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On the SNES, A was confirm and B was cancel. Go play a SNES RPG, almost all of them use the rightmost button to confirm and the bottom button to cancel. Sony copied the SNES's button layout, but came up with their own symbols and colors since they couldn't get away with just copying the SNES ones. This carried over into the design of most playstation games. The XBox controller was also designed around the SNES controller, but had the button names and colors remapped to make more sense in the context of where your thumb naturally sits.
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# ¿ Nov 8, 2016 00:18 |
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# ¿ May 15, 2024 06:20 |
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It explains it entirely. Nobody ever gave a gently caress about the Xbox in Japan so there was no reason to change there. In the rest of the world, the Xbox exists. If you were developing a PS2/Xbox multiplat, you would design your UI around the Xbox controller because confirm being red B and cancel being green A would just be loving stupid. You make the PS2 version the same way - and hell, it makes more sense from a visual perspective that the button under your natural thumb position is confirm and the red one is cancel. Eventually it becomes the standard because it just makes more sense.
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# ¿ Nov 8, 2016 05:30 |