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hito posted:Sorry for the delay (was at a con all day), but yes, you're on! yo, throw me in, coach - I will be salty. about ogres!!!
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# ¿ Nov 6, 2016 17:22 |
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# ¿ May 4, 2024 01:21 |
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Brannock posted:The breakpoint is the amount of XP it takes to get another level of Dodging and after a certain point it probably isn't worth pouring that much XP into something that might not even get you another point of EV, compared to putting that XP into another skill that will improve your durability much more tangibly. AKA: level killdudes skill -> level don'tgetkilledbydudes skill -> rinse/repeat as needed
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# ¿ Nov 8, 2016 21:05 |
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SKULL.GIF posted:What would a satisfactory reform of Malmutate look like? Removal does not count as reform, by the way. my biggest beef - and this may not be everybody's - is that there's the situation where a neq or whatever comes around the corner and whoops! you have a mutation. or oofs! had a game where an OoF in zot saw me and gave me teleportitis pretty quick. first mut it gave me. and had a lot of issue with finding cmut in that game. these situations where you can't a.) do anything in time or b.) can't kill the thing in time, are frustrating. you can outrun the situations sometime, but not always / it's not always an option. personally i think these situations kinda suck? esp. with teleportitis, etc. I understand why rMut went and agree with the decision ultimately. I think part of the issue was also a communication that wasn't worded well or not received properly - 'we took out rMut but will reform Malmutate' and well, here we are. But now it just kinda sucks in situations like the above and it just feels like 'welp' Admittedly my only thought is perhaps a 1-2 turn (?) channel (?) time to malmutate? idk But thank you for being communicative on changes. (same goes to all the devs here)
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# ¿ Feb 9, 2017 04:31 |
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dpeg posted:Double-edged mutations can indeed by interesting. I'll try to collect ideas. Can I get your honest thought re: teleportitis? Like, I can more or less work around a lot/most other bad muts. But teleportitis at least feels like a gently caress you, especially if it's in a 'poo poo, what was I supposed to do there?' situation. (And I hate saying 'there was nothing I could have done!!') Honestly, personally, I just hate Teleportitis, I think.
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# ¿ Feb 10, 2017 01:34 |
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dpeg posted:This is all nice and dandy, but SA etiquette demands that you at least notionally complain about removal of either "rMut or HE or Singularity (a spell you've never seen). re-implement singularity, but instead it sucks up malmutations instead, and also HEs are there too for some reason????
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# ¿ Feb 15, 2017 04:14 |