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Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Love that new thread smell.

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Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

sassassin posted:

The Voss are just strange enough to appear borderline interesting, and their planet is full of savages that are actively up to no good (and monsters fitted with robot arms) so killing them more is morally palatable than it is the Empire technicians/mine workers, and "gangsters" who are minding their own business in the poor parts of town.

It also looks nice and everything feels pretty close together.

The Voss are the real assholes on that planet. The other alien dudes turn out to be pretty chill in some of the story lines.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Everquest Raids were 72 players if I remember correctly. They were a nightmare to organize but it did leave you some slack on trash clearing when someone had to AFK for any reason. I recall when I applied to the end game raiding guild on Cazic-Thule I was used to tank all the trash in the third area of the Plane of Time while the rest of the tanks hosed off for a smoke or a drink. WoW started out with 48 man raids but those got shrunken down as the MMO playerbase changed. Honestly I don't think you could do a game with massive player raids unless you could insure that the guilds could be big enough and even then it would be a huge hassle.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

Jan posted:

Everquest raids did not have a maximum amount of players. You also had no instancing, so you could have multiple guilds competing for the same raid, resorting to training and other devious tactics to wipe the other one.

WoW maximum was 40-man.

:goonsay:

Racing other guilds to kill a snake is SSRA. Why did I think that was fun.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Agent is the best story. Light Side Sith Warrior is the best Star Wars story. Then the Dark Side Inquisitor is also extremely enjoyable due to the voice actress killing it.

Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:
Haven't played in awhile but now that the new expansion is out I have a single important question. Does Elara Dorne come back in any fashion? I need my fix of prim and proper British Space Medic.

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Trast
Oct 20, 2010

Three games, thousands of playthroughs. 90% of the players don't know I exist. Still a redhead saving the galaxy with a [Right Hook].

:edi:

prefect posted:

No old companions return in the expansion. :(

No sale. :smith:

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