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The amount of legendaries you get on the hardest difficulty is nice Best coop find yet
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# ¿ Oct 14, 2016 12:10 |
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# ¿ May 22, 2024 03:42 |
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Most broken skill in the game? You get more chi during vanish than it takes to cast it. Sure it costs a lot but nothing crazy.
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# ¿ Oct 14, 2016 15:33 |
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Jack Trades posted:Technically the first skill you should dump skillpoints into is XP Gain skill.
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# ¿ Oct 14, 2016 16:02 |
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ninjahedgehog posted:Yeah I think I've killed at least four or five demon rabbits at this point. They drop some pretty sweet loot though. Ten for an achievement
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# ¿ Oct 14, 2016 17:09 |
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How many times are you standing still in a game like this
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# ¿ Oct 14, 2016 17:40 |
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That bossfight at the end of chapter 1 sure was something on the hardest difficulty
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# ¿ Oct 14, 2016 20:03 |
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ninjahedgehog posted:What weapon wheel are people rolling with so far? My go-to has been: Only really using the Oni sword on hardest now. Slower charge speed but I've crit bosses for 2300+ with it
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# ¿ Oct 14, 2016 20:30 |
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500K credits spent crafting power upgrades and they all sucked
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# ¿ Oct 14, 2016 22:25 |
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Jack Trades posted:There's crafting in this game? It comes after a story mission
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# ¿ Oct 14, 2016 22:44 |
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km2 posted:"Keys are only available for Alienware Arena members that are Level 2+ in ARP. " Huh, I got my code immediately. Logged in with steam. Wonder if I had done something on that site earlier then
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# ¿ Oct 14, 2016 23:41 |
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SinineSiil posted:This link doesn't work anymore? steam://install/522332 Those installed DLCs, thanks Mordja posted:Doesn't look like they work anymore. It'll fail but they'll still be installed to your game.
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# ¿ Oct 14, 2016 23:55 |
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SinineSiil posted:Glad to hear they still work. No need to go to Alienware site for that code. PAX code should be a ninja skin but it's not on the list
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# ¿ Oct 14, 2016 23:58 |
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Jusupov posted:PAX code should be a ninja skin but it's not on the list From patch notes http://steamcommunity.com/app/324800/discussions/0/341537388323793629/ posted:We are working on a first quick patch. I'll update this thread in real-time as we go.
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# ¿ Oct 15, 2016 00:13 |
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Next story mission, next sidequest and Larry are all giving me the same rocket launcher Meanwhile Larry also has this First orange named weapon that's orange even in inventory. Damage is way off the normal since I got +melee -guns gear on.
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# ¿ Oct 15, 2016 02:58 |
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Man that Harry Potter secret. Can't get duplicate weapons. Got one rocket launcher from a quest and it's gone from the story mission and larry has another orange gun in it's place. I'm playing on hardest, 14h in and game says 53% progress. Jusupov fucked around with this message at 03:50 on Oct 15, 2016 |
# ¿ Oct 15, 2016 03:48 |
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If you're Vanished and a rabbit destroys one of those haypiles on a field it counts as a melee hit and you become visible again. Or if anything really destroys something. Maybe the patch added this to the field levels.
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# ¿ Oct 15, 2016 20:40 |
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Zereth posted:I seem to be unusual in that for my first ten-point star skill max, I went for the one that reloads weapons that aren't the one you're currently using. At that level by the time your next weapon runs dry your first one is refilled. It's great. Especially for things with long reloads like a minigun. Does something show how many weapons you're missing?
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# ¿ Oct 16, 2016 02:09 |
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Elite Herculon that's just a single leg hopping along
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# ¿ Oct 16, 2016 16:02 |
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Melee only insane sure was easy. Time to pump up karma and money drops and finish the achievements I guess. Finished with 62 guns + 5 still on Larry. Took me 21 hours. Jusupov fucked around with this message at 19:56 on Oct 16, 2016 |
# ¿ Oct 16, 2016 19:38 |
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Jack Trades posted:Has any else found these? Yeah found them on my run. They were pretty good at the time
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# ¿ Oct 19, 2016 17:30 |
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Magnus Condomus posted:New patch in the pipe. They really like developing more content for this game.
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# ¿ Oct 26, 2016 10:10 |
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Version 1.1.4.0 just dropped Balance and gameplay changes: - Removed gained experience cap (on all difficulties) - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough UI changes: - Added descriptions for Insane difficulty tiers Engine fixes: - Fixed a crash on startup - mobile AMD GPUs - Fixed key bindings - NVIDIA Multi-Res - fixed chromatic aberration - NVIDIA Multi-Res - fixed particle lights - Fixed hitching on weapon change - Fixed NVIDIA Surround crash - NVIDIA Surround now works in fullscreen window mode - Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled Multiplayer fixes: - Fixed the shop menu not being closed when client is teleported to a boss fight - Ancestral Ties: Fixed panic room door not being destroyed after cutscene - Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game - Fixed portal visibility before defeating the first boss - Minimap chest icons will not disappear when the host opens them - Fixed performance issue for co-op partners
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# ¿ Oct 26, 2016 20:51 |
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# ¿ May 22, 2024 03:42 |
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I'm crafting level 100+ items in new game + on insanity 2 or something and enemies drop level 40-50 upgrades Found some non-moving enemies too, is there a /debug command or something to give devs info?
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# ¿ Oct 26, 2016 22:26 |