focuses on keeping the enemy at a safe distance while destroying him with accurately directed mass driver fire. A single Paladin-class frigate has the point defense capability to defend against an entire Bulrathi fleet detachment (comparable to those fought in the last war) on its own, as well as a mass driver to supplement the offensive capabilities of its charges. The core of the fleet will be formed by Striker-class cruisers, carrying 4 large mass drivers capable of piercing enemy shields and inflicting grievous structural damage, as well as 2 KKV tubes that allow for either attempting operations independent of a Paladin screen or supplementing the fleet's PD capabilities in the face of large amounts of enemy missiles. OOC question: if you have the motivation Nweiss could you write something up explaining either how 360 degree turret arrangements work in a 3-dimensional space or why everyone fights on a 2-D plane? Really, just a fluff post on space combat tactics and how they deal with the immense ranges and the presumable lack of FTL within systems would be great. Crazycryodude fucked around with this message at 18:21 on Oct 25, 2016 |
# ¿ Oct 25, 2016 18:15 |
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Nah, that's good enough for me (for now, at least). I was imagining all these crazy schemes with ball turrets and staggered wing turrets that look like something out of an early 20th century naval designer's fevered dreams of hell-dreadnaughts but you make so much more sense. That said, if at some point you end up with the inspiration to write a full lore post about all the challenges and lessons of fighting in 3-D at millions of miles while zipping about at orbital velocities I won't complain (please don't take that as me pressuring you for one RIGHT NOW OR ELSE, though, maybe whenever we get in our next war).
Crazycryodude fucked around with this message at 19:23 on Oct 25, 2016 |
# ¿ Oct 25, 2016 19:21 |
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AJ as much as I appreciate your attempt to make us both happy, TYW and KTT have fundamentally different design philosophies, and mixing their designs would mean a less effective fleet overall. Mixing a neutron cannon escort with a mass driver cruiser or vice versa means mixing effective ranges, either splitting the fleet for max damage (so the escorts are no longer near the cruisers, obviously bad) or not being able to fully utilize one class or the other. As to which company's designs are better, I'd obviously say TYW's but I think my reasons are valid beyond personal interest. We just sold the Bulrathi our shield tech so you can bet every Republic Credit you have that it'll start appearing in their new designs. Yes, the neutron cannons on the KTT designs are tuned to overload shields but the TYW mass drivers can ignore them completely, and from a much longer range at that. If the Bulrathi are still using missiles, the long range gives us plenty of time to detect and destroy them. If they start using beam weapons, we have the advantage as we can keep them at range while doing full damage and taking very little in return. If they start using mass drivers we're equally matched. In other words, in all imaginable situations mass drivers either give us an advantage or level the playing field, while neutron cannons put us at a disadvantage 2/3 times.
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# ¿ Oct 26, 2016 15:52 |
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It's obviously a dormant bioterror weapon seeded by the Bulrathi. See what you did, peaceful people?
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# ¿ Oct 29, 2016 06:00 |
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Is that the truth, or just what the liberal pro-Bulrathi media WANTS you to think?
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# ¿ Oct 29, 2016 16:44 |
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Oh come on, what's wrong with Hegel? If you don't change your mind then I vote for New Babylon, but Hegel will always be first in my heart. Otherwise, Xenology, Neutron Collider, colony ship, and infiltrate science on Kalov, once that's done work on stealing any especially juicy techs if they have them, otherwise start working on the industry on Ursa. Kalov's the softest target to get moles within the research community, and Ursa is presumably their best developed planet and will retain that spot for a while so it's the best place to lay the groundwork for a "make the economy fall apart the next time they inevitably get uppity and need a kicking" button. Also, Paradise really has it rough, doesn't it. Paradisians(?) must be some pretty cynical people at this point. Crazycryodude fucked around with this message at 18:39 on Oct 31, 2016 |
# ¿ Oct 31, 2016 02:32 |
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But WE are the Space Libertarians. Where's my asteroid full of gold Space Ron Paul sold me in a mutually enriching business transaction free from government interference?
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# ¿ Oct 31, 2016 05:09 |
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Rather fond of New Babylon myself, changed vote (but still lodge formal protest in response the the distinctly undemocratic vetoing of Hegel).
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# ¿ Oct 31, 2016 18:39 |
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Do you guys think Nova Babylon(ia?) sounds better than New Babylon? I'm kinda on the fence about the Latin but the all-English names could get tiring.
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# ¿ Oct 31, 2016 23:16 |
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Well this is fun. So if we can't fix it up properly, is it gamebreaking to the point of unplayability?
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# ¿ Nov 1, 2016 19:38 |
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It makes for a nice, almost apocalyptic narrative if nothing else. If it's no fun to play though, might as well toss it.
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# ¿ Nov 1, 2016 20:05 |
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Well, it really sucks (especially since I've been getting rather into it the past few updates) but I understand if you have to call it. Looking forward to your next project.
