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You definitely don't need to go to elf!!
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# ¿ Sep 12, 2017 23:35 |
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# ¿ May 14, 2024 02:51 |
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Akett posted:Elf isn't that bad once you know what you're doing, and it becomes almost trivial once you have your first two runes and have done either vaults 1-4 or depths.
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# ¿ Sep 13, 2017 16:11 |
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baby delivery truck posted:All of you saying do elf last/never seem to forget, elven annihilators appear in vaults and depths, and at least elf has the benefit of knowing exactly what you're up against: squishy humanoids with higher ev and lower ac, (all of which are susceptible to poison too!). Also the scariest thing in elf is the elementalists and deathknights. If you get hit with a max damage crystal spear and don't pop a fog or blink or do anything but stand there or move closer, you deserve to get hit with another. Consumables are meant to be consumed. The chance of dying unavoidably is there, for sure. Yes, that situation is an emergency, but there are terrain configurations that don't allow you to simply never see the thing in LOS again. Going to vaults gets you a rune, elf gets you....some loot that you probably have plenty of. Avoiding small but present chances of death is, like, the key to success in this game. I don't go to crypt either fwiw.
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# ¿ Sep 15, 2017 17:43 |
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getting trolled into carelessness by dcss forum nerds is a common pitfall for new and experienced players alike I've definitely never tried mephitic it elf - that's a funny thought if it's effective. I think annihilators are dangerous in a way that other branch ending monsters are not. I've definitely died to naga sharpshooters and greater nagas, but with them there's almost no doubt I can leave and re-engage if need-be. Aquamancers and water nymphs are super dangerous and I probably would avoid an optional branch with them but I still find them more manageable than annihilators.
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# ¿ Sep 15, 2017 18:21 |
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Floodkiller posted:Theoretically, I've been working on putting together an Extended reform. I need to get all the brainstormed points put together coherently before I present it to the dev team and get feedback. If I get the go ahead, I'll start working on developing that next. Me reading this post: oh poo poo, could it finally be time for extended reform? That sounds really interesting and I think I have some ide.....there's a dark souls randomizer? *leaves thread*
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# ¿ Oct 11, 2017 00:35 |
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Hellcrawl is really good and pretty much what I always wanted crawl to be so uhh, if you wanna target that I'm all for it!!!
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# ¿ Nov 7, 2017 18:39 |
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You can play it online at CBRO or download here: https://github.com/Hellmonk/hellcrawl/releases
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# ¿ Nov 7, 2017 19:56 |
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apple posted:BTW, while hellcrawl has a fair amount of cool features that help offset the lack of upstairs, on normal difficulty it's still harder to play than standard DCSS IMO. It's also a lot harder to snowball and become super overpowered because the overall game is shorter, XP is more limited and new dangerous monsters are added later on. It think it's pretty fun though, combat is still very much DCSS at its core; it just gets rid of the stairdancing without it feeling unfair/unfun. I also haven't won yet so I guess I can't review any changes to zot.
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# ¿ Nov 7, 2017 23:03 |
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Woohoo posted:Jesus why do all those cool roguelikes have to be in goddamn rear end-backwards text mode for all the important parts? Console mode should really have some degree of mouse support though.
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# ¿ Nov 15, 2017 21:14 |
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rodbeard posted:Crawl .21 thread titles have been removed in trunk. even if I'm on the side of the devils on this debate, this rules lol PS are you rodbeard from 404???
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# ¿ Nov 26, 2017 03:11 |
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I don't like charms in general but the blocking special effects thing is cool - I had no idea, never thought about that. Maybe make it long lasting, and it only blocks those add-on effects while *increasing* the damage from regular attacks? Then it's a tradeoff but it sounds hard to balance between OP and useless, there's no stable equilibrium there. Maybe, in lieu of a spell, "shrouded armor" could sometimes block non direct-damage addon effects and skalds/warpers start with shrouded leather armor?
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# ¿ Dec 6, 2017 19:17 |
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I think avoiding add-on effects of monster attacks is a cool ability and it's wasted on a short buff spell.
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# ¿ Dec 9, 2017 09:34 |
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Brendan Rodgers posted:Struggling to find much about this, the wiki doesn't even have them as a playable race, but I did read that they get +8 to all apts and train all at once, wtf that's crazy but must be super annoying lategame. Ash, on the other hand, sounds brilliant on a gnoll.
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# ¿ Dec 14, 2017 00:12 |
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# ¿ May 14, 2024 02:51 |
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I would be okay with removing purple chunks if and only if they removed all the other kinds of chunks. I kinda would just rather play hellcrawl these days though. He's got it right.
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# ¿ Dec 17, 2017 23:34 |