Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Dr Pepper
Feb 4, 2012

Don't like it? well...



Final Fantasy Record Keeper is a Free to Play Mobile game developed by DeNA based off, well, all the Final Fantasy games.

It's notable for being actually good. Unlike almost every other F2P Mobile game.

Story

There's a magical kingdom and... you know what. It doesn't matter. This game technically has a plot. But beyond the tutorial it doesn't really come up. The story is essentially an excuse to recruit characters from every mainline Final Fantasy game (Plus Final Fantasy Tactics) and fight enemies and bosses from said game.

Battle System


FFRK uses the classic ATB battle system from Final Fantasies IV to XII. A characters ATB Bar fills up, they choose an action. You can choose to Attack, Defend, use one of two abilities you have equipped on a character, or use a Soul Break.

Soul Breaks are used when a character does enough actions and/or gets hit enough times to fill up a bar on their Soul Break meter. These are basically the Limit Breaks/Overdrives/Trance Attacks/Quickenings/Etc from past FF games. Generally, however, the Soul Breaks that characters naturally have aren't that good. However, there are ways to get better ones. More on that later.

Characters



There are a lot of characters in FFRK. Since its using every single Final Fantasy game as a source, you can imagine how big the playable cast is.



Each character can equip one weapon, one armor, and one accessory. Each character obviously has their own unique equipment list. Cloud, for instance, can equip Knives, Swords, and Katanas. Obviously he's never gone to use a Harp. Abilities are also based off the character you have. There's the Final Fantasy mainstays like Black Magie, White, Magic, and Summoning. But also more unique skillsets to translate mechanics from other FF games like Samurai, and Knight.

Record Materias are gotten from using a Memory Crystal on characters that have reached the level cap. This increases their level cap and lets them drop these while playing. They give unique effects that equipment doesn't or can't give. There are wayyy to many to talk about.

Dungeons
Dungeons are the core part of FFRK. There are three types of Dungeons you have to worry about. Realm Dungeons, Event Dungeons, and Daily Dungeons


Realm Dungeons are the "story mode" of FFRK, as it were. Each Realm Dungeon is generally waves of regular enemies, ending with a boss fight. These are always available and a good source of the main materials you need to play the game. Orbs, Mythril, and the only way to upgrade Stamina. Every 5 Stamina shards you earn from the Realm Dungeon your Stamina goes up by 1, thus letting you use this skinner box a little longer. Realm Dungeons have both a "Classic" version, which is the simpler version you'll play through the first time to progress, and an "Elite" Version. Which are harder, optional to progression, and provide better rewards. Some characters can be recruited from the Realm Dungeons, but most are gotten from...


Event Dungeons are limited time only dungeons. Each Event generally follows a similar pattern to a series of Realm Dungeons. Waves of regular enemies ending with a boss. However, each event also has at the end of them powerful boss only stages. These give the best rewards the game has. Furthermore, an Event is generally the main way you recruit characters. If you don't clear enough of the event to recruit everybody, don't worry, the characters will be back another time. Plus, you can always use the "Soul of the Hero" items they also give you to acquire characters that way.

The final "event" Dungeon is the Daily Dungeon. Unlike most dungeons, which you clear once and then move on. You're going to be running the Daily Dungeons a lot if you don't have anything else to do. Why? Because the Daily Dungeons drop all a bunch of stuff constantly. Orbs, Relic Upgrade materials, money, EXP and Gyshal Greens.



Finally, there's Raid Dungeons. These are unique in that they are :siren:multiplayer:siren:, instead of picking a party of five, you pick two of your characters (one for the front row and one for the back row) and then team up with three other players, making a big party of eight. Enjoy watching six people cast Wall at once, spam the Fat Chocobo Sticker, and nobody bring the needed element for the Mastery condition.

Also if you want to set up games with goons, here's a Discord Server

Abilities


There are a lot of abilities in FFRK. There's the classic Black Magic, White Magic, and Summoning. But there's also esoteric abilities like Knight and Support.

Abilities are made using the Orbs you get from all the Dungeons. You acquire the required Orbs, select the ability you want to make, and you use it!

However, each ability can only be used so many times in a Dungeon. Most abilities you make, you can use twice before you run out and your character has to settle for "Attack." However, you can extend the number of uses your abilities have by "Honing" them. Once honed they gain more uses. However, honing takes more Orbs then it would take to make a second copy of the ability! It's up to you to decide if more orbs are worth it rather then just spread around the ability to multiple slots. (Since you only have 10 slots, this is usually the case though.)

