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Stan S. Stanman
Nov 18, 2009

Aleth posted:

What MMO does, really? As much as they might cry about it MMOs have long since stopped bothering to cater to the 'hardcore' raiders because it's not worth it to spend time and money on poo poo that a tiny minority of players will bother with until they get bored and move on/whine about. Much better financially and easier to pander to the 'casual' crowd who will drop the occasional :10bux: on vanity poo poo/gamble boxes, I would have thought.

Some of us were permanently scarred by Everquest raiding, ok?!

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EdEddnEddy
Apr 5, 2012



What was it about Everquest? I never played it but heard stories. Was it just one of the first MMO's that everyone got addicted to before they found out that Raiding was crap? Or because I don't know, I will never know?

My first "MMO" Was Motor City Online followed by Free Shard playing UO at the time. MCO was a ton of fun until they killed it, and UP got better/worse depending on the Shard you were on, but I never could figure out if there was a Quest system or was everything just free roam to do what you want and kill whatever looked mean. :/ I was bad at MMO's back then, possibly I can blame it on being stuck on Dialup until like 2003.



On the new changes possibly coming, is the RNG not able to take into account what Gear you already have and just drop parts that you don't already have? Or is that too Common Sense for MMO devs and they want you to grind for grind sake, and when you melt down a part its only worth like 1/4 of the part you actually need, (or the same part if you were to recreate it for whatever reason.)?

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Aleth posted:

What MMO does, really? As much as they might cry about it MMOs have long since stopped bothering to cater to the 'hardcore' raiders because it's not worth it to spend time and money on poo poo that a tiny minority of players will bother with until they get bored and move on/whine about. Much better financially and easier to pander to the 'casual' crowd who will drop the occasional :10bux: on vanity poo poo/gamble boxes, I would have thought.

Both WoW and FF14 still have challenging raid content. Mythic raids and Savage raids respectively are hard yo.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2
As someone who raids two to three times a week and has seen no progression or loot or anything in nearly a year, and no new raids in two years, this change sounds pretty loving neat actually. Killing raid bosses will net you exp, even if you don't clear the raid. Levelling up nets you crates with gear and cosmetics and poo poo. So even if you're not killing the final boss, you're still progressing and getting something for working at it. It's good! I like it!

DrunkenGarbageCan
Nov 4, 2009

Aleth posted:

What MMO does, really? As much as they might cry about it MMOs have long since stopped bothering to cater to the 'hardcore' raiders because it's not worth it to spend time and money on poo poo that a tiny minority of players will bother with until they get bored and move on/whine about. Much better financially and easier to pander to the 'casual' crowd who will drop the occasional :10bux: on vanity poo poo/gamble boxes, I would have thought.

Games like WoW haven't stopped catering to hardcore raiders they've just stopped catering to hardcore raiders exclusively.

RNG makes me :chloe: but I wouldn't be playing MMO's if I didn't enjoy a meaty grind and Galactic Command sounds grindtastic. RNG makes me remember raiding Molten Core for months praying the other Binding dropped...but then it did and it was the greatest thing ever.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

EdEddnEddy posted:

What was it about Everquest? I never played it but heard stories. Was it just one of the first MMO's that everyone got addicted to before they found out that Raiding was crap? Or because I don't know, I will never know?

My first "MMO" Was Motor City Online followed by Free Shard playing UO at the time. MCO was a ton of fun until they killed it, and UP got better/worse depending on the Shard you were on, but I never could figure out if there was a Quest system or was everything just free roam to do what you want and kill whatever looked mean. :/ I was bad at MMO's back then, possibly I can blame it on being stuck on Dialup until like 2003.



On the new changes possibly coming, is the RNG not able to take into account what Gear you already have and just drop parts that you don't already have? Or is that too Common Sense for MMO devs and they want you to grind for grind sake, and when you melt down a part its only worth like 1/4 of the part you actually need, (or the same part if you were to recreate it for whatever reason.)?

