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Schwartzcough posted:Also, trying to make the singular white mage for FFII into an offensive caster.... people need him to be healing since he's the only healer. It's weird. They've already made a VI style sprite for her that exists solely in Scott's SSB at the moment. In addition to the earlier highlights, Firion is now the game's third dualcast Combat user with his LMR. Full II event stuff: BANNER 1 ========= Maria's Perseus Bow [USSB, +10 MAG] - 10 single-target Earth/NE magic attacks, En-Earth, MAG & DEF +30% and Black Magic Ability Double to user Guy's Demon's Axe [USSB, +10 ATK] - 10 single-target Earth/NE physical attacks, En-Earth, ATK +30% & DEF +50% and Monk Ability Boost to user Minwu's Luminous Robe [USSB, +10 MND] - 10 single-target Holy/NE white magic attacks, MND +50%, White Magic Ability Boost & White Magic Ability Double to user Emperor's Mateus's Malice [USSB, +10 MAG] - 8 AOE Earth/Wind magic attacks, Imperil Earth, ATK/MAG/RES -50% Emperor's Master Rod [BSSB, +10 MAG] - 8 single-target Earth/Dark magic attacks, En-Earth, Burst Mode Attack -> 4 single-target Earth/Dark magic attacks, Quick Cast 2 Defend -> 2 single-target Earth/Dark magic attacks, MAG -50% Maria's Rune-Graven Bow [BSSB, +10 MAG] - 8 single-target Earth/NE magic attacks, En-Earth, Burst Mode Attack -> 3~6 single-target Earth/NE magic attacks, number of hits is dependent on user's MAG, 5% Petrify Defend -> 2 AOE Earth/Fire magic attacks, MAG +30% & DEF -30% Guy's Gigant Axe [BSSB, +10 ATK] - 6 AOE Earth/NE physical attacks, Imperil Earth, Burst Mode Attack -> 4 single-target Earth/NE physical attacks, multiplier is dependent on user's ATK Defend -> 2 AOE Earth/NE physical attacks, ATK +30% & DEF -30% Minwu's Holy Wand [BSSB, +10 MND] - 8 single-target Holy/NE white magic attacks, En-Holy, Burst Mode Attack -> 4 single-target Holy/NE white magic attacks Defend -> Single-target h105 heal, Instant Cast Leon's Rune Axe [BSSB, +10 ATK] - 8 single-target Dark physical attacks, En-Dark, Burst Mode Attack -> Single-target Dark physical attack, restores user's HP by 20% of damage dealt Defend -> 2 single-target Dark physical attacks, ATK +30% & RES -30% Leon's Diamond Armor [LMR, +10 ATK] - 25% chance to Dualcast Darkness abilities Maria's Armguards [LMR, +10 MAG] - En-Earth for 25 seconds at the start of battle Guy's Viking Axe [LMR, +10 ATK] - PHY Damage +20% with Axe equipped Minwu's Sage Staff [LMR, +10 MND] - 25% chance to Dualcast White Magic abilities Emperor's Armor [LMR, +10 MAG] - Once per battle when HP falls below 20%, auto 100% HP recovery and Quick Cast for 25 seconds Maria USB - Earth+ Bow Guy USB - Earth+ Axe Minwu USB - Holy+ Robe Emperor BSB2 - Earth+ Rod Guy BSB - Earth+ Axe Minwu BSB2 - Holy+ Staff Leon LMR - Lightning- Heavy Armor Maria LMR - Earth+ Bracer Guy LMR - Earth- Axe Minwu LMR2 - Holy- Staff Emperor LMR - Earth- Light Armor BANNER 2 ========= Josef's God Hand [USSB, +10 ATK] - ATK +50%, Guts & Haste to party, Quick Cast 2 to user Firion's Lightbringer [USSB, +10 ATK] - 10 single-target Holy/NE physical attacks, En-Holy & EX "Loyal Shield" to user EX "Loyal Shield": ATK +30%, Casting Speed 2.0x and +0.5x after each damaging action (maximum 10 increments; up to 6.5x) Gordon's Trident [USSB, +10 ATK] - 6 AOE Fire/NE physical attacks, ATK/MAG/MND -50%, Haste & High Regen to party Maria's Selene Bow [OSSB, +10 MAG] - Single-target Earth/NE Overflow magic attack Josef's Shura Gloves [BSSB, +10 ATK] - ATK & MAG +30% to party, En-Ice, Burst Mode Attack -> 3 single-target Ice/NE physical attacks, 6 hits if under Unbound Fury Defend -> 4 single-target Ice/NE physical attacks, grants Unbound Fury to user Firion's Sun Blade [BSSB, +10 ATK] - 4 AOE Holy/NE ranged physical attacks, Instant Cast, Magic Blink 1 to party, Burst Mode Attack -> Single-target Holy/NE ranged