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Asimo posted:*I know when I play a Star Wars game I totally want to run a moisture farm or dance on a table for hours! That's what the Star Trek game is for.
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# ¿ Oct 19, 2016 12:29 |
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# ¿ May 22, 2024 10:52 |
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KittyEmpress posted:So I've been playing a Guardian and I really want to like it because I really like T7 and really like Kira and very much enjoy being 'good' again [my past two characters were a BH and a SI] but holy poo poo, how do people play non ranged classes in this. It feels so much slower compared to my SI, who I just threw down a lightning storm up until makeb, and killed entire groups of mobs. My two AOE moves suck and barely do a third of a normal mob's hp, my leap cooldown means I basically kill one group of mob, then have to physically run up to another, then I can jump to the third... Try speccing into Focus. You get more range on your attacks and it buffs Force Sweep out the rear end.
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# ¿ Oct 20, 2016 00:08 |
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Canemacar posted:So, which do goons prefer; the Jedi Knight or the Consular? I've dabbled in both, but I can't decide which to stick with. I'm hoping some opinions and editorializing can help me make up my mind. Consular is a fun side story. Knight is the A plot of the entire game.
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# ¿ Oct 22, 2016 05:13 |
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Oh hey so I have like 1400 cartel moneys now and I've unlocked all of the quick travel options I need. What's my best bet for turning that into sweet space money to spend on hats?
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# ¿ Oct 24, 2016 13:24 |
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Opened a few hypercrates this morning. Rey's speeder is good, right?
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# ¿ Nov 5, 2016 06:06 |
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Late entry, but I got nostalgic about the Bantam book era, in which all Jedi wore jumpsuits because the prequels hadn't been released yet.
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# ¿ Nov 6, 2016 03:22 |
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Twelve Elves posted:Late entry, but I got nostalgic about the Bantam book era, in which all Jedi wore jumpsuits because the prequels hadn't been released yet. Oh poo poo, only just unlocked the final item in a set. Late entry, but the Alliance needs a Commander who dresses appropriately.
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# ¿ Nov 7, 2016 09:18 |
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Medullah posted:Class changes for 5.0 are live That's a pretty underwhelming "simplification" of combat. I'd love to see something like four or five main skills, max. Oh well.
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# ¿ Nov 8, 2016 00:06 |
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Medullah posted:It's a MMORPG, it's already simplistic as hell. This isn't a console game. That's a shame though! It's simplistic but I've gotta hit like a dozen buttons every time I fight. That's too many buttons!
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# ¿ Nov 8, 2016 00:31 |
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Medullah posted:As long as you're only playing for the story you can pretty much get by with just hitting 1-3 buttons. Yeah but like. Ok I keep thinking about this when I play, especially on my main (a Guardian). The game throws so many goddamn abilities and combinations at you, but when you think about it the "class fantasy" (to borrow a term from another game) is way simpler than that. Take the Vigilance spec, for example. The concept behind it is acrobatics and supercharging your lightsaber to start setting fire to stuff. To accomplish that in the current game, you hit three separate buttons to activate three different (but similar) damage over time attacks. To have enough of the required resource to launch these attacks, you'll need to have hit one of two resource builder attacks. Activating your three DOTs (in the right order) gives you a narrow window to activate a fourth attack that's buffed by activating the DOTs, and then you're back at square one or into a new rotation phase. I've thought for a while that SWTOR is doing itself a disservice by how many buttons it throws at you. In an ideal world, you honestly could survive with just four - a basic attack buffed by your spec choice (Vigilance gets a burning effect, Focus gets extended range, cannon troopers get explosive ammo, etc), a short cooldown advanced attack, a long cooldown ultimate ability and a healing/recovery move to keep you alive. For class progression, unlock buffs and even replacement abilities for these four slots. The beauty of this (and I know it's kind of stolen from Diablo and MOBAs) is that it lets you actually focus on what's on the screen. I spend half of every fight looking at my action bars and that's boring as poo poo. The other benefit is that the simplified combat system would make the game ideal for porting to consoles, whose populations are dying for good free to play games. Sorry for the effort post, this niggle gets me every time I come back to this game.
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# ¿ Nov 8, 2016 01:06 |
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I was dumb enough to buy that set outright and wore it as an IA through every infiltration mission. Stupid Republic never had a clue. It is a great unlock for Imperial classes though. Warrior and SI each get at least one 'Imperial Officer'-type companion and it's good to dress them appropriately. Space Barbie is the only true gameplay.
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# ¿ Nov 10, 2016 22:39 |
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sassassin posted:He's crazy. Agent gets saddled with some really unfortunate choices early on. It gets way better later, but yeah Kaliyo and Vector are both really bad.
