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In as ArednaSoonmot posted:How many stars do monsters max out at? Looks like it is 7 stars. Assuming the early trends I've seen continue - every star doubles in how many shards it needs (1,2,4,8,16,32,64), but getting a monster for a 2nd time will give you one full star.
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# ¿ Oct 17, 2016 02:40 |
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# ¿ May 14, 2024 23:18 |
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I take that back - it's there, but there really isn't anything past the surface level summary. Not contained there - Is there any benefit to 3*-ing all of the Daily Heist levels? Aredna fucked around with this message at 07:44 on Oct 17, 2016 |
# ¿ Oct 17, 2016 07:37 |
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EzEight posted:Aside from getting all the star rewards, 3*-ing bosses give you the chance to capture them. Does that apply to the Daily Heist as well? I've got a 3* on several levels on the 2 days I did it and didn't have any boss capture chances pop up. Kegslayer posted:Joined as Detective. If you've unlocked the Daily Heist you can level up in it as well.
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# ¿ Oct 17, 2016 08:27 |
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EzEight posted:It does yesterdays daily heist stage 5 gave the chance to capture The Fates. Oh! You just reminded me I read somewherethat if the level shows a Skull icon instead of a Diamond then you have a chance to capture the monster. I went back to check the one I have today and levels 5 and 10 show a skull so guess I'll try and 3* them in the next 18 hours. Other question - is there any way to see any chat history? Never seen anyone talk in a guild and my messages seem to disappear within a few minutes.
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# ¿ Oct 17, 2016 08:46 |
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I got the artifact on Jenny that heals her each time she's not selected. Which means unless I *need* to attack with blue she gets a self heal and another HP buff. BTW - Eustace having an artifact on him that makes him stealth if not selected completely fucks with his passive. It seems to kind of randomly choose between effects that get applied and is super buggy. Having two Eustace is as amazing as it sounds when you can borrow him. I just borrowed someone's Helle that was pretty nice. At 30 theirs was self-buffing for 212 at end of each turn for 2 turns in a row after every special use. As you can imagine the HP got high super fast. I finished the prior daily 1 minute after it was over, but started the last fight like 10mins before. They have no buffer so I lost out on the bonus medkit reward. At least I did get a shot at the monster from 3*ing it.
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# ¿ Oct 19, 2016 01:23 |
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Raids are in - seems we put dudes in for self defense and other guilds can steal our raw arc! Monsters cap at 20 for self defense so we need to all get some people in sooner than later as it seems one guild already attacked us somehow, but we didn't lose anything yet.
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# ¿ Oct 19, 2016 02:09 |
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I downloaded the update from the US iOS store around 4.5 hours ago. Not sure if it was up before that or not.
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# ¿ Oct 19, 2016 06:01 |
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How do we participate in raids? All I've seen so far is people trying to raid us.
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# ¿ Oct 19, 2016 14:47 |
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EzEight posted:you need to set a defence team to defend but you can't use your defense team in other fights. And that explains it... I didn't realize I'd been downgraded at some point. It would have been nice to be able to jump into some raids in the first few hours. Soonmot posted:Yeah for defenders, I'd put in people with blast skills. Having your team mostly dead before you even attack is demoralizing Happy I did this to start with 3 non-blue ones since I assume they would come expecting to beat blue. I was just figuring that they'd kill one of my dudes and the others could try to defend - turns out it's even better than expected! tap my mountain posted:Is there no way to go back NY after going to London? I had some bosses I wanted to go back 2 for the 3 star and I can't figure out how. Currently no - you gotta 3* everything before going to the next city if you want rewards. I read somewhere that they have plans to fix this in the future.
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# ¿ Oct 20, 2016 01:58 |
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EzEight posted:not surprised at guild raids being FUBAR this is its initial release and the devs mentioned better balancing in the future. Certainly better to make it super hard to steal ARC than too easy at the start. It would be an even worse experience if half of our ARC got stolen overnight.
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# ¿ Oct 20, 2016 03:44 |
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We are still getting some loot from them and we have so many keys it doesn't matter much unless keys become scarce later on. E: actually 1000-1200 raw arc per 10 keys means 120 arc per 10 keys, which is around 4-5 arc per person per 10 keys If we got full clears it would be double that? So 10 arc per person for a raid? Aredna fucked around with this message at 09:26 on Oct 20, 2016 |
# ¿ Oct 20, 2016 09:22 |
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Lol @ getting mad over people doing things the game allows. "Don't do the one thing that matters at your rank or I'm gonna demote you so you can't do it" Power tripping over something that doesn't even matter in game is hilarious.
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# ¿ Oct 22, 2016 02:14 |
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For things that do matter in game: you can pause and retreat at any time See your dude is about to die while going for a 3*? Retreat and try again Get a lovely dude to borrow for your 4th? Retreat and go again No cost of any sort except the short amount of time it takes to restart
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# ¿ Oct 22, 2016 02:20 |
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It takes a bit to build up, but this Horde ability makes them a pain to fight:The Horde posted:SMOTHERING PROTECTION It says it only lasts one turn, but I had some dudes that it wasn't seeming to wear off of (perhaps a bug?). EzEight posted:The problem is he doesn't grow during slugging matches. I've noticed how useful this is recently. The main reason for it seems to be single round matches being fairly easy and 2-3 round matches tending to have harder bosses. I've been meaning to go through a list of monsters and artifacts and try to figure out a good list of mobs that get stronger each turn in some manner. EzEight posted:Its like playing the game on a Powerpoint slide. No animations what so ever. Speaking of which - what Henchmen are people mostly wanting to see?
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# ¿ Oct 22, 2016 15:36 |
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Exmond posted:I was 12th in goonamancers and managed to get.. 400? Goonamancers had a 11,000 arc payout cause we reached the 20% raw arc conversion That was at 10% still. We didn't hit 20% yet. But I didn't see anything about the payout pop up? At 11000 it should have been 440/person if I'm recalling correctly that it gets split evenly among everyone in guild. Where did you all see the contribution ranking at?
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# ¿ Oct 24, 2016 05:38 |
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Helle + Horde with the ability horde have to increase your attackers power by 20% is an insane combo.
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# ¿ Oct 27, 2016 06:49 |
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Aredna
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# ¿ Oct 31, 2016 10:33 |
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# ¿ May 14, 2024 23:18 |
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Also given how hard Baron hits on death if you're using Helle - I had to kill him 3rd to 3* the level 15 version of it - Otherwise she would get torn up bad. And yes, take out those taunts and make sure you attack first every round. If you don't realize it - in game you can long hold on the opponents to check their abilities and plan out your strategy.
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# ¿ Nov 2, 2016 20:59 |