Relics, Soul Breaks, and the Gatcha.
`
All right. Now that I've explained how the game is played, it's time to go over the parts of the game that a F2P mobile game is required to have.

This game, like a lot of Japanese F2P games, uses a Gatcha system. Rather then just buy what you want, you instead buy a chance to get what you want.

Unlike a lot of Gatcha games, however, this game does not tie characters to the Gatcha. After all, I already explained how you get them. Instead, equipment is what the Gatcha gets you. You pay for a roll on the Gatcha and you have a chance to get a "Relic", which is what gear is called in this game.

Gear is ranked. From 1 star, to 8 Star. However, the Gatcha will only give you gear from 3 to 6 Star. You get 7 and 8 Star gear from combining two of the same relic. Two of the same 4 star Relic will make a 5 Star Relic, and so on. However, these "Combined Relics" will not be as strong as a relic that's naturally that ranking. But there's still a use for these, more on that later.

The ability to draw is paid for by two currencies. Mythril and Gems. Mythril is given out for free. Clearing out any Realm Dungeon and most Event Dungeons will give the you a Mythril. This is one of the main things FFRK has over most F2P Mobile games. It's incredibly generous with this free currency. There are hundreds of Realm Dungeons out now, and each Event gives 10 Mythril throughout its Event Dungeons every 8 days. You're given 1 Mythril a day, with 3 days out of 10 giving you a second one.

Gems are the currency you buy with IRL cash. The rate is simple enough, 1 US Dollar = 100 Gems. Both Mythril and Gems are used to buy the same things, and there's no difference in effect. For Gatcha pulls you can even use a mix of Mythil and Gems if you don't have enough of one or the other. (1 Mythril = 60 Gems.)

When you finally choose to make a pull, you are then given a 14% chance of given a 5 Star relic. Does this sound low? Yes, yes it is. But remember, this is actually pretty high compared to a lot of F2P Gatcha games. Plus, there's one major change recently added to the game that makes the game a lot more worthwhile. You see, you can pay for a single pull with 5 Mythril or 300 Gems (100 Gems if it's your first pull on that "Banner") You could pay for three pulls at once for 15 Mythril or 900 Gems, or you could pay for 11 pulls for the price of 10, 50 Mythril or 3000 Gems. Oh yeah, one more recently added bonus for the 11 Pull.

:siren: If you do an 11 Pull, you are guaranteed a 5 Star or better Relic.:siren:

So with a 11 Pull, it goes from a 14% chance, to one 100% chance at least. And remember, the game is incredibly generous with Mythril. Even if you do nothing but log in each day you'd be able to do around 1 Pull a month.

Relics are the source of new Soul Breaks for your characters. Some Relics offer "Shared" Soul Breaks, which can be used by any character that can equip the relic. However, most Soul Breaks are unique to a single character. They're far more powerful then the default Soul Breaks your character has, and which characters you get to use will be defined largely by what relics you pull. As you fight battles with the Soul Break equipped, it'll gain experience. Once its EXP bar is maxed out, the character has Mastered the Soul Break, and can now use it without having the Relic Equipped. Now, not all Relics are created equally naturally. Even within 5 Star relics there's been a fair amount of variation. There's your Soul Breaks, and then there's the better stuff.


First, we have the basic Soul Break Relics. Still, mostly, better then a characters default. Generally nowadays if you'll get decent damage and an effectt. These are, of course, good. And there are some Soul Breaks that even today are desired more then higher ranking counterparts.


Moving up, we have the Super Soul Break. These are a tier above regular Soul Breaks. They do more damage and generally have stronger or simply more effects. Furthermore mastering a Super Soul Break or higher SB will give the character a permanent stat boost, just to make them a little bit better.


Next there are Burst Soul Breaks. BSBs are actually more like sidegrades to a SSB. Using a BSB will use an attack or effect generally weaker then an SSB effect. However, upon using it the character will gain "Burst Mode." This grants them a substantial stat boost, as well as replacing their Attack and Defend commands with "Burst Commands;" powerful abilties that are unique to the Brust Mode.


Following that here's the Overstrike Soul Break. This is the newest tier of power, having just come out recently. OSB Relics are the first natural 6 Star relics, and are pretty dang powerful. Using an OSB will make the character do an absurdly powerful attack that can break the 9999 damage cap.


Up next we have Ultra Soul Breaks. These are also native 6 star abilities, but they do not break the damage cap. Instead these are, essentailly, upgrades to Super Soul Breaks. Many USBs have simply been the character's SSB but Better. With more and/or more powerful effects, as well as most notibly the addition of EX Modes which are unique to each USB and tend to give powerful stat boosts, passives, and unque effects.