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# ¿ Nov 11, 2016 00:37 |
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sassassin posted:Having companions around really clashes with pretty much everything that has happened in chapter two so far. Everyone is in don't trust anyone mode but you're carting a few randoms into every secret rendezvous Vector being the most trustworthy, and he's literally part of a weird alien hive-mind. You could always buy a droid from the AH.
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# ¿ Nov 11, 2016 00:47 |
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Berke Negri posted:actually they are good because they are all so crazy Actually that's the reason they're bad and annoying.
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# ¿ Nov 11, 2016 07:57 |
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Medullah posted:Lokin and Scorpio are two of the best companions. Vector is pretty cool too. Kaliyo is bad and Temple is boring. Temple and Lokin are the only ones that feel thematically appropriate for the character.
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# ¿ Nov 11, 2016 10:32 |
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Aw man, there's no way I can grind out Eternal before the end of the month.
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# ¿ Nov 13, 2016 22:28 |
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Medullah posted:Vigilance is overall better DPS right now, but it's a tiny margin while you're leveling. The DOTs and spread of DOTs is nice, but most stuff is going to die so quick it really doesn't matter much. Look at the specs and choose which one looks more fun for you. I personally prefer Focus/Rage as it just feels more powerful, and a fully charged Smash/Force Sweep is really fun. Are you going to PvP? Or just play the story? If you're just playing the story play whichever one looks more enjoyable, the margin of difference is so tiny unless you're doing endgame stuff that it really doesn't matter. Focus is way more fun, everything just feels more immediate.
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# ¿ Nov 20, 2016 12:03 |
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Colgate posted:I sort of agree with about some of the story not being really told well with this medium, but without heavy WoW-style phasing, I'm not sure how you'd make that work. I'm not sure how FFXIV does it, and I know The Secret World doesn't do it. You do it by releasing the game as a non-MMO. Hell, you could release an Empire and a Republic version and have each of the four protagonists form a party.
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# ¿ Nov 29, 2016 02:09 |
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Had to set every graphics option to Low and the resolution to 1280x1024 to load the first cutscene. Might be time for an upgrade...
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# ¿ Dec 2, 2016 11:45 |
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M_Sinistrari posted:I'm not sure if this is a bug or something else, or even how long it's been going on, but with my characters on JC, if I choose to report someone, I have the options of picking spam, harassment, name, or real life/suicide threat. With my characters on Harbinger, I only have the option to report spam. Anyone have an idea what's going on? Bioware doesn't care if Harbinger players kill they are selves.
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# ¿ Dec 10, 2016 05:44 |
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Just finished chapter nine. That ghost Vaylin fight sure can go gently caress itself. My sub lasted exactly long enough to unlock Shae Vizla. Guess I don't need to sub now till the inevitable next expansion?
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# ¿ Dec 14, 2016 11:43 |
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somedamnthing posted:As someone who barely remembers playing the KOTORs, as long as you basically remember the HK droid being charmingly evil, and the name 'Revan' and what he was all about, you can play SWTOR with a sperg-free conscience. There are other references (like the planet Taris, for example), but nothing that will lose you, story-wise. KOTOR 2 in particular has been pretty much written out of the continuity, because I guess Bioware got pissed that Obsidion wrote a better story (they forgot the ending though).
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# ¿ Dec 26, 2016 02:22 |
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Asimo posted:It's more that it takes a giant smug deconstructive poo poo all over the concepts and themes of the setting, better written or not. Star Wars needs a bit of a deconstruction now and then.
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# ¿ Dec 26, 2016 02:42 |
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Asimo posted:Sure. Yeah, they curb stomped one of the NJO novels the same way for suggesting that the whole Light/Dark thing might be a bit of a false dichotomy.
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# ¿ Dec 26, 2016 03:11 |
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# ¿ May 22, 2024 10:52 |
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Baron von der Loon posted:Also, by Bioware actually bringing in the 'True Sith' empire, I really think that they stuck pretty close to the idea of what Sith Lords seemed to be suggesting at the end with what happened to Revan. Tie in a cameo by the Exile, and I never really get why people say that Bioware has completely ignored Sith Lords. All in all, I think it's a pretty good continuation of what was setup earlier. That's one of several things that annoys me about KOTOR. Revan and Malak become Sith in order to get the Republic ready to fight... the REAL Sith. If the trilogy had been better planned you could have set up Zakuul as the real big bad all along, but instead we got this pissweak parody of the original trilogy Empire.
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# ¿ Dec 26, 2016 03:26 |