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Miz Kriss
Mar 17, 2009

It's only an avatar if the Cubs get swept.
My sisters and I used to play the beginning of this game all the time when we were little. It's good to see what the game's actually about.

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Ryushikaze
Mar 5, 2013

Cockmaster posted:

Yeah, you're probably going to have to start grinding off-camera pretty soon.



Nidoking posted:

In particular, I used to grind magic every time I got a new element or a new upgrade level. Since the magic becomes stronger if you use it enough, whether you hit anything with it or not, and there's usually a source of free healing available, there's little reason not to.

Yeah, I already did some as a result of losing my most current save because it decided to save into a different folder and needing to make up the intevening time.

Miz Kriss posted:

My sisters and I used to play the beginning of this game all the time when we were little. It's good to see what the game's actually about.

Well, we're coming up on the one quarter mark soonish, so stick around, you'll get to see all of it.

In today's outing, Sweet Revenge! Also going to rescue Dyluck and Phanna. I'd introduce her, but she's so one note right now it HURTS. Instead, I'm going to start explaining magic in a later update.

Episode 13- Moonwalkin' for the Win.

Ryushikaze fucked around with this message at 18:53 on Nov 15, 2016

Ryushikaze
Mar 5, 2013

In today's episode, we are just barely too slow to kill a wall, and pay for it dearly.

Episode 14- Okay, Sailor Moon Guy

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Ryushikaze posted:

Odd. The sprite is of deliberately indeterminate gender. Do you know anything behind the decision?

Also, I recorded a new session of this yesterday, and I swear, I do testing. I do vigorous pre recording testing. poo poo fucks up anyways and stuff goes strange in ways I cannot rightly explain.

It's kind of hard to make a tiny 16-bit sprite "deliberately indeterminate" in terms of gender. And no, I don't know anything about this decision, I only played the game to death, that's how I know about this.

To be honest, I've always imagined the translators in Großostheim just looked at the sprite and went long hair = girl. :shrug:

Ryushikaze
Mar 5, 2013

Libluini posted:

It's kind of hard to make a tiny 16-bit sprite "deliberately indeterminate" in terms of gender. And no, I don't know anything about this decision, I only played the game to death, that's how I know about this.

To be honest, I've always imagined the translators in Großostheim just looked at the sprite and went long hair = girl. :shrug:

I meant in the manual and the character designs. The Sprite's sprite is just indeterminable because mush of pixels. It's kind of funny how different people see the little schmuck.

Laputanmachine
Oct 31, 2010

by Smythe
I'm on episode 9 right now and I know this is ancient history by now but you could have bought the spiky suit for the sprite and it would have been a massive armor upgrade that would have made the witch's place a bit less painful. When you buy armor, keep watching for those tiny little heads in the center of the ring. It shows the heads of the characters that can wear that armor.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Ryushikaze posted:

I meant in the manual and the character designs. The Sprite's sprite is just indeterminable because mush of pixels. It's kind of funny how different people see the little schmuck.

For me, the funny thing is just how shocked I was when I, after twenty years of unquestionably believing in what the German screen text and manual was telling me, I ventured onto SA and was told that people outside Germany weren't so sure about the little Sprite's gender. :v:

Ryushikaze
Mar 5, 2013

Laputanmachine posted:

I'm on episode 9 right now and I know this is ancient history by now but you could have bought the spiky suit for the sprite and it would have been a massive armor upgrade that would have made the witch's place a bit less painful. When you buy armor, keep watching for those tiny little heads in the center of the ring. It shows the heads of the characters that can wear that armor.

Oh, I know all about the tiny heads rule. I just didn't think about it IN THE SLIGHTEST. I did later correct my mistake and kick myself for being a dumbass.

Libluini posted:

For me, the funny thing is just how shocked I was when I, after twenty years of unquestionably believing in what the German screen text and manual was telling me, I ventured onto SA and was told that people outside Germany weren't so sure about the little Sprite's gender. :v:

Welcome to the wide wonderful word of different translations, man. Hell, sometimes it even happens with stuff in the same language but different countries.

