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Mac Walters was the lead writer of Mass Effect 3 and as such was responsible for the writing as a whole. Now shut the gently caress up about it and let Andromeda fail on its own merits
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# ¿ Nov 7, 2016 22:36 |
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# ¿ May 3, 2024 03:51 |
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Actually, it turns out Mass Effect 3 was just fine.
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# ¿ Nov 12, 2016 11:56 |
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I'm glad we made a new thread to talk about Mass Effect.
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# ¿ Nov 14, 2016 21:33 |
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I think they shifted to an ammunition system because it isn't tedious and unfun.
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# ¿ Nov 14, 2016 22:09 |
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exquisite tea posted:They had to cater to those Call of Dudebro idiots who couldn't handle the mental fortitude and careful planning of taking two shotgun blasts before your gun overheated for 30 seconds. I can't believe Bioware would just completely copy Call of Duty's patented "ammunition and reloads" mechanics. Original much, Casey Hudson??
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# ¿ Nov 14, 2016 22:22 |
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Trast posted:I'm not sure exactly why Bioware is so hung up on everything attracting empathy. They even tried to make the Reapers empathize with their "saving the galaxy through culling" story. In a video game I'm not really concerned with why I should empathize with the giant space horror is trying to eat my family. No I don't care that there has been layoffs at his job he's a giant space horror trying to eat my family. There is no need for the game to shove some sort of emotional conflict into that situation. Here's the monster, here is your assault rifle, go to down dude. Do you know what "empathy" means?
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# ¿ Nov 17, 2016 10:36 |
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The geth were originally going to resurrect Shepard in ME2. I think the idea kinda breaks down when you start to think of the actual details. Cerberus was the better choice.
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# ¿ Nov 20, 2016 12:11 |
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Milky Moor posted:I'd like to hear your thoughts. My initial thinking on is is that the Geth make more sense. That's exactly the problem I saw too. How do you get Shepard to a ship, a crew, two squadmates and ten dossiers from a geth resurrection? How do you write these other geth when Legion is supposed to be a special unique platform designed for operating in organic space? The advantage of Cerberus is that Shepard can play off Martin Sheen-as-TIM-as-the-Devil for the central antagonistic relationship (one that is fun and ambiguous). Harbinger/the Collectors are already largely faceless - having the collective geth consciousness as the other major supporting character wouldn't help. I think the thing with Cerberus is you just have to discard all the ME1 stuff as first-draft material.
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# ¿ Nov 20, 2016 16:03 |
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Same, except the reverse because I remember what ME1 looked like
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# ¿ Nov 20, 2016 20:22 |
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Mass Effect 2 is very nearly the Platonic ideal of a video game.
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# ¿ Nov 20, 2016 23:06 |
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Witcher 3 is good but I think I like Witcher 2 better. Both beat all of the Dragon Ages.Torgover posted:Having played the three Witcher games in order in a relatively short time, I can say that Geralt is a not very good character. He reminds me of the Gary Stu of an angry fourteen-year-old shut-in whose sole desire is to touch a boob. He bears too many similarities to Blade/Vash from Christian Humber Reloaded to convince me otherwise. I haven't read the books but I understand this was sort of the original intention with Geralt - a send-up of Elric-alike moody broody anti-heroes with special snowflake hair and special snowflake fighting styles.
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# ¿ Nov 23, 2016 11:26 |
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Yorkshire Tea posted:I'm sorry, game where the final boss is unbeatable if you were unfortunate enough to build as a spellcaster is not better than DA:O. Never had a problem with my magic Geralt build. I wouldn't say the Witchers have particularly good mechanics but by god are they still better than the turgid sludge of Dragon Age combat.
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# ¿ Nov 23, 2016 12:39 |
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Jeza posted:An example from Mass Effect is letting Ashley kill Wrex, or letting Ashley live at all. Yes, good Shepards shoot Wrex themselves.
