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Gorgeous graphics. Lush sounds. A compelling story. MMOs get judged on a lot of factors. There's one that I don't think gets covered as much as it should be in reviews, though: what you're doing 90 percent of the time. Usually, that's combat, but in some games, like Elite: Dangerous, it can be traveling somewhere. Puzzle Pirates has puzzle minigames. A Tale in the Desert has... whatever it has. My point is, though, that if whatever you're doing 90 percent of the time is boring, the other factors don't matter much. Which leads me to my question. What's the 90% activity in your MMO of choice, and why is it fun? And to filter the results a bit, I'm not looking for outside-the-game context here. 'I love this game because I can drink pubbie tears' isn't what I'm looking for. 'I love this game because I can make pubbies cry with my mastery of the intensely tactical combat' is. Similarly, it's all well and good if you enjoy shooting the breeze with fellow goons, but if you're not doing fun things together in-game, it doesn't count. I'm not looking for games that make you make your own fun.
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# ? Nov 3, 2016 19:14 |
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# ? May 15, 2024 02:57 |
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I thought Age of Wushu had interesting mechanics in combat with the radically different kung fu styles, blocking with crying stick had totally different effects than lotus palm, coupled with some interesting minigames and how virtually everything had a pvp component. For example escorting a cart to raise funds for your guild also made it possible for other players to be cart bandits and raid your cart for money, if you had a strong love or hate relationship with someone (the game tracked this) they could even harvest your vegetables. It really made the game feel interactive and alive, even doing dungeons because the bosses could summon actual players to fight for them! Also the flying skills were amazing, you could learn how to double, triple jump, air dash, run up walls and do all kinds of crazy poo poo and not only could you level them but a bit of training in how to use them properly helped a lot. I really did like helping people play that game, but as time went on goon involvement lowered and I felt like I was spending too much time on that MMO. When they had an update that made it really difficult to play, it was kind of a relief, but I fear there will never be another MMO where during public events/raffles I can spray wine into a crowd of pubbies and cause a kung fu riot. Edit: Not to mention the weird tactical poo poo we pulled for the mass combat sections and what we did in order to create/bypass blockades to help our allies.
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# ? Nov 3, 2016 20:33 |
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ERP
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# ? Nov 3, 2016 21:35 |
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Farg posted:ERP I'd argue that counts as 'outside-the-game context', unless you're talking about a Korean MMO I'm unaware of.
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# ? Nov 3, 2016 21:55 |
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Travel powers in City of Heroes, specifically Super Speed and Super Jump. Sometimes I'd get bored or just distracted and spend hours zipping around the streets or bounding from rooftop to rooftop, it was very zen and no other MMO has ever scratched the freedom-of-mobility itch quite the same way. If I was playing solo I'd often even take the long way to a mission location instead of quicktraveling just for the fun of it.
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# ? Nov 4, 2016 04:47 |
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its gotta be the roleplay. pretending like im not a barely functioning addict with crippling brain sads for me is the best
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# ? Nov 4, 2016 10:50 |
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McSpanky posted:Travel powers in City of Heroes, specifically Super Speed and Super Jump. Sometimes I'd get bored or just distracted and spend hours zipping around the streets or bounding from rooftop to rooftop, it was very zen and no other MMO has ever scratched the freedom-of-mobility itch quite the same way. If I was playing solo I'd often even take the long way to a mission location instead of quicktraveling just for the fun of it. I liked to play 'streets are lava' when I was on a character with super-jumping... which was often. Having super-running and super-jumping on at the same time wasn't particularly beneficial, but it looked fantastic. I still remember doing a Task Force (a string of group-required adventures) on Striga Island at night, and watching a couple of teammates with that power combination shoot through the sky like comets.
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# ? Nov 4, 2016 14:56 |
In most of the mmos I've put time into it was the fighting. And my interest goes away when the fighting goes to poo poo for whatever reason or they make it pay to win or they trivialize the challenge with powercreep or all the new fights that get added are 50 man pubbie fests. The fighting in shooting games and more dynamic limited amount of abilities games and tab targeting wow stuff which I am not a fan of is all very different so I'm not going to write some big paragraph on them but in general I prefer it when there are relatively lower times to kill in pvp and in pve I like a lower player count so you are doing some coordinated things to win. Some of the time though the world is interesting to explore. Like the Secret World was pretty cool.
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# ? Nov 4, 2016 15:02 |
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Bieeardo posted:I liked to play 'streets are lava' when I was on a character with super-jumping... which was often. Hell yeah. Somehow Champions Online, by the same guys, didn't have travel powers that felt right, even though they were accessible much earlier.