Ryushikaze
Mar 5, 2013

Today marks a new recording session. While the game goes well, and we are very much enjoying ourselves, the recording itself decided to screw up.
I have no idea what happened here, I just know it didn't happen when specifically testing the microphones during setup, and that I have audio for every other test recording made that day. So, I apologize for the strangeness that is our audio over the next four videos.

:iiam:

Anyways, in today's episode, we are joined by Reizoko, the Minifridge commanding Icebox, and we are heading back to rematch Wall Face. You'll be certain to notice that this is not quite the same file we left off with, and that's because I had to recover progress after I managed to temporarily lose the most recent save we were working on. So I took the time to do some magic grinding and money exploits.

Episode 15- Die, Tomato Man!

Ryushikaze fucked around with this message at 17:19 on Nov 22, 2016

Oil of Paris
Feb 13, 2004

100% DIRTY

Nap Ghost
enjoying seeing this old favorite of mine. keep it up

Ryushikaze
Mar 5, 2013

Oil of Paris posted:

enjoying seeing this old favorite of mine. keep it up

Thank you! And we are going to try and keep updates mostly to two a week. Emphasis on try.

On that note, it's time for a new episode!

Episode 16- Remember when we were talking about your Fursona?

Miz Kriss
Mar 17, 2009

It's only an avatar if the Cubs get swept.

Ryushikaze posted:

Thank you! And we are going to try and keep updates mostly to two a week. Emphasis on try.

On that note, it's time for a new episode!

Episode 16- Remember when we were talking about your Fursona?

It's saying the video is private.

Ryushikaze
Mar 5, 2013

Miz Kriss posted:

It's saying the video is private.

Sorry, I just made it public. Give it a whirl.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
One thing you missed was the armor shop in Pandora - once you free the villagers from their trance, it sells some upgraded equipment. I don't remember exactly what it is or how long it will be before you get better stuff, but considering that it's the last shop to open in the area you can currently explore, it's probably worth checking out.

Ryushikaze
Mar 5, 2013

Nidoking posted:

One thing you missed was the armor shop in Pandora - once you free the villagers from their trance, it sells some upgraded equipment. I don't remember exactly what it is or how long it will be before you get better stuff, but considering that it's the last shop to open in the area you can currently explore, it's probably worth checking out.

Don't worry, we do pick up our upgrades soon enough, the next few bosses just aren't quite worth the detour.

Speaking of the next boss, though...
Episode 17- Three fire emojis out of Five

Ryushikaze
Mar 5, 2013

Okay, after this, our schedule should pick up a bit, but we're making major progress! We're leaving the first worldmap, and heading into the seasons forest.

Episode 18- A Fishy! Kill it...

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!
You also missed the Sword Orb and Spear Orb in Pandora Castle, so you may want to detour back there once you find a cannon travel center that offers the option.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Critic of the Dawn posted:

You also missed the Sword Orb and Spear Orb in Pandora Castle, so you may want to detour back there once you find a cannon travel center that offers the option.

IIRC you get "catch-up" chests later if you didn't pick them up, so you don't permanently miss out.

Miz Kriss
Mar 17, 2009

It's only an avatar if the Cubs get swept.
I REMEMBER THAT STUPID FOREST. I thought my sisters and I only played the beginning of this game, but I remember seeing a forest that changed seasons for some stupid reason and there being moogles everywhere. I thought I was remembering something wrong or made it up.

Ryushikaze
Mar 5, 2013

Miz Kriss posted:

I REMEMBER THAT STUPID FOREST. I thought my sisters and I only played the beginning of this game, but I remember seeing a forest that changed seasons for some stupid reason and there being moogles everywhere. I thought I was remembering something wrong or made it up.

Well, you're in luck! That stupid forest is the subject of our next couple episodes.

Episode 19- Why can't I equip Trash Can?

I'm also making a list of stuff I forgot on our way out of the first area. I'm gonna go pick them up off screen before our next recording session.

