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super sweet best pal
Nov 18, 2009

Mr.Pibbleton posted:

I thought Age of Wushu had interesting mechanics in combat with the radically different kung fu styles, blocking with crying stick had totally different effects than lotus palm, coupled with some interesting minigames and how virtually everything had a pvp component. For example escorting a cart to raise funds for your guild also made it possible for other players to be cart bandits and raid your cart for money, if you had a strong love or hate relationship with someone (the game tracked this) they could even harvest your vegetables. It really made the game feel interactive and alive, even doing dungeons because the bosses could summon actual players to fight for them! Also the flying skills were amazing, you could learn how to double, triple jump, air dash, run up walls and do all kinds of crazy poo poo and not only could you level them but a bit of training in how to use them properly helped a lot. I really did like helping people play that game, but as time went on goon involvement lowered and I felt like I was spending too much time on that MMO. When they had an update that made it really difficult to play, it was kind of a relief, but I fear there will never be another MMO where during public events/raffles I can spray wine into a crowd of pubbies and cause a kung fu riot.

Edit: Not to mention the weird tactical poo poo we pulled for the mass combat sections and what we did in order to create/bypass blockades to help our allies.

After I got the wine puke skill I spent a lot of time searching for people streaming the game and puking on them. I'd say 90% of that game was spent looking for other players to annoy and ways to do it.

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super sweet best pal
Nov 18, 2009

sassassin posted:

Exploring without being forced to constantly fight trash.

That's why flying is such a godsend in MMOs that have it. Guild Wars 2's world map was an overtuned zombie garbage dump at launch endgame and I doubt it ever got better. And if you tried to run, some would yank you back.

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