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sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage


In Phantom Brave, a 13-year-old girl named Marona is left on an island by herself by her parents who abandoned her when she was 5. She works as a Chroma, which is essentially a hero-for-hire with the twist that she can summon the spirits of the dead, manifesting them into everyday items like pots and trees. Along the way, people will go out of their way to be mean to her, because that's what you do with 13 year old kids who are clearly freaking possessed.

Phantom Brave was originally released in 2004, and has seen several rereleases since. It falls into the Strategy RPG genre of games, with characters the player levels up to pit against enemy combatants. Unlike most other Nippon Ichi Software titles, the maps used are not grid based, which adds a level of complexity (and at times, frustration) that to date only one other title by this company has explored (that being Makai Kingdom.) This game manages to avoid a number of tropes that Nippon Ichi's flagship franchise Disgaea has, focusing on a tale of a young girl trying to make her world better even as others are quick to exploit her. This is a classic underdog story that I personally enjoy, and I think many others will too.

So How Are We Playing This Thing?
I'll be uploading videos on Youtube, with commentary. I intend to break down each map (with its cutscenes) to its own video. I will generally, but not always, try to keep my mouth shut during the cutscenes in case people haven't seen them before. You will all help by suggesting names for characters we recruit. For this playthrough, we will not be focused on the most hardcore optimum builds, instead focusing on what makes the playthrough easier to get through. I may do side videos outside of the storymode, but likely will not feel the need to record every grind session between maps. I may take screenshots if I feel something is best expressed this way.

How Often Are We Playing This Thing?
As we can. In the beginning, it'll be easy to get 2 or 3 maps out of the way. As we get closer to the end, we may have to make do with just one. I'll be sure to at least post in the thread once a day, and especially as we get this started I should have at least something to share. As we get further along, that may be more difficult just by the nature of this game in general.

Feedback
While I've done some live streaming before, this is my first Let's Play, and I'm trying to get better at this in general. So please, feel free to point out when I need to make sure to adjust things. I will mention for what it's worth I capture gameplay with OBS, but have not settled on a solid (free!) video editor yet. I also could benefit from some more advanced editing techniques, but I'm not going to let that stop me from this particular LP.

Spoilers
Story events should be tagged. Unlockable characters that aren't story characters are far less of a concern, especially as we decide the undead spirit army we're going to use to bring Marona to glory!

Suggesting Names

Keep names PG-13, but really the more hilarious (or at times, just plain stupider) the name suggested, the more likely I am to pick it. Names have a 12 character limit.

Videos:
Game Introduction! [000]
Terra Firma Tutorials [001]
Terra Firma: Deserted Quarry(1,1) [002]
Terra Firma: Barren Earth(1,2) [003]
Terra Firma: Primitive Altar(1,3) [004]

Chapter 2
Chapter 2: Walnut (Introduction)[005]
Windmill Promontory: Sylph's Melody (2, 1) [006]
Windmill Promontory: Life's Cradle (2, 2) [007]
Windmill Promontory: S. Wind's Howl (2, 3) [008]

Chapter 3
Chapter 3: Meeeting Putty (Introduction)[009]
Chapter 3: Monetopia: Gentle Brook (3, 1) [010]
Chapter 3: Monetopia: Peaceful Hill (3, 2) [011]
Chapter 3: Intermission: The 7 Wonders of Phantom Isle, and Bottlemail [012]
Chapter 3: Monetopia: Shining Earth (3, 3) [013]

Chapter 4
Chapter 4: A Friend (Introduction) [014]
Chapter 4: Isle of Healing Waters: Bloody Fortress (4,1)[015]
Chapter 4: Isle of Healing Waters: Devil's Cry (4,2) [016]
Chapter 4: Isle of Healing Waters: Cruel Verdict (4,3) [017]
Chapter 4: Isle of Healing Waters: Tragedy's Stage (4,4) [018]

Chapter 5
Chapter 5: Scarlet the Brave [019]
Chapter 5: Forestia: Nature's Bounty (5,1) [020]
Chapter 5: Forestia: Bed of Flowers (5,2) [021]
Chapter 5: Forestia: Green Cradle (5,3) [022]
Chapter 5: Forestia: Yggdrasil Sleep (5,4) [023]

Chapter 6
Chapter 6: Unexpected Reward + Innocent Entry (6, 1) [024]
Chapter 6: Verdant Guardiana: Mischief Garden (6, 2) [025]
Chapter 6: Verdant Guardiana: Hidden Hall (6, 3) [026]
Chapter 6: Verdant Guardiana: Green Paradise (6, 4) [027]

Chapter 7
Chapter 7: The Rainbow Bird[028]
Island of Evil: Sick Unto Death (7, 1) [029]
Island of Evil: Road of the Lost (7, 2) [030]
Island of Evil: Life and Death (7, 3) [031]
Island of Evil: Hall of Death (7, 4) [032]
Island of Evil: Two Maps Revisited (7,2) (7,4) [033]
Island of Evil: No Man's Land (Failure!) (7,5) [034]
Island of Evil: No Man's Land (Raphael, Walnut Fight) (7,5) [035]
Part I Finale [036]

