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Ruflux
Jun 16, 2012

I believe Valve's commented on the paid mods fiasco a little since then and it doesn't really seem like they learned anything from it.

At least the community response was so severe that they're probably not going to try that poo poo again. Maybe. gently caress, with the way Valve's going I wouldn't even be surprised if they did it anyway.

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Ruflux
Jun 16, 2012

Lunethex posted:

Kemono Friends is good, but speaking of GTA5, I just stumbled upon this

https://twitter.com/lmaradiaga86/status/860870427694051328

I wanna say I'm thinking they didn't give her the skirt because they couldn't get it to work right with the cloth physics poo poo but lmao yeah right

Ruflux
Jun 16, 2012

Technically you could see it if you play it third person via a console command. Also they used the same animation set for multiplayer so yeah, you'd see it there too.


Half-Payne owns though. I've seen it mentioned on different forums before this and I wanted to mention it here but I kept forgetting.

Ruflux
Jun 16, 2012

Yes, because HL: Source sucks and is broken right now anyway

Ruflux
Jun 16, 2012

Discendo Vox posted:

OK, that's loving incredible. It's be great LP material.

I'm late on this, but having now played it a bit... honestly, it doesn't change that much of the game. It'd work better as some one-off stream demonstrating all the various alternative options and a little bit of the regular campaign with the additions. A full playthrough would just basically be Half-Life and who the hell wants to watch somebody play Half-Life in 2017

Ruflux
Jun 16, 2012

Fargin Icehole posted:

Remember when modding was "Hey guys, play the specialists, it's loving awesome you guys" and "lemme get this nicer AK model someone made that someone put on FPSbanana without the original creator's consent" or "Holy poo poo, I didn't have to pay for Natural Selection, this game is so well made now that it works"?

Was it the FakeFactory mods? The one that was like 5 gigs, with "refined" textures and Alyx getting a completely different model with skimpier clothes every version?

Where did it all go wrong? Was that where it went all wrong?

5gb? Please. More like 50 gigabytes, because every loving soda can and grass blade needs to have a 4K res texture.

Ruflux
Jun 16, 2012

Lmao and this is after the community reps insisted making them controllable via a built-in cheat is impossible because of reasons. Oh EA, never change

Ruflux
Jun 16, 2012

I mean to be fair, it's not completely unreasonable. If they'd designed pets to be NPCs to begin with and sort of just didn't implement any of the usual stuff like relationships or needs or user-directed actions, then yeah, it'd be pretty infeasible to just add in a cheat to control them.

But obviously that's not what happened, they just made a new class of sims and then halfway through decided they shouldn't be playable at all. It's so very stupid they couldn't just add a cheat because the pets were probably fully controllable in the development builds so they could more effectively test interactions and whatnot. But no, instead let's just pretend it's not possible and look like idiots when less than a week from release, some dude shows up and changes probably like one script to allow for direct control. That's a way better solution.

Ruflux
Jun 16, 2012

Yeah, ironically EA got better about nickel-and-diming the playerbase with Sims 4, but only marginally. They've also released a bunch of free updates that compose a quite massive amount of content put together, but I'm hesitant to give them credit for that considering most of those features were in base game Sims 3 already.

Ruflux
Jun 16, 2012


Please note: No mods were used to create this. This is all base Pets expansion stuff right here.

Ruflux
Jun 16, 2012

Speaking of The Sims, I happened across a mod that lets sims get drunk. Apparently the way it's tuned, they get drunk off of one drink and somebody complained in the comments:

quote:

People drink, no one whom I know gets drunk with one drink, even the sim equivalent of one beer gets my Sim dazed with a hangover, plus there are no benefits to your mod, people also drink in real life for benefits, Your mod doesn't address stress relief, happiness, just flirtiness a tiny bit, other than that,nada, just harmful impacts. I think you made this mod subconsciously being judgemental, possibly made to forewarn the children about the evils of alcohol. Uninstalling, hopefully someone will make a better, more realistic one.

I mean... a weird point, but okay. Sure. That's your opinion, man. This was actually posted in response to the mod author responding to some earlier criticism.

I don't think it necessarily warranted this response from somebody else a week later, though:

quote:

What kind of soapbox, public service announcement horseshit is that. You're not going to get every detail of real life with a mod because the "good people" at EA didn't set it up to be that way. These modders gotta use what is available in the engine of the game to make it work.

And I do believe that this mod works with Leniad's liquors because I tested it on a few Sims and they were getting drunk as f-ck off some Applejack and Moonshine so the buffs were showing up even with that liquor.

