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Panzeh
Nov 27, 2006

"..The high ground"
The Last Federation was a weird mashup- a turn-based shmup. I think Chris kinda got obsessed with shmups and wanted to make more after TLF and that's what resulted in Starward Rogue, though I don't think anyone was particularly looking for that game.

The game that got sidelined for Starward Rogue(Stars Beyond Reach) could've been really interesting but it still had a long way to go and I think Chris knew it and decided to shelve it.

The cool thing about Stars Beyond Reach is that I always wanted a civ game that just played entirely with the tiles on the map instead of having separated out cities with their own management screen but Chris has a bunch of city-builder type stuff in it.

I do think AI War 2 is kind of his 'welp, i'm out of money now' game, though the improvements seem good(especially the removal of the builders/mines/science lab micro).

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Panzeh
Nov 27, 2006

"..The high ground"
Yeah, i'm kinda hoping that a less ambitious and swervy game ends up working better, and having read the design doc there does seem to be a lot of definite improvements over AI War 1.

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