Following that, Chain Soul Breaks. These do the usual damage/effects/buffs that you'd expect from SSBs. However, they also add a "Chain Meter" to the top of the screen, which grants extra damage to abiltiies of an element or type. Using the matching element/type increases the bonus and fills up the chain meter.


Moving down to the final type of Relic, these do not actually grant Soul Breaks. They are Legend Materia Relics. Legend Materia can be gained from Record Diving characters to full, but Legend Materia Relics give unique ones that can only be gained from said relic. They're typically powerful passive abilties.

Realm Synergy
Now, remember, all the characters, bosses, and stages, are from past Final Fantasy games. This isn't just fanservice, it's enshrined mechanically. If a relic or character is from the game being adapted, it gains Synergy. So they have higher stats, and get more EXP.


This is Cloud if I'm using him in a stage based off Final Fantasy 7. You can tell if something is effected by Synergy if it has a blue aura around it. So while his Organics and Hero's Belt get it, because their items from FF7, the Kaiser Shield does not get Realm Synergy in this case, because it's an item from Final Fantasy Tactics.

Synergy is when combined 3-4 Relics comes into play. With Synergy in effect, a combined 3 star is about as good as a 5 star without Synergy, and a combined 4 star is better.

New Player tips!

Now then, if you've read this OP and downloaded the game, there's a ton of stuff you need to worry about. As such, here's some tips to go through the beginning part of the game and start progressing.

1. Plow through Realm Dungeons: Early dungeons have low Stamina costs and often give multiple Stamina Shards so you'll be able to go through this pretty easy with the free 5 Star you draw and Roaming Warriors. The Orb rewards will be small, so you'll primarily be doing this for the Mythril and Stamina.
2. Once you hit 50 Mythril, do a draw on the banner of your choice: While you'll hear more experienced players talking about "saving" for some particular relic, that's because they have a wide spread pool of relics already and can afford to wait. You, however, can not.
3. Progress as far into each Event as possible: Generally, again, you'll be able to at the very least clear the first "Classic Dungeon" half of each Event off the back of Free 5 star and RW. These will give better rewards then the early Classic Dungeons.
4. Keep building up abilities and relics and soon you'll find yourself progressing further and further.
5. Once you have enough 4 Star Orbs, the first abilities you should craft are Protectga, Shellga, Attack Breakdown, and Magic Breakdown. Being able to mitigate damage is hugely important in this game. Before you can kill the boss, you have to survive the boss's attacks.
6. Post screenshots of Full Break Crafting, First Ultimate Victory, and first 5 Star Hone in the thread to make us all proud of how far you've come. :v:

If you want to know the answer to "Who's the best character?" It's actually a pretty simple one to answer; It's whoever you've drawn relics for. Relics are pretty much the biggest deal. Since a Character's Relic provides a guranteed peice of gear they can equip, as well as powerful Soul Break. You will in general build your team around which characters chance offers you.

Generally teambuilding works as follows

3 DPS
1 Support
1 Healer

Now what form all these roles takes is depentant on your own personal taste, synergy, the abilities you have, etc. But in general this serves you well. Always make sure to bring Support. It's vital.


Other Terms.

There's a few other bits of terminology used that I think might be handy to know.

Wall: The effect given by the Soul Breaks "Sentinel's Grimoire" and "Stoneskin II", used by Tyro (the player Self insert character) and Y'shtola (catgirl from Final Fantasy XIV) respectively. They buff Defense and Resistance by 200%, making them very useful effects for High end content.
Hastega: Any Soul Break that casts Haste on the entire parry, increasing their speed.
Medica: Any Soul Break that gives out an AOE healing
Trinity: Wall, Hastega, Medica. Generally having 2 out of the 3 is what's considered the point where you can easily tackle said high end content.
Roaming Warrior At the start of each dungeon, you can pick one of these. Their other players characters, which you can then "Summon" to use their set Soul Break twice per Dungeon. Incredibly handy.
Boostga/Faithga: An party wide Attack/Magic boost. Is increasingly needed for high end content. Luckily these are easily gotten with Roaming Warriors.
Drawtaliate: Slapping the skills "Draw Fire" and "Retaliate" on a character that can use both. All single target physical attacks with target this character, miss, and will then counter attack the enemy. Earlier in the game's life this was a massive, powerful strategy for handling a lot of bosses. Especially since the counter always hits the enemy, even if it's another team member doing the targeting. Nowadays it's a useful tactic for early game use and a handy niche set for use against high end bosses. DeNA has even released a few relics that support and enhance this strategy, so it's not like you're cheesing anything.
X Meta: A description of a Team Archetype in the game. There are several different types of them. A "Mage Meta" team would use multiple stacking Magic buffs to blast away with Black Magic and Summons, while say a "Fire Meta" would focus on Fire elemental abilities and Soul Breaks, often using ones that weaken the bosses resistance to Fire and strengthening your own characters power in the ability, etc.

