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darkhand
Jan 18, 2010

This beard just won't do!
Seeing how many mobs I can pack into a little tiny area and mow down. EQ let you do this to an absurd degree, even on non-trivial mobs, giving you insane exp/gold. Me and my friend would grab pubbies into our group and clear entire fresh-era dungeons in literal seconds, and blow their minds. I think it's cool being able to stuff that not many people know about or can do. Keep in mind this is a game where mobs can quadhit kill you in 4seconds, with no tactical feedback on your screen except your hp bar going down, no blood splatters or red directional crescents to show you.

Dungeon Fighter Online , Black Desert, and Tree of Savior let you do this somewhat, but it just doesn't have the same impact.

darkhand fucked around with this message at 01:59 on Nov 15, 2016

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darkhand
Jan 18, 2010

This beard just won't do!

Meskhenet posted:

Reminds me of pulling trains in L2. I recall it getting rediculous when me and a buddy could 2 man (6 man party all alt tabbed) 4 rooms (2x double and 2x single, so i guess 3 real rooms) of disiples with no ss and still had to wait for spawn.

I think in all these games the 90% is doing what you think you have to do in order to get that next upgrade... and im starting to think there is no point to it :)

To me, I always liked the feeling when you're powerful, either relative to the content or to other players. Then you use the power to squash whatever grind there is quickly, or do weird achievements with your friends, or wreck some other crew. I guess the novelty of that fades though.

Modern games seem to be so streamlined that you're stuck in this planned power curve, you don't even get to feel powerful anymore though. MMOs don't even let you go invisible anymore, or kite hardly. You always seem to be stuck on this treadmill and there's no more Weird Old Tricks you can do to get off.

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