First question - EverQuest raiding was a beast. In the earliest days, there was no such thing as "raid groups" so you had groups of 6 working together to take out major kills - like 40+ people. So, you clear your way to the dragon, and you happen to die. Every time you die, you lose XP AND you reappear wherever you were "bound" which could be an HOUR away, and have to make it back to your corpse completely naked. Most of the time a cleric could ressurect you which would bring you right back to your corpse and restore some of the lost XP - assuming your entire raid group didn't die. If they did, then it sometimes took hours to get everyone back to where they could make another attempt at the boss. And hey, if you were raiding in Plane of Fear at level 47, and you died and lost a level going down to 46, you couldn't even go back in to get your corpse!

So the boss is dead, now whichever group happened to get the killing blow is the one that was able to loot the boss - and you had to trust that they were being honest with what gear the boss dropped, because in the early days, it didn't even tell you what was looted. GOOD TIMES.

To answer your second question, the reason people are so sour about this new gear system is yes, there is a very good chance you can get a duplicate piece of armor, and there's ALSO a good chance that you'll get a piece of armor that isn't for your discipline. Example - you are a Juggernaut tank, and need 1 more piece to complete your set bonus. Even if it's just armor in the box (not taking into account relics and implants), you have just as good a chance of rolling that tank armor piece you need as you do as getting a DPS set piece. GOOD TIMES.

Stan S. Stanman
Nov 18, 2009

Medullah posted:

First question - EverQuest raiding was a beast. In the earliest days, there was no such thing as "raid groups" so you had groups of 6 working together to take out major kills - like 40+ people. So, you clear your way to the dragon, and you happen to die. Every time you die, you lose XP AND you reappear wherever you were "bound" which could be an HOUR away, and have to make it back to your corpse completely naked. Most of the time a cleric could ressurect you which would bring you right back to your corpse and restore some of the lost XP - assuming your entire raid group didn't die. If they did, then it sometimes took hours to get everyone back to where they could make another attempt at the boss. And hey, if you were raiding in Plane of Fear at level 47, and you died and lost a level going down to 46, you couldn't even go back in to get your corpse!

So the boss is dead, now whichever group happened to get the killing blow is the one that was able to loot the boss - and you had to trust that they were being honest with what gear the boss dropped, because in the early days, it didn't even tell you what was looted. GOOD TIMES.

To answer your second question, the reason people are so sour about this new gear system is yes, there is a very good chance you can get a duplicate piece of armor, and there's ALSO a good chance that you'll get a piece of armor that isn't for your discipline. Example - you are a Juggernaut tank, and need 1 more piece to complete your set bonus. Even if it's just armor in the box (not taking into account relics and implants), you have just as good a chance of rolling that tank armor piece you need as you do as getting a DPS set piece. GOOD TIMES.

It took for-friggin-ever to level too. I was the 2nd or 3rd Druid to hit 50 on bristlebane and I feel like I had some astronomical amount of /played time. Like a couple weeks of in game time.

EdEddnEddy
Apr 5, 2012



Jeeze, while harse, that actually sounds sort of more "rewarding" when things all come together...

Also while having 40+ fight a single boss sounds pretty cool actually, (What other games have it like that over the current instanced style for single groups now? Besides EVE)

And how the hell did that work back in the early days of 56K/DSL/ISDN/Cable Bastard in a low pop neighborhood?

Isn't Everquest still played? Or is it only a shadow of its former self?

GuyUpNorth
Apr 29, 2014

Witty phrases on random basis
I know WoW had 40-man raids up to... Burning Crusade or Lich King? Whichever had Naxxramas. And as far as Everquest goes, it apparently still has dedicated cult of players. Enough to keep going at least.

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Medullah posted:

Y'know, I was a bit miffed at the gearing changes, but now I love it. The salty goodness on Reddit and the official forums is just delicious.

I have yet to get over to the whining on Reddit, but the treating the gearing changes like it's a sign of the Apocalypse is priceless. I've already seen the arguments go from 'how dare those have-nots that I refuse to explain boss fights to have the chance to get raid gear that isn't from a raid' to 'removing expertise from PvP gear will kill PvP' to 'what do you mean that gear mods will cost credits instead of crystals' and my all time favorite 'you're punishing the veteran players to cater to the casuals'.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
Will War Hero color crystals turn into Hawkeye or Eviscerating versions?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

Will War Hero color crystals turn into Hawkeye or Eviscerating versions?

They are becoming Mastery crystals.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Medullah posted:

They are becoming Mastery crystals.

