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Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Economic Strength

The Gross Domestic Product of the Human Republic is estimated to be approximately 25% greater than that of the FPQ, which is the next largest economy. FPQMPA reports indicate the Sacred Kingdom of the Alkari has an economy of approximately the size of the FPQ economy, while the Meklar Combine has an economy roughly 95% the size of the FPQ economy. Klackon and Darlok Administration economies are both estimated at somewhat less than two-thirds the size of the FPQ economy, while the High Queendom of the Mrrshan is somewhat more than one-third the size of the FPQ economy. The remnants of the Bulrathi Empire has an economy approximately one-tenth the size of the FPQ economy.

So if we're using the FPQ as the unit.

Human Republic: 1.25 FPQ
Sacred Kingdom of the Alkari: 1 FPQ
Meklar Combine: .95 FPQ
Klackon: .66 FPQ
Darlok: .66 FPQ
Mrrshan: .33 FPQ
Bulrathi: .1 FPQ

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Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
Nweis, you're making this stuff up as you go right? Because I haven't read anything that would make the Mrrshan obligate carnivores. Sure, earth cats are like that, but it would be a pretty strong coincidence that space cats developed the same way.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Nevets posted:

Pointed incisors, lithe bodies, & forward facing eyes are pretty strong evidence of it though.

Yeah for tearing meat and being a predator. That does not necessarily make them obligate carnivores.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Stormgear posted:

It may however make them the subjects of dozens of viral Terran internet videos.

I mean, come on. SPACE CATS. Some dumbass out there is going to try to see if they chase lasers, or roll around in catnip, or have a tendency to sit in circles.

This is poo poo I can get behind.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

ManxomeBromide posted:

Here's a possibly fun question that could be misinterpreted as a critique of lazy worldbuilding: how "alien" do these species consider each other?

The Mrrshan, Bulrathi, and Humans are in an interesting situation, culturally, with respect to one another. They have very similar body plans (bipedal, four limbs, analogs to fat and hair for warmth) and it is easy to find high-level analogs between the three for many aspects of their physiology.

Meanwhile, Sol seems to have been friendlier to liquid water than Fierias or Kholdan, and this may have translated into a broader biological diversity on Earth. As a result, Humans have some ready-made analogs for the Mrrshan and Bulrathi—who seem to be humanlike cats and bears—and a somewhat more tenuous analog for the Klackon (Earthly land arthropods never managed Klackon sizes). Meanwhile, the Darlok do not show their physical forms, the Meklar aren't "life" as Humans know it, and the Psilon have an unearthly body plan that is still at first glance quite close to the the meta-mammals.

So here is my question: To what degree is this two-way? Humans bear very little resemblance to non-tool-using mammals and even non-tool-using primates, so actual evolutionary history isn't a reliable guide for this, but do the Mrrshan or Bulrathi consider Humans to be Mrrshanized/Bulrathized versions of one of their own native species? Have the decades of conflict between Human and Bulrathi altered any such metaphor? Does Kholdan even have mammalian-like life forms sufficient to provide these metaphors?

FAKE EDIT: Man, and while I"m writing this up the Humans in the comments go wild with internet videos, so we know how Earth rolls...

I'm gonna go with the Star Trek answer: It's easier to portray alien races as humanoid because it's easy to slap make up or a suit on a human. This also probably started the trend of imagining alien species as humanoids because it's most comfortable to us. Same with taking a terrestrial species and humanifying(?) it for science fiction.

Really though aliens could be whatever the gently caress because we haven't really encountered another species like us.

Nweis: I was really just curious if you had source material that pointed all this stuff out. I realize you're writing a narrative LP so I'm all behind making it up as you go along to make an engaging story.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

ManxomeBromide posted:

"Because the creators were lazy/deliberately evoking lazy space opera" is indeed the most likely answer, which is why I was trying to avoid that answer by flipping the script. The Mrrshan wouldn't see themselves as the ones in the suits.

I mean it's the most likely answer for 20th century TV but I wonder if it's a psychological thing that humans have developed over thousands of years. Just like a fear of the dark or anything having more than 4 limbs, maybe it's a comfort to the human mind to imagine unknown things in their shape if they're from the stars/sky/space.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
This is infinitely more interesting than Stellaris Individualist/Collectivist chat.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Stephen9001 posted:

I prefer Pax Humanica myself...