physical attack, +1 hit each time command is used within 25s, up to 8 Defend -> 4 single-target Holy/NE physical attacks, Instant Cast 1 Gordon's Radiant Lance [BSSB, +10 ATK] - 6 AOE Fire/NE physical attacks, Guts to party, Burst Mode Attack -> Single-target physical attack, ATK -40% Defend -> Single-target physical attacks, DEF -40% Ricard's Abel's Lance [BSSB, +10 ATK] - 8 single-target Wind/NE jump attacks, En-Wind, Burst Mode Attack -> 2 single-target Wind/NE ranged physical attacks, No Air Time 2 Defend -> 4 single-target Wind/NE physical attacks, Dragoon Damage +9% for 3 turns Scott's Wild Rose [BSSB, +10 ATK] - 8 single-target Fire/NE physical attacks, En-Fire, Burst Mode Attack -> 3 single-target Fire/NE physical attacks, Spellblade Damage +15% for 3 turns Defend -> 2 AOE Fire/NE physical attacks, ATK +30% & DEF -30% Josef's Aegis Shield [LMR, +10 ATK] - En-Ice for 25 seconds at the start of battle Firion's Mythril Shield [LMR, +10 ATK] - 25% chance to Dualcast Combat abilities Gordon's Diamond Shield [LMR, +10 ATK] - Stat Debuff Duration +30% Ricard's Gloves [LMR, +10 ATK] - En-Wind for 25 seconds at the start of battle Scott's Demon Shield [LMR, +10 ATK] - En-Fire for 25 seconds at the start of battle Josef USB - RS Ice+ Fist Firion USB - Holy+ Sword Maria OSB - RS Earth+ Bow Firion BSB - Holy+ Sword Josef LMR - Confuse/KO/Stun- Shield Gordon LMR - Lightning- Shield Ricard LMR - Wind- Bracer Scott LMR - Fire- Shield Guy LM1 - Earth Damage +10% Guy LM2 - When using Earth abilities, 30% chance to inflict minor Imperil Earth Josef LM1 - Monk Damage +15% Josef LM2 - Once per battle when HP falls below 20%, large% max HP heal & Guts to party, 15s Doom to user Ricard LM1 - Dragoon Damage +15% Ricard LM2 - ATK +?% with each Dragoon ability hit, up to ?% Scott LM1 - Spellblade Damage +15% Scott LM2 - 35% chance to Dualcast Spellblade abilities Scott gets to be a wholly respectable Spellblade, though he's still USB-less. I bet they'd give him one in a Hilda event. Mirthless posted:Motes are a fairly limited resource and Tyro needs more of them than everyone else.
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# ¿ Oct 26, 2017 20:00 |
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# ¿ May 10, 2024 17:48 |
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Record Dungeon: - Releasing in December 2017 - Foretolds an original story of "FFRK" - Famous scenes from existing FF titles will be fully remade in pixel art - Will be using a brand new system The main component of Record Dungeon to look out for is that it makes use of a system that is totally separate from existing contents. They will not be like weekly events. Furthermore, they are designed in a way to give all players a fair start. The game screen for Record Dungeons will also be completely new. Instead of a selection menu like we have for current contents, you will be moving through dungeons in an Airship. This gives players a feeling of adventure. The original FFRK soundtrack will also be played in Record Dungeon! Record Dungeon Menu Screen: Another main attraction of Record Dungeon are the memorable FF scenes in pixel art that are completely made from scratch. The back of our characters, backgrounds, etc. All are fully remade. You can also see new sprites like FFVII's Biggs, Wedge & Jessie. Even Cloud in a cross-arm pose.
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# ¿ Oct 28, 2017 19:13 |
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Zonko_T.M. posted:MONK: Lifebane is pure damage. I can't think of any 6* capable monks who can't use Omega Drive, or any real reason you'd use Lifebane over OD outside of Prishe's BSB, which has a cmd1 that gets a boost from using monk skills. I have Prishe's BSB. I don't usually bother with Lifebane. Of course, the two compete for Fire Crystals, and I'd agree on honing Omega Drive first.
