|
The only thing that worries me about a classless skill system is that every single ability has to be balanced perfectly. Otherwise you get a 'feast or famine' effect where certain skills are always required and other ones will never be chosen.
|
# ¿ Nov 9, 2016 15:20 |
|
|
# ¿ May 14, 2024 04:57 |
|
Trast posted:I like someone with a Lucio gangtag complaining about balance and something always being needed. Shits gon git switched to my bae Sombra when she comes out. Also, the OP really needs to update the beta-signup paragraph to note that it's for PS4/Xbox only, Edit: Nevermind, you have to remove the two extra spots for accounts. Thor-Stryker fucked around with this message at 15:51 on Nov 9, 2016 |
# ¿ Nov 9, 2016 15:48 |
|
Trast posted:Good Parts for those just joining us: I actually enjoyed the end of Legion's storyline. Gave me the feels.
|
# ¿ Nov 9, 2016 20:56 |
|
AngryBooch posted:It's been reported there is no paragon or renegade spectrum. I think it was reported the dialogue is more like Dragon Age Inquisition. Different tones you can use that effect personal relationships rather than your own character skills. Hoping for a DA2 style "sarcastic" Ryder now, thanks.
|
# ¿ Nov 11, 2016 19:29 |
|
Well the Mass Effect has already proven it can warp time/space. Lets just go with the anime ending and have all universes occur at once, and now Ryder has to step through all four and experience the different fallouts. Seriously though, gently caress color endings.
|
# ¿ Nov 12, 2016 03:57 |
|
Eej posted:Patrick Weekes... sorta helped with some cathartic venting. It should target an enemy and punch them with a shockwave radiating out from their body. Now it's even more awesome. Why punch the ground when you can supercavitate some minion's body?
|
# ¿ Nov 12, 2016 05:59 |
|
Mymla posted:DA3 is a good game with some side stuff that's pretty boring but also quite optional. No, really, it's a bad game: -Optional sidequest stuff contributes jack poo poo to the story. -2-3 relic hunting mechanics they have in the game to pad hours. -Respawning locational monster groups that provide zero challenge after you've already cleared a zone. -lovely camera mechanics in a 21st-century game. -Retarded AI that outputs at half the DPS compared to the player, -Time-locked war-table content unless you cheat. -Vanilla-WoW style quest mechanics ("Fetch me 3 boar hides from three randomly spawning boars 20 feet from my door!") -Grand Environments where you plod around for ten minutes just to find the next quest. -Tactless Combat outside of Dragonfights. Just zerg poo poo and press buttanss!! So far, DA:O has probably been the best balance of all the requirements for a good game with all its sequels failing in major ways.
|
# ¿ Nov 12, 2016 20:23 |
|
Milky Moor posted:But then ME3 said that they could have just not bothered with any of that. ME3 is hilarious in the fact that it throws out everything Shepard accomplished in the previous two games because it turns out, the Reapers were only a couple years away in dark space and no one chose to do anything until the last second anyways. And then Starchild comes in at the end, "Did you know you could control the Reapers or Synthesize with them instead of trying to destroy them for three whole games lolscrub."
|
# ¿ Nov 14, 2016 15:41 |
|
I miss ME1’s energy management system for guns. Being able to completely change a weapon's purpose was fun (Taking a five shot sniper rifle and making it into a single-shot monster.) The whole shift to ammunition was stupid, they should of stuck to a hybrid system where you could either wait for the magazine to cool off, or eject it and load in a cold one instead.
|
# ¿ Nov 14, 2016 21:59 |
|
Mazerunner posted:
I prefer the anime way where everything happens and then they fill the second half of the episode explaining how everything happened as if you didn't just see how everything happened.
|
# ¿ Nov 15, 2016 06:10 |
|
Dan Didio posted:Soap! Your knife has overheated! Now, remember; switching to a reloading mechanic is always more fun than a cooldown mechanic. *Runs or of ammo in a universe where they have unlimited-round magazines* Seriously, they couldn't even be bothered to come up with a 'quality' in-universe reason for the switch. A blended mechanic where you have over-heating but can use cooling-magazines to instantly reset your heat would have made more sense.
|
# ¿ Nov 15, 2016 21:19 |
|
Dan Didio posted:I don't care about any of that, dude. Welcome to the Mass Effect thread you dirty Batarian.
