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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Arcsquad12 posted:

Source Engine is such a malleable engine as well it's crazy that Valve has done jack poo poo with it. Those visual overhauls I separated from the hentai and bridge obsession show just how pretty the engine can be. Titanfall uses Source, and it looks great. But Valve only ever uses it to update TF2 every now and then, and Portal 2's graphics have been hosed for years now because the last patch completely wrecked the DX11 (or 10?) settings so any wet surface doesn't have ambient occlusion and looks ugly as sin.

Aren't they working on a Source 2 now? They're probably focusing effort on that rather than trying to give Source any sort of last hurrah. They may be interested in getting into the Engine game alongside Epic, which they wanted to do with Source originally but kind of failed at because the original release wasn't flexible enough to really work as a general purpose engine for sale (which is why VtM: Bloodlines is so hacky with the things mentioned earlier in the thread like inventory items being hard-coded).

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The Cheshire Cat
Jun 10, 2008

Fun Shoe
The poo poo people have done in New Vegas is insane, really. This is old but:
https://www.youtube.com/watch?v=J13lLFE6sPs&t=159s

The Cheshire Cat
Jun 10, 2008

Fun Shoe
It's how you give them those extra-kissable lips. Because that's what people like when they kiss, right? Teeth?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Cythereal posted:

I think FPS games also attract a different kind of audience - and modder - than RPGs do.

At the very least a game like UT is never going to have arguments about how "lore friendly" a mod is. I think the roleplaying aspect of RPGs inspires a certain level of crazy just because the psychology of modding for "immersion" is different. Immersion is all about losing yourself in the world, so the stuff you mod into your game is stuff that you want to be there because it's what you want your perfect fantasy world to be like. Hence all the sex and titty modes. When you mod a game like UT, it's more about "what crazy thing will be the most fun to gently caress around with?"

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SolidSnakesBandana posted:

I didn't realize people made games about individual 20 year old Simpsons skits. Its so unbelievably niche.

Clearly you have not been keeping up with the latest memes, my friend.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

SolidSnakesBandana posted:

How does one keep up with memes?

Brain damage?

The Cheshire Cat
Jun 10, 2008

Fun Shoe
From the Crusader Kings 2 thread:

https://kotaku.com/adding-dick-sizes-to-historical-strategy-game-introduce-1823394376

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Tasteful Dickpic posted:

The more I learn about this game, the more it baffles me.

The thing about CK2 is it generally makes sense in context but sounds insane if you've never played it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Kikas posted:

There was that one part in Enslaved i think? Where you're chased by this big rear end boss but the camera is from his eyes, so that was technically Second Person Perspective.

There's also a boss fight in Psychonauts like this.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

silentsnack posted:

Did they even try to give an in-world justification why the design doesn't match the setting at all, or is it just "eh we poorly imitated the visual style but with T&A" ?

There are a lot of these for some reason so I'm assuming the latter.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
The thing is that would have been accurate for most FF games but for some reason they decided the character aesthetic in FFXV would be four identical looking dudes all dressed in black.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

The MSJ posted:

A Conan game should just replace all armor with oil.

That would of course mean that standard torches become the deadliest weapons of all.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Raygereio posted:

I really want to sit in on the meeting at Nintendo HQ where a community manager tries to explain the Bowsette thing to the management.

It's going to be fun when Nintendo eventually releases some kind of female counterpart to Bowser (because this would be consistent with the pattern they've had for adding new characters to the Mario "canon" anyway) and has to clarify "NO IT'S NOT BECAUSE OF THAT INTERNET THING".

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Raygereio posted:

:psypop: I'm honestly baffled at why there aren't dozens of stories each day about this system breaking in funny and terrifying ways.

I think it probably does, but there's just so much trading volume happening that it's rare such fuckups even really register as a noticeable blip in the chaos.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

KataraniSword posted:

They did, she was called Lightning, and the stocks did the opposite of jumping.

Isn't Lightning actually super popular in Japan?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Arcsquad12 posted:

Practical Female Armors and another similar mod by Calyps and Nuska got ripped on by the pervert brigade for daring to not sculpt boob sockets

So... the primary complaint was basically that the mod that was explicitly designed not to be a sexy armour mod wasn't sexy enough?