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# ¿ Nov 3, 2017 07:08 |
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Also, there's across the board SB generation gain on abilities (currently, most 5* abilities generate 60 SB, while 6* abilities generate 70 SB): (Fastcast means at least Celerity/Thief-level casting time; White Magic's slightly faster casts don't count) Two notable exceptions: 2* Samurai ability Retaliate is 80 SB gain (presumably as a consolation offset for not getting hit), and 6* Dragoon ability Sky High is 90 SB gain (despite being elemental). For comparison, a normal attack is 50 SB gain, being attacked is 50 SB gain, Lifesiphon is 150 SB gain, and Wrath is 180 SB gain. Ace Striker/Battleforged increases attack/ability SB gain by +50%, as does hitting a weakness (combined, they apply in order, so it's actually more than a +100%- a 60 SB gain hit becomes a 135 SB gain hit when hitting weakness under Ace Striker/Battleforged) So under the new system Snowspell Strike, Meltdown, and Valigarmanda will be 180 SB gain if hitting a weakness under Ace Striker/Battleforged, compared to 225 SB gain by Lifesiphon or 270 SB gain by Wrath under the same conditions. (This means Celes weakness hits for 240 SB gain with Snowspell Strike and 210 SB gain with 5* Spellblades with her LM2) It's worth mentioning that there's a lot of animation changes, as well, mostly for faster animations and/or accommodating extra hits.
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# ¿ Nov 3, 2017 13:33 |
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The latest JP report's out! They remembered a Poison character!?FFXIII posted:On Nov 10, we will be holding the FFXIII event "The fal'Cie's Puppets" featuring the Sanctum army members that stood in Lightning's way! This event will unlock Fang and Nabaat's Legend Spheres and Legend Materia, so don't miss out! FFIII posted:Continuing on, the FFIII event "The Dazzling Light" that traces the path of the Warriors of Light will be held on Nov 17. In this event, the spotlight will be on the achievements of Ingus and Arc, as well as tracing Aria's memories. Type 0 posted:Next, on Nov 24, the 3rd FF Type-0 event will be held, featuring King and Cinque as new party members! Their Legend Sphere and Legend Dives will be unlocked as well, so look forward to seeing what strong effects they bring! King is well known as a skilled gunslinger while Cinque's appearances are pretty deceiving as she easily packs quite a wallop! FFVI posted:Wrapping up the month of November, we will be holding the FFVI event "The Returners Counterattack" on Nov 30! This event will trace the the memories of the Returners group, led by Edgar, that oppose the domination by the Gestahlian Empire. The brave General Leo also gets featured for his principled opposition against the Empire's atrocities! Look forward to seeing their Legend Spheres and Legend Materias unlocked! FFXI 15th Anniversary Event posted:On Nov 11, as part of the FFXI 15th anniversary celebrations, Absolute Virtue will appear as a Multiplayer battle in FFRK! Absolute Virtue changes his attacks based on the day, so take extra care to prepare for him! (We actually know the details ahead of schedule for the legend dives: - Prishe LM1 (PHY +10% w/ Fist), LM2 (35% Dualcast Monk), LMR (Start with Crit=50%) - Zeid LM1 (Darkness +15%), LM2 (40% chance of restoring HP to the user for 40% of the damage dealt with single-target Dark attacks), LMR (Start with En-Dark) Episode Magicite posted:New Holy and Dark Magicite Bosses Crystal Tower posted:The next Crystal Tower opening will be on Nov 21, featuring the bosses below: Then there's some mythril campaigns; 10 for Autumn, 3 for the 2nd Anniversary of the FFRK Line Account, and 1 each for logging in on the anniversaries of Lightning Returns and FFXV.
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# ¿ Nov 7, 2017 10:12 |
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XIII Raines/Nabaat event details! Along with the new 5* Darkness ability (Darkness Brand: 3 single-target Dark physical or magic attacks, ?% chance to inflict minor Imperil Dark), Jihl and Fang get their legend spheres! Legend Materia posted:Nabaat LM1: Dark Damage +10% Banner 1 posted:Raines' God Hand [USSB, +10 MAG] - 10 single-target Dark/Holy magic attacks, 30s Doom, Instant Cast 1, MAG & RES +30% and Fallen Angel Strike to user Banner 2 posted:Fang's Shamanic Spear [USSB, +10 ATK] - 10 single-target Wind/NE jump attacks, En-Wind, ATK & DEF +30% and Instant Jump to user
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# ¿ Nov 9, 2017 15:23 |
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XI's getting a banner, too, though it's not a full event as such. It does have a lucky draw! For completion's sake, the new legend spheres are Prishe and Zeid. Legend Materia posted:Prishe LM1: PHY Damage +10% with Fist equipped XI Banner posted:Ayame's Zanbato [USSB, +10 ATK] - 10 single-target Ice/NE physical attacks, En-Ice, Major Retaliate & Critical Damage +50% to user Jose Valasquez posted:Am I correct that with this you could do USB into instacast BSB and get 8 single target attacks for each cmd1? Because holy poo poo I need that
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# ¿ Nov 9, 2017 15:34 |
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As far as I know, only some special dooms from bosses have ever overwritten an active Doom timer, like Barthandelus. I don't know exactly in this case, though. +30% MAG/RES and +30% MAG/-30% RES are two different IDs and will stack. Someone can correct me but I think the subsequent subtraction won't replace the boost, just applies itself as normal (I forget if that's to the base or the boosted number, though).