Buff Stacking
This gets its own section because it's pretty important.

Now, the way FFRK handles buffs and debuffs is different from most RPGs I've seen. The way it works is that each Buff/Debuff has its own ID, based off what stats it effects. So, an ability that reduces the Enemy's attack and one that raises the user's attack would have the same ID, because they both effect just Attack. You can't have two effects with the same ID on the same character, the new one will just overwrite the old one.

So if you use Attack Breakdown, then Attack Break, you'll just end up undoing your Attack Breakdown for the lesser Attack Break. So don't do it.

However, two Buffs/Debuffs that effect different stats will stack. So Attack Buff/Debuff and Magic Buff/Debuff will stack. And here's where things get crazy. Some abilities give Buffs/Debuffs that effect multiple stats at once. These then have their own unique ID. So let's say you have three Debuffs to inflict on the enemy. An Attack one, a Magic one, and one that decreases Magic and Defense. Then you throw on a buff that increases your Party's Attack, then one that increases their Magic, then another that increases both Attack and Magic. All three will stack since all three have separate IDs. This is important to know because high end FFRK content pretty much requires the ability to be able to stack up multiple buffs and/or debuffs.

Helpful Links

Just going to quote this from the last thread.

pichupal posted:

Enlir's FFRK Database - Best for looking up just about any detail on a character, Record Dives, SBs, ect.

MisterP Record Keeper PDF - For looking up quick tips for clearing realm dungeons, a great diagram on 6* Crystal competition, damage formulas and details.

Roaming Warrior Search - For when you need to find ANY Roaming Warrior, you'll find it here.

Banner Relic Details by kaonohiokala - For looking up specifics and details on future banner relics.

Kongbakpao's FFRK Event List - Dates and details on current and future events.

Reddit Ability Guide - Good base for explaining what abilities to make to start challenging the Ultimates, including recommended 3 and 4* abilities

Dr Pepper fucked around with this message at 23:06 on Sep 15, 2017

Adbot
ADBOT LOVES YOU

YoshiOfYellow
Aug 21, 2015

Voted #1 Babysitter in Mushroom Kingdom

The birth of a new thread is always fun and exciting.

Now back into the mythril mines we go!

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
A few other useful links:

This Stack of Infographics helpfully shows off important stat breakpoints, stacking buff combinations, and elemental and status resist or boosting relics.

Upcoming translated banners can always be found up to date here.

https://www.ffrkcentral.com Has become pretty useful, along with KBP, as a more generalized knowledge base and news site for the game.

Chevy Slyme fucked around with this message at 01:24 on Oct 9, 2016

Referee
Aug 25, 2004

"Winning is great, sure, but if you are really going to do something in life, the secret is learning how to lose. Nobody goes undefeated all the time. If you can pick up after a crushing defeat, and go on to win again, you are going to be a champion someday."
(Wilma Rudolph)

Having Cloud's OSB really, really trivializes quite a few of the early Elites. Literally push button, collect rewards.

Dr Pepper
Feb 4, 2012

Don't like it? well...

IllegallySober posted:

Having Cloud's OSB really, really trivializes quite a few of the early Elites. Literally push button, collect rewards.

A ton of the early game events can basically be stomped over now by RWing a BSB. Summon it, AOE down all the trash, then stomp the boss. So you can easily get by with much lower hones.

Cosmic Afro
May 23, 2011
Loving the new OP, sir. Thanks you very much!

Now I go back at tinkering with my A team to include Cloud into it, since I got his OSB. I was free from him, /free/.

Brother Entropy
Dec 27, 2009

ayyyyy guess who's got two thumbs and just got shout, completing the trinity

(yeah yeah i know onion knight bsb within the year, don't care)

Dr Pepper
Feb 4, 2012

Don't like it? well...

Onion Knight's BSB stacks with Shout. Run both, laugh.

Also, time to build up Mythril for it. I want that Fire Amulet.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Dr Pepper posted:

Onion Knight's BSB stacks with Shout. Run both, laugh.

Also, time to build up Mythril for it. I want that Fire Amulet.

