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# ¿ Jan 25, 2017 16:59 |
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# ¿ May 14, 2024 22:14 |
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PMush Perfect posted:Kraken, I think you might be the only person left in the thread who actually plays for a full 15 regularly?
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# ¿ Feb 4, 2017 04:43 |
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I just enjoy fighting the Pan and Hell lords and the gauntlet that is Tomb. If hell branches were shortened to just two or one levels I wouldn't mind to much.
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# ¿ Feb 4, 2017 06:48 |
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Brendan Rodgers posted:e: On the subject of Wz hybrids, who would be the closest replacement for a HEWz hybrid with Long Swords and a bunch of utility spells?
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# ¿ Feb 4, 2017 23:18 |
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Internet Kraken posted:God no. Lots of utility spells are out of the tengu's reach since they are miserable with charms, hexes, and translocations. Those were all schools the HeWz start did really well with. I'll give ya' translocation though.
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# ¿ Feb 5, 2017 01:52 |
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Internet Kraken posted:If you're planning to do all 15 runes there's no reason to do abyss before the rest of extended. Its not as dangerous as other extended branches but its very unlikely to increase your power at all. More importantly you can pick up some lovely mutations from the plethora of neqocexs that love to wander around in it.
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# ¿ Feb 5, 2017 09:36 |
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Don't get me wrong, Abyss ain't 'hard' as long as you don't dive past three (early banishment aside), it's that I find it as tedious as a lot of posters here seem to find Pan. Which is weird cause I dig Pan.
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# ¿ Feb 5, 2017 09:56 |
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Araganzar posted:DEEP Elf Fire Elementalist of Vehumet. Just remember to use your flying to kite threats.
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# ¿ Feb 6, 2017 17:13 |
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While I agree that DEs make a more powerful caster, Tengus are better survivors. The innate move speed bonus while flying allows them to kite far more efficiently then a DE, one of the most important skills for a blaster caster. Also having +3 in conjuration ain't nothing to sneeze at. Plus they ain't an elf and that is the biggest bonus of all.
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# ¿ Feb 6, 2017 20:22 |
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I do till I find a +4-6 reflection or Faith depending on god.
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# ¿ Feb 6, 2017 20:30 |
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TeCj of Vehumet or old OgBe who switches to TSO for extended. Edit: forgot why. I done said enough on TeCj so I will skip that one. Before recent trunk Ogre changes I loved the idea of a giant blood bag who survives by being the biggest and the loudest while swinging a big stick. Since the apt changes I just can't seem to make one stick, even when trying to take advantage of their new caster hybridness. Give Ogres good mace apts again already! World Famous W fucked around with this message at 02:07 on Feb 7, 2017 |
# ¿ Feb 7, 2017 01:31 |
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SKULL.GIF posted:What do you find to be obfuscated about combat?
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# ¿ Feb 7, 2017 16:44 |
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fool_of_sound posted:e: If you want to remove bloated evocables, cut back on decks imo. Unless they already did, ain't really played it serous in a long time. SKULL.GIF posted:Maybe we'd just show chance-to-hit instead, but that's kind of an abstract number itself, and players already get frustrated with the chance-to-succeed that we display for hexes. World Famous W fucked around with this message at 18:07 on Feb 7, 2017 |
# ¿ Feb 7, 2017 18:04 |
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Hey, SKULL.GIF, I've said this to every other developer that will foolishly listen to me so I may as well to you as well. Bring back the Crown of Eternal Torment!
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# ¿ Feb 7, 2017 20:45 |
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I have an XL 14 OgTm with Dragon Form at <10% cast failure. I feel invincible and will die to hubris. VVVV World Famous W fucked around with this message at 00:05 on Feb 8, 2017 |
# ¿ Feb 7, 2017 23:44 |
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And Hubris. Spiders and their entropy weavers have slain the Oragon.