Chapter 8
Part II: Expanding Horizons [037]
Chapter 8: Count Malt is Shaken (Intro) [038]
Frigidia: Forsaken Glacier (8,1) [039]
Frigidia: Subzero Field (8,2) [040]
Frigidia: Demon's Grudge (8,3) [041]
Frigidia: Brave's Seal(8,1) + Finale [042]

Chapter 9
Chapter 9: Dual Duelists [043]
Desert Island: Minus World (9,1) [044]
Desert Island: A Test of Will (9,2) [045]
Desert Island: Wandering's End (Raphael Fight) [046]
Desert Island: Wandering's End (Revisited for Mimics) [047]

Chapter 10
Chapter 10: Putty's Mischief [048]
Chapter 10: Putty's Mischief (2nd Intros)[049]
Mt. Kazan: Forbidden Flame (10, 1) [050]
Mt. Kazan: Fierce Tyrant (10, 2) [051]
Mt. Kazan: Hill of Death (10, 3) [052]
Mt. Kazan: Land of Fire + Finale (10, 4) [053]

Chapter 11:
Chapter 11: Paradise Saved? (11, 1) [054]
Veridian Forest: Mischief Garden (11, 2) [055]
First Two Maps, Revisited! (11, 1) (11,2)[056]
Veridian Forest: Hidden Hall (11, 3) [057]
Veridian Forest: Green Paradise (11, 4)[058]

Chapter 12:
Chapter 12: For Castile [059]
Isle of Healing Waters: Bloody Fortress (12,1) [060]
Isle of Healing Waters: Devil's Cry (12,2) [061]
Isle of Healing Waters: Cruel Verdict (12,3) [062]
Isle of Healing Waters: Tragedy's Stage (12,4) [063]

Chapter 13:
Part III: Shadow of Sulphur & Chapter 12: Once Sacred Sword [064]
Windmill Promontory: Broken Harmony (13,1)[065]
Windmill Promontory: Cursed Cradle (13,2) [066]

Chapter 14
Chapter 14: Operation Desert Rescue [067]
Hinterland Isle: Swelterland (14,1) [068]
Hinterland Isle: Unforgiving Sun (14,2) [069]
Hinterland Isle: Famished Earth (14,3) [070]
Hinterland Isle: Bone Dry Death (14,4) [071]

Chapter 15
Chapter 15: Sienna's Request [072]
Icicle Island: Desperation (15,1) [073]
Icicle Island: Lupine on Ice (15,2) [074]
Icicle Island: Frozen Lance (15,3) [075]
Icicle Island: Iced Shadow (15,4) [076]

Chapter 16
Bamboo Co.: 1st Floor (16,1) [077]
Bamboo Co.: 8th Floor (16,2) [078]
Bamboo Co.: 12th Floor (16,3) [079]
Bamboo Co.: 19th Floor (16,4) [080]
Bamboo Co.: 24th Floor (16,5) [081]
Bamboo Co.: CEO Room (16,6) [082]

Chapter 17
Island of Evil: Sick Unto Death (17,1) [083]
Island of Evil: Road of the Lost (17,2) [084]
Island of Evil: Life and Death (17,3) [085]
Island of Evil: Hall of Death (17,4) [086]
Island of Evil: No Man's Land (17,5) [087]
Island of Evil: Mortality's End (17,6) [088]

Chapter 18
Chapter 18: Battle Plan [089]
Island of Evil: Sick Unto Death (18,1) [090]
Island of Evil: Road of the Lost (18,2) [091]

Chapter 19
Island of Evil: Life and Death (19,1) [092]
Island of Evil: Hall of Death (19,2) [093]
Island of Evil: No Man's Land (19,3)[094]

Chapter 20
Island of Evil: Island of Evil: Mortality's End (20,1) [095]
Island of Evil: Hell's Appeal (20,2)[096]
Island of Evil: End of Eternity (20,3)[097]

ENDING [098]

Bonus!:
Fusion Tutorial which explains how to fuse items and skills, as well as how to level up items and unlock skills on them.
Dark Points Tutorial which explains how killing your own people is a bad plan, unless you want to sacrifice a character for an awesome attack.
Failure Dungeon Tutorial which explains how to exploit dungeons for sweet sweet EXP.
Weird Dungeons Tutorial which explains how to get yourself some prinnies and also unlock the ability to create bottle mails.
Reincarnation Tutorial will explain what to do with those Eggs and Changebooks, if you're so inclined.

sethimothy fucked around with this message at 17:17 on Jan 3, 2017

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sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
This post used to have where we named characters, but I pretty much stopped doing that preferring to go with the "Let's name characters after goons who post in this thread" so instead we will update this post with the Another Marona and Hermuda Triangle storyarc videos!

