|
I love Arcen almost unconditionally, and I hope this game gets done right. They've had a lotta swings and misses, and it's "ok, fine, we'll (I'll) make an AI War sequel now," which feels like it could go either way. Even a solid, well-made game isn't a moneymaker these days, so I imagine there's a lot of pressure to make something spectacular. Welp, time to back my first Kickstarter.
|
# ¿ Oct 12, 2016 16:04 |
|
|
# ¿ May 14, 2024 18:41 |
|
The one good thing that mighta come out of Release Raptor is that Chris Park got himself familiar with Unity and developing a 3D game.
|
# ¿ Oct 12, 2016 23:31 |
|
Samopsa posted:They just pushed a patch to AI war 1 with some very minor fixes, but mainly to advertise this kickstarted. I really hope Arcen gets some love right now, they deserve it! Looks like I better drag my butt up and make a Kickstarter account. I was really hoping not to ever have to make one. quote:Fixed several bugs, some going back to the very beginning of the mechanic, where Exogalactic Strikeforces were not aggressive enough about spending their whole budget. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). Was kinda hoping for a more substantial set of fixes for AIW, but all things considered they should probably focus on AIWII, Kickstarter or no Kickstarter. Man, if AI War II is a flop as a game or as a financial success, it's gonna break my heart. It's been better said in this thread, the indie market is not what it was when AI War first came out.
|
# ¿ Oct 19, 2016 19:02 |
|
https://www.idlethumbs.net/3ma/episodes/chris-park-and-arcen-gamesquote:October 20, 2016 This week, Michael and Troy "Benevolent Dictator for Life" Goodfellow welcome Chris Park of Arcen Games back to the show. Arcen has recently posted their Kickstarter for AI War 2, followup to the original cult hit from 2009. Featuring asymmetric gameplay and unique strategy, AI War: Fleet Command was the first game to highlight Park's unique vision for gaming. Chris talks about the challenges Arcen has faced, the evolving game market, and what it means to make games with integrity. Also, be sure to stick around after the show for some brief announcements from the gang. Soundcloud: https://soundcloud.com/idlethumbs/episode-372-chris-park-and-arcen-games
|
# ¿ Oct 20, 2016 17:18 |
|
Back in the pre 4.0 days I did some co-op with a random person, and I just felt like I was letting them down for about 3 hours. Fortunately the single player has always been pretty engrossing, if thoroughly intimidating for a pretty long early period.
|
# ¿ Nov 19, 2016 22:24 |