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hyperdevbox
Aug 22, 2016

by FactsAreUseless
Who changed the name of this post?
How is that possible? And, how do I change it back?

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hyperdevbox
Aug 22, 2016

by FactsAreUseless

Palpek posted:

I'm sorry, there must be some kind of glitch going on because when I tried fixing it, it wouldn't let me delete anything and only add new stuff so I did the best I could with this situation. I contacted the admins about it, you must be patient.

We sincerely hope it can be fixed and the thread can be set back to the original title ASAP because it is not a glitch which did impersonate us and changed the title to something different. Not a random title thought, but something to please the paid posting crowd. OP has no way to edit themselves titles, or maybe there is a new 10$ option somewhere to do that, hard to tell. We understand that to keep a forum full of paid members it does requires to keep them entertained to some extend but for now, we will refrain posting anything until we can be sure that forum rules are enforced and respected, thread titles and post are not "manipulated" in a way to convey a total different message than the one posted originally.

hyperdevbox fucked around with this message at 15:48 on Nov 21, 2016

hyperdevbox
Aug 22, 2016

by FactsAreUseless

FactsAreUseless posted:

I don't actually remember the original title. Hyperdevbox, PM me.

PM sent.

hyperdevbox
Aug 22, 2016

by FactsAreUseless
My apologies to everyone for not participating in the thread recently.
The campaign launch is growing near, and we are extremely busy in preparation.

I promise to reply to all the (serious) questions/comments, and continue giving you updates, once things calm down a bit here.
In the meantime I give you permission to continue talking about guillotines and lobsters, though I do suggest you take a nice stroll outside, and maybe get some fresh air instead?

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Palpek posted:

Hello, thank you for coming back to the thread, you were missed! You could maybe make up for it by posting as many fresh screenshots/artwork pieces as you can? After all, it's right there in the thread title.

Thank you!


Ozmodai posted:

When will the crowdfunding campaign begin?

I ask because I have recently come into an inheritance due to the untimely passing of my grandpapa. The funding likely will not be enough to fund the entire project but I believe it would be of great help. Since he was of French-Canadian heritage I believe my grandpapa would approve of this game and its message of education about French culture.

Please PM me if you have any questions about French-Canadian culture.

I express my sincere sympathy to you and your family.

We are almost ready to announce a launch date.


Libluini posted:

Serious question: Are you aware that the guillotine is actually one of the most humane tools of execution during the time your game is set? Putting someone on a wheel and breaking all their bones and then leaving them to rot may have less "gore", but I assure you this doesn't mean it's less horrifying than just getting your head chopped off real fast

I think that is pretty obvious. It's even more humane than hanging, which is still done in many countries today.

I.N.R.I posted:

pwned lol. you sound like 100x more with it than the people trying to make fun of you :-) once again, i hope the release of your game goes well. it takes courage to make your dreams a reality

Thank you very much ^^

Sdoots posted:

Everytime I find myself using the toilet lately I make sure to check the Thermidor thread for hot new deets (details) or screens (screenshots) and everytimd i end up hooting and hollering in outrage at the distinct lack of both deets and caps. I am no longer allowed to use the 6th floor bathroom at work because of the ruckus I caused and this is very upsetting but not as upsetting as no deets.

Also i am not opposed to hooting and/or hollering I just would prefer not to do it while pooping

Then this is for you!








And here is a tiny extract from the OST:

https://www.youtube.com/watch?v=F8ihGZ-Soow

hyperdevbox
Aug 22, 2016

by FactsAreUseless

But Not Tonight posted:

Oh my god it's the same poo poo from the op

gently caress you hyperdevbox, post fresh screens

Fresh screens of WHAT? What part of "a work in progress" do you not get?
If the game was already fully developed, we wouldn't need to fund anything...
If you had the decency to comment in a more mature way, I would explain further (again) about our progress on the game and the crowdfunding campaign.
So yea, if you want to be part of a conversation, learn some basic manners.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Chomp8645 posted:

Thermidor Development Schedule

1) Concept
2) Fully developed Tavern Sequence
3) Complete rest of game


As you can see we are currently in phase 2 so I don't know what else you expect them to show.