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# ¿ Feb 8, 2017 01:29 |
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Darox posted:Battlesphere and lightning spire replaced with force lance and airstrike in Cj and AE starts
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# ¿ Feb 8, 2017 09:45 |
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Not... fight uniques? What madness is this?! I am here for glory and conquest, not running like some sniveling coward! Next you will tell me I should ignore player ghosts and that killing the Pan and Hell lords is foolish! My win rate has not been so good recently.
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# ¿ Feb 9, 2017 14:05 |
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Going to ask a question I been wondering for awhile now. Is there any specific reason that Tengu flight (before it becomes permanent at clvl 14) is not able to be turned off? It tends to annoy me that I can't stop it to refresh it's duration after battle or when faced with a big body of water. Hell, it don't even make sense a bird-person wouldn't know how to land. World Famous W fucked around with this message at 17:07 on Feb 9, 2017 |
# ¿ Feb 9, 2017 16:53 |
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Found a bug. Using Poisonous Vapours on a neutral creature will not cause them to become aggressive. Character Dump code:
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# ¿ Feb 9, 2017 18:05 |
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Araganzar posted:That bug has been around for a while, doesn't get reported because no one wants to admit they are an evil bastard who would poison a freed slave...
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# ¿ Feb 10, 2017 00:04 |
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Social Studies 3rd Period posted:Can I get your honest thought re: teleportitis?
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# ¿ Feb 10, 2017 01:39 |
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As someone who constantly whines and complains about how pointless Poison magic is to level, I actually really like the new Poisonous Vapours spell. Smite targeted guaranteed poison is insanely good early game and just for the cost of two Stings.
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# ¿ Feb 10, 2017 02:36 |
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dpeg posted:Gods like Trog and Vehumet are much more narrow, but we're fine with this because bashing things to death or shooting things to death are supposedly fun if you play Crawl. IronicDongz posted:I wouldn't call any of those unlimited in practice. Ely certainly does not give anywhere near unlimited healing, the amount of piety used by Sif's channeling means you can't always do it(also, MP is only a limited resource in the short term, unlike wand charges!) and taking a turn to channel is a much more meaningful limitation that you have to consider on a case by case basis compared to quick charge(which you never normally used in combat, unlike channeling which is a temporary buff) plus you only get spellbooks once you've gotten a whole lot of piety(and won't get that many in the course of a non-extended game), and Trog and Oka gifts are nothing at all like "unlimited weapon acquirement". Surging was also a great ability and I constantly used it, especially on hex wands. I don't know. I like Pakellas a whole lot and was sad to see em go. With removal of the good wands they really ain't that overpowered seeing as you are sacrificing casting for that delicious recharge. Maybe just forbid any mana restore/regen potions or effects and make recharge consume one permanent charge on a wand each time it is used? Edit: loving phone spell check World Famous W fucked around with this message at 06:18 on Feb 10, 2017 |
# ¿ Feb 10, 2017 06:14 |
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Slight bug. Potions of Beneficial Mutation and Cure Mutation are still on the 'Items not yet recognized' list in trunk after potion merger. Kind of liking the new Mutation potions. Not got very far yet, lets see how I feel after Pan and Abyss. World Famous W fucked around with this message at 12:23 on Feb 11, 2017 |
# ¿ Feb 11, 2017 11:55 |
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I relied heavily on purple meat when I had a good mutation set and got malmutated. Had to cross fingers that the meat would move the bad muts and ignore the good ones. If I got real bad (teleport, berserk, two levels of scroll delay) I would just pop the potion. It basically was a full reset on the mutation set. If I got off worse just pop it again. I played most the game with decent mutations that changed out constantly and just a few bad ones. Not a horrible change. Funnily enough I managed to get about 12 runes while keep one of my original mutations (dungeon sense) before finally losing it. It just kept getting passed up with all the rng getting thrown around. I ended the game though as a horribly mutated bastard. By the time I was clearing Zot 5 I kind of stopped caring about malmutate and was just tab storming. EDIT: Also the Abyss still sucks rear end, especially as a Qazlal worshiper. Looking at morgue file, I spend 11.5% of my turns in the Abyss and 15.8% of my kills were there. I spent less time and got less kills in the Dungeon's full 15 levels. EDIT EDIT: One last thing on trunk changes (wands), holy poo poo did I miss Wand of Heal Wounds this game. I ran out of potions sometime around crossing over from the typical 5 rune game into extended and I Just. Couldn't. Find. ANY! I did all of Hell I think with maybe one. Haste was a luxury that I saved for the Lords themselves. Teleportation was fine. Scrolls of recharging were just kind of used when my digging was empty. World Famous W fucked around with this message at 16:46 on Feb 12, 2017 |
# ¿ Feb 12, 2017 15:50 |
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I would trade Nem in a heartbeat for Pakellas back.