Ryushikaze
Mar 5, 2013

In today's episode we fight a giant chicken, meet a giant blowhard, oh, and also a wind spirit, netting us some new spells. I also go over the finer points of spell spamming,

Episode 20- I'm going in a circle, you rear end in a top hat!

Ryushikaze
Mar 5, 2013

So, I've been putting this off for awhile, but now that we've got all the weapons and a few of the magic types, and especially since we just GOT a new magic type, it's time to go over some spells. I'll put up a weapons overview later.

So, without further ado, the Magic of Secret of Mana (So far)

UNDINE

Official Art
Or, in more recent portrayals

In game Sprite

Undine is the water and ice themed spirit, offering in part healing, status cures, and a defense debuff in addition to spells to smack enemies around with a water weakness.

Girl's spells

Remedy: 1 MP to cast, cures all status ailments. Saves out bacon in a big way, especially since I forgot to grab the midge mallet.

Cure Water: 2 MP to cast, and saves our Bacon in the biggest way, since it increases the party's overall durability above and beyond what simple healing items will give us now. The healing only improves with time and the MP NEVER goes up.

Ice Saber: 2 MP, Makes the weapon of whomever you cast it on deal water damage. Most useful for the boy, but until MP reserves start skyrocketing, still a good plan to have on the whole party.

Sprite's Spells

Freeze: 2 MP, the game's first elemental damage spell. Blocks of ice zoom in and lock up an enemy. You saw this used to good effect on the Fire Gigas.

Acid Storm: 3 MP, this deals small damage and inflicts a damage debuff. I've never found it lasts quite long enough, and prefer using the sprite's MP for additional blasting.

Energy Absorb: 2 MP, drain by another name. It's alright, but you probably want to use the sprite's MP for AOE damage and leave the healing to the specialist.


Gnome

Official Art
alternately

In game Sprite

Gnome is an earth spirit, one with an attitude, as he starts out hostile to the party, summoning the fire Gigas on them, but quickly finding rapport with the incorrigible sprite. He has spells to up party speed and defense, lower enemy speed, and whack enemies with earth elemental attacks in various flavors.

Girl's spells

Defender: 2 MP, Raises target's physical defense, and taking less damage when getting hit is good, but not AS good as...

Speed Up: 2 MP, Raises the target's accuracy and evasion, which helps you not take any damage at all, plus you whiff less often. Does not affect movement speed.

Earth Saber: 4 MP, This add earth elemental damage to weapons, and can auto-proc a petrify effect on susceptible enemies. Do not rely on this auto-proc.

Sprite's Spells

Speed Down: 1 MP ,Lowers target's evasion and accuracy, with can help in conjunction with speed up if you have a particularly nasty enemy. Still does not effect movement speed.

Gem Missile: 2 MP Deals earth damage to target. Usually a bit more useful than Earth slide until higher levels.

Earth Slide: 3 MP Deals more earth damage, once you get a few more levels in this and more MP to throw around, this spell really outclasses gem missile. For now though, you want more casts overall, at least in my opinion.


Jinn AKA Sylph

Official Art
, and more recently

In game Sprite

Jinn, called Sylph in the rest of the series, is a pretty chill dude who hung out with the Sprite's grandpa, and now hangs out with you because grandpa told him to. He's where magic starts to get a bit interesting, since he has spells to scan, stop, and silence enemies, in addition to the standard elemental assault all spirits are capable of dishing out.

Girl's spells

Analyzer: 1 MP, Shows the target's Hp, mp, and elemental weakness. Works on chests and gate orbs as well. This is always great at the start of a boss fight.

Balloon: 2 MP ,If you're familiar with DnD terminology, this is out first save or suck spell. If it hits, it traps an enemy in place with a balloon. They cannot attack or use magic while under this effect. It lowers wisdom, making said enemy get hit harder by magic.

Thunder Saber: 3 MP, Enchants target's weapon so that it deals wind damage. Nothing new here.

Sprite's Spells

Silence: 2MP, Prevents target from using magic for a time. Bosses tend not to use spells too much, but when they do, this can be a life saver.