If you really want to know:

The past 10 months -
1) Development of concept
2) Development of game thus far (programming, 2D/3D designing, music, SFX etc')

The past 4 months -
3) Social networking, forums, website contents
4) Creating contents for crowdfunding page layout in THREE LANGUAGES (images, text, pitch videos, perks etc')
5) preparing press kits

Future -
5) Run crowdfunding campaign (at least a month)
6) Complete game (10~14 months)

Any further questions?

hyperdevbox
Aug 22, 2016

by FactsAreUseless
Hello you awfuls,

So I hope everyone understands that we have been working very hard on the crowdfunding campaign page for the last 2 months, and therefore have paused all the work on the development of the game.
I am really looking forward to that moment where the campaign is a success, and we can continue developing the game while being in constant contact with you guys here, and update you regularly about our progress.
Which means, you WILL get to see ALL the juicy screenies, art, and music, as the creation process develops.

By the way, in our campaign page there will be a LOT of info and details about the game, and I'm sure that it will satisfy some of your cravings to a certain extent. Not to mention, as the campaign is running, we will update it all the time.

Update: We are now proofreading the campaign page (English, french & Japanese), and finalizing the Pitch videos. Everything is looking good and almost ready to go!

hyperdevbox
Aug 22, 2016

by FactsAreUseless
Someone changed the thread title again

hyperdevbox fucked around with this message at 05:04 on Dec 16, 2016

hyperdevbox
Aug 22, 2016

by FactsAreUseless
I'm very proud to announce that the crowdfunding campaign has launched!!!
https://igg.me/at/thermidor

Please take your time and read through the campaign page.
I will personally reply to each and every question you have about Thermidor, right here on SA.

But above all, please help us spread the word and make Thermidor a reality!

Only registered members can see post attachments!

hyperdevbox
Aug 22, 2016

by FactsAreUseless

The Crusher posted:

The art style is cute, the 3D models, while not AWFUL are no where near professional and clash with the art style which is more prominent in your advertising so far. The story is being touted as a major selling point but we have almost no example of writing quality or direction aside from Japanese/French voice acting and what seems to be the only scene organized so far which is the Tavern (I'm assuming it's a mock up and the only gameplay made that looks playable).

How do things function outside of combat? Is there a fully explorable 3D world a la traditional JRPGs, or does it take more of a date sim/Phoenix Wright approach of location selection with backdrop+character+textbox? How far along is the game in production (if you were to estimate) and how much of it is solely dependent on reaching the crowd funding goal?

Good luck. Game development is hell.

Hi,

The art in the game is exactly as previously shown in the screenshots so one is free to like it or not, maybe you were expecting to see MOE type of graphic but we want to bring something more "realistic" in the style, sorry if it does not please you, also keep in mind those are not the final models and we will refine them as the development is progressing . This is not a mock up, video and screenshot are made using the real game engine, of course it is an alpha version of the engine, not totally implemented with all the features yet since we need the funding to do so. If you check the indiegogo crowdfunding campaign, you will see that our estimated date of delivery is December 2017, how far we are so far, we would say, enough to have this technical demo and engine up and running, now we need to add the game content and dialogues out of the story-line. The game is not a full open world, it is a world made of several 3D locations (mostly in Paris, but some in the surroundings), you can picture it as in the style of a Jeanne D'Arc.

Thank you for your warm wish, game development is not something new for us but we agree that it is a hard work to do because of all the platforms, market fragmentation and cost inflation.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

randombattle posted:

Come on. It's a beat em up. What is this. You took 3 months and you called it a beat em all?

So apparently, in French, the term is "Beat them all" LOL.
I just changed the English to "Beat 'em up".

Thank you!

Baron Corbyn posted:

Worth it to hang out with Ron in an exclusive Tokyo club tbqh.

hehe thank you.

The Crusher posted:

The art style is cute, the 3D models, while not AWFUL are no where near professional and clash with the art style which is more prominent in your advertising so far. The story is being touted as a major selling point but we have almost no example of writing quality or direction aside from Japanese/French voice acting and what seems to be the only scene organized so far which is the Tavern (I'm assuming it's a mock up and the only gameplay made that looks playable).

How do things function outside of combat? Is there a fully explorable 3D world a la traditional JRPGs, or does it take more of a date sim/Phoenix Wright approach of location selection with backdrop+character+textbox? How far along is the game in production (if you were to estimate) and how much of it is solely dependent on reaching the crowd funding goal?

Good luck. Game development is hell.