Onion Knight's BSB is pretty much Maria's Song with different commands and Hastega in place of Enholy. There's a bunch of stackable +30%s out there in JP meta now.

Also, I want to justify blowing 100 mythril for a Red Armlet +++ and two more shots at SG. I really want to. I just am not sure I can. Especially since in order to do so I'd have to be saving up for two or three months and there are much, much better banners coming down the wire.

KataraniSword fucked around with this message at 02:15 on Oct 9, 2016

pichupal
Mar 23, 2013

Poochy ain't Stupid.
I might be.
Woo! Shout, SG and Excalibur (V). Everything I wanted except Terra's BSB.

Not sure what I want for the armour choice yet. I got the Red Armlet and the Gaia Gear already. I want a Shared Protectga or Shellga, but being on an FF1 Shield sort of makes it really unattractive. Only other big choice for me is the FF6 Oath Veil. No wind boosting armour yet and I have no FF6 armour yet.

Cape Cod Crab Chip
Feb 20, 2011

Now you don't have to suck meat from an exoskeleton!
Ground floor of this dumb gay but actually good phone game

So, I'm thinking about pulling on the Keeper's Choice 2 banner. It's not a slam dunk but there's definite pros and cons.

Pros:
* SG, which I don't have;
* The only shared SB I have are those Royal Scepters they handed out earlier in the year and a shared Medica on a weapon has its obvious limits so Tungsten Bangle would actually be relevant;
* My only XIII SB is Crushing Blow; I do not count Blaze Rush and Deprotega because... well, come on now;
* Gilgamesh Morphing Time

Cons:
* I already have Excalibur V, Platinum Sword and Stardust Rod, making the odds of redundant dupes somewhat high;
* Related to the first bullet point, everything that isn't a CM I'm able to do handily so I don't really need these starter items;
* The banner will be around for a whole year or so, I can hold on to the OSB Fest and see what banner SG (which is the one thing I really want from this banner) lands on.

Leaning towards pulling right now because Always Be Pulling and I have yet to pull on a G5 banner but the banner will be around for a while yet. Decisions, decisions...

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time
Keeper's Choice 2 stuff is neat. Generally understated but good stuff. I probably won't pull unless I get real loving lucky on Guy 2 and draw Maria's BSB and/or Guy's imperil earth SSB, at which point I probably want a Gaia Gear because I have no shared medicas + earth boost is rare.

e: I feel a lot better ignoring banners now that my A team is solid enough to clear U+ consistently. I've got 150 mythril in the bank, tons of elites left to do, and a BILLION good banners in the future, plus I want to save at least 3 11-pulls for the Minfilia Holy Grail.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Oh look, Keeper's Choice 2 banner.

... with guaranteed shared/synergy relics instead of character specific ones. And MAYBE a Guaranteed Gilgamesh BSB.

Mr. Maggy
Aug 17, 2014
I got some Greg BSBs and something for Vanille whatever I don't care OATH VEIL is going on Cloud forever

edit: holy poo poo i didn't look closely at my pull at all it was 3 gregs, 2 vanilles and a sentinel's grimoire hot drat

Mr. Maggy fucked around with this message at 09:37 on Oct 9, 2016

Lumen
Oct 12, 2009
Rolled once, got Gilgamesh BSB :hellyeah: My A-team gets even stronger.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
If I have a character use a Soul Break that gives them Enwind (like Cloud's Climhazzard), and then have that character summon a Finishing Touch RW, will the Finishing Touch still benefit from the Enwind?

I ask because I've had Climhazzard for Cloud for awhile now, but I haven't managed to pull Ragnarok yet.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire


I already have a sentinel's grimoire so that wasn't a concern. I havent had a single BSB or Excalibur until now so that relieves the pain of not getting plat sword.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Another Oath Veil would be nice, but I only have 12 mythril and I can't really justify pulling on this. Especially since I already have SG and Shout (and Excalibur V).

Cape Cod Crab Chip
Feb 20, 2011

Now you don't have to suck meat from an exoskeleton!
Bah, of course I'd nimbly dodge around getting either of the two items I actually want.



As it so often is with these things, that's a good pull. It is! A good Medica for Vanille, 6*+ to boot, I can make Excalibur V into a 6*+ as well and Twin Lance is going to do work on Fire- and Wind-weak bosses but dammit, I'm still disappointed. I almost wish I'd whiffed on all four of the items I didn't have yet so I could justify pulling again to myself. Right now, though, with only SG and Masamune V unclaimed, I'd be throwing good Mythril after bad. Oh well, 500 Mythril and counting chasing a Wall; others have spent much more, I'm sure.