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# ? Nov 4, 2016 21:40 |
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Farg posted:ERP the sound i made when i read the op
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# ? Nov 4, 2016 22:36 |
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Building wealth so I can look down upon all the scrub poors.
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# ? Nov 5, 2016 02:53 |
Playing pretty princess dress up. If it has character customisation through appearance items and such, I'll usually spend hours dressing up my avatar.
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# ? Nov 5, 2016 12:03 |
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Innerguard posted:Playing pretty princess dress up. If it has character customisation through appearance items and such, I'll usually spend hours dressing up my avatar. This, though unlockable dyes are a goddamn drag.
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# ? Nov 5, 2016 13:41 |
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I guess I wasn't specific enough about my question. I'm looking not just for 'I like to do combat/crafting/costuming' but 'I like to do combat/crafting/costuming in this game because'. Basically, pitch me an MMO on the basis of 'you're going to/can spend most of your time doing this, and this is a lot of fun in this game because these reasons'.
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# ? Nov 6, 2016 02:01 |
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I like Final Fantasy XIV, and it's probably the only MMO I play that is defensible on its own merits. So, fundamentally the whole 90% issue in a MMO comes down to liking how repetition is executed, because none of these games have novel content to last the entire expected lifespan of the game. In FFXIV, like many, there is doing dailies and dungeons over and over again at whatever pace you pick. What makes FFXIV more interesting to me than most is that the developers clearly understand this and have bent over backwards to make old content still relevant in various ways. Their dry run of this was going back and putting in optional / vanity rewards in old dungeons and raids. In the most recent patch they introduced Wonderous Tails (it's a cat joke) which gives you a chance at very noteworthy rewards for doing a randomized mixture of old and current content each week. Combine this with two old staples in the game: Newbie Bonuses give you content-relevant bonuses if you drag someone new to the content through it, and the Duty Roulettes give you a once-a-day infusion of experience or tomes (end-game item currency) for running random content per roulette (there's about half a dozen of them). I recently said in the FFXIV thread that comradery goes a long way, but having systems in place that actually encourage you to want to run with newbies is a very helpful extra step to keep the content populated. There's also other non-90% things that I think are noteworthy about the game (how the game handles classes, crafting and general lore/story poo poo), but that's my 90%.
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# ? Nov 6, 2016 02:50 |
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drinking myself to death
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# ? Nov 6, 2016 05:36 |
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Two very diametrically opposed things: Violently inserting my PvPenis into unsuspecting and unwilling pubbie masses. At this point I don't have time to sit around and get really good in PvP focused game, but I like to murder people and the bonus rage I get from when I do it when they're not ready is all the better. One of my fondest memories was when Age Of Conan first came out. I would sit near the entrance of White Sand Isles, stealthed up in a bush, and would start filling people with arrows the moment they agrroed a mob. Ah. Good times. The other is genuinely exploring and leaving my mark on the world. One of my favorite MMOs, and arguably the only MMO that ever scratched this itch for me was Salem. Finding just the perfect spot for your hermit house, building it, foraging around, etc., was really fun. Especially after the first wipe when me and a few friends got together for it. It's a shame that the developers made such a good core gameplay loop, and then dramatically failed at every single other aspect of it.
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# ? Nov 6, 2016 13:24 |
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McSpanky posted:Travel powers in City of Heroes, specifically Super Speed and Super Jump. Sometimes I'd get bored or just distracted and spend hours zipping around the streets or bounding from rooftop to rooftop, it was very zen and no other MMO has ever scratched the freedom-of-mobility itch quite the same way. If I was playing solo I'd often even take the long way to a mission location instead of quicktraveling just for the fun of it. The travel powers in DC Universe Online are actually very awesome. The world is also covered in collectibles and random crafting materials that are in constant demand in trading so you get the added bonus of getting something out of zipping around. The only thing that comes close is Saints Row 4.
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# ? Nov 6, 2016 20:21 |
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Farg posted:ERP
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# ? Nov 6, 2016 21:40 |
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SolidSnakesBandana posted:The travel powers in DC Universe Online are actually very awesome. The world is also covered in collectibles and random crafting materials that are in constant demand in trading so you get the added bonus of getting something out of zipping around. The only thing that comes close is Saints Row 4. Too bad there were only like 3.