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# ¿ Nov 9, 2017 15:47 |
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The III Ingus/Arc/Aria event in JP is... kind of tiny! One banner, nothing new but a handful of relics.III Banner posted:Arc's Seraphim Mace [USSB, +10 MND] - 10 single-target Holy/Water white magic attacks, En-Holy, MND & RES +30% and Dia Splash to user Dark User Pick-up posted:Cloud of Darkness's Everdark [OSSB, +10 MAG] - Single-target Dark/NE Overflow magic attack, higher multiplier if exploiting weakness
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# ¿ Nov 16, 2017 15:55 |
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# ¿ Nov 21, 2017 05:58 |
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Hoo boy, this incoming Type-0 event in JP is a doozy. Introducing King and Cinque, of course. (Queen's sprite is updated as well, here's an old view for comparison) But the biggest shake-up is the first new ability school since Witch: Heavy! (The Japanese is "Physical Heavy", whereas Combat is "Physical Attack", Celerity is "Physical Speed", and Support is "Physical Support") 4* Heavy, Heavy Charge: Single-target physical attack, +1 Heavy Charge, maximum 2 stacks 5* Heavy, Grand Charge: 4 single-target Earth/Dark physical attacks, +1 Heavy Charge, maximum 2 stacks 5* Heavy, Gigant Swing: 3/4/8 single-target Earth physical attacks with 0/1/2 Heavy Charge, resets counter after use 5* Heavy, Blast Burn: 1/2/6 AOE Earth physical attacks depending on 0/1/2 Heavy Charge, resets counter after use The list of 5* Heavy users: Garland (I), Wol (I), Guy (II), Dark Knight Cecil (IV), Leo (VI), Cloud (VII), Angeal (VII), Ward (VIII), Zeid (XI), Gabranth (XII), Gladiolus (XV), Meliadoul (Tactics), Cinque (Type-0), Wrieg (Beyond), Viking (Core), Berserker (Core), Tyro (Core) There's also two new abilities for Holy Magic support! 5* White Magic, Diada: 3 single-target Holy white magic attacks, med % minor Imperil Holy 5* Bard, Goddess's Hymn: MND +10~50% to party As for the banners, we have our very first white magic OSB, as well! Banner 1 posted:King's Outsiders [USSB, +10 ATK] - 12 single-target Lightning/NE ranged physical attacks, En-Lightning, ATK & DEF +30% and Machinist Ability Double to user Banner 2 posted:Nine's Shapeshifter [USSB, +10 ATK] - 10 single-target Wind/NE jump attacks, Imperil Wind, ATK & DEF +30% and Wild Lance to user Hogama fucked around with this message at 14:10 on Nov 22, 2017 |
# ¿ Nov 22, 2017 12:26 |
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As a follow-up on Type-0, since it's open: King is Black Magic 3/White Magic 3/Combat 4/Support 4/Machinist 5/Sharpshooter 5 Cinque is Black Magic 3/White Magic 3/Combat 5/Support 5/Heavy 5 ...unfortunately for the pair, they have some miserable equipment support: King is Daggers/Guns, Cinque is Daggers/Hammers. Just Hammers. Even Cid IV has Axes, too. ...AND Cinque gets a Support-tier ATK score. Anyway. King LM1: Small physical damage up when equipping guns King LM2: Grants Haste and Instant Cast 3 at the beginning of the battle King LMR: En-Lightning for 25 seconds at the start of battle Cinque LM1: Small physical damage up when equipping hammers Cinque LM2: When using Heavy abilities, high chance to grant the user Heavy Charge +1 Cinque LMR: En-Earth for 25 seconds at the start of battle Further details on the new abilities: Abilities posted:Diada And to round things out, the new SB animations from the first banner. King USB King BSB King SSB Cinque USB Cinque BSB Cinque SSB Rem OSB
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# ¿ Nov 24, 2017 08:45 |
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Getting some more advance details on the new Record Dungeons, with pictures!quote:Record Dungeon is chapter based, and you will venture through them on an airship.