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# ¿ Nov 23, 2016 14:08 |
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A Buff Gay Dude posted:If you can't notice the massive change in the way your relationships with the crew developed in me2 relative to me1 I don't know what to say. I didn't like it. As said, Bioware's focus on the supporting cast started with Minsc/rewriting the BG2 plot so fan-favourite Imoen would stay alive. In NWN, party members got their own subplots which would dribble out across the course of the game. In KOTOR, party members become integral to the core plot (Bastila, Carth) rather than interchangeable perma-summons. Dragon Age's Morrigan is probably the first Bioware character designed with cosplay in mind. ME2 just happened to have a core concept of "Dirty Dozen in space" and also execute it really well, because ME2 is literally one of the best games of all time, they should put it in a museum or something it is so good
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# ¿ Nov 27, 2016 20:28 |
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Whoa! Somebody spilt a load of bad opinions all over this thread!
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# ¿ Nov 27, 2016 21:37 |
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Hmm. Another day, another set of mild hysterics over the ending to Mass Effect 3, Bioware's second-best game ever.
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# ¿ Nov 27, 2016 22:12 |
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Mr. Unlucky posted:lol at the best game in the series being completely skippable busywork. This, just this. I don't play video games to "goof off", mister!
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# ¿ Nov 28, 2016 18:43 |
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Mass Effect 3, is good.
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# ¿ Nov 28, 2016 23:31 |
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I can't believe a work of fiction would imbue a character with symbolic meaning.
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# ¿ Nov 29, 2016 01:18 |
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"Sovereign said we would not understand why the Reapers do what they do, that was cool" "Mass Effect 3 explained why the Reapers do what they do and I didn't understand it, that was bad" Milky Moor posted:They could have borrowed from the Shivans. They wipe out species when they reach a certain point so species below them on the evolutionary ladder get their chance to rule the stars for bit - destruction and preservation are the one and the same. This is what they did though??
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# ¿ Nov 29, 2016 11:01 |
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Milky Moor posted:But it's still not effective and probably not the best story for a cinematic third-person shooter action game. The Shivans work because FS2 is entirely based around the idea of hubris in a fundamentally hostile galaxy where the player is a nameless cog, just as the GTVA is a nothing entity in the greater span of things. This doesn't work so much for the Mass Effect series. Why?
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# ¿ Nov 29, 2016 11:44 |
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Milky Moor posted:One's a game about the folly of hubris in a fundamentally hostile galaxy, where every element of the gameplay and narrative works to assist that, and the other is a bit more muddled. I'd still rate Mass Effect as one of my favorite sci-fi properties but I don't think its storytelling is as consistent - if I had to pick it, I'd say that Mass Effect is generally about the ability of all people to self-determinate regardless of the past - or, perhaps, the importance of children stepping out from under the shadow of their parents. When talking about consistency, though, it's unfair to not point out that Freespace was hardly consistent in the first installment, and a lot of the depth of its storytelling only came from the sequel. The original Freespace was, really, a somewhat derivative sci-fi flight sim with some writing that is so mindbogglingly weird that you wonder if the writers were ever all on the same page. Whoa nelly
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# ¿ Nov 29, 2016 16:21 |
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A Buff Gay Dude posted:Actually that's a good effort post The question "Can you describe the Reaper cycle as 'to clear a crowded sky'?" is a [2] mark Understanding & Comprehension question and does not require 1600 semi-relevant words to answer.
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# ¿ Nov 29, 2016 17:35 |
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Psion posted:you of all people do not get to criticize long posts on ME3, my friend Milky Moor's thesis is that the Reaper cycle cannot be about galactic-scale husbandry (?) because Mass Effect is a third-person shooter with characters and people in it (??) and that's not a good way of conveying hubris (???). I like Milky Moor, but I am gonna rib him for rambling here. Also this is the Mass Effect Andromeda thread, so we should be saving our words for talking about the upcoming third-best Mass Effect title.
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# ¿ Nov 29, 2016 18:53 |
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Psion posted:i enjoy reading them but I think they fundamentally misunderstood Milky's thesis and it's a little rough for someone who so frequently argues not to take the time to try and understand, ask for clarification, and engage someone else's argument. I get the broad thrust of Milky Moor's (I feel kinda inaccurate and sloppy - sorry) argument: there is a difference in scale between Reapers and squad-based cover shooting; Mass Effect has a traditional Campbellian transcendental hero protagonist while Freespace does not. However neither is relevant to what I actually asked! Do the Reapers cull galactic civilisations to make room for younger races? (Yes, this is text.) Does being a cinematic third-person shooter game hinder Mass Effect from using that premise effectively? (No, unless you demand the Reapers be punchable in some form). If you really want a long-form post from me I suppose I could PM you or something, but why on earth would anyone want that?