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# ? Nov 6, 2016 23:53 |
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Mr.Pibbleton posted:I thought Age of Wushu had interesting mechanics in combat with the radically different kung fu styles, blocking with crying stick had totally different effects than lotus palm, coupled with some interesting minigames and how virtually everything had a pvp component. For example escorting a cart to raise funds for your guild also made it possible for other players to be cart bandits and raid your cart for money, if you had a strong love or hate relationship with someone (the game tracked this) they could even harvest your vegetables. It really made the game feel interactive and alive, even doing dungeons because the bosses could summon actual players to fight for them! Also the flying skills were amazing, you could learn how to double, triple jump, air dash, run up walls and do all kinds of crazy poo poo and not only could you level them but a bit of training in how to use them properly helped a lot. I really did like helping people play that game, but as time went on goon involvement lowered and I felt like I was spending too much time on that MMO. When they had an update that made it really difficult to play, it was kind of a relief, but I fear there will never be another MMO where during public events/raffles I can spray wine into a crowd of pubbies and cause a kung fu riot. After I got the wine puke skill I spent a lot of time searching for people streaming the game and puking on them. I'd say 90% of that game was spent looking for other players to annoy and ways to do it.
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# ? Nov 7, 2016 10:46 |
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I think.... complain about there being no 90% activities. Dungeon runs? Sorry, max 2 allowed per day. Crafting? Sorry, need dungeon items, or you need 500 people feeding you pointless items. PVP? Pointless arena poo poo with no consequences or gains that are worth anything outside the pointless arena context. Playing the market? Sorry, can only sell 10 items per day. Everything you're supposed to be doing in a game these days is being done by bots, and as a result the devs have cracked down on it. Instead you can buy treasure boxes from the cash shop and RNG all day long or play pretty princess with cash shop items. Fun right?
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# ? Nov 14, 2016 14:23 |
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lol if you can be replaced by a robot in video games
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# ? Nov 14, 2016 17:00 |
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I like playing pretty Princess Dress Up. I run content for dress up. Other than that I like boss fights?
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# ? Nov 14, 2016 21:54 |
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Once I was raid geared in Burning Crusade, I spent most of my time PVP twinking. I had a lot of fun trying to min/max characters at different tiers without it requiring a raid group. Premade rolling WSG or AB was fun and hilarious too. Edit: An added bonus was that it got your really familiar with class utilities you might ignore in PvE. At 39 you had most of your Oh poo poo buttons, and learning them all made you a better player. Clitch fucked around with this message at 23:53 on Nov 14, 2016 |
# ? Nov 14, 2016 23:42 |
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Seeing how many mobs I can pack into a little tiny area and mow down. EQ let you do this to an absurd degree, even on non-trivial mobs, giving you insane exp/gold. Me and my friend would grab pubbies into our group and clear entire fresh-era dungeons in literal seconds, and blow their minds. I think it's cool being able to stuff that not many people know about or can do. Keep in mind this is a game where mobs can quadhit kill you in 4seconds, with no tactical feedback on your screen except your hp bar going down, no blood splatters or red directional crescents to show you. Dungeon Fighter Online , Black Desert, and Tree of Savior let you do this somewhat, but it just doesn't have the same impact. darkhand fucked around with this message at 01:59 on Nov 15, 2016 |
# ? Nov 15, 2016 01:46 |
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darkhand posted:Seeing how many mobs I can pack into a little tiny area and mow down. EQ let you do this to an absurd degree, even on non-trivial mobs, giving you insane exp/gold. Me and my friend would grab pubbies into our group and clear entire fresh-era dungeons in literal seconds, and blow their minds. I think it's cool being able to stuff that not many people know about or can do. Keep in mind this is a game where mobs can quadhit kill you in 4seconds, with no tactical feedback on your screen except your hp bar going down, no blood splatters or red directional crescents to show you. Reminds me of pulling trains in L2. I recall it getting rediculous when me and a buddy could 2 man (6 man party all alt tabbed) 4 rooms (2x double and 2x single, so i guess 3 real rooms) of disiples with no ss and still had to wait for spawn. I think in all these games the 90% is doing what you think you have to do in order to get that next upgrade... and im starting to think there is no point to it
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# ? Nov 15, 2016 09:46 |
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Meskhenet posted:Reminds me of pulling trains in L2. I recall it getting rediculous when me and a buddy could 2 man (6 man party all alt tabbed) 4 rooms (2x double and 2x single, so i guess 3 real rooms) of disiples with no ss and still had to wait for spawn. To me, I always liked the feeling when you're powerful, either relative to the content or to other players. Then you use the power to squash whatever grind there is quickly, or do weird achievements with your friends, or wreck some other crew. I guess the novelty of that fades though. Modern games seem to be so streamlined that you're stuck in this planned power curve, you don't even get to feel powerful anymore though. MMOs don't even let you go invisible anymore, or kite hardly. You always seem to be stuck on this treadmill and there's no more Weird Old Tricks you can do to get off.
