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ImpAtom
May 24, 2007

I miss From Software's other games. :smith:

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ImpAtom
May 24, 2007

Lurdiak posted:

You can't just say something is anime just because it comes from Japan.

Although I'm sure some rear end in a top hat out there thinks Dark Souls is "anime as gently caress".

Dark Souls is like 70% an homage to the anime Berserk, Lurdiak.

Also Metal Gear literally has a character who says the duel between the clone super soldier and the cyborg ninja is exactly like something from an anime.

ImpAtom
May 24, 2007

Lurdiak posted:

Avengers is an anime

ImpAtom
May 24, 2007

The only Persona cat is Morgana who is the superior cat.

Chie can not turn into a bus and does not smoke a cigar, therefore inferior at a cat.

ImpAtom
May 24, 2007

smuh posted:

I'm glad Rise of the Tomb Raider endurance mode has taught me that Lara literally needs to eat an entire bear every five minutes to survive. Girl burns through that fat real quick!

Her mutant healing factor needs those calories to function.

ImpAtom
May 24, 2007

nigga crab pollock posted:

i wish we actually got new games with all of these new loving releases. the best we get is elevator pitches along the lines of 'it's like X, except with Y"


its like grand theft auto except you can hack people

its like crysis except its an open world with npcs you can talk to

its like uncharted except with a woman

its like system shock except with prop hunt

"New" games are exactly that. Games build upon previous games and when you reduce it down to its bare minimum then that is all you have because at that point all you're doing is saying "this game is in an existing genre."

"It's like Doom except you have a crowbar!"
"It's like Mario except you're a blue hedgehog!"

Every so often you get something that creates a new genre but even then it's very rare for it not to be inspired by previous games just taken in new directions. This is also true for films, books and other media. You don't get 'new' things out of thin air except in the rarest of occasions.

ImpAtom
May 24, 2007

Ciaphas posted:

Should I play Mass Effect 3 or World of Final Fantasy over the long weekend? I'm about an hour in on both and haven't ever finished either (despite repeated attempts on the former)

(edit) Or should I sit down and finally play Bloodborne for more than an hour and a bit

WoFF is a much cheerier game which I get the impression you need.

ImpAtom
May 24, 2007

wizard on a water slide posted:

yeah bloodborne loving rules but it's extremely grim, even by souls standards

now is the time for you personally and for us as gamers to play happy games; why the heck isn't pokemon out yet

I am playing Dishonored and another game which are not quite happy but at least allow me to stop lovely people from being lovely and at the moment that's the kind of escapism I need.

I appreciate DIshonored has you offered superpowers by a strange being with black eyes and you're allowed to go "Nah, fam, that's okay" and play the entire game without superpowers if you want. I'm curious what impact it has on the story.

ImpAtom
May 24, 2007

Jay Rust posted:

By "Dishonored" do you mean 1 or 2? Because if I didn't know that you could refuse the Outsider in 1, if so that's awesome, it not then it's awesome that you can do it in 2

Dishonored 2, yeah.

ImpAtom
May 24, 2007

Jay Rust posted:

You know, I'm replaying Dishonored 1 (having never beaten it) and the writing is pretty bad. Maybe it's just the voice acting but it's like the flattest thing

Dishonored's character writing is really bland. It shines in its environmental storytelling though

ImpAtom
May 24, 2007

Dishonored 2 defines the endings as "Optimistic" or "Cynical" which I like a lot. It's better than just Good/Bad or whatnot

ImpAtom
May 24, 2007

I think Zootopia's overall my favorite of that era but I think Disney's been on a pretty hot streak lately.

ImpAtom
May 24, 2007

ONE YEAR LATER posted:

Just because he's a bad guy doesn't mean he's a bad guy.

I've seen some strange push back against Wreck It Ralph. Some people feel the message is about not questioning your place in life and to just accept that some people belong at the bottom of the stack but I think that's really cynical. Being happy with who/what you are isn't a bad thing, feeling comfortable in your place in the world isn't a boot keeping you in line.

Wreck It Ralph suffers from the fact that its message is a bit muddled. It's supposed to be "Doing a job doesn't define you" but it also tries to do "Ralph actually has some legitimate personal issues, he isn't just a put-upon innocent guy" and it can end up feeling like it's saying "Yeah, actually, Ralph deserves all this poo poo."

It's kind of like The Incredibles where a couple of lines are ambiguous enough it's easy to read them as saying something a lot worse than what is probably intended.

