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Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
Some of these later ones are p tough jeez

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Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
ok here's my profile add me for hi scores: http://steamcommunity.com/profiles/76561197977504666/ I sent out some random requests too.


also since i'm feeling super generous here's a pro tip code segment for doing a loop without jmp commands where you kick it off over xbus. Useful for the final output of some chain usually.

code:
@ teq 0 0
+ slx x0
+ mov x0 acc  # could hard code the count too
teq acc 0
- mov x1 p1 # do work. in this case move from rom to p1
- sub 1

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
:ssh: you only need to send one signal to wake the bottom one up, amd one more to turn it off.

Double :ssh: you don't have to compare p0 in your upper node every tick either. One subtraction will tell you how far you are from the turn on time for example. This gets easier once you learn about some undocumented instructions. It's also why I normally just try and solve it at all and come back way later with all my lessons learned before trying to optimize.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
i'm not sure the point though. you them before you get to the meaty puzzles anyway.

Fuzzy Mammal
Aug 15, 2001

Lipstick Apathy
man that colour coordinating shoes one is tough. by far the most instructions of any solutions so far that's for sure. the board, the instruction space, and the interconnects are all basically jam packed.
http://i.imgur.com/DSoL9vB.png

http://i.imgur.com/KKZpRuj.png

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