Thunderbolt: 4MP, Deals heavy wind damage to target with a lightning bolt, fairly effective blasting spell, but again, you want spell levels and MP pools before favoring this strongly over the other option

Air Blast: 2MP, Attack target with a pair of cyclones, dealing wind damage, nothing too special.

Ryushikaze fucked around with this message at 19:43 on Dec 16, 2016

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Spell spamming is the best! Until you get to that one boss who has an anti-magic shield and throws your spells back at you, killing you instantly. :v:

Laputanmachine
Oct 31, 2010

by Smythe
Arrrrrgh why are you constantly selecting all as you spam spells? Just pick someone other than yourself and you can chain the spells by going back to the spell menu the instant the spirit (undine/gnome/whatever) disappears. It's so much faster. That way you can skip watching the actual spell animation while doing gently caress all.

You can also chain attack spells the same way. Pick one target, do a spell, start doing another spell as soon as the spirit vanishes before the actual spell animation starts and you can do as many spells as you ever want on a single target because they actually take the damage in the end of the actual spell animation and you're chaining the spells together so that the new spell animation begins before the old one ends.

Ryushikaze
Mar 5, 2013

Laputanmachine posted:

Arrrrrgh why are you constantly selecting all as you spam spells? Just pick someone other than yourself and you can chain the spells by going back to the spell menu the instant the spirit (undine/gnome/whatever) disappears. It's so much faster. That way you can skip watching the actual spell animation while doing gently caress all.

You can also chain attack spells the same way. Pick one target, do a spell, start doing another spell as soon as the spirit vanishes before the actual spell animation starts and you can do as many spells as you ever want on a single target because they actually take the damage in the end of the actual spell animation and you're chaining the spells together so that the new spell animation begins before the old one ends.

Two reasons why I select all as I spam- Firstly, as mentioned, right now, with MP reserves as they are, it's better to group cast the girl's spells where applicable, and secondly, I can't chain cast while I'm controlling her. I try and get some better chain casting going in a later fight.

That said, it's time to wander blindly into the next area.

Episode 21- Happy Friendly Mushroom Land

People with mushroom phobias, my apologies in advance.

Ryushikaze
Mar 5, 2013

In today's glorious escapade, we are told a prophecy, immediately make assholes of ourselves, and discuss JRPG inn pricing.

Episode 22- It has a Scenic Vista

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
It's a good idea to start casting Analyzer on chests once you get it. It disarms the traps, and how else are you going to build up the girl's Sylphid magic? (Not that much of it is useful for anything else.)

Ryushikaze
Mar 5, 2013

Nidoking posted:

It's a good idea to start casting Analyzer on chests once you get it. It disarms the traps, and how else are you going to build up the girl's Sylphid magic? (Not that much of it is useful for anything else.)

Baloon can be fairly useful, since it locks down enemies from attacking and moving when it hits. But yes, analyzer is and will remain useful all game

Zenithe
Feb 25, 2013

Ask not to whom the Anidavatar belongs; it belongs to thee.

Nidoking posted:

It disarms the traps, and how else are you going to build up the girl's Sylphid magic?

Kind of game breaking so I'll spoiler tag it Stand next to the wind temple dude and spam all her spells

Although you really only need Undine for cure magic, and Lumina if you want to abuse stunlocking bosses that are weak to light.

Zenithe fucked around with this message at 21:27 on Dec 24, 2016

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
Interesting choice of parts of the post to spoiler tag there, but yes, that's what I do. It's just a waste of time to do it for EVERY element each time you get a seed, especially since the same trick doesn't work as well with the Sprite's magic. That needs an enemy to target.

Ryushikaze
Mar 5, 2013

Zenithe posted:

Kind of game breaking so I'll spoiler tag it Stand next to the wind temple dude and spam all her spells

Although you really only need Undine for cure magic, and Lumina if you want to abuse stunlocking bosses that are weak to light.


Well, we've already met him, and I already showed off that technique when I got wind magic.

In today's episode, we blunder into a boss fight because I forgot there was no warning screen for this one. Oops.

Episode 23- Are we about to get wrecked by another loving boss?