Go on back to playing your socially conscience bullshit game. I want an adult game and thanks to Wolf's mod I got drunks, with Base I got drinking and drugs, turbo I got drunk hookers and other seedy underworld stuff, and with Sacrificial I get to have people beat the hell out of some drunks. Now because of Cats and Dogs I'm gonna have Rots and Pitbulls biting people and mauling their asses.

Y'know, normal people stuff. That's what Sims is all about, getting drunk, high and banging some drunk hookers and owning a pitbull for the express purpose of mauling people.

For reference, it was this mod.

Why do people take Sims modding so goddamn seriously? It's mind-boggling, always has been. It's like nobody ever learns and if it's not stupid drama it's whining about incidental details in mods and demanding the creator "fixes" things to whatever arbitrary standard.

Ruflux
Jun 16, 2012

CJacobs posted:

It's because they modeled the wiener

Nexus, Nexus never changes

Ruflux
Jun 16, 2012

Ah yes, Cinematic Mod. A mod for you, person who really, really loves ferns, especially ones growing on walls of apartment blocks and bridges and sheer cliff faces. And getting stuck in world geometry. And getting lost in Half-Life 2 because you can't figure out where to go because the maps are unbelievably cluttered and noisy.

The weapon changes are amazing, because despite the supposed "improvements" and added realism or whatever bullshit the guy spews, all the guns are so much worse to handle. Accuracy is complete poo poo and the spread on guns like the SMG straight up hilarious. In addition hey're now extremely loud and also designed to be the most ugly tacticool garbage you can imagine. ADS is of course included for all the weapons, including even the Gravity Gun. Oh and Gordon's movement speed is miserably slow and the AI is even more broken since it can't handle the new terrain or the weapon spread, recoil and power changes at all.

Oh yeah and you get to go to Alyx's room. It has a large purple dildo in it.

That said, the character models are easily the most hilarious part:






Also a relatively recent and fresh anecdote about the Cinematic Mod Experience™:

Ruflux
Jun 16, 2012

CJacobs posted:

He also has a habit of plopping utterly massive bridges you can't go on everywhere for no real reason.

Bridges are like this guy's Oblivion Gates

Bridges, ferns and cranes. Oh god the cranes. I played through this poo poo and the crane count was probably in the hundreds overall. Anywhere you looked, you'd probably see like 3-4 different cranes. City 17 turned from Anytown, Eastern Europe into some weird wannabe modern Euro metropolis with constant construction, massive glass apartment blocks and generally just ill-fittingly modern and shiny architecture for a dystopian city-state 20 years in under totalitarian rule. Even all the vegetation changed into lush greenery from the dead husks and dried out grass in the base game.

Ruflux
Jun 16, 2012

I still think Half-Life 2 holds up, but admittedly it's somewhat flawed and the guns and the AI are probably the two biggest issues. The latter wouldn't even be so much so if it wasn't for Valve's level design. HL1 was all tightly scripted corridors, but 2 tries to be more open with its level layouts and due to this, the AI doesn't get effective chokepoints or cover, let alone routes to flank you with. This results in a lot of standing still or running in a straight line instead of doing interesting things, with the occasional grenade toss and mass rush at your location with shotgun soldiers thrown in.

But hey, content, very much related: Minerva Metastasis, the Half-Life 2 mod. I imagine most people are aware of it since it's a drat good standalone mod made by a guy who got hired by Valve for it (to work on monetization schemes probably) and effectively demonstrates the Combine AI in an environment they can use.

Nothing's changed with the actual code, but thanks to far smarter level design, the soldiers are actually an effective threat and instead of essentially being a minor nuisance in the game require some thinking and strategy from the player to figure out how to best deal with them. Plus the actual mod is pretty cool too beyond just the level design, which obviously helps. I recommend playing it to anyone who owns HL2 (so pretty much everyone at this point), but it is still just Half-Life 2's basic mechanics so yeah. Keep that in mind.

Ruflux fucked around with this message at 12:15 on Jan 15, 2018

Ruflux
Jun 16, 2012


I've seen this before, but it's actually really awesome, and for some reason my brains feels extremely satisfied with the increased field of view. Like it somehow feels more correct despite it obviously not being that.

The other increased FoV projection I could actually see being fun to try in a game, probably not the full 360 degree view though, it gets a bit much to handle if things get busy on the screen.

Ruflux
Jun 16, 2012

Just log out of Youtube and stare at the recommended videos on the front page. Google has somehow perfected the hot meme searching algorithm.

Ruflux
Jun 16, 2012

That piece of poo poo mod also apparently somehow requires 60 loving gigabytes of disk space, going by its Steam page. Also the guy apparently stole a bunch of assets from Black Mesa and elsewhere with no credit or permission.