Isn't that the end of the actual MoO II story? Humans are ascendant and become decadent overseers of the galaxy?

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
Greater Galactic Republic

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Hopefully this provides a small amount of added insight into Meklar society. If there are questions, I'll take them.

1. Meklar society seems very ... production oriented? Like the purpose of the Meklar is to produce components, food, or supplies that can be traded. What determines when Meklar's make more of themselves?

2. Not a question but I can't believe you didn't slip some kind of leet speak or a dick joke in those Meklar names.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

The general attitude in Human society towards Meklars seems to be broadly positive at the moment. Meklars are very unusual, but seem generally friendly and at least broadly compatible with the Republic's ideals. They certainly seem more appealing than the Darloks, at least. 'What determines when Meklars make more of themselves?' Can you elaborate on the question?

Well Meklar are AI with some biological needs (sugar plantations) so I was wondering if they felt the same need to reproduce like humans or if they only constructed more of their kind out of need. 'I would like to have children' vs 'I need children to do more work'

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Danny Glands posted:

I feel that when we rename our empire, we add a Latin motto to it for legitimacy.

How about "sidera pacem unitur" - "stars united in peace"?

Yeah, 'Sic Parvis Magna' and all that.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

The cancer rate is not as bad as you might expect, largely because colonisation on irradiated planets involves digging full cities deep into the rock to protect the inhabitants from radiation exposure. Having cities as buried warrens brings its own problems, but excessive radiation exposure for those who aren't having to go to the surface for things requiring it is not one of them.

With the methods we have for gene editing today (restriction enzymes, viral vectors, Crispr) you'd think ~620 years in the future humans would have cancer on lockdown. If you'd like to make an fictional lore effort post about human longevity I can give you some sources or pointers. I'm sure many of us could.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Well, that was a short period of peace. On the plus side, back on the home front, capitalism ho!

I hope it was the Darloks and we're prepared to crush one of their worlds into dust.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Group our entire fleet together and steamroll the remaining Darloks.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

I'll try to have an update up this weekend, or during the first half of the week, but no promises yet. That said- any lorebits people are interested in seeing me explore? I have the longevity thing mulling in my mind, but I'm not sure whether I'm ready to write on it yet- but I will write if I am inspired. If the person who wanted to see that wanted to write their own, I could well approve it as official if it is consistent with established fact in the LP and I'm happy with the quality.

Take your time and make sure you save frequently. Also, you've done a great job so far in this LP with your lore bits so I'd rather you continue to do them to your specs. Plus my writing sucks balls. Once you have more time I'm sure you'll get back into the lore mood.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Siegkrow posted:

Yesh well I'm RPing a rogue AI born in a punch card computer that is horribly failing at manipulating humanity :colbert:

You do you

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

I find that I am in need of suggested names for the planets Saltator IV (large, radiated, and mineral rich) and Steinbok Prime (small, terran, ultra-poor, low-G, gold). I'll take suggestions now.

Crazycryodude posted:

How about Etna for Saltator IV? Active volcano, traditionally the location of Hephaestus's forge, good symbolism for an inhospitable center of industry.

For Steinbok, I'm thinking something South African to go with the naming theme of the star and large gold deposits. I'll report back if I hit on anything I like.

I agree with Crazycryodude in that mining mythology might give you a few ideas for inhospitable planets that will be manufacturing powerhouses. Off the top of my head Gehenna from Jewish/Christian myth or Crematoria from The Chronicles of Riddick might be a good idea and you could possibly turn it into a penal world that becomes the manufacturing base of the Republic. Another idea is keeping the IV and renaming it Fyrine IV after https://en.wikipedia.org/wiki/Enemy_Mine_(film). Make the planet a crucible of partnership between the ursa and humanity.

Steinbok Prime isn't going to become a great planet because of the size but it could be written as an exclusive planet. I'd suggest something like Bekenstein, just like the planet from Mass Effect.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Hmmm. How do people think Drakensberg sounds for Steinbok Prime? And maybe Hephaistos for Saltator IV. If people like those names, I'll go with them. I have about half the images for the update named and organised, although I still need to capture screenshots for planet reports- I frequently do that in a different sitting than playing through the update. I'll work on having it up soon.