Do they just not understand the concept of "this isn't intended for you"?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Gynovore posted:

Yeah, it's always amusing to hear sperglord mod authors try to defend their obvious fapbait mods. "Huh huh huh, this is MY ARTISTIC VISION, if you get turned on by it that's your choice, huh huh huh."

On the flip side of the coin we have the slab, where people give zero fucks. Authors will upload their latest MLP futa rape mod without a hint of apology.

I think the difference is that the slab is explicitly for porn mods so there's no need to pretend. Nexus mods meanwhile are essentially the modding equivalent of being "horny on main" - it's where most people go to get all their mods so it's probably more associated with their primary online identity than whatever disposable handle they use for porn stuff.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Neddy Seagoon posted:

I'm earnestly curious as to how they think boobplate's practical, given armorsmiths and historians will happily point out that all it'd do is guide a blade right to the center of your sternum instead of deflecting it away from there like armor's supposed to.

"You see, a flat armour plate would be uncomfortable and distracting for a woman to wear, because my only familiarity with breasts is through porn so I assume they are all rock hard like implants rather than malleable soft tissue".

The Cheshire Cat
Jun 10, 2008

Fun Shoe

RareAcumen posted:

I stumbled across this again. https://www.nexusmods.com/darkestdungeon/mods/600
https://steamcommunity.com/sharedfiles/filedetails/?id=1289815222

I know I shouldn't be surprised after Haydee and HDoom but man, the lengths people go to turn everything into porn. :allears: At least a picture is only like, 3 hours.

Honestly this is one of the LESS porn-y Darkest Dungeon mods.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Dire Lemming posted:

Man now I want a mod for a full body tattoo that grows and shrinks with your magic because that would actually own.

That was actually a Fable thing as well. Although it was more like "you get all sorts of crazy glowing tattoo lines on your body the more magic you learn". I don't think it changed in intensity based on how much mana you had.

Orv posted:

Isn't dynamically resizing textures one of the biggest absolute no nos in Bethesda's engine? Maybe I'm thinking of something else though.

I don't know if you can resize/move textures dynamically but you might be able to do something by playing with alpha values which you can change dynamically. Something like breaking a tattoo up into segments and having them fade out as you drain power. If you got creative with it you could do a lot more than just a basic bar, too - something like having finer details only show up when fully charged so as you use up magic power, your magic tattoo gets simpler/less intricate.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Twitch posted:

Can't forget about that Discworld cover that depicts Twoflower as literally having four eyes.

Well the weird thing about this one is he would have had to have read the book, but not understood the phrase “four-eyes”.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Cardiovorax posted:

Yeah, let's complain about "ahistorical women warriors" in the game where you can play an immortal werewolf and fight Cthulhu. MRA dumbshits. Gamers are the worst.

Also it’s only “ahistorical” because of a lot of assumptions made by 19th century British historians that later turned out to be completely wrong but I’m not surprised these people’s understand of history ends in the eugenics era.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Max Wilco posted:

Maybe this isn't the best place to ask, but are there any good mods for the original XCOM games? I remember there was some pirate themed one released a while ago that supposed to be pretty good (if somewhat weird), and I recall there being some sort of source port as well.

Do you just need UFO Defense, or are there mods for the other two? (Terror from the Deep and Apocalypse). I ask because they're on sale on GOG at the moment. I already have UFO Defense on Steam, as I got it as a free download via Humble Bundle or something. However, I don't know if the Steam version has any issues.

I know Terror from the Deep is supposed to be super-hard, and I remember reading that Apocalypse wasn't as good.

I was beaten on OpenXCom as I was typing this but re: the other two games:

Apocalypse is pretty good but it made a lot of changes from the original that weren't popular at the time (the realtime mode in particular was a point of contention). There aren't going to be any mods for it though - it doesn't even have a fan patch because of how byzantine the executable is. There is a source port being made but it's nowhere near finished yet.

TFTD is basically an official total conversion for the original and you can safely skip it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Max Wilco posted:

Terror from the Deep just seemed interesting since it was underwater, Cthulhu (?) themed take on the series, but from what I remember reading, Microprose just jacked the difficulty up to the point where the game was nigh-impossible.

Would you recommend checking out Apocalypse to someone not familiar with the series?

Honestly the theming in TFTD is actually pretty cool but yeah, it's essentially the same game as the first one with a bunch of arbitrary difficulty tacked on. Even the hardcore fans of the first one that can breeze through a superhuman game hate it because it's not even the FUN kind of hard, it's just a bunch of BS.