From our CEO:

Hi,

The art in the game is exactly as previously shown in the screenshots so one is free to like it or not, maybe you were expecting to see MOE type of graphic but we want to bring something more "realistic" in the style, sorry if it does not please you, also keep in mind those are not the final models and we will refine them as the development is progressing . This is not a mock up, video and screenshot are made using the real game engine, of course it is an alpha version of the engine, not totally implemented with all the features yet since we need the funding to do so. If you check the indiegogo crowdfunding campaign, you will see that our estimated date of delivery is December 2017, how far we are so far, we would say, enough to have this technical demo and engine up and running, now we need to add the game content and our dialogues of the story-line. The game is not a full open world, it is a world made of several 3D locations (mostly in Paris, but some in the surroundings), you can picture it as in the style of a Jeanne D'Arc.

Thank you for your warm wish, game development is not something new for us but we agree that it is a hard work to do because of all the platforms, market fragmentation and cost inflation.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

DropsySufferer posted:

$487 on the first day not bad! :coolspot:

You have my full spiritual support but unfortunately I don't believe in keeping my money in banks so I can't send you the $35,000 I would otherwise donate.

Also OP you should put your kickstarter address on your first post in the thread. Just a protip.

Thank you!
Changed :rock:

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

You guys have barely rendered a single tavern with like 3 character models and have precisely 0 gameplay footage. In fact your gameplay explanations consist largely of crude, borderline unintelligible sketches, rather then actual in-game demonstrations of gameplay. Just a heads up that this doesn't exactly inspire someone to help you reach your quarter of a million dollar goal.

Sorry but you obviously have no idea what you are talking about, are you a game developer ? What have you done so far ? NO , it is not "rendered" like rendered in a 3D software and YES, it is full realtime gameplay recorded on PC, if you took the time to check our pitch video before posting, you would have seen gameplay footage played on a big TV screen running strong at 60 fps. As for asking the crowd to fund a game development, it is the main concept of the crowdfunding, if you want to buy a complete game, browse the steam catalog ^^

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Gimbal lock posted:

Say, you mention that there are features missing from the rendering engine that you guys are awaiting further funding on to tackle. What kind of features are we talking about?

Also, our friend is accurate (despite you claiming that his lack of game dev experience makes his opinion null amd void): just because the game is running in realtime doesn't mean it isn't being rendered -- key word being realtime. You're touting that what you currently do have is running at 60 fps, but that doesn't mean much without context of the hardware you're running on and, more importantly, what the job is.

Prokhor Zakharov said that what you are currently showing of the game (a fairly spartan room with a handfull of characters idling and/or moving a bit) isn't a whole lot to go on for pledging money. The fact that this is running at 60 fps should at the very least be expected: his whole point is that there isn't much going on, so why would the system be taxed by that?

Also, for the record and since it looks like it matters for some reason, I am a game dev with many AAA releases under my belt.

In general it does matter to know about what you are talking about and/or criticizing about if you do not want to be seen as a troll. I agree, all 3D games are "rendered" by the GPU, it does become realtime gameplay if you do have some kind of interactivity with the game like we have, Prokhor Zakharov claim that we have 0 gameplay is simply false, I just pointed that ! The hardware used during the recording was a notebook + nvidia geforce gt640m, 1920x1080 HDMI out.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

nerdz posted:

So you guys spent 4 months preparing the kickstarter page and you release a $30 game pitch that's nowhere near completion or early access... On the biggest games sale week of the year? You can be sure that browsing steam is exactly what people will do.

You must be mistaken We have NO Kickstarter campaign.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

nerdz posted:

I think that you're the one who's missing the point here. Game dev frameworks are dime a dozen these days and loading character models and textures into something that has zero game logic behind it is rather easy. You guys never interact with the game in the video. And since the "gameplay" demonstration at no point shows anything resembling your own code running at the background, would it hurt that much to show, for instance, the player character attacking someone and demonstrating any semblance of damage calculation? Wouldn't that be pretty much an essential requirement for a Proof of Concept, and even more for a crowdfunding pitch? It kinda makes it look like you guys don't have the development resources to see this project through even if you somehow hit the crowdfunding goal.