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# ¿ Nov 1, 2016 21:15 |
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Stellaris is on the list but waiting a year or two for Paradox to build it into something you'd actually like to LP, right?
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# ¿ Nov 1, 2016 21:42 |
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It may be possible to find a compatible version of nuMoO through less... legitimate... channels if you really want to stray into that territory in the name of saving the LP.
Crazycryodude fucked around with this message at 04:39 on Nov 2, 2016 |
# ¿ Nov 2, 2016 04:30 |
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WOOOO
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# ¿ Nov 16, 2016 00:35 |
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Yeah that bit never made sense to me. I mean, wouldn't dumping huge amounts of waste heat into your planet's oceans RAPIDLY gently caress the climate all to hell?
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# ¿ Nov 17, 2016 06:29 |
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Genetic Mutation with science focus Toxic Processor Yea on Sunrise investments, getting things off the ground is vital Wait for Paradise to become the main shipyard Paladius Prime (if we're doing names yet I'd suggest calling it something from Norse mythology. Edit: vvv I like Niflheim even better vvv Crazycryodude fucked around with this message at 16:37 on Nov 17, 2016 |
# ¿ Nov 17, 2016 16:28 |
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How we deal with enemy spies should be proportional to what they were getting up to. If it's minor stuff like data gathering and they responsible empire is on good terms with us, send them home with a slap on the wrist. If something more serious goes down, especially the kinds of things that can hurt or kill billions of people, string 'em up and get ready for a serious possibility of war with whatever rear end in a top hat sent them. What to do when ours get caught really has to be decided on a case by case basis, but in general say sorry and back off for a while.
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# ¿ Nov 17, 2016 22:32 |
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Friend Commuter posted:Cybertechnics and repair drones, our research is pretty solid at the moment and we can always use more industry. AJ_Impy posted:Position the fleets at Warikomi and Tarazad, ready to jump at a moments notice as a rapid reaction force, covering every system with two jumps maximum. Crazycryodude fucked around with this message at 16:29 on Nov 21, 2016 |
# ¿ Nov 21, 2016 14:30 |
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We here at TYW strongly urge the Joint Chiefs to look towards Ford's proposed armored vehicles*. Yes, we are primarily an aerospace manufacturing and design firm, but that doesn't preclude any knowledge of history. Even the amateur student of humanity's long and storied experiences with warfare can tell you that while infantry are the key to winning protracted wars, heavy armor (or its antiquated equivalent) provides an invaluable force multiplier that far exceeds any benefit of improved infantry equipment. Whether Kataphraktoi in the 5th century, Shermans in the 20th, or Kodiaks in the 22nd, it's always been the case that a properly equipped and supported heavy force is worth dozens of times their number in infantry, no matter how well equipped. Even the wildest dreams of powered armor cannot carry weapons as heavy, armor as thick, or sensors as powerful as a dedicated armored weapons platform. The current ballistic plating in use by Republic Marines provides sufficient protection, and any advantage in mobility that powered armor may provide pales in comparison to the tactical flexibility opened up by having a tank platoon to play with. In conclusion, investments in dedicated heavy armor units will provide far more versatility for Republic ground forces and ensure that humanity is best equiped to defend itself if the need ever arises. Thank you for your time. *Investment disclosure laws require us to inform you that Teyer Capital has recently acquired a large amount of Ford Motors stock
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# ¿ Nov 22, 2016 05:04 |
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If we're talking about the MoO II Gnolams they just looked racist more than anything. Unless you think that's the same thing as awesome.
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# ¿ Nov 23, 2016 13:21 |
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I've found torpedoes to be a decent supplement to a more proper battle fleet, not something you want to focus exclusively on. Like my dad said, zippy little torpedo boats that can throw big fuckoff bombs at the enemy are good, because even if they don't score a single hit they still disrupt formations and keep the enemy on their toes.
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# ¿ Nov 23, 2016 17:56 |
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my dad posted:WAR PLAN RED We cannot afford another mistake like the First Bulrathi War. Best to be as ready as possible, even if it means war becomes inevitable.
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# ¿ Nov 24, 2016 14:34 |
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Optronics
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# ¿ Nov 24, 2016 16:21 |
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A TYW rep will be by later (i.e. whenever I get time to sit down and write/think), but skimming over what's been proposed I see a major flaw in KTT's designs - the mass drivers are all mounted in fixed forward arcs. The entire philosophy behind a mass driver fleet is to keep the range open so we can take advantage of the fact that they don't lose damage over distance. Building ships that can only fire their main battery while charging the enemy headlong is basically the exact opposite of our fleet doctrine right now.
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# ¿ Nov 27, 2016 13:58 |
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I haven't played in a while but my assessment is that our economy is, to use the proper term, "right bangin'". Can somebody confirm, because if so, now that we've got the luxury of prep time we should go all in on quality over quantity (better armor, battle pods, the whole 9 yards).
