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Doc Morbid posted:This ranks extremely low on the scale of awful mods, but I will never understand people who insist on making their games look like poo poo with ENB/Reshade presets. Looks like someone found the sliders for film grain, vignetting and saturation, and turned them all up to 11.
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# ¿ Nov 4, 2016 13:22 |
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# ¿ May 5, 2024 20:41 |
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I'm guessing a lot of that is level designers wanting to do something, and not wanting to bother with the turnaround time of asking a programmer to implement a class for it.
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# ¿ Jan 24, 2017 12:17 |
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Does this count as a modder meltdown? http://steamcommunity.com/app/211/discussions/0/133256758575936719/
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# ¿ Feb 9, 2017 21:59 |
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Discendo Vox posted:Payday 2 has a lot of HUD mods. There are a ton of mods for L4D2 that just straight up replace random textures with anime pictures. Not even putting them computer screens or backgrounds where it would make even a slight bit of sense, but straight up replacing things like door textures with your waifu.
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# ¿ Mar 10, 2017 12:08 |
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Coolguye posted:there are, however, no model replacers that turn special infected into 'sexy' versions of themselves or whatever so let's focus on the small mercies shall we Well, you say that...
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# ¿ Mar 10, 2017 17:16 |
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Discendo Vox posted:Please, like there was a way to improve on the inherent sexiness of the boomer. (please share) Thanks, now I want to see someone make a Fat Bastard boomer model.
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# ¿ Mar 10, 2017 17:50 |
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aniviron posted:What used to be mods are now games, that's what's changed. You don't need a publisher to make a game anymore. You don't need a distributor. You don't need a marketing team. You might never be huge if you don't have those things, but a lot of small teams gamble on making enough to get by, and some games really do blow up and become Big Deals without any of that stuff. People who made serious mods in the past make games now because the SDKs for Unreal, Unity, Cryengine, and more are just free to download and use. It also seems harder to make full-on total conversion mods now. A lot of games either don't allow modding or have modding frameworks that only allow parts of the game to be changed. Foo example, if you look at Valves games, HL2 came out with a SDK that allowed you to make changes to or rewrite most of the game logic. Their newer games only have tools to make maps or change out assets.
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# ¿ May 10, 2017 09:06 |
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turn off the TV posted:One of my favorite things about the Nexus is honestly the mod request sections. They're forums 100% designed for ideas guy posts and it's amazing. I like the ones with: "Hey, I'm recruiting a mod team for this awesome project. No, I've never modded anything before and have no applicable skills, so I'll be the ideas guy."
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# ¿ May 12, 2017 09:48 |
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Nasgate posted:Makes me wish there was a modder version of the people who do photoshop requests by matching the wording of the request but not the intention. Always wanted to be a modding genie.
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# ¿ May 13, 2017 09:45 |
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https://twitter.com/ChieGuevara/status/863956714856382464/photo/1 That whole thread is good.
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# ¿ May 16, 2017 08:41 |
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turn off the TV posted:I know. I've tried using photoshop with the nvidia .dds tools, compressnoator and infranview. None of them can read the textures. Have you checked if the game actually opens them? Could be that they just uploaded garbage files. And here I was getting nervous when my latest guns poly count went past 3k.
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# ¿ May 16, 2017 16:50 |
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I downloaded it, and the Nvidia Photoshop plugin doesn't to seem to have any issues opening the images. SageThumbs even generates thumbnails for them.
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# ¿ May 16, 2017 20:42 |
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Mai Raifu (possibly )
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# ¿ May 31, 2017 13:56 |
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Furia posted:High Resolution Potato I like that they went through all that trouble to retexture it, while keeping the same low poly stretched U/V model.
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# ¿ Jul 24, 2017 20:15 |
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Oh hey, apparently the Bethesda Seems like it's limited to simple mods like weapons, skins and model replacements. That's right, premium skins for a single player game. https://www.youtube.com/watch?v=h3wbvkrcJQM
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# ¿ Aug 31, 2017 11:18 |
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Ready for some cringe? https://www.youtube.com/watch?v=Jh4oSJiR1lM
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# ¿ Feb 1, 2018 18:33 |
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Ruflux posted:That piece of poo poo mod also apparently somehow requires 60 loving gigabytes of disk space, going by its Steam page. Also the guy apparently stole a bunch of assets from Black Mesa and elsewhere with no credit or permission. IIRC Black Mesa has their assets released under non-commercial Creative Commons, so they should be able to use them unless they get the awesome idea to charge money that thing. Also, apparently the release date got pushed forward to next week so that they could "lower the file size".
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# ¿ Feb 2, 2018 20:27 |
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That imgur image seems to be gone already. What was in it?
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# ¿ Aug 5, 2018 10:54 |
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The horrible goose model has now been ripped! https://steamcommunity.com/sharedfiles/filedetails/?id=1891519898
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# ¿ Oct 22, 2019 23:10 |
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# ¿ May 5, 2024 20:41 |
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Another thing about ownership is that even if the modders sign away their ownership of the mod itself, it might not apply to any assets used in the mods. If the license agreements specify that the assets too belong to the game company, every modder using assets they don't own the full IP of would be liable a stupid amount of fraud.
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# ¿ Jun 30, 2021 23:22 |