|
So the built in Photo Mode is surprisingly pretty good for Still Life photography.
|
# ¿ Oct 18, 2016 07:32 |
|
|
# ¿ May 21, 2024 19:09 |
|
McKilligan posted:It definitely seems like the overall plot was a victim of their deadline - I'll bet if they had another month or two before release we'd have had something a little more coherent, rather than all of the super-fast jump-cuts and missing(?) sections. I definitely was left wondering if I'd accidently skipped a few cutscenes early on. If I had to guess I'd say it was most likely not due to a time constraint in so much as a money constraint. This is still an indie Dev working with Devolver Digital, and Fork Parker isn't keen to throw a whole lot of money into fancy expensive things like scene transition or character introduction cutscenes. I definitely do agree that those things would have exponentially helped tighten up the story beats and flow, but they're not super integral to the main focus of the game, which was always the gameplay. I just finished my first run through myself, and had a lot of fun. Ended up with around 30 hours playtime from taking detours to just tool around murdering stuff or take photos. ALSO, if there's some named unique enemies that you think you may have missed, they all have their own achievement which also lists the mission related to them. They do show up on Free Roam. Not sure if the drop rate is the same in Free Roam though.
|
# ¿ Oct 19, 2016 02:13 |
|
I would just like to say that sticking the "shoot three barrels at once" mod on the Triad revolver along with the ammo doubler and explosive ammo mods was the best/worst choice I ever made. It uses the entire magazine when you fire it, does 500 damage across three bullets, and is horribly inefficient but drat if it isn't satisfying to hit things with and watch them explode into chunks.
|
# ¿ Oct 20, 2016 01:23 |
|
nerdz posted:put the triple barrel and two elemental gems on the cerberus shotgun and do 1500 damage to everything in a 180 degree radius in front of you. I think I did that as well, but for some reason the Triad just felt better even though I know it has less total potential damage. Here's a fight with one of the insanity mode Skull enemies using it. Side note, Xbox Game DVR is not very good at recording gameplay, but its also free with windows 10. https://www.youtube.com/watch?v=BMjmHWQ2ifQ&hd=1
|
# ¿ Oct 20, 2016 04:31 |
|
I've got around 30 hours in game, and have not seen a single one of those.
|
# ¿ Oct 20, 2016 13:32 |
|
New patch in the pipe. http://steamcommunity.com/app/324800/discussions/0/333656722983201079/ - Increased cap for experience gained on all difficulties - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
|
# ¿ Oct 26, 2016 07:41 |
|
SKill points are popping way more often now on insanity if you can keep from dying which is great. Liking this patch so far!
|
# ¿ Oct 26, 2016 23:23 |
|
Just hit a bug on the last Heisenberg mission where it seems like a bunch of enemies (including the twins) attempted to spawn in all at once and broke everything. Frame rate dropped to 10 and under even when teleported back to Dragon Mountain. Uploading a video of it now. Returning to main menu and loading back in fixed it, but then all of the enemies successfully spawned in all at the same time, which was a horrible messy fight.
Magnus Condomus fucked around with this message at 01:04 on Oct 27, 2016 |
# ¿ Oct 27, 2016 01:02 |
|
Magnus Condomus posted:Just hit a bug on the last Heisenberg mission where it seems like a bunch of enemies (including the twins) attempted to spawn in all at once and broke everything. Frame rate dropped to 10 and under even when teleported back to Dragon Mountain. Uploading a video of it now. Returning to main menu and loading back in fixed it, but then all of the enemies successfully spawned in all at the same time, which was a horrible messy fight. https://www.youtube.com/watch?v=NIyHFbhxTBs
|
# ¿ Oct 27, 2016 02:50 |
|
Thesaurasaurus posted:So what do these Orbs of Masamune do? I understand they're meant to upgrade the forge somehow but I can't see any prompt for that. The thing that we'd spend them on isn't live just yet. They just made the orbs live so people could accumulate them while playing.
|
# ¿ Oct 29, 2016 19:30 |
|
|
# ¿ May 21, 2024 19:09 |
|
Thesaurasaurus posted:Do you have the Elemental Armor skill? Because on Insanity 2 or higher, you really want to have the Elemental Armor skill, or you'll get melted by passive damage auras even if you don't take a single direct hit. Pretty much this. Elemental aura damage is crazy strong on insanity 2, so stacking gems and skills to increase elemental resist is a must.
|
# ¿ Mar 19, 2017 20:01 |