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Das_Ubermike
Sep 2, 2011

www.oldmanmurray.com

Mechayahiko posted:

Our group is on game 9 with 5 out of 6 boxes opened. This game is really an experience generator and not a competitive board game because the balance is just all over the place. Milestones are crazy powerful because they reward a large amount of points and maybe some sort of permanent bonus. Raiding and Exploring rely on too much randomness compared to Economic. The results of exploring actions vary way too much. The catch up mechanics don't work very well and once you specialize, you are pretty much set on that path.

I think the late game was not tested well. Lots of rules interactions are missing and the wording for some are just vague. Box 5 Spoiler Inquisition results change rules but you don't update the rule book. The ancient cult events actually require you to run the black light through everyone's advisors to find the highest ranked member but it is not mentioned in the card or in the rules.

Overall the paper napkin pitch for this game is amazing, but its really the details which the flaws show up.

Yeah, it's funny you say that. I remember listening to a few episodes of 3MA when they had the designer on while he was working on the game and even back then he commented that he was having a hard time balancing the game around how he wanted it to play out.

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