ImpAtom
May 24, 2007

tap my mountain posted:

I'm just glad the movie didn't have some dumb message pandering to nostalgic adults about how the retro games are totally better than new games and its a crime that kids play the modern shooter garbage instead.

The older games getting phased out for newer games is only a part of life in the arcade. Like it's sad that Q Bert doesn't have a home anymore but that's just the natural end for games that have outlived their prime.

Not like it particularly matters because arcades are a rapidly dying relic of a bygone era which will probably almost entirely eliminated within the next decade or so. Everyone in WIR has a shelf life that's rapidly approaching

ImpAtom
May 24, 2007

Cowcaster posted:

Coming from expectations of ninja gaiden and devil may cry sorts of games the most mind bending thing to me was that putting your arm up with a piece of metal strapped to it was capable of negating if not totally at least a majority of all damage and that was my biggest mental leap playing dark souls 1. it's probably way different for most people cause I'm a dumbshit

Nah, "blocking is very strong" is something a lot of people don't realize because a lot of games make blocking a secondary thing or make it easily broken. Blocking is absurdly strong in all the Souls games if you get the right shield.

ImpAtom
May 24, 2007

Real hurthling! posted:

https://www.youtube.com/watch?v=ejeIT0MBSac

no survivor escorts - save them and they drop loot and run back on their own
food is now just a health pack
no psychos, now maniacs
no time limit outside of season pass dlc
save anywhere + checkpoints
focus on story with new characterization of older wiser frank fans wanted to see
hipster beard overdrive from the director of kinnect shovelware and producer of halo 4


capcom is doomed.

That's really disappointing. I'm not sure why they want to cut out everything distinctive about DR.

ImpAtom
May 24, 2007

As with a lot of time-based games, the idea behind Dead Rising is that you're not going to finish it in a single playthrough. You're expected to fail because the game has a set strict time limit and figuring out how to do everything in that limit is part of the game, with the game specifically designed to make it easier in subsequent playthroughs. It's the same philosophy as Breath of Fire Dragon Quarter or Majora's Mask or one of the billlion roguelike games out there. Maybe it's a mistake to do that in a story-focused game but DR wasn't really hard to finish the story (and you didn't need to play 2 or 3 times to finish the story) but hard to do so while completing everything in the game which... is basically the point. You have 72 hours, what can you do in that time frame?

ImpAtom
May 24, 2007

CJacobs posted:

The player shouldn't have to play 6 hours to get to the point where their character is ready to play the first playthrough of the game. You can still enjoy the time you spend doing it while acknowledging that the game is very openly not respecting your time.

You don't have to! I don't get what you ever mean by this. You gain levels very very quickly in Dead Rising. If you encounter something you can't handle then avoid it and do something else.

You're confusing a 100% perfect playthrough where you save ever survivor and kill every psycho while also finishing the story with your first playthrough. They're not the same thing.

I also don't agree that a game intended to not be finished on your first playthrough is 'openly wasting your time.' A lot of games have some combination of stats, unlocks and knowledge which make it difficult or unlikely you'll finish the entire game on your first playthrough and which encourage you to gradually build up your resources to do so. Figuring out how to manage the resources you have to do it in the shortest period of time is the point of those games.

ImpAtom fucked around with this message at 06:07 on Nov 14, 2016

ImpAtom
May 24, 2007

CJacobs posted:

I'm a firm believer that the Dead Rising games don't respect your time. They're a lot of fun gameplay-wise and the time-based game mechanic is stressful but in an exciting way. But they're designed around the idea that you don't have the time to have fun doing whatever you want, and finish the story. They give you a big open world and absolutely no downtime with which to spend exploring it. The defense for that is always, always "just ignore the game's nagging do what you want", but are you seriously telling me the game doesn't pressure you real hard to go save the survivors? The two halves of the game are at odds with each other.

... No they're not. :psyduck: The idea behind the game is literally that you're given a lot of different things to do and have to prioritize the things you want, with doing them all being the hardest part. Your argument appears to be that a game is 'at odds' if it gives you multiple objectives that are conflicting with each other and that's just bonkers. That's the entire point. It is an intended element of the game that you will fail to rescue people or make mistakes or have to decide between trying to rescue someone or going to your next goal and risk running out of time. That's the entire point.

Like do you think X-COM is wasting your time because it is designed around the idea that you'll have to make mistakes, lose soldiers, or even fail the entire game and have to start over?

ImpAtom
May 24, 2007

CJacobs posted:

edit: And let me be clear, I don't have a problem with the game giving you multiple very different ways to play or experience it. What I have a problem with is when a game says "you can't do it all" and "why didn't you do it all??" in the same breath.