|
# ¿ Nov 16, 2016 04:22 |
|
Mass Effect: Andromeda: It's actually the Planet of the Apes plot and you're back on earth 600,000 years after Shepard failed to stop the Reapers.
|
# ¿ Nov 16, 2016 16:55 |
|
So the Kett are basically skinny Krogan. Thanks for the innovation Bioware.
|
# ¿ Nov 16, 2016 22:49 |
|
precision posted:What is this obsession with having aliens that look nothing like humans, who cares? This is a Star Trek style universe, everything is bipedal, why does it matter? An infinite universe and for some reason every female is fuckable or Elcor and Hanar do exist as non-humanoids, but Bioware is too lazy to rig new models or Aliens that don't look like humans are far more interesting than pansexual squidhead ladies.
|
# ¿ Nov 17, 2016 06:48 |
|
precision posted:I'm not saying that isn't true, I'm just saying who cares as long as it ends up good and that having weirdo races does literally nothing to increase or decrease the odds of the game being good. Interesting and varied alien designs does increase the odds of it being good. It allows developers to create contrast in combat as everything isn't a generic bipedal humanoid that takes cover and throws grenades. That's not saying Bioware won't add more non-humanoid species, it's just alarming when the developer talks about empathy/rigging to disguise the lack of effort. It's why CoD and Battlefield SP feel boring, you're basically on a treadmill shooting 1,000s of lookalikes which are literally the same 1-3 models reused over and over again.
|
# ¿ Nov 17, 2016 15:42 |
|
Mass Effect is like Star Citizen if the developers weren't constrained by focus groups and executives. "We have this really cool idea but it's not fuckable and it would take too long to make."
|
# ¿ Nov 17, 2016 22:20 |
|
homullus posted:And we can't rely on Andromeda to shepard us back to more important topics. That's because it's still all about aliens with boobs that make me want to Ryder.
|
# ¿ Nov 18, 2016 01:22 |
|
Drifter posted:What are you talking about? How? I assume he's talking about Knight Enchanter or Artificer Rogue hilariously breaking the game. And making combat extremely boring. ME3:MP was extremely balanced (Aside from some UR guns) so combat stayed fresh. Although in ME3 SP the Vanguard broke the game just as hard. I remember the part where you're supposed to stand your ground against waves of incoming enemies until you take enough damage to trigger the next event. I played it for about 40 minutes straight because I never lost health until a Banshee instakilled me.
|
# ¿ Nov 18, 2016 18:19 |
|
I thought the whole super-communicator was supposed to be rare because it's an atom split between two locations and vibrating one half causes the other half to do the same despite being split in half. I remember because I think they used the same description as the actual real life observation/theory of the phenomenon.
|
# ¿ Nov 19, 2016 06:23 |
|
Alain Post posted:That was Max Payne 3 DrNutt posted:I loving love me some Max Payne 3 but I doubt I'll ever play it again because of that. Error. Max Payne 3 was a bad game. Take everything that made the first two good, and then poo poo all over it: -Monster closets every ten feet, you never know when you need to use your meds compared to the first one where it was room-by-room basis. -Dialogue that stumbles all over itself and loses Max's noire monologues in return for lovely one liners and nothing else. -Killing lots of faceless enemies that don't leave any impression on the world, the originals had news stories that detailed the murderous rampage Max was on. -No real quirky characters or places aside from the football stadium. -Haze effect that was overdone and headache inducing. Rockstar, as a whole, butchered that series. At least Mass Effect was only ruined by two guys.
|
# ¿ Nov 21, 2016 04:44 |
|
Hope for Sarcastic-Ryder has increased, because Sarcastic-Hawke that was the only good thing about Dragon Age 2.
|
# ¿ Nov 21, 2016 06:23 |
|
I said come in! posted:In then Inquisition took it into overdrive with the awful castle layout. It was atrocious, I didn't even know where Cullen was for the longest time. DA:I's castle was as bad as ME1 Citadel with pointless load times and useless hallways/rooms with nothing happening in them.
|
# ¿ Nov 22, 2016 15:39 |
|
Veotax posted:Random off topic question: I'm looking to put in an SSD after Christmas, is it worth going for an M2 (apparently my motherboard has an M2 slot, didn't even know they were a thing when I brought it) over a regular SSD? M2s are effing amazing if you have the cash. Just be sure to do your research. I had to blind install windows onto mine because my Mobo didn't recognize an OEM M2.