I am not missing any point, you do ! If you think that a game framework will do a game for you without any need of being a game developer and invest time in coding and money resources in assets then I am sorry you are living in a dreamland, but please show me I am wrong, pretty easy for you isn't it ? Post an exact similar gameplay video made by you using your favorite game framework and with your original character design, I just cannot wait to see your "0 gameplay" for next week ^^

hyperdevbox
Aug 22, 2016

by FactsAreUseless

nerdz posted:

It kinda makes it look like you guys don't have the development resources to see this project through even if you somehow hit the crowdfunding goal.
You are doubting about our credibility, it is your right, except that we managed to bring PSP, PS3 and XBOX 360 JRPG FULL games into a mobile platform when others were still working in Java, just saying....but you are right, we certainly cannot do damage calculation...sure.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

nerdz posted:

Whoa, it doesn't get any more pedantic than that.


The point I'm making here is that it looks like you guys have lots of people creating art assets and "lore" and voice lines and everything, but so far there has been no demonstration that your Tavern demo has any actual game logic behind it. This fits the profile of many other failed projects that came and went. People came here showing all the art assets and the mindblowing concept of the game but had no way of actually implementing any of that.

The only thing you had to do here was show us a video of one of your team playing that combat sequence of leandre vs the french soldiers. Crowdfunding is all about inspiring confidence.

There is a game logic, of course, how do you think we can move the character on a the grid based on how are placed the others and your AP, how do you think the enemies are moving trying to surrender you and find the best path to reach you, how do you think we can display dialogues on screen with full 3D avatars, have the automatic lips moving based on the audio in realtime when the characters are talking, how do you think we can display menus on screen and have the mouse selecting options, how do you think we can display characters status, turn, move the camera, show the introduction sequence and then the battle etc....yes, it is true that we do not have, yet, the skills attack implemented because it requires a lot of resources to implement our view of the system, all characters able to use any weapons and all characters able to do any skills (granted you have any experience level) and we did not want to have a mock up of the leandre's attack just to show something that will not be like our vision of what will be the battle system. The Battle system is the main work and it will take time to be implemented the way we want it.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

nerdz posted:



Well, now it's even more baffling to me why you didn't show any of that in your crowdfunding pitch that is expected to raise two hundred and fifty thousand US dollars in 30 days.

Except that We did mention about it when the CEO talked about "who is hyperdevbox" section, maybe you should watch again the video, and it is not 30 days but 40 days, it is not two hundred fifty but two hundred forty, I know accuracy is not your favorite but still, please give us credit when we deserve it...

hyperdevbox fucked around with this message at 21:16 on Dec 22, 2016

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

Why are you ducking my questions hyperdevbox?

I am not ! I have fully answered ^^

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:


Crowdfunding has gotten more and more contentious over the years as there have been a number of very high profile, very public failures, and to come in here with little to no pedigree, little to no actual game to show, and just some vague descriptions of your core gameplay mechanics, doesn't make me want to give you money. Like, why is this even a crowdfunding campaign? Did you guys get turned down by conventional publishers, and if so, why? Why do you need so much money? Have you guys maybe considered scaling your game back a bit (eliminating voice work alone would save you a loving ton of money)?


We do represent only hyperdevbox japan, a company which already released games and does exist for more than 10 years now, most of the failure in crowdfunding is either because campaigner do not ask for the real amount they need or because they never released any game before, we are asking for right amount of money also >>>> we have selected a fixed funding campaign and not a flexible one <<<<<< that means , we are not trying to scam anybody, if we cannot get the game funded so we can develop it then everybody will be refunded by Indiegogo, we could have selected flexible but we wanted to show our backers that we are serious with a strong commitment. We do not use any publishers, we do publish our own games. We need so much money because developing a jrpg cost a lot of money, if you find a developer trying to sell you a campaign for cheaper you should, run away.... voices are not the most expensive part if you can do it internally (like we plan to do) and we do not want to sacrifice the quality on that title.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

No I'm not a game developer, but I do make a comfortable living with creative endeavors, and if I went to my publisher with half a paragraph scrawled on a torn-out sheet of notebook paper and said, "Hey this should give you a great idea of the 90,000 other words I'll (probably) write, please forward me $250,000 and I'll (maybe) finish it at some point."