Ruflux
Jun 16, 2012

Arcsquad12 posted:

So I reinstalled Half Life 2 and I was looking for some mods that work with the current game engine. I saw Half Life 2 Update, which is apparently just the base game with revamped textures and new lighting features, plus bugfixes. Has anyone here played it and can attest to this?

Yeah HL2: Update is great. It mostly just fixes things Valve broke over the years and somewhat improves the lightmaps, I don't think there's new textures or anything that major even. Probably the biggest change is the altered/more obvious fog effects in the Canals and Ravenholm, and the upgraded particles. There's basically no reason not to play it since it's currently the best version of the game, and also fixes some consistency issues, like only a handful of the maps having an HDR skybox in current HL2.

e: Oh yeah and there's a commentary mode but it's really boring, it's just basically semi-well known youtubers like Ross Scott reciting what sounds like the Half-Life 2 Wikipedia article.

Ruflux fucked around with this message at 20:45 on Feb 18, 2018

Ruflux
Jun 16, 2012


The mention of a Prospero remake thing is extremely curious, considering it's a project that Valve worked on for a couple of years alongside Half-Life that by all accounts never really went anywhere, despite having some promise and innovative ideas for its time (the basic premise of a central library of "worlds" or games pretty much turned into Steam). I mean, how do you remake something based on seven in-dev screenshots, three pieces of character concept art and a few snippets of text?

Ruflux
Jun 16, 2012

Recently played Half-Life: Echoes which is a mod sort of in the vein of the official Half-Life expansions, i.e. telling an original story with a new main character and entirely new maps. It owns so loving hard. The amount of detail and effort put into the maps is absolutely staggering and it's basically pushing GoldSrc to its absolute limits when it comes to lighting, NPC and entity count and level of detail in maps. Just look at this poo poo:





The mod author posted:

Hello again everyone!

After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you all.
This Half-Life mod will let you experience the Black Mesa incident from a different perspective, with some insights into mysterious events which Gordon Freeman was not present for.

This is my first real modding effort, which I began around 5 years ago.
I initially had just hoped to make a short and simple campaign that I myself would enjoy, working on it sporadically over the years in my spare time.
I never expected it to be as large an undertaking as it turned out to be, and I also could have never anticipated that I would get married and become a father in the time I worked on this project! It has been a long journey, but very much worth it.

Of course it's still the Half-Life engine so don't expect miracles, but even still I was genuinely surprised by the mapping in the mod. Screenshots can't really do it justice anyway because the real meat is in the gameplay. It's not a revolution or anything, but it utilizes most of the original game's elements and uses them well. Enemies are difficult to deal with but not unfair and experimenting with different tactics pays off well. Plus you start off as a civilian with no weapons, which in itself is very different to HL1 where you become the God of death as soon as you get your crowbar. It's admittedly pretty heavy on the action once you do start getting weapons with the occasional explosive crate puzzle or boss fight enemy thrown in-between, but that's fine since it's not that long, just a couple of hours overall. It's maybe a bit too liberal with the headcrabs admittedly, especially since everything seems to do a bit more damage now. Going in a tight corridor and getting ambushed by four is kind of unfun after the thirtieth time.

I don't know what else to say, really. Play it, it owns. You do obviously need to own Half-Life on Steam for it to work, but it costs like all of eight dollars right now if you seriously somehow don't have it.

Oh yeah and it reuses lines from the original game and the expansions so there's no awful fanmade voice acting either, which is always a bonus.

Ruflux
Jun 16, 2012

Maiden posted:

I'm going to chime in with agreement. It's a pretty good fan mod, but the encounter design had me frustrated with the sheer amount of cheap shots the mod throws at you.
I think you're supposed to be playing Eli's wife, and the friendly alien is trying to protect you from the G-man I think? But failing. I was too busy wondering why they combined a hydrolisk with a penis to think more about it, to be honest.

You're just playing as some random dude, actually. The staff refers you as male a couple of times and Eli's wife is the pile of gibs in the closet at the end, as confirmed by the dev.

The two aliens used that weren't in the original Half-Life are Mr. Friendly (the horror movie trope creature) and the Kingpin, another cut enemy. Genitalia and orifices on weird aliens is also kind of a Half-Life thing that they mostly toned down for the final game, but definitely lives on in many of the cut enemies. So yeah, can't even blame the mod author for being weird - that's all Valve.