Cape Cod Crab Chip fucked around with this message at 02:52 on Oct 9, 2016

ETB
Nov 8, 2009

Yeah, I'm that guy.
Sorry to the two people that needed Sentinel's Grimoire. I got two plus Vanille's SSB to pick up Gaia Armor for my future Mog's SSB insanity.

pichupal
Mar 23, 2013

Poochy ain't Stupid.
I might be.
Whenever it comes out, the next Keeper's Choice should have Shout and SG as well if you whiffed on this one (Basch's Shield was on the JP one too, but that might fall victim to being upgraded to an SSB). You might stumble upon Shout or Thyrus on future Banners too (Angeal 1 for Cid's Shout clone, XIV 1 for Thyrus, Orlandeau 2 for Shout).

The Relic choice there is EnElement SBs, so if you ended up getting OSBs for Sephiroth, Squall, Rinoa, Bartz or Cloud it'll be a great Banner to pull on.

Chillgamesh
Jul 29, 2014

I wanna stress to anybody who just so happened to start playing recently, or come back after a hiatus, :siren: Tyro's Selection II is an insanely good banner to gear yourself with, you should probably pull on it instead of an event banner! :siren:

Platinum Sword / Shout and Sentinel Grimoire are extremely strong soul breaks and the rest of the items on the banner will serve you well. Don't be put off by the gimme relics being shared or generic - pick the ones that boost elemental damage, give elemental resistance, or have a shared party heal soul break and it will serve you as well as any fancy soul break relic.

Nihilarian
Oct 2, 2013


Unless my earth, wind and/or fire situation improves drastically I'm not bothering to pull on KC2. 3/7 dupes.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Probably not worth pulling on Keeper's Choice 2 if I already have Platinum Sword and Masamune, huh? I mean I guess having 6-star versions wouldn't be the worst thing in the world, and the odds of a dupe aren't *that* high. It's mostly tempting because the Grimoire would be really nice, and a second shot at Ragnarok ain't bad either.

Then again it's around for a long time and right now I'm saving for Eiko and the next lucky banner, so I definitely don't need to be pulling on it right now.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Yay, a new thread!

I'm waiting on Keeper's Selection until I see what I get from Eiko 1, as I said before. Just a few more days for that! The banner itself does have a couple of dupes in Platinum Sword and Bartz's Excalibur, but more Holy Swords and more FFT synergy isn't exactly the worst thing in the world anyway. Plus there's a chance at a good weapon for FF8 which I need, a magic weapon for FF6 which I need, a healing staff for FF13 which wouldn't be terrible, and Sentinel's Grimoire which is never a bad thing. The worst item here is probably Gilgamesh's BSB, considering my FF5 synergy is already insane and Bartz is mah boi. For the free selection, I'd probably take the Red Armlet. The Red Hat is also a decent piece for a realm I don't have much armor in, but it being a Hat is kind of eh for physical fighters. No need for the Gaia Gear or the Oath Veil at the moment either.

QuantaStarFire
May 18, 2006


Grimey Drawer

Dr Pepper posted:

A ton of the early game events can basically be stomped over now by RWing a BSB. Summon it, AOE down all the trash, then stomp the boss. So you can easily get by with much lower hones.

Which is good, because some of the early stages are just awful compared to current content.

I'd also like to contest Tip 3 for New Players:

quote:

3. Progress as far into each Event as possible: Generally, again, you'll be able to at the very least clear the first "Classic Dungeon" half of each Event off the back of Free 5 star and RW. These will give better rewards then the early Classic Dungeons.

While clearing the Classic half of events is important for recruiting new characters, the early game priorities are mythril (so you can pull and expand your inventory) and stamina (so you can do more dungeons), and the events don't give stamina shards so they're not as important when you're new. The early Classic and Elite dungeons, on the other hand, give you stamina shards in staggeringly large quantities (as many as 5, but usually 2/3 at a time for quite a while) along with mythril and, as mentioned, are incredibly easy given the power of current RWs. I'd recommend finishing the classic half of events (and maybe try the first Elite for an MC or two), then going to realm dungeons and chain-clearing them. Push Classic dungeons until you've cleared all of these dungeons, then go back and start doing the 2/3-shard elites until you're at 4 shards and grab the last shard from the newer dungeons; this way, you push forward in realm progression while getting more mythril and stamina, and the refresh will let you go and immediately do more of the 2/3-shard elites.

