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Hard
Jul 31, 2005
Kid Napalm

Elpato posted:

I haven't played enough to give the whole thing an up or down vote. It's early access AF, but I've had fun messing around with it so far.

It reminds me a bit of ARK back before its releasemany updates.

This.

Content is super limited/bugged but I've enjoyed the ~10 hours i've played. Built everything there was but i won't be touching it again until they release new stuff and add some sort of quest/endgame system.

Hope this turns out good because theres potential.

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Hard
Jul 31, 2005
Kid Napalm
I think Mars would be pretty bare.

Being on a fantasy planet gives the opportunity to add flora and the aliens are pretty cool imho. Theres currently no craftable light sources save your flashlight, the nights are pitch black and the creatures become super aggressive. It adds a tension element and i like it.

That being said you can customize your private server to 0 lifeform and the devs announced multiple planets ( you can already go in space with a craftable spacecraft) so they might make a mars-like planet.

Hard
Jul 31, 2005
Kid Napalm
Yeah i had set my private server to x5 mats gathering. Regular x1 would have been down right silly. Especially with gasses as you mentioned and when you have to craft plastic.. Carrying 12 canisters, having to equip them individually and it requires endless runs.. ugh.

Hard fucked around with this message at 07:51 on Oct 8, 2016

Hard
Jul 31, 2005
Kid Napalm
Update! :eng101:
Server Wipe :eng99:

http://store.steampowered.com/news/?appids=402710

quote:

This patch is a big one for us and involves a server wipe. We hopefully will not need to do this very often. Only when absolutely necessary. So let’s dive in!

NOTE - Single Player players should restart their character and world to ensure all the updates are realized.

Highlighted Updates:

Location based servers! We now have server location options to choose from to get the lowest ping. Choose from US West and East, EU, Canada, Europe, Asia, South America, Australia. Your servers should default to the ones with the lowest ping but feel free to choose any region.
We’ve migrated to more powerful servers. This should reduce the saving issues many have had.
Structure limits have been doubled on all servers!
PVE Servers added!
10 spawn locations with wide area spawn randomization - you won’t be spawning on top of each other anymore!
Gold now registers in Assualt Rifle Creation Recipe
Receive 80% of a structure’s resources when deconstructing it.
Vehicles, robots and structures are now destructible
Furniture is now destructible

A lot of ground work was also laid in the patch to include even more features very soon including structure degradation over time. This will help with the structure limits when implemented. If we find that people are still getting solid FPS we will raise the structure limits again!

Still not enough for me to restart and rebuild everything but i'm still monitoring the game!

e:
Oct 26th update:
http://steamcommunity.com/app/402710/discussions/0/305509857560140640/

quote:

Hey everyone,


Here are the patch notes for the latest build of the game. The world is now far more dangerous so be careful!


New Content:
Ground Turrets are now available for crafting
Added alloy rocks that yield various minerals when mined.
Improved Map system - Longitude and Latitude values now respond to direction
New Updated Hives - Added two new Hives (Caves) with new entrances and exits.
Hives now spawn creatures and are far more dangerous
Updated Mining Mechanics
New resolution support (5:4, 4:3, 3:2) - 1440X900, 1768X922, 1280X1024, 1600X1200, 3840X2160
Harvesting Spawns - Mining now has a chance to agitate underground aliens
Some aliens travel in packs and some will coordinate their attacks
Food now replenishes health and Alien Meat can be grilled at the Forge
New higher level creatures
Added nickname feature to Structures, Utilities, and Furniture (including Beacons)

Bug Fixes/Updates:
Saving/Single Player issues fixed
Online players will no longer show up in Single Player games
All structures with complete walls will now be pressurized
After dying, a timer has been added to show how long you have to recover dead body
Forge artwork implemented
Creatures now damage structures
Added damage ranges to weapons
Improved low health indications and warnings
Aliens guard Hive entrances
Entering vehicles while holding a barrel
Fixed worm rendering
Fixed jitter on Map
Improved weapon movement when player gets hit

Looking good :)

Hard fucked around with this message at 05:08 on Oct 27, 2016

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