Ryushikaze
Mar 5, 2013

So it's the new year, and I have a new episode for everyone! Where not much happens because I missed a line of dialogue and think I need to explore caves some more.

Episode 24- I'mma grind offscreen

To make up for the lack of progress, have a Character Profile!

or

This is Flammie, last of the white dragons. He's related to the purplish dragons flying around the seasons forest, but he's a slightly different breed. He's also a baby, despite being the same size as them, and not yet ready to fly. He is adorable and he's being raised by King Truffles. That is all.

Magic Fanatic
Oct 28, 2008

Nidoking posted:

One thing you missed was the armor shop in Pandora - once you free the villagers from their trance, it sells some upgraded equipment.

The new armor shop is the first occurrence of the Cobra Armlets at 280 each. The next shop that has them is Neko's for 560, but Ryu isn't hurting for money, so.

Ryushikaze posted:

Cure Water: 2 MP to cast, and saves our Bacon in the biggest way, since it increases the party's overall durability above and beyond what simple healing items will give us now. The healing only improves with time and the MP NEVER goes up.

Shouldn't that be that the MP Cost never goes up?

Ryushikaze posted:

Balloon: 2 MP ,If you're familiar with DnD terminology, this is out first save or suck spell. If it hits, it traps an enemy in place with a balloon. They cannot attack or use magic while under this effect. It lowers wisdom, making said enemy get hit harder by magic.

I always hated this spell. While it could be useful for slowing the flow of battle and getting your bearings back, anything affected by it can't be physically attacked until it wore off. This also drew an aversion to a certain later weapon for me for a good while.


So, a few mechanics things I'd want mentioned.

Leveling up skills:
Both weapons and spells use the same formula for gained XP points, with a few altercations.

Base XP gain: 9 - (current skill level)
Physicals: If the person that got the killing blow is several levels above their target, XP/2, rounded down. If someone else got the killing blow, XP/2, rounded down (XP/4 if the first condition was fulfilled). Capped by weapon level.
Magic: If weapons are put away, XP/2, rounded down. Capped by either Mana Seeds visited or number of Spirits Gained, I forget which.

Basically, if going by full XP gains, then the numbers become 12, 13, 15, 17, 20, 25, 34, 50. The last one WOULD be 100, but everything caps out at 8, so.

Next up, armor! All armor gives PDEF, and it also gives MDEF, but that's not quite as obvious. Body armor gives more PDEF than MDEF, hats are about equal, and rings/bracers give more MDEF than PDEF. There is no gear in the game that trades out higher of one stat for a lesser and the other, so just trading up for straight defensive numbers is always an available option.

However, some gear also gives special effects - starting with the Power Wrists. You don't need to worry about body and hats until way later (and by then, the stat gains are fairly diluted by base stat gains), but armlets are a toss-up for what you want to have them fulfill.

Power Wrists offer +5 Strength. Good for the boy, since hitting things is his only recourse, and he has the HP to tank getting hit harder by magic in return. The Power Wrist also only has 7 MDEF when ring upgrades make this number jump up fairly quickly, so he IS going to get hit harder with magic.
Cobra Armlets offer immunity to Poison. On top of that, if someone is poisoned and equips this, they'll be cured of poison!... At a point in the game where poison is more a nuisance than a threat anyway. Oh well.
Wolf's Bands bring +5 Agility to the table. Good if you're having issues hitting things, since this factors directly into Hit% and Evade%... Based on certain breakpoints. Basically, the bonus to Hit and Evade is AGI/4 rounded down, so the +5 bonus roughly translates to 1 or 2 points in Hit and Evade. Also, to point out how quickly MDEF jumps up on these things The Wolf's Bands have 13 MDEF to the Power Wrist's 7... And it's going to keep ballooning from there.

Then there's also special effects for weapons, and each time you upgrade a weapon, they lose their previous special effect and are replaced by a new one.

Broadsword - +1 Agility. This matters all of never.
Herald Sword - Effective vs. Slimes and Lizards, but I'm not 100% sure on what this means. Bonus damage to this enemy type?

Spears don't have anything shown in a form in the videos yet, since the orb to get their form 3 is back in Pandora.