That is funny because, usually, it is EXACTLY how advance on royalty works when you develop a video game for a publisher..., either a working prototype or simply a game design document, so maybe you did not choose the right job after all ^^

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Gimbal lock posted:

You're absolutely correct about this: when it comes to player agency, the battle system is what your game will mostly be about. Until you guys can show off the part of the game where players can actually interact with, the stuff you're showing off only has value for yourselves. A cool story, interesting locales and great characters are wasted if your game is no fun for your players to play. You're putting up an indy crowdfunding campaign based entirely on fluff that, so far, has no meaning for anybody except for you guys. What is in it for the player to crowdfund this game? Ideas are cheap.

Yes, making the battle system is one of the harder and riskier parts; that's entirely why showing it off means that you have your poo poo together and that there might be some value there. Crowdfunding goes well with needing to create more assets and funding general production, but you guys are barely a step into pre-production. People aren't going to fund ideas.

it is not harder or riskier it is only if you have no experience, we have experience to bring games to completion, so it is only "expensive"... mainly because it does need time and manpower which is not really cheap nowadays but I agree it is up to any backers to see if we have the capabilities or not to move forward based on what we have already achieved, but we are damned serious about it. Honeslty it is difficult to understand why people in here are so in a hate with others trying to create something, nobody is forced to back the game, those who already did, believe on the game and would like to play it and we want to do games for people who enjoy to play them, that's the goal we want to achieve with that crowdfunding campaign.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

Okay so where's your working prototype?

Our working prototype is demonstrated in the pitch video.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Greaseman posted:

It is unfortunate that hyperdevbox doesn't see how people are legitimately trying to help them. This sort of uniquely direct line to customers who aren't afraid to give honest criticism is very valuable! I hope they will come around and make a good game. :unsmith:

Thank you very much, it is true that finally we are getting some comments about the game and questions that we can answer, after zillion of guillotines jokes, and we are answering as much as we can so we are definitely not afraid of having a direct line with (potential)customers, backers can already ask us questions anytime on the indiegogo page.

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Crazy Achmed posted:

So, given that this is a tactical rpg, I imagine that the majority of the gameplay is the battle system. Can you tell us about how it works? I didn't see a good description of the actual game mechanics on your website.

How does the turn system work? Is it just "spend action points until they're gone", or can you leave some in reserve to counterattack or parry an enemy attack Does moving on the same turn as attacking give you an accuracy penalty? Can the enemy interrupt your turn and if so, how? Is there armour and if so does it do damage reduction, to-hit reduction, both, or something else? Given the "realistic" historical setting, why would I ever want to use a sword instead of a gun?

I know there must be something interesting going on as there is a sketch showing the player character flanking an enemy, but it is not at all clear as to how it works.

This is the kind of thing everyone means by gameplay. Specifically, we are interested to know some details on the game mechanics. Otherwise we do not have a good indication as to whether your game will actually be fun to play.

The battle system is a regular turn base system so player have a certain amount of action point that you can use to do certain action, should it be for moving your character, do an attack, use an item etc...., during the moving phase of your character, you do select by point and click the full path that your character will follow unlike most of jrpgs where only the destination grid-square is important and not the path itself. In thermidor as you will be building your path, our “Dynamic Awareness System” will analyze in realtime the most dangerous grid square, on your path, where you can potentially be seen and interrupted by one or many surrounding enemies based on their faculty to be aware of what is happening in the game field, enemies who will then, based on the resolution formula, initiate, or not, an action break attack on your character as you are moving on your path, the probability to be detected will be displayed to the player as a probability percentage before the validation of the path, so you will be able to try and experiment different scenario. As any other jrpgs, Thermidor will have items, like armors, weapons and others that will of course affect your hit damage, your health, your strength, your speed and also help you to make your enemies "less aware" of your presence. One of the specificity of Thermidor is that weapons (and so skills attached to a weapon) are not dedicated to a character but all characters can develop the ability to use a certain weapon by practicing it, finally, one character after receiving a big hit damage for example, could drop his current weapon in the game field (you will be able also to give your weapon to another member of your party who has more ability with that weapon to do a better accurate attack). While any weapon (or any dropped item) is on the game field, any characters (or enemies) could decide to pick it up and use it, eventually against you. To answer why would you like to use a sword against a gun..well if you have a better experience practicing the sword then you can do greater damage than using a gun but you will need to be closer, also, sword can do multiple hit based on your speed, while gun/riffle will just shoot 1 bullet (but you can shoot from a greater distance), however the greater the distance, the less accurate your shoot will be.
Hope this can bring more details about the unique battle system behind Thermidor ^^

hyperdevbox fucked around with this message at 03:21 on Dec 23, 2016

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Chomp8645 posted:

Sounds like the gameplay is....