Apocalypse was actually the very first X-Com game I played aside from a demo of UFO Defense ages ago so I might be biased to answer "yes" but I think the game is intuitive enough that you can more or less understand what you need to do without having previously played an X-Com game. You might want to check a guide for beginner's tips just because there's a few specific things you'll want to be doing that aren't completely intuitive, but for the most part the play cycle is easy enough to follow and the interface is a lot easier to use than the older games. You probably won't WIN on your first attempt, but this is true of the originals as well.

TimNeilson posted:

nope, that was in the original xcom, which was why they jacked the difficulty way up in tftd, because everyone who was playing on hard went "hey guys this is super easy even on hard mode"

Incidentally, this bug is fixed in OpenXCom so you won't have to worry about it if you play that.

The Cheshire Cat fucked around with this message at 07:39 on Dec 16, 2018

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Honestly a lot of people are giving Umbrella poo poo for their business practices but "let's just mix a bunch of chemicals together and see if we can sell the result" is basically how actual pharmaceutical companies operate. Umbrella just happens to have the misfortune of existing in a universe where "horrible monsters" is a realistic outcome to that kind of experimentation rather than just like, a pill that doesn't do anything useful.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Glagha posted:

People are still modding Doom. And making horny mods at that!

The Doom modding community still going strong actually makes a lot of sense to me, because the barrier to entry is really low. If you want to make a map in a modern game, assuming it even supports it (so few do anymore), the detail required to look up to par is way beyond the casual modder just picking up the toolset for the first time. Meanwhile in Doom, can you draw some straight lines on a 2D image? Congratulations, you can make a Doom map.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

AngryRobotsInc posted:



You can juuuuuust barely see the upper torso of a woman inside. The people that do these mods....they know there's free porn on the internet, right?

If you're the kind of person that needs 100% of your day to be saturated in female nudity do you think that just visiting pornhub like a normal person is going to do it for you anymore?

Realtalk I think it's honestly just porn addiction and this is their way of being "functional". They want to do things other than just look at porn all day but they can't NOT do that.... so they just put porn in the other things they want to be doing.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
It's funny how someone can use a smug "don't you know half the world is below average intelligence" statement to justify why a trait that's meant to represent EXCEPTIONAL stupidity should be so common. It's like they don't seem to understand that the whole point of the traits system isn't just "this person has this attribute". It's "This person was so famous for having this attribute that people still remember it centuries later".

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Zushio posted:

Please explain this image for those of us whose understanding of CK2 amounts to total and utter confusion.

The icons with the blue hearts represent negative genetic traits - things like "clubfooted" or "weak" (green are positive ones, like "genius" and "strong"). In the base game the way they work is that there's a very small chance that someone will just be randomly born with them (something like 0.1%), otherwise there's a 15% chance per parent that has one to inherit them (so if both parents have "weak", any children they have will have a 30% chance to also be weak). What this means is that in the base game, most characters don't have any of these traits at all. Characters with FOUR are so improbable you are unlikely to ever see one in hundreds of hours of playing (there are a couple of special events that will specifically generate characters with preset combos of 3, but it's easy to spot them and filter them from the results).

What this mod has done is managed to take that highly improbable scenario and apparently make it common enough that people are seeing it multiple times within a single game.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Max Wilco posted:

It's not a question of 'Why?', but rather, 'Why Not?!'

I think it's one of those things that often starts off as a joke and then becomes less of a joke once they start to realize how much time they've spent working on it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
It's also just a matter of stuff like, at the time steel was the cheapest material they had to manufacture a lot of that stuff and steel it turns out is extremely durable. Plastics aren't nearly as tough but are a lot cheaper, so we mostly use that now for things that never had to be that resilient in the first place.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

habituallyred posted:

When X-Piratez first showed up on RPS it had the pirate theme front and center. Your starting crew was packing a flintlock knockoff of the original XCOM loadout. One actual machine gun for the autocannon and actual cannons standing in for the cannons, etc. Most of your funding came from capturing enemy units, ranging from soldiers to practically unarmed tourists, and ransoming them off. A bunch of weird stuff just for the sake of stuff, and terrible slavery mechanics, but some fun.