|
# ¿ Nov 22, 2016 21:37 |
|
Nucleic Acids posted:I will never understand people who like Sera. They can self-identify with a sociopathic 16-year-old chav that freezes or sets herself on fire?
|
# ¿ Nov 23, 2016 03:30 |
|
I thought you HAD to do his side quest and have a certain Paragon or else you'd be forced to kill him.
|
# ¿ Nov 23, 2016 15:09 |
|
Am I on the Bioware forums wat is happening?!
|
# ¿ Nov 23, 2016 19:00 |
|
I don't even remember Inquisition side-character quests, Varric's was about destroying X Red Lyrium veins and getting something. And Blackwall's was about finding X lost armor pieces. Seriously lovely quests all around in DAI. At least DA2 had the unreliable narrator quest for Varric's stuff.
|
# ¿ Nov 28, 2016 09:51 |
|
Arcsquad12 posted:I wish that mass effect ditched the reapers altogether and just let you play as space cop because you were the only dude bad enough to stop a guy... I just want to point out that this is what Prey 2 was going to be before they canned it for apparently being interesting and changed it to "Dead Space: The FPS"
|
# ¿ Nov 30, 2016 07:13 |
|
Moola posted:I too think control could have worked if it was totally re-written Any of the endings could have worked had they actually lead up to them for the past three games. It's all "We must destroy the Reapers!" for 200 hours of gameplay until the last ten minutes where Starchild casually informs you that you can become god or bi-synthetic or whatever poo poo they made up.
|
# ¿ Nov 30, 2016 16:57 |
|
Drifter posted:It's called an eldredge knot, and it works best if you also wear a fedora and a goatee. And then kill yourself. It's a terrible knot. The Eldredge in that picture is horribly done and it's actually a good knot. That's why nerds have dragged it down to the pits of Tartarus because they run cool poo poo into the ground.
|
# ¿ Dec 1, 2016 15:21 |
|
Milky Moor posted:This is cringey as gently caress. Welcome to every live show about games. Nerds are not actors (Well, aside from VO actors.)
|
# ¿ Dec 2, 2016 03:40 |
|
Instakills confirmed, enjoy dying after Biotic Charging, pre-order confirmed!
|
# ¿ Dec 2, 2016 05:14 |
|
AngryBooch posted:It looks a lot like Dragon Age Inquisition in terms of structure. A lot. I'm hoping this isn't the case. Open-World gameplay generally means "Destroy X enemy encampments each consisting pre-made assets slightly rotated to look different."
|
# ¿ Dec 2, 2016 05:32 |
|
I just want to point out that every Frostbite Engine game I've seen has had lovely animations/hair but really beautiful environments. So in combination with Bioware, be happy that at least the mouths move.
|
# ¿ Dec 2, 2016 16:49 |
|
Vanguard was mainly broken in three because of the follow-up ability that allowed him to AoE enemy groups for massive damage and basically reset charge. Course in this case, who knows because you'll be able to set up your class to biotic combo however you want. Reave + Charge is godlike except that it was on a Drell in MP I think.
|
# ¿ Dec 2, 2016 19:34 |
|
Alain Post posted:It's awesome that Mass Effect and Mass Effect 3 both have godawful first chapters, and Mass Effect 2's opening is loving incredible to make up for it Unless you want to replay it because gently caress that unavoidable 10min walk through the ship.
|
# ¿ Dec 2, 2016 21:18 |
|
Trast posted:Citadel was great. It was funny and campy and had good action sequences plus the arena. It didn't fit the tone of ME3 which was mostly doom and gloom. But gently caress it I had a blast playing it. Well the ending went so off rails anyways, Citadel could have equally been the real ending.
|
# ¿ Dec 4, 2016 04:00 |
|
But he doesn't even want to advance humanity. Elon Musk fits the bill better. It'll just take something mind-controlling him before he turns evil.
|
# ¿ Dec 6, 2016 02:25 |
|
|
# ¿ May 14, 2024 04:57 |
|
Chomp8645 posted:They are gonna call you Ryder, and there will be at least one joke each about "rough ryder" and "low ryder" spoken by aliens as they wink in the camera's direction. I'm gonna go with Ryder making the joke and the alien not getting it.
|
# ¿ Dec 8, 2016 20:05 |