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Nah it's actually very good, and certainly better than having a teammate swing into the guy you're fighting's guard and give him super powers.
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# ¿ Feb 23, 2017 17:58 |
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# ¿ May 14, 2024 11:46 |
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Double Monocle posted:Fun balance facts- Warlord is good and Nobushi and Kensei seem fine.
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# ¿ Feb 23, 2017 18:44 |
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Megaman's Jockstrap posted:Like, in case this isn't obvious: the classes are not perfectly balanced. There are issues with some, and I find some of the characters a little one-dimensional personally. But just saying "I traded side attacks and won and that's bad balance, case closed" is facile. I dont think its a coincidence the classes that have the most options (Warlord, Orochi, PK, Warlord) are good and the one dimensional ones (Raider, Conqueror, LB) are bad.
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# ¿ Feb 24, 2017 00:51 |
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Gear is bad and will probably end up killing this game but lmao going full King Kong mode with all ~90 ilvl revenge gear in games where everyone else's gear score is single digits is hilarious.
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# ¿ Feb 25, 2017 05:40 |
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Making untechable GB more obvious would be really cool actually, considering how important to the game they are right now.
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# ¿ Feb 25, 2017 06:15 |
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Is the shugoki wall splat->command grab guaranteed?
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# ¿ Feb 25, 2017 08:48 |
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Yeah it happened to me a few times today. I think turtle Shugoki is a incredibly strong character.
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# ¿ Feb 25, 2017 08:58 |
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Ra Ra Rasputin posted:Gear stats have kinda killed my casual interest in 4v4, especially with friends, none of us are going to spend money on microtransactions to speed up the process of getting the gear, so our 5 to 20 gearscore gets matched up against 108 guys, was demoralizing to be spawncamped by a peacekeeper with perma revenge, max attack/defense and every attack bleeds. You really don't have to spend any money to get gear. I haven't bought any steel and I'm ilvl 90. EDIT: Although to be fair, before last night I basically only exclusively played 1v1 and 2v2. fadam fucked around with this message at 17:15 on Feb 25, 2017 |
# ¿ Feb 25, 2017 17:10 |
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Red Mundus posted:Speaking of honor. Jesus lmao. I know it's not cool to call people autistic anymore but come on.
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# ¿ Feb 25, 2017 18:17 |
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Xeremides posted:You say that, but that was the status quo in plenty of competitive games like 15 years ago. I think I preferred it that way. What competitive games are you talking about?
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# ¿ Feb 25, 2017 18:26 |
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You said competitive games, not games where people RP as Jedi in FFA servers.
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# ¿ Feb 25, 2017 18:31 |
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How come my headbutt will randomly knock people down when I'm in revenge mode? They're not out of stamina or anything.
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# ¿ Feb 25, 2017 19:06 |
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Haroshia posted:When in revenge mode all knockback moves knock down instead. Conq's shield bash, Warlord's headbutt, Warden's shoulder bash, and Lawbringer's shove. That's neat. I swear it only happens like half the time, though.
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# ¿ Feb 25, 2017 19:17 |
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Here's the UltraChen podcast on For Honor: https://www.youtube.com/watch?v=c4wuB6SiDqQ&t=936s Summary: -Game favors defensive play too much -Making a game a tie at time out instead of giving it to the player with the most health is lol -GB counters are too easy -Warden is the best character because of the interaction between top stance lights and zone attack
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# ¿ Feb 25, 2017 20:19 |
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Xeremides posted:Your wish is their command. They're switching it back to the way it was in beta, so you can pretty much just spam the guard break button to counter. I'm pretty sure that's not true. They're just adjusting how two guardbreaks interact with each other iirc.
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# ¿ Feb 25, 2017 20:25 |
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Evil Canadian posted:I agree with basically all this, although warden is the strongest not because of top light/zone, but the vortex. If those were the only 2 things that mattered then Peacekeeper and Orochi are way better than the Warden at it. Yeah, no kidding. This game is colossally flawed but I've put 50 hours in it and I'm legitimately upset I have school poo poo to do today and can't play it right now.
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# ¿ Feb 25, 2017 20:39 |
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Duck and Cover posted:I remember when games were released fully featured and relatively bug free. Ahhh the good old days. I don't.
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# ¿ Feb 25, 2017 21:12 |
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Man, when does cool looking armor for the Warlord start dropping? My gear is great but other than my shield I look basic as gently caress.
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# ¿ Feb 25, 2017 21:25 |
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Rainuwastaken posted:Cool stuff at 2, the best stuff at 3. Though it bears mentioning that body and arms tend to have less skins than helmets and weapons. I can only assume they will add more in time. The damage on block stuff seems really strong. Combined with the feat i'm basically just ignoring people's guards with the side lights.
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# ¿ Feb 25, 2017 21:45 |
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Doltos posted:Try being Berserker. I saw a 108 geared prestige 4 Berserker today that looked like the starting model for a MMO character. Berserkers get covered in spikes it looks based.
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# ¿ Feb 25, 2017 22:09 |
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Xeremides posted:Warlord gets some dope shields. I actually like a lot of the stuff he gets. Yeah my shield looks cool and my sword looks okay but my chest and head look 99% identical to what I started with.