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# ¿ Nov 25, 2017 08:16 |
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Neutral Zone Trap posted:Marche BSB. Single target, party atk/mag 30. CMD1 is a triplehit +15% knight for 3 turns. CMD2 is a 2hit sentinel. It's good but not the greatest. At least the commands have utility to go with the ability meta. So it'll stack with pretty much everything, and even be a boost for the holy mage stuff that's coming in the next six months. (Also a tertiary benefit in reducing CC time.) But it's still not the Marche relic you WANT. v True, which is one reason it doesn't improve its stock much, but it's something amidst the sea of ATK/MAG boosts. Hogama fucked around with this message at 19:34 on Nov 27, 2017 |
# ¿ Nov 27, 2017 19:31 |
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Global datamining goes up to the looming Onion Knight USB event: Schedule seems to be FFTA -> FFIX -> FFXII -> FFXIII-2 -> VI -> III I, XIII, and XIV torments are translated The Girls Wardrobe event is also translated Meia and Dimensions 2 remain untranslated, as well as the Record Missions; however, some of the Record Mission relics have been translated. Yuffie's BSB2 and LMR, Kimahri's USB, and Warrior of Light's LMR Garland's OSB from Mobius, too. In addition, while the banner headers themselves have not been translated, all the Super Fest relics ON the banners have been. Seems like they'll be cobbling together a fest for the rest of us. Edit: Well then.
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# ¿ Nov 28, 2017 13:08 |
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Barrage is 4 hits at full 1x damage. Comparative skills: 6* Northern Cross is the same potency. Flare Strike is the same potency (though over 5 hits, so a higher damage cap). It's slightly stronger than most of the physical 5* elemental skills (though the Darkness skills are as strong or stronger, with their own drawbacks). Full Charge is still stronger but contingent on having a way to cast it faster to keep a higher average. Dragoon Jump is the strongest potency 5* NE ability at 4 x 1.23x, with Jump time. So Barrage doesn't dethrone anything but it's perfectly good non-elemental damage. It is random target, though.
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# ¿ Nov 29, 2017 03:16 |
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There was a Water Pick-Up Banner in JP that served as the "banner 2" to the OK USB event (which has just a single event banner). It's possible that's what's been datamined. A quick refresher of what JP's looked like: Water Pick-Up Banner posted:Edge's Kiku-ichimonji [USSB, +10 ATK] - 10 random Water/Lightning physical attacks, Wild Moon to user
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# ¿ Nov 29, 2017 11:41 |
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It's also the VI event for Leo and Edgar and... well, actually, it's another bonanza for Locke, who gets up to +100 ATK from relics after this update. Celes gets a good USB, too. Two new abilities; first up, an Earth version of the latest Knight holy move, then a thing for Locke (and maybe even Thancred can use it???) 5* Knight Ability, Earth Saber: 5 single-target Earth physical attacks, DEF -30% to user 5* Thief Ability, Soul Burn: 4 single-target Fire physical attacks, higher multiplier with lower % HP Edgar and Leo get their dives, too! Legend Spheres posted:Edgar LM1: Machinist Damage +15% - Multiplier of all 20+1 hit UOSBs has been buffed from "20 x 0.40 + 1 x 8.00" to "20 x 0.55 + 1 x 8.00". Banner 1 posted:Locke's Orichalcum [UOSB, +10 ATK] - 20 single-target Fire ranged physical attacks & single-target Fire Overflow ranged physical attack Banner 2 posted:Leo's Defender [USSB, +10 ATK] - 10 single-target Earth/Holy physical attacks, ATK & DEF +30% to party, Knight Damage +30% & Swordplay Endowment to user No Poison chain, but Edgar hasn't completely abandoned the element. Becoming a Machinist version of Bartz, though- will this mean Fire and Lightning BSBs to come? Also, some big news (for JP right now, but to keep in mind for Global as well): BIG NEWS posted:Maintenance on 21st December, 0200-0600hrs JST.
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# ¿ Nov 29, 2017 12:10 |
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# ¿ May 10, 2024 17:48 |
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They're keeping some existing CM; the ones tied to the Torments, for instance, are explicitly mentioned (the "re-featured limited" ones). Maybe only until they figure out how to rig them into the new system, but still.
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# ¿ Nov 30, 2017 03:38 |