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# ¿ Nov 29, 2016 21:08 |
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Milky Moor posted:I know this hurts you, Shepard. quote:Catalyst: The created will always rebel against their creators. But we found a way to stop that from happening, a way to restore order.
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# ¿ Nov 29, 2016 23:49 |
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Basic Chunnel posted:Like it's a series in which civilian institutions like "democratically elected governments" and "journalism" are inerringly weak / corrupt / obstructionist. Meanwhile the only figures of any real wisdom / benevolence / willingness to face Hard Truths are military officers, and they are the only things preventing the annihilation of a helpless and agency-free populace (as embodied by a nameless, cowering child) that is actively resented for its ignorance. I dunno, man. I kinda agree on a "lol" level but there's always gonna be a lot of crossover between fascism and any kinda heroic narrative because it's such a bankrupt ideology. Also blame for the Rannoch situation is largely placed on the ruthless military leadership of the Admirals (and to a lesser extent you get something similar with Tuchanka - that turian bomb, for instance), and TIM/Cerberus, the Hard Truth faction, are antagonists throughout. Umberto Eco was obviously writing from a historian's perspective but even so he suggests there's a bit more to fascism than the "dumb bureaucracy/strong military/helpless civilians" tripartite trope.
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# ¿ Nov 30, 2016 10:40 |
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OtherworldlyInvader posted:If defeating the big boss and winning the game isn't a good fit for Mass Effect 3's narrative, then we're back to Milky Moor's original point of "maybe you should re-think making your 3rd person cover shooter's narrative about fighting giant space battleships." The scale is irrelevant. The stakes in Freespace are an existential threat to the human race that is somehow resolved by a space fighter shooting lasers at subsystems on an enemy ship - the exact mechanism for how this stops the rest of the Shivan armada from annihilating the remaining eight human colony systems ("oh, I guess the Shivans are a hive-mind") is handwaved off-screen in the expansion pack. In games like Dragon Age and KOTOR, you win nation/galaxy-spanning wars by duelling the enemy general and then the other army just goes home. In Alpha Protocol, you stop American imperialism by giving Leland a grenade. In Tyranny, you murder all the Archons and drop a magic nuke. In Deus Ex, you blow up/become the Internet. So on, so forth. There's always gonna be ludonarrative dissonance in games. For that matter, stories in general are going to boil large conflicts down into personal, individual conflicts between two agonists because humans parse that better. That's not really the problem here. I think a lot of people are actually fine with the concept of resolving the Reaper War through confrontation with the Catalyst, and you can see it in the alternative proposals they make: it's not called "the Catalyst", it's called "Harbinger's Drive Core"; you don't accept its surrender through dialogue, you shoot it or plant a bomb; the Catalyst doesn't shoot an energy beam that destroys/controls/synthesises the galaxy, Harbinger's destruction disrupts the Reaper hive-mind etc. etc. Again, not a question of scale, but a question of execution - people don't like the Catalyst as a character, they don't like the final dialogue, they don't like the mysterious mystical energy beams as a device. In turn, what I think Alain Post's problem (and definitely my problem) with shooting the boss Reaper until it dies is is that it's boring and over-used. It also doesn't in itself address the deeper issues of Mass Effect: can man and robot ever truly
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# ¿ Nov 30, 2016 11:32 |
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exquisite tea posted:you wouldn't even have to focus on any of the original cast. Which is fortunate, because I killed them all.
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# ¿ Nov 30, 2016 17:43 |
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This is all pure fanfiction. We must set such things and look to the future. I for one am very interested in the rock-aliens of Andromeda.