Here's a question I keep forgetting to ask: does anyone ever use Indestructible crystals? Should tanks use them, or is that only needed when you're a raider?

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

Here's a question I keep forgetting to ask: does anyone ever use Indestructible crystals? Should tanks use them, or is that only needed when you're a raider?

Tanks will generally use them. Though there's some benefit in using power or Crit to hold threat easier but it's 82 of whatever stat you pick so it's largely negligible.

Stan S. Stanman
Nov 18, 2009

EdEddnEddy posted:

Jeeze, while harse, that actually sounds sort of more "rewarding" when things all come together...

Also while having 40+ fight a single boss sounds pretty cool actually, (What other games have it like that over the current instanced style for single groups now? Besides EVE)

And how the hell did that work back in the early days of 56K/DSL/ISDN/Cable Bastard in a low pop neighborhood?

Isn't Everquest still played? Or is it only a shadow of its former self?

Can't say I know anything about it now. I stopped after the velious expansion. That was before instancing existed. And, if you would agro a mob it would chase you until you zoned, and Aggro all its buddies along the way. Nothing like zoning into a dungeon just in time to see someone yelling "train to zone!!!" And then running you over with 40 mobs.

If that didn't happen, you would have to find a spawn spot to camp in a dungeon. The specials that dropped loot had a random chance of spawning in place of a placeholder. Spawn times were long and if a dungeon was heavily camped you would literally sit at one spawn all night waiting the 20 minutes in between spawns hoping the next pop would be the named one.

Raiding was rough too. Just imagine having to herd cats and get 40 people online at the same time and organized. I was part of one of the top guilds in eq and it would still take over an hour to get started. People would be late or zoned out somewhere far away. Raids would start at 7 or 8pm and go 6-8 hours.

Now that i reflect on it, I have no idea how i had the patience for it.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS
That's why I played on Rallos Zek! You camp that item for 20 hours, me and my friends will kill you and take it from you in 20 seconds!

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Everything I have ever heard about Evercrack makes me so glad I never had the desire to try it

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Bilirubin posted:

Everything I have ever heard about Evercrack makes me so glad I never had the desire to try it

The secret of Evercrack is simple. "We were literal children and didn't know any better because we had no frame of reference"

howe_sam
Mar 7, 2013

Creepy little garbage eaters

GuyUpNorth posted:

I know WoW had 40-man raids up to... Burning Crusade or Lich King? Whichever had Naxxramas. And as far as Everquest goes, it apparently still has dedicated cult of players. Enough to keep going at least.

40 man raids in WoW were strictly Vanilla.

Percelus
Sep 9, 2012

My command, your wish is

for all the poo poo that came with, everquest did have some nice design choices that most modern mmos dont. being able to gently caress with almost any npc, including guards - only elder scrolls online features that kind of gameplay from recent titles. a faction system that wasn't stuck based on what you rolled. i miss the shear size of the zones and having the occasional higher than zone average npcs roaming around, keeping things interesting. not too mention all the crazy poo poo you could find just exploring, from islands to hidden sewers. also having personal deity was a cool little lore bit. wow for better or worse focused entirely on raiding and had a much shallower approach to world building

M_Sinistrari
Sep 5, 2008

Do you like scary movies?



Since we're talking old MMOs, what was the allure around Star Wars Galaxies? I didn't start playing MMOs until DDO and my frame of reference has been WoW, LOTRO, Secret World and SWTOR. From how people in SWTOR wax nostalgic about SWG, it sounds as if it was more like Secret Life with a Star Wars skin. What was the big deal with SWG? Was it just that point in time of something Star Wars combined with MMO or something more?

Asimo
Sep 23, 2007


Waldorf Sixpence posted:

As someone who raids two to three times a week and has seen no progression or loot or anything in nearly a year, and no new raids in two years
holy loving poo poo dude, quit and go do something else with your free time. doing things multiple times a week for no results for a year or more is insane, and it's triply so in an MMO with basically no raiding culture. this admission is sending up all sorts of addiction problem warning bells, even if you don't realize it

M_Sinistrari posted:

Since we're talking old MMOs, what was the allure around Star Wars Galaxies? I didn't start playing MMOs until DDO and my frame of reference has been WoW, LOTRO, Secret World and SWTOR. From how people in SWTOR wax nostalgic about SWG, it sounds as if it was more like Secret Life with a Star Wars skin. What was the big deal with SWG? Was it just that point in time of something Star Wars combined with MMO or something more?
It was a big open ended thing with a lot of social aspects and building and such when there wasn't a lot of games like that at the time. The problem is the mechanics were horrible and it was absolutely poo poo at actually being a Star Wars game*, so when SOE tried to retool it to actually not be poo poo they sort of double screwed themselves since it still wasn't all that fun and it removed a lot of the unique atmosphere that attracted the playerbase it did have. Not to mention completely revamping the game from the ground up like two weeks after an expansion dropped...

