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The Kins
Oct 2, 2004

MohShuvuu posted:

There are people that still actively make mods for Saint's Row 4? :psyduck:
A few of the Volition guys have been working on a proper mod system with Steam Workshop etc. ever since SR4 DLC was finished up. It's just taken a really long time since a.) the engine is not made for PC-style arbitrary loading of loose files so they have to untangle all that and b.) they're literally doing it in their spare time outside of work. It's kind of a weird thing, but bless 'em for doing it.

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The Kins
Oct 2, 2004

AlphaKretin posted:

Apparently the Japanese name for whatever class of raider that was is "Raider Scum". Harsh.
I think that's the name in the English version, too.

The Kins
Oct 2, 2004
A missing piece of the puzzle has been painstakingly recreated using the latest and greatest in digital technology.

https://www.youtube.com/watch?v=EB6BRgdsltg

The Kins
Oct 2, 2004
Saints Row 4, as previously threatened, now has "proper" mod support.

Volition posted:

There were many challenges in implementing Steam Workshop support since the game was not originally designed to support modding. A handful of dedicated Volition devs worked on this in their free time to update the engine and remove memory restrictions, as well as finding a way for individual mods to interact and work correctly with each other without the need for running special tools. It was all a labor of love for our fans, and we're incredibly excited to see the crazy content you come up with!

Since it's just kicked off, there's not a whole lot of chaos or depravity out yet, but you can already play as a chipped block of wood with a :madmax: face made out of gaffer tape:

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=LE96VqwW2zs

The Kins
Oct 2, 2004
Here's a ROM hack of Final Fantasy 4 that provides a complete machine translation of the Japanese version, for reasons other than "it's just funny".




Although that was probably also a major motivation.

Tomato posted:

A common question I get is “Why even do this?” The quick summary is that this is just one small, experimental piece of a larger concept I’ve had for years. It also serves as the basis for a lot of things I’ve been wanting to try out for years. Here are some of those things:

I’ve spent the last few years analyzing Final Fantasy IV’s many different official localizations, and even the fan-translated version. While doing this, there’s always a question in the back of my mind: “What if a machine translated the game? How would that compare to each of these versions too?” I’m particularly interested in this question because machine translation has supposedly improved a lot since the last time I played around with it over a decade ago – people even have fancy machine translation apps on their phones these days for translating signs and trying to hold basic conversations!

I’ve spent years researching and writing about how games have been translated, but one thing I’ve never taken a look at is machine translation. It’s something I’d like to learn more about, and this is an interesting way to examine it. I’m already learning a lot of new things, and some of my expectations going in have been shattered! This is also an opportunity for me to see how far off people in my field are from getting replaced by computers 😛

The Kins
Oct 2, 2004
The mod tools for the PC remake of Turok 64 got released, and people have already started doing... things to it.

A mod that gives every monster random silly faces:


A mod that takes the obvious route:


Aaaand a remake of an easter egg from the PS1 version of Doom:
https://www.youtube.com/watch?v=Bt2oXA3NNaM

The Kins
Oct 2, 2004
The new Overwatch character looks weird.

The Kins
Oct 2, 2004
http://hoover1979.deviantart.com/gallery/59360732/UltraHD-Doom-Texture-work

The Kins
Oct 2, 2004
This new Mortal Kombat game looks pretty good.

The Kins
Oct 2, 2004
I wanna take you for a ride
https://www.youtube.com/watch?v=3d2t8ijjldA

(doot doot doot doot doot)
https://www.youtube.com/watch?v=FyZjh10kELY

The Kins
Oct 2, 2004
Animation is hard.

https://www.youtube.com/watch?v=Uly-QptlvQM

The Kins
Oct 2, 2004
A couple of friends of mine got into an arms race over making stupid Doom weapons themed on spent Shotgun brass.

https://www.youtube.com/watch?v=ZGpjLJ5F3Fg

https://www.youtube.com/watch?v=Jr_QcN6Khko

Then a third party stepped in:
https://vt.media.tumblr.com/tumblr_olhyuvhSZX1s3uhtz.mp4

The Kins fucked around with this message at 11:33 on Feb 17, 2017

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=IKBJxZf-Dgs

The Kins
Oct 2, 2004
Who could have possibly imagined that real-time 3D graphics could ever look so airbrushed?

The Kins
Oct 2, 2004
Not sure I like the Super-Mutant redesign in Fallout 5.