Also, as an additional tip, mastery of event stages is generally less important than simply clearing them, as most of the good stuff (MCs, abilities, accessories, motes) are part of the first-time rewards, so if the stages are getting too hard (particularly the bonus battles), you can just ignore the medal conditions and go ham on the boss(es) with your best characters and skills. This is preferable than trying to slog your way through fights you otherwise wouldn't win by chasing mastery. You might even get mastery anyways in some circumstances due to how the rating system works.

Also, I want to chase the SG dragon, but I'm terrified that it's just going to give me a 3rd Platinum Sword. :ohdear:

Garin
Oct 18, 2007

Kick Jonathan
I finished every classic and elite dungeon that's available and got Shout from the Keeper's Choice 2. I don't know what else to do with my phone now.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

QuantaStarFire posted:

Also, as an additional tip, mastery of event stages is generally less important than simply clearing them, as most of the good stuff (MCs, abilities, accessories, motes) are part of the first-time rewards, so if the stages are getting too hard (particularly the bonus battles), you can just ignore the medal conditions and go ham on the boss(es) with your best characters and skills. This is preferable than trying to slog your way through fights you otherwise wouldn't win by chasing mastery. You might even get mastery anyways in some circumstances due to how the rating system works.

Event stages don't ever have more than "Don't get KOed" as a mastery condition until you get to Bonus Battles, and people don't have to worry about those for a fairly long amount of time.

QuantaStarFire
May 18, 2006


Grimey Drawer

Garin posted:

I finished every classic and elite dungeon that's available and got Shout from the Keeper's Choice 2. I don't know what else to do with my phone now.

Roll credits, play on hard mode (core characters only).

Alxprit posted:

Event stages don't ever have more than "Don't get KOed" as a mastery condition until you get to Bonus Battles, and people don't have to worry about those for a fairly long amount of time.

Sure, but even then, if you can beat a boss with just one character left standing, that's better than completely ignoring a stage.

Garin
Oct 18, 2007

Kick Jonathan
I'm trying to figure out now what kind of neat stuff I should roll for. It's really weird just going 'yeah I'm gonna do this because it looks cool' instead of focusing on A-team stuff.

Maybe if I have enough mythril I'll pull on Firion burst or just wait for the onion man.

Brother Entropy
Dec 27, 2009

Garin posted:

I finished every classic and elite dungeon that's available and got Shout from the Keeper's Choice 2. I don't know what else to do with my phone now.

download uh, dokkan battle maybe? it's probably my second favorite gacha game after record keeper and i'd play it as regularly as ffrk if i was more into dbz

NGDBSS
Dec 30, 2009






I was working on this in the previous thread, but since I've got the most obvious quirks out of the way I'll mention it here as well. Back in the previous thread's OP there was a spreadsheet listing a bunch of cool information about the extant dungeons, such as all of their loot/stamina breakdown/progression. In addition, there was a snazzy chart showing off that same progression up through DU 25. Unfortunately it seems they're not updating it anymore (or at least not the parts about dungeons), but in the meantime I figured I'd work on keeping it updated and to make a few new features. (Everything updates from a master file, sorting by stamina-to-shards ratios/filtering by DU is possible but currently wonky, and filtering by orb loot is up.)

Thoughts for the future:
  • Because Google Docs can be wonky at times, should I just implement dedicated buttons for sorting/filtering that I wasn't able to easily share before? The way things currently work is that the document is set to edit permission, but most cells are manually locked down.
  • Should I add in/remove event dungeons when they come?
  • What other data processing should I try for? For instance, should I mention notable status effect weaknesses, or is that best left to ffrk.pdf?
  • Who made the original file, anyway? I'd like to credit them (as I will be crediting Enlir once I add in loot for upcoming DU 26-31) but I don't recall seeing a name on that.
  • The original creator had worked a fair bit ahead of the global dungeons on certain details like stamina breakdowns/mastery conditions/progression, but Enlir doesn't have those. Is there JP-version information I can find to collate such things, or am I SOL until a given DU drops globally?

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

Garin posted:

I'm trying to figure out now what kind of neat stuff I should roll for. It's really weird just going 'yeah I'm gonna do this because it looks cool' instead of focusing on A-team stuff.

Maybe if I have enough mythril I'll pull on Firion burst or just wait for the onion man.
Yeah I'm in the same position, it's weeeeird. I'm concentrating on pulling on good stuff for my favorite characters (primarily mages) first, and then after that stuff for making a good mixed meta team (OK BSB, etc)

Garin
Oct 18, 2007

Kick Jonathan
I mostly just want to goof around with multiplayer. Alas my favorite character, Warrior of Light, isn't really all that amazing and I never drew their SSB during the Dissidia or Mobius event.Beyond that I guess it's just a long wait until the FFXIV banners for me.