And I don't think it says this. I mean it goes "wow, those people died, it sucks" but it would be sort of weird if it didn't. Encouraging you to do something isn't the same as going "You suck for not doing this!" You're free to do whatever you want including ignoring survivors. Hell, you don't even need to rescue survivors to do the main story. It's entirely an optional objective and it isn't like Frank angsts over it if he can't save everyone. The game is written and scripted so that Frank can be an rear end in a top hat who is just there for photos or a guy who saves everyone.

I don't think a game is being unfair or wasting its time if it goes "here is an objective, complete it if you can but failure is okay too", especially when it's a game explicitly designed to be played multiple times in different ways. It's also trying to be a zombie movie where saving everyone isn't supposed to be an easy or reasonable task and failing to be able to save people is sort of necessary for it to hit the right tone. (Something that a lot of zombie-style games do for the same reason.)

ImpAtom
May 24, 2007

Jay Rust posted:

Is that a human person kissing Sonic :psyduck:

No, don't be ridiculous.

It's a human person kissing Sonic's corpse.

ImpAtom
May 24, 2007

Man, to be honest, I think my GotY is Persona 5. I liked a lot of games this year but P5 was the only one I was completely loving down with from start to finish.

ImpAtom
May 24, 2007

I want to play Stardew (and own a copy) but I've been warned against it since I've got pretty heavy depression and apparently it's a good game for getting its claws deep into you and preventing you from doing things you need to.

ImpAtom
May 24, 2007

Lizard Wizard posted:

world of funko pop

I think they're less creepy than Funko Pop because they have expressions and eyes instead of terrible soulless black dots;

ImpAtom
May 24, 2007

oddium posted:

ahhhhh bloodborne downloaded enough to start. here i go

Remember that werewolves are your friends and to give them lots of hugs.

ImpAtom
May 24, 2007

oddium posted:

whoops i karate chopped one to death

Also acceptable.

Edit and unrelated:

ImpAtom
May 24, 2007

Lobok posted:

Link was supposed to be an elfish guy in a green tunic holding a shield, right?

What? No! Where the hell did you get that from.

He was a pink bunny rabbit.

ImpAtom
May 24, 2007

In Training posted:

It runs perfect on New, btw.

No it doesn't. I just used Razor Leaf in a 2v2 battle and it choked like hell.

ImpAtom
May 24, 2007

Help Im Alive posted:

Why can't they just make a new SSX, the reboot a few years back owned

The new SSX was a giant sales bomb I think.

ImpAtom
May 24, 2007

oddium posted:

while cleaning up for a move i found a copy of heart gold i don't have any recollection owning, or playing, or anything, but apparently i named an onix ore-oboros haha

poo poo, that is the best Onyx name I've ever heard.

ImpAtom
May 24, 2007

Lizard Wizard posted:

Can you still pet the pokemon or what?

Yes, it even lets you heal their poison after battle via petting

ImpAtom
May 24, 2007

Quest For Glory II posted:

because almost every company in the world other than Nintendo and Square are cool with fan projects

SEGA, iD and Valve outright promote them. Valve allows them to be commercialized

e: but this isn't even about that, it's about a meaningless awards show wanting to give a meaningless award to a fan project you can't even download anymore, and Nintendo going "NO!!! NO NO NO NO!!! NO!" because they're a sponsor or w/e

Both Pokemon Uranium and AM2R directly steal content from existing games without any sort of attempt to get permission.

AM2R is incredibly excellent and an awesome fan work but it's silly to constantly try to pretend like it isn't literally built off Nintendo's stuff, and you can't unironically say that Valve wouldn't kick a game off Steam for using content without permission when it's actually happened.

Likewise the Square example is done because every time I can remember a S-E C&D being actually issued (And not "we swear they sent us one") it was a work literally attempting to profit off it or, in the case of the Type-0 translation, a dude trying to beat an official localization to release after being warned about it.

ImpAtom fucked around with this message at 02:22 on Nov 21, 2016

ImpAtom
May 24, 2007

ONE YEAR LATER posted:

It's directed at the same few people who keep getting all mad every time a fan project that Nintendo shut down is mentioned. I get the frustration when a cool thing is shut down for what is basically dumb laws but come on, accept that it happens.

Edit: I like Pop Up Video so I'll take that as a compliment.

Yeah, I mean, I'm entirely in favor of the "gently caress infinite and eternal copyright laws' bandwagon but wondering why every company doesn't treat every fan game with kid gloves is silly. Not even the companies who are permissive of fan works are universally so and even the ones that are tend to not be super-thrilled with them getting heavily promoted unless they explicitly have something set up in order to monetize those fan works.