Ruflux
Jun 16, 2012

The SMOD thing is confusing because I think most of the versions were completely and utterly broken ever since the 2013 Steampipe update. I think they've probably gotten fixes since then, but I'm not sure. It's a real hassle since in some cases it's super unclear if a mod's been updated or not and a lot of cool mods haven't been and can't be played anymore.

Ruflux
Jun 16, 2012

https://www.youtube.com/watch?v=W53L8JI2-4Q

The greatest Half-Life mod that literally nobody asked for has a release date: October 26th (Office Complex only, unfortunately). I still can't believe this exists, but it looks surprisingly good for what it is.

Ruflux
Jun 16, 2012

OwlFancier posted:

What I'm having trouble with is that apparently office complex works more or less exactly as well as a normal spyro level...

The modder did actually replace the air vent that connects the flooded room and the hallway with a much bigger crawlspace. But yeah, I'm a little surprised too. I'm also curious how he'll handle later enemies, like the grunts with their hitscan weapons or the alien controllers, because those fuckers fly.

Ruflux
Jun 16, 2012

ulmont posted:

Relatively tame by modder standards. I've rehosted the comparison image to imgur.

https://i.imgur.com/BiGPBtv.jpg

That's what is so amusing about those mods to me. There's so, so much worse out there that both of the guy's mods barely register on the scale, but then he goes and writes a novel about why it makes absolutely perfect sense to add in a bit of nudity with these outfits. Like c'mon on dude, just own up to it.

Ruflux
Jun 16, 2012

SplitSoul posted:

Extremely not safe for work, but lots of gif potential.

:nws: https://gfycat.com/melodicunfortunatecornsnake :nws:

I assume, and hope, that this was meant to demonstrate the ability of flexing the opening for more "realistic" sex

It doesn't

Ruflux
Jun 16, 2012

I want more/better weapons and stuff like the bullet time and dodge roll added in from Half-Payne, and maybe even some optional ridiculous gore a la Brutal Half-Life and I figure that ought to be enough to replay the whole game yet again. Preferably built on top of Half-Life 2 Updates's unfucked version of HL2, but admittedly that's pushing it a little.

Actually I think I want a new FPS with these mechanics and a strong story focus with an interesting plot that isn't told through overwrought cutscenes but that's pushing it a lot

Ruflux
Jun 16, 2012

Cardiovorax posted:

On the one hand, I kind of agree. On the other hand, it is really a hilariously hypocritical thing to say. I'm pretty sure the only reason the "serial killer poo poo" seems any less disturbing is because the idea of casual killing as a central game mechanic of most video games is so pervasive that has it has become normalized to our perception.

I mean, really, when you think about it from the perspective of someone who isn't already desensitized to the thought, the idea that there is a actually whole series of games where people role-play a remorseless contract killer and act out an elaborate simulation of the experience of committing indiscriminate mass-murder for entertainment sounds just a little bit sociopathic.

It should be noted it's kind of a weak defense anyway. You can kill innocent civilians in a bunch of games but it's not like any mainstream video game lets you kidnap and torture people for fun, or mutilate them with extreme detail. Sexual assault is considered a special kind of evil for a good reason, and I would argue it is far more comparable (for many reasons) to a serial killer kidnapping and torturing people than it is to wanton spree killings on the streets of Los Santos or whatever.

Like, if somebody did release a game like that there'd be a lot of noise made and we might see something like the Manhunt 2 case happen all over again where actual countries straight up ban the game. Games seem to have these surprisingly well-defined lines of good taste which generally aren't to be crossed - just look at the controversy that infamous mission in GTAV where you torture someone for information caused. And that mission specifically condemned the actions taken and pointed out how they were completely pointless.

Ruflux
Jun 16, 2012


Wait so is this an awful or an awesome mod story then, I'm confused???

Ruflux
Jun 16, 2012

The Cheshire Cat posted:

If you're the kind of person that needs 100% of your day to be saturated in female nudity do you think that just visiting pornhub like a normal person is going to do it for you anymore?

Realtalk I think it's honestly just porn addiction and this is their way of being "functional". They want to do things other than just look at porn all day but they can't NOT do that.... so they just put porn in the other things they want to be doing.

That's my theory as far as nude mods generally go. It seems like obvious symptom of porn addiction and general difficulties with women but it's kind of in that awkward spot where you just kind of laugh at and then ignore the whole thing because nerds will be nerds and ít's not like you can force them to address the elephant in the room.

It only really causes myötähäpeä once they start trying to explain why it actually makes perfect sense in the lore and furthermore after all

Ruflux
Jun 16, 2012

Doc Hawkins posted:

is "noita" a gendered word, and does it refer to the robe-wearer?

