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IllegallySober posted:1/11, dupe Thyrus. Sup IS. I know you wanted the OSB but imo you won tonight. A top-tier physical BSB and healer BSB gives huge flexibility, and Terra's OSB will def return more often than Refia's BSB. Even the dupe Thyrus is solid, depending on your pull plans. More XIV stat sticks the better yea?
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# ¿ Dec 27, 2016 04:48 |
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# ¿ May 10, 2024 15:29 |
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Help I'm scared of the 1-3 dupes I have on all these great banners.
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# ¿ Dec 27, 2016 09:05 |
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Can someone please provide a synopsis of the FFT-1 banner? Two relics on this banner return, and if I plan to pull I'd like to avoid having dupes. Is TGCid a case where you need both his BSB and OSB to make him great? Or are there other means like a Powerchain or other ability to set him up if you just have one of his sbs?
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# ¿ Dec 31, 2016 18:56 |
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Gotta say that scheduling the most anticipated banner drop on the night most likely to prompt drunken impulse pulling is mad genius on DeNA's part.
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# ¿ Dec 31, 2016 22:36 |
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Cape Cod Crab Chip posted:Here's my subjective opinion of the FFT-1 banner: I love it, and will pull on it, but it's NOT a God banner. Thanks! Good to know that there's caveats with the top prizes, I'll be able to spread out mythril a bit more evenly this winter.
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# ¿ Dec 31, 2016 22:39 |
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Snazzy Frocks posted:i remember when everyone was farming for black cowls... I still have a ++ one in my Vault since most of my IV armor is heavy. Still useful! Oh man that new JP banner with Mog relics and all sorts of Celes goodies will get plenty of my mythril come late June-ish. Torment dungeons were a lot of fun, I took a shot at it with some excess Thursday stamina and managed to master the standard d200 and d250. The CM was just too much to handle without a real medica or mage relic though, so fingers crossed the Summoner banner provides something for Krile!
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# ¿ Jan 12, 2017 22:31 |
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Varance posted:Reminder to newer players: Tyro's Selection 3 is coming soon, likely during the next event (it toward the end of the Seymour event on the JP side). Assuming the relics don't change radically, here's what's on the banner: Tempted to pull on this for Razzmatazz despite having a few dupes in the SSB/SB list. This banner lets you choose the free bonus SB later on if you prefer right? So you could wait and see if you pick up an Imperil later on before committing to a particular Enelement?
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# ¿ Jan 16, 2017 20:50 |
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Schwartzcough posted:It's not quite that strong. I had Kuja open the fight with his Endark SB, followed by summoning the Raines BSB and spamming command 1 to the tune of ~8500 per hit, with good synergy stat-sticks on him. So no, you can't just spam command 1 for 40k damage unless you have faithgas or some seriously ridiculous magic power. I'm assuming you did this but just forgot to write it, but for anyone unfamiliar with CR BSB Command 2 has a Mag+ Res- buff. So say your Kuja or other IX caster has about 400 Mag with decent RS gear. Memento Mori is a self-Faith (ID #601) plus self-Doom, so that's a x1.3 bump for Mag to 520. Raines RW is a Burst, so that's a x1.2 (stacks with all IDs) bump on Mag to 624 It also has a group Mag+ Def+ (#620), so that's a x1.3 bump on Mag to 811~. Command 2 is a self Mag+ Res- (#622), so that's a x1.3 bump on Mag to 1055~. That is more or less the value where Mag hits a bit of a soft cap. It should certainly be enough to hit for 4x9999 vs Dark-weak enemies like Beatrix and Steiner, unless something went awry in terms of action ordering.
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# ¿ Jan 17, 2017 16:21 |
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Phew, took down the D250 while relying on Tidus OSB natively and Razzmatazz as the RW for the EnWater. Everyone else just came to heal and mitigate. I tried the D200 with a similar approach with the Paine SSB (grants Enwater) and Wakka as an Entrust-Wrath battery but I was wiped by consecutive Tails when he was around 10% HP. I think I'll need to pick up either a native Hastega, native mitigation BSB, or a better medica than the illustrious Tiny Bee to have a reasonable shot at it in the future. Looking forward to the Nightmares tonight, good luck to all those who pull!