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# ¿ Feb 25, 2017 22:19 |
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Is this poo poo still down?
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# ¿ Feb 25, 2017 23:06 |
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Make lights parryable but unpunishable maybe?
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# ¿ Feb 26, 2017 01:24 |
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No, I mean like if you parry a light it just puts you both back at neutral instead of letting the guy who parried get a free GB->Heavy or whatever.
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# ¿ Feb 26, 2017 01:29 |
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How is this poo poo still broken come on son
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# ¿ Feb 26, 2017 03:35 |
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Still Red NAT here
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# ¿ Feb 26, 2017 03:58 |
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poo poo's still red for me
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# ¿ Feb 26, 2017 04:03 |
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Yea Eric Pope posted on Leddit and said the NAT issue has been fixed but it's still hosed.
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# ¿ Feb 26, 2017 04:15 |
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Servers are up (again), still have a red NAT lmao pretty bad rear end how this game has been unplayable for close to 8 hours today
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# ¿ Feb 26, 2017 06:19 |
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cams posted:glad i just bought a used copy of this that i can return because i don't think it will stick with me. even without the gear issue, i just find the 4v4 modes unfun. the fun part of the game is the one on one combat and the clear best way to win the 4v4 modes is to not engage in 1v1 combat whenever possible. The fun part of the game is the 1v1 combat, but you don't think the 1v1 mode will sustain your interest. Interesting.
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# ¿ Feb 26, 2017 19:53 |
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cams posted:yes. it is not fun enough for me to spend $60 on it. i played for one day and i'm already losing my interest. it has more depth than most games but i no longer have faith in it as a legit competitive game. okay
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# ¿ Feb 26, 2017 20:31 |
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Warlord friends, what gear set-up are you guys running? Here's what I have so far: I feel like block damage is really important. If you take the feat that lets you do damage with your lights you basically can't ever lose a 1v1 once you hit level 3. Revenge mode stuff doesn't as good as other classes (it takes about 4 blocked hits to get revenge I think), but considering how good our revenge mode is I think its still better than the alternatives. I want to get a helm with debuff resistance on it for the parry shenanigans, but the only purple gear that drops for me is shields I'll swap out the hilt and blade for throw distance and feat cdr when the revenge nerf happens.
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# ¿ Feb 26, 2017 21:12 |
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FunkMonkey posted:I'll take my ability to fling people clear across the map right now, thanks. The better to cliff you with, my dear. I feel like every time I've wanted to throw someone into/off of something I've been able to. How much of a benefit does throw distance actually give?
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# ¿ Feb 26, 2017 21:29 |
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Gunder posted:If that's true then gear reductions to the throw stat certainly don't seem to exact much of a charge distance penalty. My warlord's throw distance stat is as reduced as possible (for Rep 2) at 76 Gear Score, and can still charge people around for what feels like pretty large distances. I think, on balance, I gain more from Revenge Gain from Injury. Same. Revenge mode on Warlord is insane, and even in 1v1 duels with gear turned off I'm able to push people basically anywhere I want.
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# ¿ Feb 26, 2017 22:07 |
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Xeremides posted:Oh word? You just have to stop it every time to keep from being thrown into a dark chasm? Don't stand near a hole.
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# ¿ Feb 26, 2017 22:55 |
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Capn Beeb posted:Does purple loot only come out of purchased packs or scavenger crates once you hit rep 3, or can it drop after a match? It's dropped for me after rank 3, but it is rare.
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# ¿ Feb 27, 2017 02:23 |
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Megaman's Jockstrap posted:If they really wanted to make gear matter they should tie the feats to gear. Then you could put on certain stuff and have certain feats. Base players would have base (easy to use) feats. Just allow gear in 1v1. Poors don't deserve fair fights.
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# ¿ Feb 27, 2017 23:36 |
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The big dirty secret of most competitive games (including this one) is that for the vast majority of the population playing, 99% of the time they lose is because they hosed up and poo poo like gear and character match ups had very little to do with it. The number of Lawbringer players crying on Reddit about the PK/Orochi buffs is lmao
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# ¿ Feb 28, 2017 00:45 |
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SoggyGravy posted:As someone who games a lot but is not hardcore because time constrictions and such let me tell you that it is frustrating watching the matchmaker pit you in match after match where you are gear score 16 or 18 and the enemy is 74 or 89 or 106. There is a difference, it is frustrating and it is poor game design decision to have it occur so frequently. If it's any consolation the other team is having twice as much fun so it all evens out.
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# ¿ Feb 28, 2017 00:46 |
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# ¿ May 14, 2024 11:46 |
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NoEyedSquareGuy posted:Gear isn't really an issue unless it's whatever high level people are doing to be able to pop revenge after blocking two or three hits. Revenge in general is kind of a dumb mechanic and makes fighting a high prestige player feel like you're up against some bullshit fighting game boss that revives themselves and comes back stronger when you kill them. You can play around the revenge gear builds by just not ganging up on them tbh. They still get it faster even in a 1v1 but it's a lot more manageable.
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# ¿ Feb 28, 2017 01:22 |