Episode 1: And Everyone Was Gone
And Everyone Was Gone [A000]
Terra Firma: Seaside Treasure (A1,1) [A001]
Monetopia: No Man's Land (A1,2) [A002]
Isle of Healing Waters: To The Old Castle (A1,3) [A003]
Isle of Healing: Waters Another Girl (A1,4)[A004]

Episode 2: Another Marona [A005]
Mt. Kazan - First Training (A2, 1) [A006]
Mt. Kazan - Fiery Discipline (A2, 2) [A007]
Mt. Kazan - Fiery Training (A2, 3) [A008]
Icicle Island - Icy Revenge (A2, 4) [A009]
Icicle Island - Cold Situation (A2, 5) [A010]
Icicle Island - Icy Trap (A2, 6) [A011]
Desert Island - Mislead (A2, 7) [A012]
Lonely Desert (A2, 8) [A013]
Reunion After 8 Years(A2, 9) [A014]
Island of Evil - Reunion After 8 Years (A2, 10) [A015]

Episode 3: Mean Carona [A016]
Forestia - Spirit and Body (A3, 1) [A017]
Windmill Promontory - Reoccuring Regret (A3, 2) [A018]
Verdant Guardiana - Spell and Wound (A3, 3) [A019]
Frigidia - Doubt (A3, 4) [A020]
Isle of Evil - First Step to Revenge (A3, 5) [A021]
Isle of Evil - Two Faced (A3, 6) [A022]
Isle of Evil - Source of Power (A3, 7) [A023]

Island of Evil A Girl's Battle (A4, 1) [A025]
Another Marona Finale (A4, 2) [A026]

EX MAPS

sethimothy fucked around with this message at 23:43 on Apr 24, 2017

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Rangpur posted:

I wish you luck--it's not an easy game to explain to someone watching you play.

Boy, you ain't kidding. In fairness, when I first got the game for PC I did do this quick tutorial on how Fusion worked, and I'll probably relink it when I get to the point in the story where it becomes relevant. But between paying attention to stat proficiency compared to skills and skill proficiencies, the horror that is the Title system, and the absolutely garbage that is the random dungeons in this game... yeah, it can be a bit obtuse. But we'll make it work! For her sake, I will not fail!

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
I sadly have not seen the strategy guide. It would be interesting to see how it explains some of the unusual design decisions this game has made. Also, beating this game in 4 hours? They must have been exploiting weapon fusing, I'm assuming?

NEW VIDEO! Mostly because I'm tired of grinding the first map in the game, and would like to become tired of grinding the SECOND map in the game!

https://www.youtube.com/watch?v=wWQJ_wunsN4

In this map, we come across a Blacksmith. It's worth noting that he's an actual antagonist, and not a yellow "I'll attack you, but you don't have to kill me proceed" type NPC. This map also reminds you, the player, to pay attention to items and monsters that fortify other items and monsters.

You'll also notice I'm using some weapons. Weapons are kind of a double edged sword. Especially early in the game, they can increase the power of a character immensely. However, equipped items count as an additional character against the number of individuals Marona can summon on the map at any given time. Anyone equipped with an item also can't lift or throw creatures, which can become a strategy concern on some maps. Weapons can also be stolen by enemies, who will then benefit from those stat boosts. At this point in the game, I'll use them a lot. Once I get a Fusionist, and can give abilities from items to characters, I'll rely on them a lot less.

I am going to use the most generic names for those I summon that I possibly can until people start suggesting other names, so feel free to make suggestions.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
So I beat the boss of the first set of maps, and was awarded with an amazing 200 bordeaux! Oh, and a lollipup that Marona stole from an owl child. Candy is bad for owl beaks anyways, so I don't feel bad.

https://www.youtube.com/watch?v=X53IBxJhA78

The villager isn't REALLY sorry that he can't pay me more than that. Next time, if you are going to gloat over how exploitable 13 year old girls are, maybe wait until you're off screen so the player can't see it? Silly elder.

This takes us to Chapter 2! Pretty exciting!

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

akkristor posted:

I've played through more times than i'd like to count, and even got myself the Yoshitsuna.

Humor me, what goes into getting this? I'm assuming it's a high-tier sword, much like its namesake in other Nippon Ichi titles.

Thanks for the PDF! I've glanced through it, and... it makes my eyes glaze over, there's so much there. In return, I guess I'll have to hop around the map until I can miraculously get on that tree near the house... but once I do, a Bottlemail will be named after you! :O

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
So I am posting not one, but two videos. I probably could have just combined them, but eh. One is more cutscene heavy than the other.

Chapter 2: Walnut (Introduction)[005]
Windmill Promontory: Sylph's Melody (2, 1) [006]

Now we have a Fusionist, which gives this game its meat, as well as its migraines. I instantly put Blinding Light on Marona not just because it's a cheap move, but because I'll need her Heart energy up for some of the other stuff she'll learn, like how to heal.

akkristor posted:

Divine Sword Stuff

Yeah... I won't be getting one of those on this playthrough. Or, likely, ever. You're a better man than me.