Don't most people generally associate witches as being women? The definition does not require it but I guess you could argue that the mental association is probably there for a fair amount of people. Although in this game's case it seems like you're not meant to read too much into the title because you're literally playing as a vague blob of pixels that presumably does witchcraft.

Ruflux
Jun 16, 2012

Ghostlight posted:

That's because the English word "witch" is gendered even though the Finnish word being translated as that isn't.

As a Finn I would actually argue otherwise. If you talk about a noita to someone, the first mental association will be that of the typical witch (or noita-akka) rather than a wizard or whatever. It's not necessarily gendered as such but then again neither is witch, really. They just happen to be understood as meaning a woman who does witchcraft, ahead of the actual definition.

Ruflux
Jun 16, 2012

Brainamp posted:

So Code Vein's been out a couple weeks and already gotten some modding attention

First one is standard slab poo poo, the other two are great. :nws:1 2 3:nws:

Gotta love modders' priorities. First priority? Nude skin for the female characters. Second priority? Penises. Especially on said female characters, but also on people's faces or wherever you might want them. At least they're consistent!

Ruflux
Jun 16, 2012

https://www.youtube.com/watch?v=nVx7mSsQoW4

I think this may be the most insane and ridiculous Half-Life 2 mod I've ever seen. Oh yeah and it only has the best name for a Source mod ever too.

G STRING'S MODDB PAGE posted:

Game is more or less complete. Now working on going retail on Steam.

Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.

FEATURES

LEARN about the troubled future of a space faring, shattered mankind.

ESCAPE the ruthless, uncompromising powers governing Earth.

SURVIVE acid rain, killer storms, a crumbling infrastructure and the omnipresent smog.

EXPLORE many highly detailed maps with multiple routes and hidden secrets.

PICK your fights; the more violent you are the more enemies you'll encounter.

SOLVE environmental puzzles of varying complexity.

REACH for the stars and beyond in your quest for answers.

Apparently this whole mod was made by a woman named Eyaura Eya over 12 years and I just kind of can't comprehend having that level of dedication to an idea. Something like Black Mesa is impressive as hell of course, but that at least had a whole team of volunteers. This is apparently (largely, at least) just one person, which is just crazy. I really hope this ends up on Steam soon because I'm sold based on visuals alone. It's pretty unique for Source, although there's certainly been games on Source with a similar aesthetic but probably none that are quite as ambitious.

Ruflux fucked around with this message at 11:58 on Dec 8, 2019

Ruflux
Jun 16, 2012

Kikas posted:

It's certainly up there with Cinematic Mod and Kill The Freeman, I might give it a try.

Visually Hunt Down the Freeman looks loving disgusting and broken. Cinematic Mod looks like somebody had a fetish for ferns and cranes and bridges. This I'd say is competent at its strange and sort of unique art direction. Grain of salt and all but apparently people were pretty happy with the beta version's maps too so I'm cautiously hopeful this won't end up in the at least it looks neat pile.

Ruflux
Jun 16, 2012

Kikas posted:

Sorry, poor choice of words - I mean in terms of effort, not quality of the end result.

I got that, but I can't say I really agree since HTDF is a collection of broken maps and CM is bolted on top of the existing HL2 maps while also often breaking them in various annoying ways. They're kind of derivative and lazy and both use stolen assets and other people's mapping work. I think a better comparison might actually be some of the more ambitious GoldSrc mods like Half-Life Echoes or something. Just kind of stretching the engine well past the point of sanity, but not because of an overuse of props and 4K textures like Cinematic Mod does.

Ruflux fucked around with this message at 20:08 on Dec 8, 2019

Ruflux
Jun 16, 2012

Funny, I was actually going to come in here to drop this

THE DEVELOPER OF G STRING posted:

Also there will be a 110 page long PDF document called "Beauty Secrets" detailing the development and the lore of G String. This will be free. Sample:


because I came across it while browsing the ModDB page. The trailer shot at least had symbols for all major religions in it, but even I can't justify writing a 110-page book about making your Source mod. Jury's still out, of course. I'm hoping for some EYE style lunacy admittedly so maybe it'll all turn out okay in the end.


That said I'm starting to wonder about the meaning of the name after seeing this other preview

Ruflux
Jun 16, 2012

Cup Runneth Over posted:

They picked NATO as the Big Bad for their far-flung techno-apocalyptic sci-fi game. What do you think their opinions are.

I don't think choosing NATO as the villain of a story tells us anything about her opinions, actually

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Ruflux
Jun 16, 2012

Cup Runneth Over posted:

I hope you treasure your naiveté

What can I say, I'm an eternal optimist

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