Power Glove - The game says this is Effective vs. Insects
Moogle Claws - Punch enemies into unconsciousness/stuns them. While this is one of my favorite effects, it sucks when the enemy has a downed sprite where they're immune to damage, like the Pebblers and Kimono Birds in the cave.

Long Bow - Effective vs. Beasts and Animals.

Chakram - Effective vs. Slimes and Lizards
Lode Boomerang - Tangles enemies. I think this is basically the same as a physical attempting to inflict Slow Down on hit, though I honestly have no idea how strong the weapon effect is.

Lode Axe - Effective vs. Plants and Fish. You'd think it'd do this anyway since it's an axe, but sure.
Stout Axe - +1 Constitution. It's +1 Defense!... This matters only slightly more often than the Broadsword bonus.

Black Whip - Did what the Lode Boomerang is doing a bit earlier. Makes more sense than said Boomerang too, due to the normal nature of a whip.
Backhand Whip - +1 Agility. See the Broadsword above for what I think about this.

Light Trident - Effective against Beasts and Animals.


Still though, aside from how great the Moogle Claws are right now, the weapon bonuses aren't too large, so you can mix and match to play how you see fit.

Ryushikaze
Mar 5, 2013

I'm gonna go over weapons in an update soon, especially since we're about to get a number of upgrades in pretty quick succession. And you're right, that should be that the MP cost never goes up in the cure water description.

Anyways, I meant to throw this update up yesterday and forgot. Here's the next recording session, from just before Christmas.


Episode 25- Throw the Icebox into the Trash

Magic Fanatic
Oct 28, 2008
Alrighty, want me to shut up about gear then until you get a chance to cover it? That said...

Intro to chain casting - it's actually really easy. Just has a few pre-requisites:

1. You cannot be controlling the character you want to chain-cast with.
2. You cannot be casting a spell that locks the caster into the casting pose - you may have noticed that with Icebox's Air Blast, because part of the spell animation for this relies on the positioning of the minifridge, they were stuck in their casting pose. Having spells cast on the caster would do it too.

That makes it so spells like Energy Drain (which target the caster with an effect as well) can't be used like this.

And then you're set. At that point, just pick the spell you want to use, wait until the Spirit disappears from the summoning animation, and then open up their ring again to chain cast! Now, there's a few warnings to keep in mind.

If you're chaincasting like this, all the damage gets added together until the animation for the last spell finishes, and damage caps out at 999. It's a good idea to cast once to see how much damage you would do, and then chaincast until you get close to the cap.

Critic of the Dawn
Jun 5, 2011

Critic of the Dawn used Whine at the GM.
You gain a level!

Magic Fanatic posted:

Alrighty, want me to shut up about gear then until you get a chance to cover it? That said...

Intro to chain casting - it's actually really easy. Just has a few pre-requisites:

1. You cannot be controlling the character you want to chain-cast with.
2. You cannot be casting a spell that locks the caster into the casting pose - you may have noticed that with Icebox's Air Blast, because part of the spell animation for this relies on the positioning of the minifridge, they were stuck in their casting pose. Having spells cast on the caster would do it too.

That makes it so spells like Energy Drain (which target the caster with an effect as well) can't be used like this.

And then you're set. At that point, just pick the spell you want to use, wait until the Spirit disappears from the summoning animation, and then open up their ring again to chain cast! Now, there's a few warnings to keep in mind.

If you're chaincasting like this, all the damage gets added together until the animation for the last spell finishes, and damage caps out at 999. It's a good idea to cast once to see how much damage you would do, and then chaincast until you get close to the cap.

For the record, my personal preference would be that you guys please not lean too heavily on chain casting in the LP! Chain casting is a very effective way of trivializing a lot of the game's bosses, and I've been enjoying the fact that you're actually mixing casting and physical combat, even if it means you get chewed up a bit.

Magic Fanatic
Oct 28, 2008

Critic of the Dawn posted:

For the record, my personal preference would be that you guys please not lean too heavily on chain casting in the LP! Chain casting is a very effective way of trivializing a lot of the game's bosses, and I've been enjoying the fact that you're actually mixing casting and physical combat, even if it means you get chewed up a bit.