And I haven't really covered taking items from enemies just to confine on them and take them home, because it'll be a short bit before that comes up on an actual map. It's definitely worth sharing and keeping in mind though.

I've I'm not mistaken, the next map will be the one that allows me to get a Scrabbit, which is like a rabbit mixed with an SC! . . . I'm not sure how that works.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Oh hey, another video:

Windmill Promontory: Life's Cradle (2, 2) [007]

I do this map twice, because the second time around a secret character appears which you can recruit upon death. Think about that for a moment: Marona is killing someone, just so that she can recruit their spirit to be her friend. That's a little concerning. Owl Sages are better than the healers you are given for free at the start of the game in that they move farther, but we're not too worried about that so we won't be making one.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
So I'm wrapping up Chapter 2, and starting Chapter 3! Hurray!

Windmill Promontory: S. Wind's Howl (2, 3) [008]
Chapter 3: Meeeting Putty (Introduction)[009]

We're making reasonable progress at this game, which is nice. This is a learning experience for me, so thanks for ignoring the fact that the phone suddenly rings while I'm talking into the microphone at the end of that one fight. :/ We'll figure this out! Trial and error style.

So we basically met Walnut, who is kind of a jackal. Or something that has a proximity rhyme with jackal. But it's okay guys, I'm sure people are done trying to walk all over Marona, right?

Wanderer posted:

To be fair, we had three guys. Harbick was in charge of crunchy math stuff, Iaian Ross was in charge of cracking the game over his knee, and I wrote the basics section and edited the manuscript.

I'm kind of honored that someone who worked on the strategy guide is in this thread. Did you have any major hiccups in making the thing, or any moments where you wanted to beat your head against the wall? Did you get any help from the publishers at all, or were you pretty much on your own?

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Went ahead and uploaded another map, which we do twice to show off another hidden character that can appear: Ninja Owl!

Chapter 3: Monetopia: Gentle Brook (3, 1) [010]

Also, created me a Scrabbit, because at this point in the game I couldn't get anyone with a higher Speed stat, and by the time I can I'll be so far into the game I won't want to start over at level 1. Also created a Ninja Owl, which are better elemental damage types than Witches, at the cost of being really really fragile.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Wanderer posted:

I'd need to go back and look up the specifics, but I remember there was some elaborate fusion combo that somebody came up with

You remember or rediscover that combo, you let me know and I'll try it out. I did read your slime fusion idea, which I admittedly would have never tried before but seems like a pretty solid idea. I'm kind of surprised it wouldn't work about as well for a Bottle Mail?

I need to start going through that D2 thread. I've not had the chance to play D2 yet, and it would be neat to get the chance to; the thread will have to serve me in the interim. The way NIS is playing with adding their older games to the Steam store, I think a lot of us are hoping that newer titles will also make their way there. I know that if or when Makai Kingdom comes out that's a pre-purchase for me. But I also haven't really played these games in about 10 or so years (the exception being Disgaea 2 which I bought a second time for the PSP, only to sink a ridiculous 400 hours in and still not unlock the World of Carnage :whoptc:). I guess one of the neat things about these older games is that I've played them, and I've beaten them, but it's also been long enough since I last played them that there's still a sense of discovery. Like discovering a food place you used to like ten years ago has opened up a new chain near you, or something.

This spurgin' brings me to

Poulpe posted:

Will be interesting to see how it's meant to be played!

I cannot promise, at all, that I am playing this game the way it was meant to be played. I am certain that other players would be making other decisions, making the game a bit more streamlined or perhaps more min/maxed. My intent is that by the time I'm done with this playthrough, we'll have about 20 or so characters to show off a little bit of everything, we'll make it to the end, make a push on those EX maps, and then maybe do the Marona story. Having someone to share this game with makes it a little easier to get through it, hahaha. So hopefully I'm at least a little entertaining in the process.

If anyone wants to change the name of something, feel free to make that suggestion. I'm probably going to try to get that Bottle Mail shortly. I haven't tried it yet because I have fond memories of sucking horribly at getting over to the tree, even as there's a video walkthrough I've found where they get all the items on the island so... effortlessly.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Full disclosure: no video upload today guys. I did get a couple of levels, and played around with getting that stupid mail bottle (which is not as hard as I make it, yet is because... well, I'll show that off in a video. It's less difficulty and more forcing the game to work a certain way). I'll probably do a couple of maps tomorrow to make up for it. 3-2 is a special map as it's one of the first popular level grinding maps.

SilverFire posted:

The video is listed as private. Nevermind, the video is working properly now.

Sulphur must have been at it again! Fortunately Morana and Ash are there to fix these mistakes almost as quickly as they show up.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

mastersord posted:

I would like to bring up something that I don't think you mentioned. Ash has a passive skill called "Quick Attack" which allows him to get a turn right after Marona confines him and ends her turn. There's another class in the game with this passive ability which I don't think you'll find except in random dungeons. If you confine multiple phantoms with this ability in one turn they will each get a turn in the order they were confined. This is a good strategy for those "oh poo poo I'm gonna get killed after my turn" moments.