Crazycryodude fucked around with this message at 01:51 on Nov 28, 2016 |
# ¿ Nov 28, 2016 01:43 |
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# ¿ May 13, 2024 21:57 |
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Ladies and gentlemen of the board, Teyer-Young Weltraumwerke is proud to present the following designs for the 2534 contest. XB-34 "Galaxy" Fleet Leader -Re-engineered machinery spaces and automation measures (+268 tons free displacement) -1x Milspec fusion drive system (15 tons) -1x Krupp-Hibei "Ancile" high-durability armor plating -1x Teyer Electronics "Marksman" 3-Dimensional Optronic Fire Control System -1x Teyer Electronics "Bloodhound" Enhanced Combat Sensor Suite (135 tons) -1x Rivera Dynamics "Aegis" Class I Electromagnetic Deflector System (625 tons) -5x Nové Škoda Works 300mm "Blesk II-A" heavy autofire mass drivers, mounted in 360 degree turrets (1500 tons) Total free displacement usage: 2275 tons X-03 "Battleaxe" Space Control Cruiser -Re-engineered machinery spaces and automation measures (+153.1 tons free displacement) -1x Milspec fusion drive system (14.1 tons) -1x Krupp-Hibei "Ancile" high-durability armor plating -1x Teyer Electronics "Marksman" 3-Dimensional Optronic Fire Control System -1x Teyer Electronics "Bloodhound" Enhanced Combat Sensor Suite (90 tons) -1x Rivera Dynamics "Aegis" Class I Electromagnetic Deflector System (250 tons) -3x Nové Škoda Works 300mm "Blesk II-H" heavy mass drivers, mounted in 360 degree turrets (675 tons) -1x launch tube and magazine space designed for use with VIM-25 "Sparrowhawk" Anti-Missile KKV system (30 tons) Total free displacement usage: 1059.1 tons Project 1102 "Chevalier" Fleet Escort -Re-engineered machinery spaces and automation measures (+87.5 tons free displacement) -1x Milspec fusion drive system (9 tons) -1x Krupp-Hibei "Ancile" high-durability armor plating -1x Rivera Dynamics "Aegis" Class I Electromagnetic Deflector System (100 tons) -10x launch tubes and magazine space designed for use with VIM-25 "Sparrowhawk" Anti-Missile KKV system (300 tons) -1x TYW "Thunderbolt" Point Defense Laser system (20.4 tons) -1x launch tube and magazine space designed for use with M7R "Lancer" shipkiller fusion torpedo (225 tons) Total free displacement usage: 654.4 tons VB-56 "Gandiva" Fleet Scout/Counter-Piracy frigate -Re-engineered machinery spaces and automation measures (+87.5 tons free displacement) -1x Milspec fusion drive system (9 tons) -1x Krupp-Hibei "Ancile" high-durability armor plating -1x Teyer Electronics "Marksman" 3-Dimensional Optronic Fire Control System -1x Teyer Electronics "Bloodhound" Enhanced Combat Sensor Suite (60 tons) -1x Rivera Dynamics "Aegis" Class I Electromagnetic Deflector System (100 tons) -2x "Jiuchidingpa" Nuclear Bombardment Systems (200 tons) -1x Nové Škoda Works 250mm "Mini-Blesk" autofire mass driver, mounted in 360 degree turret (225 tons) -2x launch tubes and magazine space designed for use with VIM-25 "Sparrowhawk" Anti-Missile KKV system (60 tons) Total free displacement usage: 654 tons TYW envisions a fleet core composed of Battleaxes led by a handful of Galaxies volleying mass driver fire while keeping the range open, screened from enemy missiles by Chevaliers. Although the inclusion of a torpedo tube aboard the Chevalier-class may be somewhat unconventional, TYW believes that this will provide higher utility than an equivalent tonnage of mass drivers or support systems. 10 KKV tubes per frigate is more than sufficient to screen the fleet, so by dedicating space to torpedoes over more KKVs or ineffective mass drivers, our standard battle fleet gains anti-fortification capabilities and allows escorts to contribute by breaking up enemy formations/potentially scoring crippling blows against enemy capital ships. If the Joint Chiefs saw fit to request a purpose-built torpedo boat TYW is ready to deliver, but within the constraints of the design competition (just the 4 core classes) we believe that this is the best solution. Edit: Our engineers just realized the TYW Galaxy and MD Design Peacemaker are functionally identical, even if some minor details as to subcontractor, internal layout, and cosmetics exist. MD Design submitted their proposal first, so TYW is willing to withdraw the Galaxy entry (though the Galaxy has a far more aesthetically pleasing hull form if I do say so myself, as well as a complimentary zero-G coffee maker in every galley). Crazycryodude fucked around with this message at 00:49 on Nov 29, 2016 |
# ¿ Nov 29, 2016 00:34 |