I don't mind at all. Looking forward to the writing though!

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Stormgear posted:

I'm more partial to Vulcan than Hephaistos, myself. It's easier to say, shorter to type, and sounds vaguely like the entire planet is a machinegun pointed at our enemies. Which, you know, with all the industry, it could very well be! Stick a shipyard on it or something.

Maluti, likewise, for Drakensberg, but either sounds good to me!

Just name the space station that will orbit Hephaistos 'Vulcan'. With Saltator's position in the galactic core, it will probably become a forward operating base for when we have to deal with the arachnid Klackon menace.

Rick_Hunter fucked around with this message at 06:52 on May 8, 2017

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Artificer posted:

So ships always explode catastrophically, with little chance of reaching escape pods huh?

Sounds like hell.

You also have to remember that surviving in space after your ship is destroyed is probably a lot like surviving after the HMS Hood was sunk - you're in an extremely hostile black 'ocean' that's nearly limitless in size with one key limited resource. And you're hoping that SAR has time to find you.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Siegkrow posted:

The American second amendment is the right to bear arms.

Bulrathi second amendment is the right to arm bears.

I'm pretty sure even a strict constitutionalist will agree that the 'right to bear arms' includes the right of Bulrathi to maul mouthy humies.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
What happened to us at Inganok and Udun is why I don't like allying with the AI for was in 4X games - You'll inevitably become their sword that's shattered and reforged repeatedly but they'll take their sweet rear end time actually prosecuting the war.

Also, are we planning on hemming in the Mrrshan by colonizing Sarwa or potentially letting them expand into the core?

Rick_Hunter fucked around with this message at 23:39 on Jun 21, 2017

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
My main worry about letting the Mrrshan expand coreward is that evenn though they're our allies and we'd probably support them in a war against the arachnid menace they're fairly territorial at moment so as soon as they colonize anything on the coreward paths they've cut our expansion off.

Rick_Hunter fucked around with this message at 02:26 on Jun 22, 2017

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)
Gameplay question: Why is manufacturing so held back in this 4x game?

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

What do you mean, precisely?

The fact that you can't have more than 3 people in production on most of your planets unless you want to increase pollution since the beginning of the game.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Possible future names for Republic-class vessels: Athenai, Schweiz, Island, Nederlanden, America.

nweis, what's your naming convention for fleet ships?

Maybe you could name the fleet command carriers after colonized worlds or in universe battles. I'm sure the Bulrathi contingent of the Republic would like it if the 1st or 2nd command carrier was named Ursa and was permanently assigned to the Republic Expeditionary Force.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

The naming conventions for new ships commissioned within a class is based on the class name itself; this has meant there has been a shift in fleet scout names from the earlier Archer and Pinaka frigates to the current Hornigold frigates. There's been a fairly consistent pattern in fleet escort frigates to name them after historical weapons or types of soldier- Rifleman, Paladin, Chevalier, and so forth. Our current battleship class, the Peacemaker, is named after generals notable both for victory and moral integrity. By this token, the Republic class is taking names from republics that marked important milestones in the history of free and democratic governance- thus Athenai, Schweiz, Island, Nederlands, and America.

Cool beans, thanks for the info.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
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AJ_Impy posted:

Given our ethos, would we name the ship class after historical mistakes which seemed a good idea at the time but which we hope our society has grown past?

RSS Chattel Slavery, RSS War On Drugs, RSS Vietnam. I like where this is going.

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

Siegkrow posted:

I wonder if the Mrshan got obsessed with Dragon Ball.

Samurai Pizza Cats

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Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

nweismuller posted:

Thing about planetary reports is that they're actually helpful to me- knowing the details on the ground helps me keep things, uh, grounded. Getting too fanciful with the narrative and thus separating it from real in-game events is something I consider a failure state for my writing, and even late in development there are places where there are interesting absences on many planets. That said, yeah, the number of screenshots lately has started to grow to be murderous. I'll think about solutions.

Planetary reports should be their own thing that happen every 1-200 years game time. Maybe split them into core and frontier worlds where you can quickly go over how the core of the Republic is developing and then go into detail about how individual frontier worlds are eeking out an existence.

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