I believe I did mention that Ash gets to go first whenever he comes out, but I might not have pointed out why, so I went ahead and did that on the next video!

Chapter 3: Monetopia: Peaceful Hill (3, 2) [011]

I also finally, FINALLY got that damned bottlemail. I've got a video of that, which I'll add to a post when it's done. In that video I also changed some names, gave a couple of shoutouts. I'll probably make a push for map 3-3 and the introduction to 4 to I can share those later tonight. We're making good progress, but I do need to get the units I've got up to a reasonable level so none of them are falling behind. We're almost to the point where I can start trying dungeons. I've got a need dungeon leveling trick which isn't cheap, but is worth looking at.

I need to work on the sound quality a little bit, not sure if I just need to do a better job of speaking up or adjust some things or what, I'll play with it.

sethimothy fucked around with this message at 16:55 on Nov 17, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Sessile posted:

psst think you linked the wrong video mate

Nah, I was hoping people wanted to watch the last fight again.

Fixed.

Also, Chapter 3: Intermission: The 7 Wonders of Phantom Isle, and Bottlemail [012]. Seriously. Getting that damned bottle mail. You have no freaking idea. :/

A lot of people insist on using the tree, because technically the tree is a little higher up than the house. But there's so much issue with getting everything on that tree that, quite honestly, you're better off just... using the house.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 3: Monetopia: Shining Earth (3, 3) [013]

This takes Chapter 3 to an end.

Chapter 4 is kind of a pain because the introduction has two fights in it. We'll still do it though. :D

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 4: A Friend (Introduction) [014]

This introduction catches you off guard because there's not one, but two fights during it. They aren't difficult by any means, but they are here. Also, it appears that Marona has made friends with a girl in a wheelchair. I wonder what sort of phantom she could confine to that chair, or what sort of attacks it could teach her?

I'm at a point where, after getting everyone to a certain level, I might show off the (god awful) random dungeons in this game. Ideally I'm going to want one that's low level, has at least 11 floors, and... I don't know, something.

I'll also have to do a short bit on Titles and Titlists. That's not going to be easy, because titles in this game are just... difficult. I mean, it's really easy to see when a title plain out sucks (brown color palette is applied to whatever it is on) but there's actually a few bad titles that have solid uses.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
My apologies for posting four times in a row, but considering I am posting updates I didn't think it would be that big of a deal. If it is, feel free to let me know.

Chapter 4: Isle of Healing Waters: Bloody Fortress (4,1)[015]
Chapter 4: Isle of Healing Waters: Devil's Cry (4,2) [016]

I forgot to read the newspaper and the mail on 4,1 so I did that on 4,2. I also briefly talk about using eggs and changebooks to reincarnate people, but mostly use the Changebook I acquired by stacking everything on Marona's house to take over the bodies of unsuspecting Phantoms. It isn't permanent (going to the map screen removes the effect) but it's a neat gimmick not a lot of people are aware of.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Busy weekend, so just a small update:

Chapter 4: Isle of Healing Waters: Cruel Verdict (4,3) [017]

There's 18 chapters to this game, not including extra maps and the additional campaign. Hopefully I can be here for the long haul.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Chuu posted:

edit : Just a note, the audio mixing on this latest set of videos seems to have the game volume way too high. It's hard to hear your commentary over it. You might also want to consider an auto-ducking plugin (automatically reduces other channel's volume when there is commentary).

I'll look into it, see what I can't do. I also need to find out where that echo is coming from, if it's just the room I'm in or if it's something I can control and fix. It's not like I'm using the cheapest setup in the world. But I'm at the point where I might have to try doing the audio as a separate track and add it on, which would be a lot more work and I worry would also lead to a sound that would be a little less spontaneous. Still a lot I need to learn, hahaha.

akkristor posted:

One thing that people often overlook is that title can gain levels too.

I think come Chapter 6 I'm going to take a break from the story, do a better job of explaining titles (but not the best job, because seriously titles are so drat obtuse. There is literally no way in game to tell what level a title is, outside of level 0, which turns a character's color palette brown.) Then maybe set up a dungeon with 11 floors, starting at or about level 1, and just... power through it, for better or worse. I remember doing a video that showed how a player can exploit the game by creating a dungeon, putting a god-awful title on it, and then clearing it; all the monsters in it will have the title and by proxy the status reductions. Of course, this means they have the experience reductions as well, but the bonuses from clearing the dungeon are immune to this.

I also thought it was kind of silly that you can't rename a random dungeon's title, so you've basically got a title that's unreadable like "xK0tvz" or "Xx_Walnut_Fan_xX" or "tvzzbD" or whatever. I guess it makes them unique.

I should, at some point, also explain dark points, because they're really god awful outside of the ability a character can get for getting 100 of the darn things, but by then their stats have taken such a hit it's like what's the point?


Iunnrais posted:

Just caught up. This game is pretty adorable.

