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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Gorgeous graphics. Lush sounds. A compelling story. MMOs get judged on a lot of factors. There's one that I don't think gets covered as much as it should be in reviews, though: what you're doing 90 percent of the time. Usually, that's combat, but in some games, like Elite: Dangerous, it can be traveling somewhere. Puzzle Pirates has puzzle minigames. A Tale in the Desert has... whatever it has. My point is, though, that if whatever you're doing 90 percent of the time is boring, the other factors don't matter much.

Which leads me to my question. What's the 90% activity in your MMO of choice, and why is it fun? And to filter the results a bit, I'm not looking for outside-the-game context here. 'I love this game because I can drink pubbie tears' isn't what I'm looking for. 'I love this game because I can make pubbies cry with my mastery of the intensely tactical combat' is. Similarly, it's all well and good if you enjoy shooting the breeze with fellow goons, but if you're not doing fun things together in-game, it doesn't count. I'm not looking for games that make you make your own fun.

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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

I'd argue that counts as 'outside-the-game context', unless you're talking about a Korean MMO I'm unaware of. :v:

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
I guess I wasn't specific enough about my question. I'm looking not just for 'I like to do combat/crafting/costuming' but 'I like to do combat/crafting/costuming in this game because'. Basically, pitch me an MMO on the basis of 'you're going to/can spend most of your time doing this, and this is a lot of fun in this game because these reasons'.

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