*I know when I play a Star Wars game I totally want to run a moisture farm or dance on a table for hours!

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


Asimo posted:



*I know when I play a Star Wars game I totally want to run a moisture farm or dance on a table for hours!

ahem

phosdex
Dec 16, 2005

M_Sinistrari posted:

Since we're talking old MMOs, what was the allure around Star Wars Galaxies? I didn't start playing MMOs until DDO and my frame of reference has been WoW, LOTRO, Secret World and SWTOR. From how people in SWTOR wax nostalgic about SWG, it sounds as if it was more like Secret Life with a Star Wars skin. What was the big deal with SWG? Was it just that point in time of something Star Wars combined with MMO or something more?

SWG was a sandbox mmo. You created a character that wasn't the hero of the galaxy, he/she was just a person in the galaxy. You started neutral and could completely optionally do some faction poo poo to be rep/imp and at any time you could switch sides and work your rep back up for the other. And for the most part the rep was only for pvp related stuff.

One of the things I liked a lot about swg was the crafting and resource system. It was pretty complex and if you wanted to be good you literally needed a spreadsheet and a website that tracked resource spawns. Every resource was unique and could spawn for something like just 12 hours to a week. They had random stats and those stats affected the parts you built. Gathering mass resources meant you had to rely on other people and you had to socialize.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Asimo posted:

*I know when I play a Star Wars game I totally want to run a moisture farm or dance on a table for hours!

That's what the Star Trek game is for.

Waldorf Sixpence
Sep 6, 2004

Often harder on Player 2

Asimo posted:

holy loving poo poo dude, quit and go do something else with your free time. doing things multiple times a week for no results for a year or more is insane, and it's triply so in an MMO with basically no raiding culture. this admission is sending up all sorts of addiction problem warning bells, even if you don't realize it

I took like a six month break recently and my raid group is just trying to kill Revan before 5.0. It's really not an issue to play a video game for a few hours a week, my dude.

By the way, remember when I said HM FPs were easier than tacticals? Well I'd like to go back in time and punch myself in the dick after trying to get through Lost Island HM with a group finder group.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Bilirubin posted:

Everything I have ever heard about Evercrack makes me so glad I never had the desire to try it

Read about Fansy the Bard and tell me you wouldn't want to at least take a look: http://www.notaddicted.com/fansythefamous.php

Ainsley McTree
Feb 19, 2004


phosdex posted:

had to rely on other people and you had to socialize.

*shiver*

Aphrodite
Jun 27, 2006

Tedious bullshit was a selling point for MMOs once. And also it was Star Wars.

DrunkenGarbageCan
Nov 4, 2009

phosdex posted:

One of the things I liked a lot about swg was the crafting and resource system. It was pretty complex and if you wanted to be good you literally needed a spreadsheet and a website that tracked resource spawns. Every resource was unique and could spawn for something like just 12 hours to a week. They had random stats and those stats affected the parts you built. Gathering mass resources meant you had to rely on other people and you had to socialize.

It was also completely broken at release where some servers didn't spawn certain resources which was real bad since all high end gear was crafted

Waffles Inc.
Jan 20, 2005

Has anyone summoned the fortitude to finish KOTFE on multiple characters? It seems incredibly daunting since it's essentially the same story

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

Waffles Inc. posted:

Has anyone summoned the fortitude to finish KOTFE on multiple characters? It seems incredibly daunting since it's essentially the same story

With the power of the space bar it's not terrible. I did it 4 times to get Legendary rewards on 4 servers. The worst chapter to repeat is the Marr/Satele chapter because I always miss lighting one of the stupid fires and can never remember where they all are.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Waffles Inc. posted:

Has anyone summoned the fortitude to finish KOTFE on multiple characters? It seems incredibly daunting since it's essentially the same story

I've done it on six out of eight classes. It's long, it's tedious, you will kill close to a thousand skytroopers and a hundred knights of zakuul over the course of four or five tilesets, you personally do nothing in the plot except what other people tell you to do, and few of the chapters directly contribute to the ongoing plot.