I agree. The one thing I really like about this game, as spoiler free as possible, is that it's a game where the protagonist really has to work in hopes of getting a better life for herself. Sadly, this early on in the game, we can expect that her struggles are still ongoing.

Again, I appreciate the feedback, and sorry if the updates aren't as solid as perhaps they should be.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Fun fact, on an old computer I had a copy of AVS Video Editor that I hadn't used in forever. I was actually able to recover my license from it, so I have some video editing software again. Probably won't mess with it all the time, but it will make doing a tutorial on Dark Points a lot easier. Might be able to get it to adjust audio as well. In the interrim, will look at tweaking audio settings around. I've got an adapter which is supposed to give my microphone more power which, in turn, is supposedly going to make it pick up a little better; we'll see how that works. Probably not very well.

In the meantime:
Chapter 4: Isle of Healing Waters: Tragedy's Stage (4,4) [018]
Chapter 5: Scarlet the Brave [019]

And I think someone needs to point out something that I don't understand, because I thought Slimes had a remove of 1, not 6? So I'm confused by that. Or maybe there's another creature type I'm supposed to set up for fun explosives time?

sethimothy fucked around with this message at 04:37 on Nov 21, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Jukebox Hero posted:

Too lazy to Google but I think the one turn explosion trick is mainly performed with blobs, not slimes.

Yeup, that'll explain it.

I actually did a video showing how Dark Points work complete with their ultimate reward, but the quality of it was exceptionally lacking so I, uh, get to redo it and kill everyone on my island again! But at least I imagine the next time I do it it will be a little easier to explain and to watch. I'll do one again, edit it for conciseness, and then go from there. I'm holding off on doing a dungeon for now, because when I do it I'm going to need to break it into a few parts and make sure it works well to watch. Dungeons are an amazing tool ripe for exploitation, but are rather tedious to set up and to play. I'm not a very big fan of them, as anyone can tell. Probably do the dungeon after I beat Chapter 6? Guess we'll see.

The next couple of maps set us up with sabre kitties! These would eventually find their way into the Disgaea universe, as well as Makai Kingdom. I could create them, but I already have a scrabbit so there's really no need.

Chapter 5: Forestia: Nature's Bounty (5,1) [020]
Chapter 5: Forestia: Bed of Flowers (5,2) [021]

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

mastersord posted:

Why do you keep killing corpses? Are they worth any mana or XP? Dead characters don't send protection and unless you run into a healer with revive spells, they shouldn't be a threat.

Using skills levels them up (and also levels up the energy used to power them) so if there's nothing else to kill it's bye bye corpses. This is especially common if I'm killing time trying to capture an object or pass a few rounds. I know I've mentioned that a few times, but I suppose it does get in the way of viewability so I'll keep that in mind.

sethimothy fucked around with this message at 14:07 on Nov 22, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Dark Points Tutorial which explains how killing your own people is a bad plan, unless you want to sacrifice a character for an awesome attack. This time recorded a lot better than the first time, and I feel I got the relevant information on here. I didn't bring up how Grannies could heal dark points, in part because I'm not at the part of the game where I can get them yet (although I did mention this when I unlocked Old Men.)

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

mastersord posted:

That makes sense, but it looks like some of your turns could be better used, but then again, my runs consist of Marona with a very big axe one-shotting everything on the map at this point. Killing objects might be more productive for this than corpses since 1) They're actually worth mana and XP and 2) the target of a cast doesn't matter for leveling skills and SP.
I'll definitely keep that in mind, especially for future videos because I'm sure no one wants to watch me just waste turns for seemingly no reason. I will mention that especially early on, I feel it's a really bad idea to only focus on Marona. I feel this method ultimately sets people up for failure later on in the game. By having Marona focusing on Blinding Light and her Heart magics, at level 15 she actually has enough energy to use Revive a couple of times should she need to, and she'll be in a solid position to heal herself and others later on. Also, by not one-shotting everything with her, I'm able to level up some other characters. Some of these characters will be with me on the final fight. Others won't be, but I'm using and holding on to because I want something they have on them. One could argue that by exploiting dungeons, levels become almost a non-issue, and there's truth to that... but this method robs those characters of the opportunity to level the energy reserve of the moves they intend to use, which cripples their usefulness.

Of course, I've already made one really horrible mistake. :/ Mystics have Healing Birth, which heals a fair bit of health on a Phantom when they are summoned in. This is NOT the ability that will regenerate roughly 10% of Marona's HP every turn. I've been holding on to him for a while for almost no reason, and as a result will likely move him onto someone else. The soldier's ability will be put on Ash, so he can stay in an extra round. At some point, I'll need to reroll the healer, but with a significant boost to speed. Oh, and I keep putting off making a dungeon, that'll need to change soon.

Might start making super weapons kind of soon and explain what that's about because they can really make or break the game's difficulty (until they are stolen... >.>)

When I've had time I've been doing some grinding, need to push certain characters to 15 for chapter 6.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 5: Forestia: Green Cradle (5,3) [022]
Chapter 5: Forestia: Yggdrasil Sleep (5,4) [023]

Marona is not the smartest Chroma in The Phantom Tollbooth, to be sure. But this is arguably not the worst client she's had, which is a plus!

