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PurpleXVI posted:And also that the Pentil leadership isn't quite as "devout" as it pretends to be, happily ignoring a Shaper if he doesn't fit in with their own religious dogma because "then he clearly isn't a TRUE shaper!" Well, in fairness, if they didn't take that stance then basically anybody could waltz into town and say "Hi guys, I'm totally a Shaper so you should give all of your things to me now." Just because they're loyal doesn't mean they're stupid.
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# ¿ Nov 20, 2016 16:35 |
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# ¿ Apr 27, 2024 21:35 |
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Tarezax posted:Science Fantasy is the favorite setting of JRPGs. Even the most straight-laced fantasy type stories typically have the ruins of some ancient high-tech civilization somewhere. Sometimes that civilization is specifically ours! (looking at you, Stella Glow) In those cases, though, they never really go into the social implications of such. The dead ruined high-tech civilisation's just there to be a thing for the characters to have a scrap over. What's important in the Geneforge series is that the story sweats the details of what living in a world where wizards can shape reality to their whim would actually be like. Creations aren't just something to make the combat more interesting, the morality of owning and controlling them is the core theme of the story.
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# ¿ Dec 19, 2016 12:12 |
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POOL IS CLOSED posted:Congratulations, first of all! A few of the Spiderweb storylines are very similar to some of the Ultimas, too. Exile 2 and Ultima 6 are both about travelling deep into the underground to negotiate with strange, alien beings who are destroying your world, discover that they're more like you than you'd realised, and talk them into allying with you. Avernum 4 and Ultima 5 are both about defeating three spectres who terrorise towns.
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# ¿ Feb 4, 2017 11:39 |
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One speculation about Trajkov's alternate motivations, if we don't believe he's being on the level, is that he recognises that just one Geneforged individual still isn't enough to overthrow all of Shaper society. And Shaper society is an existential threat to his friends and family back home. I could absolutely understand his desire to make sure that the Sholai, not the Shapers, have control of this game-changing technology. In this scenario, what he'd do would be gain control of the Geneforge (using any means necessary, including kidnapping Shapers and tricking them into revealing its secrets), use its power to uplift a trusted lieutenant, send them back to the Sholai mainland with the news, and use his own Geneforged power to hold off anything the Shapers can throw at him until Sholai backup arrives.
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# ¿ Jun 10, 2017 18:46 |
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Goettsch still has rank on us. The first rule of avoiding recriminations for your actions is: be the only witness. Kill Goettsch, whatever else we do.
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# ¿ Jun 16, 2017 20:54 |
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Agreed -- congratulations on breaking the curse on one of my all-time favourite games, and on doing it in such an impressive way! I absolutely love the Geneforge series, and will recommend it to my friends 'till I'm blue in the face: it takes the moral choices that other CRPGs throw at you and makes them less about maximising a Good or Evil meter and more about genuine moral dilemmas.
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# ¿ Jun 18, 2017 08:45 |
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Geneforge 2: Don't Touch The Poop (Without The Right Gloves)
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# ¿ Jun 28, 2017 07:22 |
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I think the Geneforge series is actually stronger for having a series of largely unconnected protagonists. It feels less like one Shaper's story (or one Shaper's family's story) and more like a whole nation's, seen from a whole number of different viewpoints.
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# ¿ Jun 28, 2017 17:07 |
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It probably also helped that he was pursuing a goal with very clear enemies that he could throw wave after wave of creations at, and which wasn't particularly hindered by the kind of monomania that the Geneforge seems to instil in people. Like, being a Geneforged monstrosity mostly seems to create problems at the point you have to acknowledge anybody else as anything other than an inferior being. In Trajkov's ending he doesn't so he's fine.
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# ¿ Jul 7, 2017 17:34 |
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# ¿ Apr 27, 2024 21:35 |
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Yes, one of the great things about using the Geneforge is that Jeff Vogel didn't chicken out of using the game mechanics to show you how ridiculously overpowered you'd become. After everybody on the island had stood in your way to make you play their games before they'd help, it's so cathartic to blaze through and murder everybody. Which I guess kind of makes the endings' point for them, really.
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# ¿ Jul 9, 2017 10:02 |