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# ¿ Jan 24, 2017 22:03 |
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(Valigarmanda data sourced from Zurai's JP thread on reddit, and Resistance data from the MisterP PDF) For those tackling the Nightmare (Valigarmanda) the elemental resist accessories will be a huge mitigator, and due to every 5* Summoner getting realm synergy the Lucky Dice may actually be quite useful. When including RS a major/moderate/minor elemental resist will reduce damage by 70%/40%/20% respectively. Based on Zurai's JP data, the boss AI leans a little bit in favor of doing Ice command versus a Fire or Lightning command, and in later phases it added a tri-elemental attack. There's also a mix of single-target and AoE (perhaps enough to make Celes' original Runic a viable RW for people good SSB/BSB options but low hones?). Note that the AoE actions are locked until Turn 3 (or Turn 4 for one particular Ice ability), and Phase 1 has a countdown timer so it's not viable for the player to stay in Phase 1 for more than 5~ turns. Thus Phase 1 has been split into early and later sections below. pre:Phases FireST FireAE Ice.ST Ice.AE LighST LighAE All3AE ------ ------ ------ ------ ------ ------ ------ ------ Early1 33 00 33 00 33 00 00 Later1 20 10 20 20 20 10 00 P2 08 17 08 25 08 17 17 P3 10 10 10 25 10 10 25 Perhaps Zurai or another JP vet can answer this: Multi-elemental attacks used by the player on a boss will have element calculated individually and then the game will apply the highest-damage option. If a boss attacks the player with a multi-elemental attack (like Valigarmanda's non-Nightmare version of its Fire/Ice/Lightning attack) and a character is resisting just 1 or 2 of those elements, does the calculation select the maximum damage (advantage boss) or lowest damage (advantage player)? If we ignore the tri-elemental attacks for a moment, and also discount the early Phase 1 due to the limited number of turns and lack of AoE, then here are the main accessories worth considering along with their realm synergy resistances: Gigas Armlet - (Resist Fire, Ice, and Lightning 40%) * (Resists 100% Valig. Attacks) = expected value of 40~% damage reduction Arctic Armlet - (Resist Ice 70%) * (Resist 40-46~% Valig Single-Elem Attacks) = EV of 28-32% DR Necrophobe Ward - (Resist Fire and Lightning 40%) * (Resists 54-60~% Valig. Single-Elem Attacks) = EV of 22-24~% DR Lucky Dice - (Resist all elements 20%) * (Resists 100% Valig. Attacks) = EV of 20~% DR Bolt Armlet - (Resist Lightning 70%) * (Resist 27-30% Single-Elem Attacks) = EV of 19-21~% DR Blaze Armlet - (Resist Fire 70%) * (Resist 27-30% Single-Elem Attacks) = EV of 19-21~% DR However, if the tri-elemental attack is calculated the same for the boss as it is for us (i.e. highest damage wins out), then it shifts to become: Gigas Armlet - (Resist Fire, Ice, and Lightning 40%) * (Resists 100% Valig. Attacks) = expected value of 40~% damage reduction Arctic Armlet - (Resist Ice 70%) * (Resist 33-40~% Valig. Attacks) = EV of 23-28% DR Lucky Dice - (Resist all elements 20%) * (Resists 100% Valig. Attacks) = EV of 20~% DR Necrophobe Ward - (Resist Fire and Lightning 40%) * (Resists 40-60~% Valig. Attacks) = EV of 16-24~% DR Bolt Armlet - (Resist Lightning 70%) * (Resist 20-30% Single-Elem Attacks) = EV of 14-21~% DR Blaze Armlet - (Resist Fire 70%) * (Resist 20-30% Single-Elem Attacks) = EV of 14-21~% DR And if the calculation was advantageous for the player (i.e. lowest damage is applied), then the Lucky Dice would tumble down to last place given that the Fire and Lightning gear would become far more beneficial in the final two phases. Summary: Pending confirmation on the calculation of Enemy Multi-Elemental Attacks vs Resistance gear, Lucky Dice may be quite useful.
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# ¿ Jan 25, 2017 00:25 |
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Yea it's probably reasonable to assume that the special draws will be covered by login bonuses and orbfest clear mythril rewards.
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# ¿ Feb 2, 2017 04:57 |
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Welp, 0 dupes on this banner, so giddy up FF VII.
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# ¿ Feb 7, 2017 23:50 |
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# ¿ May 10, 2024 15:29 |
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Prav posted:even on its own just having an extra stacking mag debuff ain't bad While Mug Bloodlust is a debuff and self-buff, Stitch in Time is just 2 physical attacks (blerg) and self-MagUp-DefDown. It's instant too though, so Fujin can get her BSB/SSB and Stitch going real fast.
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# ¿ Feb 23, 2017 04:47 |