Unfortunately the mod has since implemented a new start scenario. You start in a glorified prison van, with barely armed prisoners. Nothing but hand to hand weapons, hunting scorpions or whatnot. The idea of a branching playthrough based on how you do your initial research is interesting, but the execution is impossible.

X-Piratez is like peak "modding community" because it is this huge comprehensive total conversion that changes the whole way the game works, and then also loads it with tons of softcore porn for no reason.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Manuel Calavera posted:

You joke, but there was at least one of the nazifurs there, if not more. But it was documented at least one was there.

I always find this so weird because like, what is the thinking here? "Surely this ideology that demands rigid conformity to extremely conservative social norms will be fine with my thing?"

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Angry Diplomat posted:

The funniest part of this whole derail is that XCom: Chimera Squad just came out, and it establishes as canon that humans, aliens, and hybrids now live in an uneasy state of relative peace. Also, the tutorial mission basically takes the guy on the left here, copies him several times, and uses him as a pack of dumbshit terrorists who are mad that XCom didn't genocide all the non-humans at the end of the war. What's more, Chimera Squad can straight up recruit a Viper, and she has a special intro scene with your (human, male) intelligence officer that strongly exudes "acrimonious breakup" vibes.

I guess the snakefuckers got their way, in the end. :v:

They have 100% leaned into it. There are screenshots of snake strip clubs.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Endymion FRS MK1 posted:

Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers.

Though honestly the world map stuff is very forgiving. I think once you hit max progress it still gives you extra time to unfuck yourself

This is true but I think the issue is less the actual consequences of making mistakes, because the base game, unmodded, is actually pretty forgiving (much more than Enemy Unknown was, where losing a few early missions could gently caress your whole game due to abduction missions being your primary source of cash/engineers/scientists until you have some satellites up), but rather that the presentation gives it a sense of urgency that makes it seem like you absolutely cannot ignore it. Like compare to the original games, where the game basically just pops up a notification "hey we detected a UFO do you want to pause the game and go to it or nah?".

I think a big thing that bugs people a lot about the newer XCOM games is that they are very heavily built around opportunity cost; by doing one thing you can't do another thing, and it makes you very aware of the things you are giving up when you make those decisions. Every strategy/management game has those kinds of decisions, but they're usually much more passive background things, like choosing to focus on building your economy instead of your miliatry, and so on. XCOM brings that all up to the surface with very blatant moments of "here are three things you need. You can only take one." It doesn't make the game more difficult, because of course the game is balanced around the fact that you can only take one thing, but it makes it feel very stressful because you always feel like you're giving up more than you're getting.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

chairface posted:

It's like that horror movie where the lusty woman gets turned into just a big pile of boobs and rear end while the villain cackles that it's all she's good for

Was not expecting to see a reference to Faust: Love of the Damned, but then if there was ever a thread where it was relevant it would be this one.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
"Adult themed" is surprisingly euphemistic coming from Loverslab. It's like finding out that someone who's into hardcore BDSM calls sex "making whoopie".

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Cardiovorax posted:

The funny thing is, when you look at the image to the left... it legitimately could be a downscale of the portrait to the right. The colors and shapes are all in the right place. It's super visible in the timg'd thumbnails in the quotes.

Yeah, it's a funny edge case where because it has to guess at the detail, a blurry collection of shapes that kind of look like a face makes the AI go "oh yeah obviously that's a face". It is technically a 100% valid interpretation of the data as presented, it's just a thing where a human understanding of the context of the image and how there is definitely not a face there is something the AI doesn't have.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Skippy McPants posted:

Without looking, I'm going to guess that LoverSlab already has at least... thhhhh—four skeleton sex mods.

Aside: I know if intentional, but I will never not be creeped out by how they emphasize "Slab" in the site name.

Wait I always thought calling it the slab was just a joke goons made on the name. The actual official name is "Lover Slab", not "Lovers Lab"?

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The Cheshire Cat
Jun 10, 2008

Fun Shoe

Ariong posted:

The main thing I took away from that mod is that having the swastikas be toggled by a button hidden in-game is an extremely stupid and funny solution to the problem.

The serious conversation about the implications of making and publicly releasing a mod with that content is WAY above my paygrade.

It's the extremely half-rear end approach of "I know there are a lot of people who don't want to see nazi content so I am disabling the swastikas, but I also know there are people who very much want to see nazi content and between these two groups who can say what is right?" Because heaven forbid you make an editorial decision regarding nazis.

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