ImpAtom
May 24, 2007

mutata posted:

All anyone ever says is "It's dumb that Nintendo are assholes about this when other companies are super cool about it which means they could be too."

Some of y'all are counterpointing into the void is what I'm trying to say.

Other companies are cool about it because they have actual reasons to be. Valve has a vested interest in people promoting their engines and service and in monetizing those fan creations. No poo poo they're more permissive about it. They're not doing it because they ~~love the fans so much~~

It's tiresome seeing people pretend like companies care the smallest iota about them and are 'nice' to them because they love video games. They don't. They want your money. If they felt a fan work seriously offered a risk at getting your money they would shut it down in a second. Pointing at other companies and going "They do it! Why doesn't (X)" should be met with "So why do those other companies do it?" And if anyone unironically gives the answer of "because they like their fans" then they deserve to be laughed at.

ImpAtom fucked around with this message at 03:05 on Nov 21, 2016

ImpAtom
May 24, 2007

Soral posted:

i dont think anyone is actually saying any of these faceless megacorporations are nice guys, but that it is nice when they treat fan games in certain ways, my dude. also your av loving sucks

Nah. People get super angry and upset about it. They're convinced NIntendo/Square-Enix/Whoever Else Is Being Whined About Today is being extra-special mean guys and only doing it because they hate fans/nobody likes them anyway/other tedious stuff.

Also I've had people message me saying my AV owns so :colbert:

Soral posted:

me, an avid video game fan: i like that i can play and enjoy this fan made creation
guy with an avatar i hate: uhh, you idiot. you loving moron. corporations are literally hitlers
me: im sorry. im removing the rom's from my hard drive. i'm sorry

Yes, that is... a logical reading of anything anyone said in this conversation?

ImpAtom
May 24, 2007


Accurate answer.

ImpAtom
May 24, 2007

ONE YEAR LATER posted:

FFVII is only $2 on PSN at the moment. I bought it, I will maybe play it one day.

Is it the PS1 version or the PS4 version? The latter has a 3x speed feature which makes it a lot more tolerable to play.

CJacobs posted:

Ah yes, People. You know, those People and the things they always say. Darn those People.

Grapplejack posted:

I mean I guess when the only thing you have left as a company is to sell tchotchkes containing ripped roms of games you made 20+ years ago anything that bites into that profit needs to be removed immediately

Literally part of this conversation, man.

ImpAtom
May 24, 2007

CJacobs posted:

You said exactly what you quoted from Grapplejack in this post

"They are only doing it because they literally have nothing else to offer but 20 year old roms" is not exactly the same thing, no. It's the exact same thing that happens every single time this comes up. "(X) only shut down the fan project because they knew it would be/was better!!" (Which to be fair is hilariously true in the case of AMR2 though incredibly false with Pokemon Uranium.)


ONE YEAR LATER posted:

PSOne version and I know I am crazy but I am not opposed to grinding in JRPGs. I'm playing pokemon right now as I watch dumb TV shows on Netflix.

Nah, it's not so much grinding, it is just kind of a slow game because it's a PS1-era JRPG. You shouldn't need to grind at all short of doing the super-duper-optional-bosses or whatever.

ImpAtom
May 24, 2007

Bicyclops posted:

Like I absolutely believe that a lot of the individual people who work at video game companies do just loe games, and there are companies that feel that is a threat to a successful business model and companies which feel that just kind of letting those people do what they do is going to produce a successful product, or even that some unsuccessful products that only sell to a niche market will offer prestige to their brands. Not everyone working media has some kind of cynical bean counter in their heads when they create stuff.

I'm sure almost anyone who gets into making video games loves games because it's sure not a career you take for the money alone. However the people making the games are not the company, and outside of a very small number of 'star' developers you probably don't even know any of their names or what games they worked on. More importantly they're not the ones making decisions about shutting down fan projects or sending C&Ds or whatever. Even higher ups like Sakamoto are not the ones going "Nintendo, shut down that fan remake, it ruined my waifu."

Lurdiak posted:

Er-hem, Chocobos...

You can finish the entire drat game without touching those things to be fair. They're just there to get a couple of overpowered materia.

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ImpAtom
May 24, 2007

Quest For Glory II posted:

sakamoto actually does shut down all fan projects and he is actually hooked up to a bunch of wires in a lazurus pit like the troll man from dreamfall the longest journey

That's Miyamoto, not Sakamoto. Easy mistake to make.

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