PhysicsFrenzy
May 30, 2011

this, too, is physics
Good OP. One thing to note: there's one or two exceptions to the buff ID rule, right? I can't remember which ones, though.

Garin posted:

I finished every classic and elite dungeon that's available and got Shout from the Keeper's Choice 2. I don't know what else to do with my phone now.

there's always jp :getin:

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

NGDBSS posted:

I was working on this in the previous thread, but since I've got the most obvious quirks out of the way I'll mention it here as well. Back in the previous thread's OP there was a spreadsheet listing a bunch of cool information about the extant dungeons, such as all of their loot/stamina breakdown/progression. In addition, there was a snazzy chart showing off that same progression up through DU 25. Unfortunately it seems they're not updating it anymore (or at least not the parts about dungeons), but in the meantime I figured I'd work on keeping it updated and to make a few new features. (Everything updates from a master file, sorting by stamina-to-shards ratios/filtering by DU is possible but currently wonky, and filtering by orb loot is up.)

Thoughts for the future:
  • Because Google Docs can be wonky at times, should I just implement dedicated buttons for sorting/filtering that I wasn't able to easily share before? The way things currently work is that the document is set to edit permission, but most cells are manually locked down.
  • Should I add in/remove event dungeons when they come?
  • What other data processing should I try for? For instance, should I mention notable status effect weaknesses, or is that best left to ffrk.pdf?
  • Who made the original file, anyway? I'd like to credit them (as I will be crediting Enlir once I add in loot for upcoming DU 26-31) but I don't recall seeing a name on that.
  • The original creator had worked a fair bit ahead of the global dungeons on certain details like stamina breakdowns/mastery conditions/progression, but Enlir doesn't have those. Is there JP-version information I can find to collate such things, or am I SOL until a given DU drops globally?

I guess element/status weaknesses could be handy to list for bosses, especially for people playing through on JP trying to figure out how to clear old stages with one reference guide. As for getting info on mastery conditions and such for upcoming dungeons, you might be stuck trying to parse the google-translated JP Wiki: https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8

pichupal
Mar 23, 2013

Poochy ain't Stupid.
I might be.

PhysicsFrenzy posted:

Good OP. One thing to note: there's one or two exceptions to the buff ID rule, right? I can't remember which ones, though.

I think the exceptions are Lulu's Focus (future MAG/RES buffs have a different ID), Rikku's Hyper NulAll (The ATK and RES buffs are coded as one ATK buff and one RES buff, not an ATK/RES buff), and Zidane's Wall of Light (a 25% DEF/RES boost + Heavy Regen that stacks with Wall, but it came from the Romancing Saga collab so we probably won't see it anyways).

New players shouldn't be seeing them on anything but Lucky Draws though.

pichupal fucked around with this message at 04:16 on Oct 9, 2016

Kylra
Dec 1, 2006

Not a cute boy, just a boring girl.

Grizzled Patriarch posted:

Then again it's around for a long time and right now I'm saving for Eiko and the next lucky banner, so I definitely don't need to be pulling on it right now.
Yeah. I, too, am trying to get what I want from Eiko 1 first while it's around. If I can get Lightbringer IX and Hamelin that will amp my A team very nicely, and the rest wouldn't be too bad to have for when I can make a team using them. Then I'll basically just need SG and Platinum Sword to complete things, which I'll have the next year at least to roll 5 times on.

Kylra fucked around with this message at 04:13 on Oct 9, 2016

Garin
Oct 18, 2007

Kick Jonathan

PhysicsFrenzy posted:

Good OP. One thing to note: there's one or two exceptions to the buff ID rule, right? I can't remember which ones, though.


there's always jp :getin:

I am not -quite- that desperate just yet. I can also only read katakana so it would just be a mess.

Adbot
ADBOT LOVES YOU

NGDBSS
Dec 30, 2009






Schwartzcough posted:

I guess element/status weaknesses could be handy to list for bosses, especially for people playing through on JP trying to figure out how to clear old stages with one reference guide. As for getting info on mastery conditions and such for upcoming dungeons, you might be stuck trying to parse the google-translated JP Wiki: https://xn--ffrk-8i9hs14f.gamematome.jp/game/780/wiki/%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8
At least it seems better than nothing, considering that a lot of the words translate well enough for me to find my way around and that FFRK is a rather visual game.

  • Locked thread