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# ? Nov 15, 2016 18:54 |
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Fishing on RuneScape.
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# ? Nov 16, 2016 23:11 |
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ARK: Survival Evolved Building my boat Going places with my boat Taming creatures for my boat Killing things with my boat Killing people with my boat Upgrading my boat Hopefully Worlds Adrift is not garbage since it's all about the boats Jackard fucked around with this message at 18:43 on Nov 17, 2016 |
# ? Nov 17, 2016 18:40 |
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I too am looking forward to the boats
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# ? Nov 18, 2016 12:26 |
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Exploring without being forced to constantly fight trash.
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# ? Nov 18, 2016 13:40 |
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Masturbating.
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# ? Nov 19, 2016 12:28 |
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sassassin posted:Exploring without being forced to constantly fight trash. That's why flying is such a godsend in MMOs that have it. Guild Wars 2's world map was an overtuned zombie garbage dump at launch endgame and I doubt it ever got better. And if you tried to run, some would yank you back.
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# ? Nov 19, 2016 12:58 |
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When I got to Orr at the very end of 2014, people told me that it used to be worse. The Secret World is really bad for that kind of thing too. It's a large part of why I don't often go back to it.
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# ? Nov 19, 2016 21:17 |
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sassassin posted:Exploring without being forced to constantly fight trash. Best part of City of Heroes, along with wandering into the low-level areas and completing zone events with one punch.
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# ? Nov 22, 2016 16:17 |
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My favorite 90% activity is weed. I forget the other 10%...
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# ? Nov 22, 2016 19:23 |
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People sad about City of Heroes should give DC Universe Online a solid chance. It has some weird design decisions but overall it seems very similar to me. The part that probably turns people off initially is that you have to find costume pieces through playing the game, you don't get all of them at level 1 like in City of Heroes. However, once you unlock that piece you have it forever on that character. Champions Online is really, really bad though.
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# ? Nov 22, 2016 19:26 |
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SolidSnakesBandana posted:People sad about City of Heroes should give DC Universe Online a solid chance. It has some weird design decisions but overall it seems very similar to me. The part that probably turns people off initially is that you have to find costume pieces through playing the game, you don't get all of them at level 1 like in City of Heroes. However, once you unlock that piece you have it forever on that character. Champions Online is really, really bad though. Agreed on both counts, but it doesn't help that DCUO has this weird split of PVP and PVE in not just server instances, but gear as well. You can't be trundling the world at large for shits and giggles in effective PVE gear expecting you can butt heads on equal footing with a guy decked in PVP gear. Champions does that just slightly better, even though the PVP is far more basic and more based around duels than anything. And, well, RP being nonexistant. To answer the thread's question, though, hell yeah, roleplaying. I love seeing what people cook up for their characters and what their roles are in the game world at large. Sometimes people play big roles, playing big drat heroes alongside one another or against each other. Other people are perfectly fine with more civilian or supportive character roles being played out in the game world between the exploration and PVE. I love engaging people and being engaged. I like seeing people make the most out of the game world and exploring settings together, in-character, as well. That can also give life to an otherwise mostly sterile game world with just NPCs wandering about. Suddenly, you have people wandering along with you, wondering just what the hell you're typing about, and either being polite about not intruding on that dumb poo poo, or actually joining in on dumb poo poo. Speaking of, exploration and the tools you have for exploration are my biggest draws to a game. Travel powers and movement abilities always pique my interest very quickly after initial gameplay impressions. I want to see or feel the weight of momentum have impact on my characters' movement. And the more options there are besides the usual staples of flight and running really fast (leaping and some manner of acrobatics or webswinging or short-ranged teleportation are just the best) the better. But it's usually roleplaying that determines the staying power for me and my retention to an MMO game. Sadly, that is almost always dependant on people being chill, not too far up their own asses about storylines in development or interguild cliques, and there being enough to do with other people besides typing up dumb poo poo.
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# ? Nov 22, 2016 20:00 |
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# ? May 15, 2024 02:57 |
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Farg posted:ERP
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# ? Nov 23, 2016 09:33 |