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# ¿ Feb 13, 2017 02:11 |
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I know Spectral Weapons aren't because I tried using it that last game I won.
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# ¿ Feb 13, 2017 09:36 |
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I don't hate inner flame, I'm just indifferent to it, thank you very much.
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# ¿ Feb 14, 2017 07:47 |
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Hahaha! Found a manual of Maces & Flails on clvl 11 OgBe. I will play an ogre right despite the devs best efforts! EDIT: ...and dead to a three floor shaft. World Famous W fucked around with this message at 15:56 on Feb 14, 2017 |
# ¿ Feb 14, 2017 15:51 |
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You can't rMut out of a DS mutation. RNG can gently caress you till late game though. You will get a 'mutation' a total of 15 (18 for monstrous) times for the complete set, so most games you will have 12 levels with no mutations. You will get all them at 27 though. I don't play as many DS as others do, but I normally don't pick up my first tier 3 till about 18 or so.
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# ¿ Feb 14, 2017 18:16 |
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dpeg posted:This is all nice and dandy, but SA etiquette demands that you at least notionally complain about removal of either "rMut or HE or Singularity (a spell you've never seen). Out of curiosity, did you see my trip report from a full clear with the new wand and potions of mutation changes in trunk?
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# ¿ Feb 15, 2017 05:05 |
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You been doing extended? You can burn through a huge supply of Identify just checking all the randarts you find before throwing something with Drain on or something. Won't say I don't end with a pile of remove curse though.
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# ¿ Feb 16, 2017 06:07 |
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Ha, not saying it doesn't throw plenty at you, just I been in a few cases were I did actually run out. I will admit since the wand rework I am more concerned with not wasting a single healing type potion or scroll of teleport.
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# ¿ Feb 16, 2017 06:34 |
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It would also further cement mummies as the worst race.
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# ¿ Feb 16, 2017 10:38 |
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Cynic Jester posted:Considering they are already the worst race by a pretty large margin, that doesn't really seem like a reason to not remove food. One other god that would be effected is Fedhas.
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# ¿ Feb 16, 2017 10:54 |
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Would the devs have any interest in full floor Pan vaults based on other branches of the game? Sort of a rune Lair or whatever floor pulled whole hog into the never ending expanse of Pandemonium. Of course they would require a few old enemies made new by the chaos and evil of Pan... (Mostly asking if a good number of new monster entries would be OK, cause I wouldn't want to make maps in that style and then just fill them with the same old demons)
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# ¿ Feb 17, 2017 06:47 |
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Press '=' under the search to hide useless items.
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# ¿ Feb 17, 2017 16:45 |
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I think you can access wizard on some of the experimental. I know you used to be able to on the the Pakellas one back when it was in experimental on cBro.
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# ¿ Feb 18, 2017 07:04 |
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# ¿ May 14, 2024 22:14 |
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The other way to deal with Tomb 3 is Lignification, Immolation, and some sort of reliable heal. Then just muscle on through.
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# ¿ Feb 18, 2017 07:52 |