Proud Christian Mom
Dec 20, 2006
READING COMPREHENSION IS HARD
SWG owned. Thanks to the power of alts and ridiculously broken game mechanics when stretched to the limit, a group of 4 could do just about anything in the same.

Why yes, I am soloing an Ancient Krayt Dragon with nothing more than a rifle, a headshot3 macro and 92% resist composite armor. AND I SEE NOTHING WRONG WITH THAT.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Medullah posted:

They are becoming Mastery crystals.

I need to start piling up money before this is widely known; war hero crystals are some of the cheapest on the GTN, and some colors I don't have are available that way.

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

I need to start piling up money before this is widely known; war hero crystals are some of the cheapest on the GTN, and some colors I don't have are available that way.

I wouldn't splurge too much. Most people don't augment Mastery anymore so Power/Crit will still be the crystals of choice for DPS/Heals.

bagrada
Aug 4, 2007

The Demogorgon is tired of your silly human bickering!

EdEddnEddy posted:

Jeeze, while harse, that actually sounds sort of more "rewarding" when things all come together...

Also while having 40+ fight a single boss sounds pretty cool actually, (What other games have it like that over the current instanced style for single groups now? Besides EVE)

And how the hell did that work back in the early days of 56K/DSL/ISDN/Cable Bastard in a low pop neighborhood?

Isn't Everquest still played? Or is it only a shadow of its former self?

Most of the raids were hard to get to for the average player, so you'd have competition from other guilds racing to beat you to it but generally not enough people to lag the area too badly. Plus older content was still relevant even though it didn't scale, there was no easy to get "catch up" gear like there is in WoW where quest greens at the start of the new expansion already outclass all but the best raid gear from the previous expansion. So people were spread out a lot more than they are these days.

Dark Age of Camelot was another big one in the day. Relic raids were unplayable on dialup, 200-300 players would meet up at a keep and spam spells at each other. I don't think I ever made it through one without going linkdead and unable to log back in until it was over. DAOC did have the huge raids, borrowed from everquest. Not at first, but it wasn't long before each of the three realms had a dragon to slay. A large underworld was added where you could earn access for your side locking out the other two, then you'd go in and clear out their stragglers then raid the demon bosses down there. The first expansion then included 3 big dungeons and one massive raid dungeon for each faction, pretty cool areas. Trials of Atlantis then went nuts with it, with 10 tiers of 10 challenges each ranging from solo kills/puzzles to group content, to massive raids. The problem was you had to do it all mostly in order which was hard as hell to coordinate for a realm full of people. I was one of the few to finish it all on my server at the time, we had a regular raid group that would catch people up and run through them all. My friends and I loved it though we were far in the minority since most people complained about having to do dungeons and raids to compete in a game that is focused on pvp. People say that is why DAOC died though I think the awkward UI, interface and old feel of the game could not compete with WoW and the other modern games.

Everquest is still releasing expansions for the invested players so it must be making enough back from them to be worth keeping going. DAOC is still going too, with a goon presence even. And I guess all this is better suited for an MMO nostalgia thread than the SWTOR thread.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Medullah posted:

I wouldn't splurge too much. Most people don't augment Mastery anymore so Power/Crit will still be the crystals of choice for DPS/Heals.

Yeah, but if I want to run around with a red-black crystal, this is the only way I'm going to get one. :D

Medullah
Aug 14, 2003

FEAR MY SHARK ROCKET IT REALLY SUCKS AND BLOWS

prefect posted:

Yeah, but if I want to run around with a red-black crystal, this is the only way I'm going to get one. :D

If you don't want a cartel version I can make you a power one. :)

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Caidin
Oct 29, 2011
I did the finale to the sith inquisitor storyline the other day and loved it, but I can't place the theme that plays right when you bust out the ghost power and beat thanaton into the ground and it's bugging me.

Does anyone who did that bit recently know it's name?

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