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# ¿ Nov 30, 2016 18:43 |
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Basic Chunnel posted:Might work out that way for Rannoch, but the villainy of the Quarian hawks is undercut and softened by the constant harping on the hardship of their diaspora in games previous. They're on the cusp of retaking their quote:Tali: We've got the largest fleet in the galaxy. If you can help us, we'll hit the Reapers with everything we've got. Or however much is left from this stupid war. Rael'Zorah and Daro'Xen literally commit war crimes in ME2 and Tali enlists your help in covering them up for her loyalty mission. quote:As for the Turian Hierarchy, they're never less than valorous Saren. quote:As for Cerberus, they're barely an entity in ME1 and only become villains when they are infiltrated and go turncoat in ME3. ME2 doesn't even take seriously the arguments that Shepard is working with terrorists (even when they're directly and openly responsible for Shepard's supposedly formative traumas), because the Council and Alliance are willfully blind, per usual. TIM: Yes, I knew Freedom's Progress was attacked by Collectors, I lied about it because I wanted you to investigate with an open mind. TIM: Yes, I leaked information about you and the Virmire Survivor so the Collectors would attack Horizon, because that way we were expecting the attack and I could send you to intercept. TIM: Yes, I fed you misinformation and knowingly sent you into a trap aboard the Collector Ship that would later cause your entire crew to be kidnapped by the Collectors, because that was our best chance of getting data on the Omega-4 Relay. TIM: Shepard, give me control of the genocide factory. quote:Sometimes you just have to accept that fascism without ethno-nationalist mythopoeia or nationalized industry is still fascism This is kinda weak man.
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# ¿ Nov 30, 2016 20:20 |
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Yes, there is nothing to forgive.
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# ¿ Nov 30, 2016 20:43 |
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No, the embarassing Bioware retcon was that Joker crash-landed on Earth.
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# ¿ Nov 30, 2016 21:51 |
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Dragon Age: Inquistion cast was written to give players the full spectrum of gameplay classes and romance options, but not much else.
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# ¿ Dec 2, 2016 19:19 |
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Alain Post posted:When thinking about the Dragon Age: Inquisition cast the word "spectrum" definitely comes to mind *with an extremely tiny head* You said it, boss
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# ¿ Dec 2, 2016 19:25 |
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Mac Walters is a better writer than Drew Karpyshyn
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# ¿ Dec 2, 2016 20:32 |
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Drew Karpyshyn's first treatment of Mass Effect (bad guy Saren misuses ancient technology) was so boring Casey Hudson had to intervene to rewrite it. Mac Walters took on the Lead Writer role mid-way through Mass Effect 2 after Karpyshyn left to write for The Old Republic. I would not use "optimistic techno-futurism" or "ominous lovecraftian horror" to describe Mass Effect games. You need to be really careful when you talk about "cheap narrative devices" etc. because Bioware has always used these, even in ME1 and 2.
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# ¿ Dec 2, 2016 20:51 |
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Cheap narrative device: a vagrant girl with critical evidence against a rogue government agent is conscripted into an elite spec-ops task force instead of being put into protective custody Cheap narrative device: all physical evidence corroborating the hero's theory about killer robot gods is coincidentally destroyed, nuked or rendered unusable shortly after the hero finds it Cheap narrative device: the villain has the hero at their mercy and chooses to dangle them over a ledge for several seconds instead of throwing them off or using his superior strength to snap their neck Cheap narrative device: in the climactic battle, the hero is apparently killed by collapsing debris. the hero waits until it seems their friends have given up all hope of their survival before clambering over the rubble with little difficulty and posing for dramatic effect Cheap narrative device: the hero decides who will become humanity's representative to the galactic government and one of the most powerful people in history. this representative can potentially be a mid-ranking military officer with no diplomatic or political experience
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# ¿ Dec 2, 2016 21:09 |
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Alain Post posted:During time-critical missions where each second could put more and more lives at risk, Our Heroes stop to get lore information from computers, one of which is actually the Bad Guy doing a monologue. Tragically, they left the lens cap on the camera the whole time.
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# ¿ Dec 2, 2016 21:15 |
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# ¿ May 3, 2024 03:51 |
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ME2 does break from Shepard's perspective twice - TIM in the beginning and Joker later on (and a third time if Shepard dies). e: plus a bunch of other times where we cut away to other characters but Shepard is generally around and involved in the scene Lt. Danger fucked around with this message at 21:27 on Dec 2, 2016 |
# ¿ Dec 2, 2016 21:25 |