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Dial-a-Dog
May 22, 2001
Is progress against a defender persistent in a raid? Someone started a raid in Lowtaxed, and I took out one team, then like 90% of another, I'm just curious if that second team remains really weak now or if that second fight was a waste.

Also I really wish I had the dragon healer (Dreq maybe?). I think it was someone in the syndicates that I borrowed for a story fight, he has the compass artifact that heals every turn and man that thing was basically immortal and healing my whole team every turn

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Dial-a-Dog
May 22, 2001

boy are my arms tired posted:

i'm extremely irritated in whoever did this, please don't start raids outside of the designated times

Yeah I was surprised to see it open. I was even more surprised that as far as I could see there wasn't any indication or notification given that it was open I just happened to look in the syndicate window

Dial-a-Dog
May 22, 2001
Yeah, if you delay finishing a wave, like attack with someone weak against the last guy's element or something, you can drop a mage spell at the beginning of your round and head into the next wave with all your moves remaining

Dial-a-Dog
May 22, 2001

EzEight posted:

I actually keep refreshing the game like this to get suitable henchman to 3 star Horde.

Now that's a good protip, because every time I tried the "watch a video to refresh your friend" thing I always ended up with the same character except maybe at a different level

Dial-a-Dog
May 22, 2001
I made it to the tenth map on the med pack daily today. Are those maps always such ridiculous bullshit or is this one special? It's got a green gem in the center that locks out other green gems, and like 90% of the gems you clear out get replaced by green gems. By the time I gave up there were maybe ten non greens scattered across the board and it was impossible for me to put together a combo to break any free

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Dial-a-Dog
May 22, 2001
I've been having fun with the game, but yeah there really are some aggravating mechanics to deal with. Any fight with a taunter I have to focus them down immediately or it degrades into a terrible battle of attrition between my tank's garbage damage and the taunter.

I also kind of wish the basic team size was 4 instead of 3 so I could get more variety. As it is, 90+% of my teams end up being monocolor healer/tank (depending on the enemy colors) and Helle. Before I had Helle at four stars that slot was usually whatever color attacker opposed the major enemy, but with her attack growth and the way light/dark characters interact (no colors mitigate their damage) there really hasn't been any need to switch her out

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