... revolutionary!

Thanks, we should use this one :D

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Kelp Me! posted:

So it's a bog-standard battle system except there's a saving throw to determine if an enemy in your vicinity will shoot you in the face as you move

We will be able to do in Thermidor some team actions that are not available (to my knowledge) in other common tactical turn based jrpgs, for example Leandre has a good experience shooting with the rifle but he currently has no rifle in his hands, one enemy carries a rifle, another member of your party, in position to attack the enemy, will try to inflict enough hit damages to the enemy to have the rifle dropped, then will move , picks it up and passes it to Leandre (who was in the vicinity), Leandre can now shoot with the weapon, just an example of a possible scenario.

hyperdevbox fucked around with this message at 04:42 on Dec 23, 2016

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Kelp Me! posted:

Front Mission 4 did this

Also some legit advice: if you're releasing a game in English, get someone who has good English to do your PR. In all honesty I'm not trolling you here, but that paragraph was extremely hard to understand. Also misspelling game-critical elements like "rifle" doesn't bode well for your game script TBH.

You are totally correct, rifle and not riffle .

hyperdevbox
Aug 22, 2016

by FactsAreUseless
KingSlime posted:

Source: Am a professional/technical writer whose clients understand how important it is to deliver clear, consice messages when it comes to communciating with people whose money you want, and when marketing/pitching your game.

"consice" and "communciating" .... yes, please keep the good work Mr professional/technical writer !

As Hyperdevbox Japan, we have an official public website where details about past published games are available, ...now what about you ? who are you ? Please kindly link some of your earlier projects so we can check the result of your past campaigns, maybe that will boost your credibility more than any of your post in here...

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

You are the last person on earth to criticize someone else's grammar/spelling holy poo poo.

And since you need it spelled out again; your 'what have you done' defense is the laziest, stupidest way to go about criticism. If someone criticizes something of mine (even harsh/cruelly!) my first instinct is to engage them respectfully to figure out why they didn't like it and what I need to improve on. You think you're rolling with the punches here but you're really coming off like an entitled baby.

Please calm down,

We are having civilized discussion here, he asked us about references because we are a game developer, it is a legit question and I replied, he/she introduced himself as a professional writer, i am asking the same so does it work only one way here ?

hyperdevbox
Aug 22, 2016

by FactsAreUseless

DoctorGonzo posted:

gently caress off

people here, i dont know why, are giving you great advice for free. you came here asking for money and all you got to show is not even a proof of concept.

https://www.patreon.com/CloudMeadow these guys in patreon are doing a better job in showing his smut game than you, so called, professionals.

Please stay polite !

That seems like a nice project but I don't see any working build...just 2D Photoshop images mock up, we are far more advanced in the game development that they seem to be... but there is no competition here , we wish them good luck !

hyperdevbox
Aug 22, 2016

by FactsAreUseless

Prokhor Zakharov posted:

He's not trying to launch a videogame crowdfunding campaign so yes it does only work one here.

Finally, we got to the bottom of this, we are not allowed to communicate because we are doing a crowdfunding campaign, certainly we cannot change this fact, yes we do have a crowdfunding campaign running.

hyperdevbox
Aug 22, 2016

by FactsAreUseless
I would like to wish everyone at SA a Merry Christmas, happy holidays and a happy new year, from Hyperdevbox.

Only registered members can see post attachments!

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hyperdevbox
Aug 22, 2016

by FactsAreUseless
Some legitimate questions and comments were made here in the past week or so. But finding them among all of the crap posts in this thread, has turned out to be a difficult task and completely time-wasting.
Thus, I have decided to create a new thread for people who actually want to get informed about the development of Thermidor.

We are a small team based in Tokyo, trying our absolute hardest to create this JRPG, and we will continue working hard until it is complete.
I have never in my life dealt with so many insults, and some where just downright hurtful.
But as an adult man, I choose to try and ignore them, and continue with the task in hand.

Anyway, here is some music to chill to - https://www.youtube.com/watch?v=rP7YArQsDFY
And some music to blow your brains out - https://www.youtube.com/watch?v=qnNPXRsqFx0

Peace.

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