This IS quite true. It can't be used when all three people are playing, but the overall effectiveness of chain-casting is... Well.

If a boss has less than 1000 HP, it doesn't get a turn. If it has more than 1000 HP, it might (but probably won't) get a turn.

I am enjoying seeing the Elemental Weapons getting used, too - outside of once or twice to see how they fared, I never used them myself. You're also using quite a few strategies I never considered, so it's fun seeing how other people approach the various obstacles that these games throw at its players.

That said, I do apologize if I'm getting into things you're going to cover later or don't want covered - I just enjoy poking and prodding at a game's mechanics way too much.

Oil of Paris
Feb 13, 2004

100% DIRTY

Nap Ghost

Critic of the Dawn posted:

For the record, my personal preference would be that you guys please not lean too heavily on chain casting in the LP! Chain casting is a very effective way of trivializing a lot of the game's bosses, and I've been enjoying the fact that you're actually mixing casting and physical combat, even if it means you get chewed up a bit.

have to agree. watching their fights is pretty stressful bc theyre going about them in the most boneheaded fashion possible but its at least entertaining. this game is cool but is also super easily cheesed, so im glad that theyre not going down that route since the lack of efficiency makes for a better video

edit:

Magic Fanatic posted:

That said, I do apologize if I'm getting into things you're going to cover later or don't want covered - I just enjoy poking and prodding at a game's mechanics way too much.

i liked your post. i played this when i was very young and the mechanics of the game are seemingly very simple, so its interesting to see them actually explained. i had completely forgotten about the weapons that added to an ability score and its pretty funny that they had such an incredibly negligible impact. you also made me realize that i grinded weapon levels in an extremely inefficient manner and wasted like a million hours lol

Oil of Paris fucked around with this message at 14:54 on Jan 6, 2017

Ryushikaze
Mar 5, 2013

Critic of the Dawn posted:

For the record, my personal preference would be that you guys please not lean too heavily on chain casting in the LP! Chain casting is a very effective way of trivializing a lot of the game's bosses, and I've been enjoying the fact that you're actually mixing casting and physical combat, even if it means you get chewed up a bit.

The good news is I tend not to want to chain cast on most bosses, but there will be a few coming up that I will/ might, just to speed up otherwise long and dull fights. In a word, Gigas.

Oil of Paris posted:

have to agree. watching their fights is pretty stressful bc theyre going about them in the most boneheaded fashion possible but its at least entertaining. this game is cool but is also super easily cheesed, so im glad that theyre not going down that route since the lack of efficiency makes for a better video

I'm glad we're being entertaining, at least. While it's fun to play a game you're good at, it's not always as fun to have someone watch a game you're too good at. I will take umbrage that it's THE most boneheaded fashion. At least we're using our hands to play, not our feet. I know someone who tried to do that for a bunch of games. Never got good at it.

quote:

liked your post. i played this when i was very young and the mechanics of the game are seemingly very simple, so its interesting to see them actually explained. i had completely forgotten about the weapons that added to an ability score and its pretty funny that they had such an incredibly negligible impact. you also made me realize that i grinded weapon levels in an extremely inefficient manner and wasted like a million hours lol

In SoM, the answer to most problems is to keep pressing forward until you hit a wall, smack the wall a few times, rinse and repeat until there is no longer a wall.

In mechanical talk:

Magic levels are capped by the number of seeds you have done the little ritual with in their temple. Weapon XP levels are only capped by the level of the weapon you have.
The Boy has a Weapon XP multiplier to get extra weapon levels quickly. The sprite has multipliers to get Magic levels more quickly, but to get weapon XP more slowly, all things considered. The girl has no extra multipliers.

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Ryushikaze
Mar 5, 2013

Hey everyone! In today's episode we fight an annoying but largely harmless miniboss, destroy a town, and meet a new spirit! I'll post his writeup later, since we don't actually use any of his magic this time.

Episode 26- How does a Dog know Magic?

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