I want to point out that it is that Behemoth on Green Cradle that allows Marona to heal 10% of her life every turn once you fuse its passive onto her. However, killing the yellow bastard once isn't enough. Since it is a beast, you still need to kill 20 of the darn things, and at this point in teh game it's more trouble than its worth. You likely won't have enough Mana on Marona to fuse the ability over anyways.

Happy Thanksgiving, all. Not saying I won't be checking on the thread but the next time I post a video will be Friday.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 6
Chapter 6: Unexpected Reward + Innocent Entry (6, 1) [024]
Chapter 6: Verdant Guardiana: Mischief Garden (6, 2) [025]
Chapter 6: Verdant Guardiana: Hidden Hall (6, 3) [026]
Chapter 6: Verdant Guardiana: Green Paradise (6, 4) [027]

Chapter 6 throws you right into the first map without the chance to realize what you're doing so I just recorded that map with the Chapter 6 intro, which wasn't optimal, but hey it works. Marona is sent out by Bamboo Co to clear an island of horrible monsters. How will this work out for her, and for Bamboo Co? What are the monsters on the island, and why are they fighting so fiercely?

Thank you for following me this far into this playthrough, and I'll continue to improve upon it. I did discover something which made me consider stopping for a bit, although given what I'm working with I'll still work on this even with the limitations. The microphone I am using requires use of Phantom Power, but the USB device I bought for this purpose absolutely isn't enough. So at some point in the near future I'll need to get a $30 amp, plug that thing in, and then maybe it won't sound like I'm a mute drowning underwater while choking on horse weiners. I tried using a different microphone for the recording of 6-4 and while I feel the recording is serviceable the recording came up with so many new issues I'll probably just go back to the old one.

We'll do the intro to Chapter 7, then I'll show off the dungeons because we really need levels. I also am making it a point to go back and unlock monsters I haven't acquired yet mostly for completionist's sake, but in part because there some passive abilities that will really take us far in the future. For example, I really want Quick Strike on my Dungeon Monk.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
So I finally created this Failure Dungeon Tutorial which explains how to exploit dungeons for sweet sweet EXP. Fun fact: This 10 minute video comes from 44 minutes of recorded video, but I cut it down to all the important bits. Amateur hour with the video editor, but it still works well I think.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 7: The Rainbow Bird[028]

No game play because I need to grind up quite a few levels. Chapter 7 is one of the most solid difficulty spikes in the game. This is also the chapter where you have a chance of getting an egg, which is useful for reincarnating, and there's also a very small chance to steal a real good weapon far cries above what else we've seen thus far.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Man, are you all in for a special treat. We have four levels to burn through, as Marona makes her way through the Island of Evil in search for... a bird.

Chapter 7: Island of Evil: Sick Unto Death (7, 1) [029]
Chapter 7: Island of Evil: Road of the Lost (7, 2) [030]
Chapter 7: Island of Evil: Life and Death (7, 3) [031]
Chapter 7: Island of Evil: Hall of Death (7, 4) [032]

Slight spoilers: I'm going to be doing some grinding because the next fight is really hard; Marona is expected to lose it, and I've never tried cheesing it before so we'll see how well that goes. Also I really want a weapon I can get here.

That being said, I haven't been ignoring you. I just make it seem like I'm ignoring you by replying to you with Phantom replies, which you can't see because you're not Chroma! :D Let's Confine those replies now.

akkristor posted:

I don't know if you're still using the PDF guide, but I managed to use Notepad++ to take out the ever-present hyperlinks. It makes it somewhat easier to navigate and faster to load.

https://www.dropbox.com/s/lv86b68d69z8w63/PhantomBraveOSG.pdf?dl=0

I like this one a lot more because I can click on it without pulling up a webpage saying I should buy it. How upset would you be if I upload this somewhere (so it's not on your personal Dropbox) and shared it?

Doopliss posted:

This was my first NiS game, and like a lot of NiS games I'm eternally grateful that someone else is playing through it instead of me. I gave up a couple chapters ago, and am really looking forward to seeing how the (ever-so-slightly drip-fed) plot plays out. My heartfelt thanks for going through it.

(Granny obviously has to be named Clicker)

Thanks! It has always surprised me that no one has really done a solid playthrough of the game. Some people have put together montages of all the attacks in the game, which are pretty neat, or some of the extra battles, but not the story itself. This surprised me, since I feel the story is rather unique for what NIS has done in games since. It doesn't have any of the weird sexual innuendo stuff that Disgaea manages to sneak in, for example, and while the main character is more naive than the fact your name pops up when you search for naive people in Google she doesn't come off as ignorantly full of herself or overbearingly entitled. Hopefully we can pull through to the end! This game has a lot of chapters.