The Kins
Oct 2, 2004
All you had to do was let Jack rip the drat train, CJ!

https://www.youtube.com/watch?v=VXQYX46i8DU&t=89s

The Kins
Oct 2, 2004


The Kins
Oct 2, 2004

The Kins
Oct 2, 2004
https://twitter.com/knew_unknown/status/840700395882131456

The Kins
Oct 2, 2004
At least port her pants over. :mad:

https://www.youtube.com/watch?v=ZwcYvK-9wTQ

The Kins
Oct 2, 2004
Someone wanted to prove a point about image formats to someone, so they converted all the graphics in Doom to JPG.

Then someone combined it with a mod that feeds all the sound effects through a blare effect filter, and now nobody's happy.
https://www.youtube.com/watch?v=3J9GsXXrCWg

The Kins
Oct 2, 2004
Fuckin' schoolies.
https://www.youtube.com/watch?v=nnI2RUpB1sk

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=DXAep0rjFN0

The Kins
Oct 2, 2004
This isn't released yet, but here's an interesting upcoming Doom mod thaaaaaa-a-a--a--a-a--a----- <NO CARRIER>



The Author posted:

fÍle read lilith.pk3

index entry lilith.pk3 in index $I74 of file 637 is incorrect.

rebuilding lilith.pk3 for zdóom 2.8.1. processing

who am i

errors ƒound. cannot continue¿

The Kins
Oct 2, 2004
Here's something the Facepunch forums have been toying with. It fills my heart with joy.

https://www.youtube.com/watch?v=Lo0k4dlnm2w

The Kins
Oct 2, 2004

Enola Gay-For-Pay posted:

I'm being an insensitive jerk but "Retarded Snail People" is hilarious to me.
They're slow in more ways than one!

The Kins
Oct 2, 2004

The Joe Man posted:

They pretty much proved this is exactly their plan with a chest containing an official Link costume: https://www.youtube.com/watch?v=Uk9wzFtAVx8
This is an Amiibo function in the Switch version. Summoning random tat at the press of a figurine is an established Amiibo Thing, separate from the current lootbox stuff going on in PC games.

The Kins
Oct 2, 2004
Morrowind was a good game I can't get into, no matter how hard I try or how many gigs of mods I hurl at it.

The Kins
Oct 2, 2004
Morrowind's character models were pretty bad, even at launch. Didn't that Rhedd's Heads mod that was everywhere back in the day use the roughly the same number or less polygons than the official heads?

The Kins
Oct 2, 2004

Danaru posted:

quote:

- In certain circumstances mothers seem to never stop giving birth; unsure of cause
:stonk:
https://www.youtube.com/watch?v=fXcxKXvb10c

The Kins
Oct 2, 2004
There is a certain texture in the original Doom that has captured the hearts and minds of the world... so naturally, some folks wrote a mod that replaces every texture with it, destroying stream bitrates the world over.



But FIREBLU can't stay cooped up inside such an old game forever...
https://twitter.com/doom_txt/status/882082319158222848

The Kins
Oct 2, 2004
Here's something less grodes to cheer you up: Back in the day, Sega's distributor in Brazil would sometimes edit games to appeal more to local audiences. For example, Wonder Boy 3: The Dragon's Trap had all the playable characters replaced with characters from a local comic/cartoon, Monica's Gang.



Earlier this year, a French studio released a HD remake of The Dragon's Trap with beautiful hand-drawn animation. They also made absolutely no effort to hide their development tools, which were embedded in their custom game engine.



So some Brazillian fans apparently decided to finish the job, and redrew all of the playable characters (and some of the NPCs) to match the Brazillian release. Which is no mean feat when you consider how many animation frames there are!

https://www.youtube.com/watch?v=XOIoKEjuPIU

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=oskVB0BHc3I

The Kins
Oct 2, 2004
What a horrible night to rip and tear.

https://www.youtube.com/watch?v=Uvzan3IQoac

The Kins
Oct 2, 2004

Kikas posted:

:krad: How complete is this?
According to the developer, he's done one level (of a planned six), all of the subweapons and half of the planned monsters.

The Kins
Oct 2, 2004
https://www.youtube.com/watch?v=JcubbYO0wLQ

The Kins
Oct 2, 2004

The Joe Man posted:

Insanely impressive but unfortunately doesn't look that fun to actually play. Would probably be much better if they had condensed the maps about 200%. Super bloat.
Yeah, it's technically impressive, but the level design is pretty bad and it runs like a one-legged dog, even by Rare N64 FPS Standards.

The Kins
Oct 2, 2004
Doom: The Indie Game

https://www.youtube.com/watch?v=Zbtfoa_yu-A

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The Kins
Oct 2, 2004
The Castlevania Doom TC is out.

https://www.youtube.com/watch?v=ZzBLZ5o18VA

I think this only took the guy like, two months to make? Pretty nuts.

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