I'll make sure to record Granny getting her new name, and then I'll give you credit.

akkristor posted:

I've been thinking on that whole "Buy the island" thing. Marona collects Bor as a chroma in two ways: slaying foes and completing jobs. But why does she get money when killing some random scrabbit or putty, and why can't she use it to pay off her island?
I think the answer is that Marona's battle winnings are not real Bor, but rather Phantom Bor. Think about it, Marona can take items back to Phantom Island that her Phantoms can use. She buys items from phantom merchants, and sells them back to them. Those items her phantoms use are Phantom items, and the Bor used to buy them, or create new phantoms, is all Phantom Bor.
Thats why she still does jobs to get money from clients. She can't buy her island with money only her Phantom friends can use.

OK but then how do you explain how Marona can confine a Phantom onto an item that you claim is a Phantom even though when it's in use it's no longer a Phantom. ::iiam::

mastersord posted:

Some RPGs would solve this by putting a cap on your money and set dialogue prices to be over that amount.

It is surprising that the amount of BOR being asked for for the island is basically the equivalent of about 300-500 moderate level weapons.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Chapter 7: Island of Evil: Two Maps Revisited (7,2) (7,4) [033]
Chapter 7: Island of Evil: No Man's Land (Failure!) (7,5) [034]

We do something a little different here. I return to two maps that have changed their creature content dramatically, and then... well...
This fight Marona is set up to lose. Tomorrow I'll be posting a video with another way to take on the boss (including getting THAT thing) and then we'll cover the boss fight (including that OTHER thing).

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

Wiffle posted:

2nd video is set to private.

It looks good on my end, but when I did post these it said it was only 90% done processing so maybe you just saw it too early? :O

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Island of Evil: No Man's Land (Raphael, Walnut Fight) (7,5) [035]
Part I Finale [036]

Really kind of proud of how well this final fight turned out. Feel I covered everything worth covering pretty well. Your mileage may vary.

For those of you who feel the plot is being slowly dripped into you like an IV, don't worry - we've still got 11 more chapters to cover before the game reaches its conclusion! :D

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Part II: Expanding Horizons [037]
Chapter 8: Count Malt is Shaken (Intro) [038]

I'll try to do the entirety of Chapter 8 today and tomorrow to give people something to watch. Real life has been taking its toll and that means it's excuses o'clock!

sethimothy fucked around with this message at 17:24 on Dec 3, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Frigidia: Forsaken Glacier (8,1) [039]
Frigidia: Subzero Field (8,2) [040]
Frigidia: Demon's Grudge (8,3) [041]
Frigidia: Brave's Seal(8,4) + Finale [042]

Thanks for your patience as I put these up. As we can see, things are getting better for Marona, although she really should have brought a coat with her to this slippery world.

sethimothy fucked around with this message at 16:07 on Dec 8, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

JamieTheD posted:

Putttyyyyy! <3 Well, this is quite a turn of events! It's also got me putting the game on my xmas list, because while that first chapter was harsh as all get out, the second one is definitely going interesting places, and I'm no stranger to grind. :)

Are we going to be hearing more about Scarlet the Brave this chapter?

It's been a while since I've played through this game, but as I recall we don't really know what happened with Scarlet the Brave until about the beginning of the third and final arc. I could be wrong though! Lots of putty and Castille this arc.

So I'll post the 1st and 2nd fight of chapter 9 up soon. Trying to do some editing because the way things are set up, the 3rd and 4th fight are back to back, and the story of events flows almost straight into chapter 10 which makes sense for the game but not for trying to keep the videos from being 30 minute playfests. It is my intention to post my link to these sometime later today. Mild spoilers, the village elder is going to try to screw Marona over again...

Ninja Edit
Nin nin.
Chapter 9: Dual Duelists [043]
Desert Island: Minus World (9,1) [044]
Desert Island: A Test of Will (9,2) [045]

sethimothy fucked around with this message at 16:30 on Dec 8, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Desert Island: Wandering's End (Raphael Fight) [046]
Desert Island: Wandering's End (Revisited for Mimics) [047]

Chapter 10
Chapter 10: Putty's Mischief [048]
Chapter 10: Putty's Mischief (2nd Intros)[049]

Feel free to enjoy.

Hard to believe I've done over 50 videos of this game so far and we're not even halfway through! We're getting there.

It still seems kind of odd to me that Marona is so sheltered and so used to being betrayed and hurt that her first thought upon losing a prized necklace is "Oh no, the person who gave this to me is going to be upset and won't be my friend anymore."

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage

mastersord posted:

Do you have any idea what you're supposed to do with the SP found on take-home objects? I can't fuse it off to anyone and it doesn't get used when the object is used on a map.

Are you talking about how some objects have an innate amount of energy tied to them? Because if so, I believe you actually CAN fuse it off to other characters, but it's not at all a 1 for 1 but rather on a sliding exp scale based on the amount of exp behind what the item has and the grading scale of learning the character in question has. More confusing, to me, is how if a character knows a skill and an item knows a skill using said skill levels it for both person and item, and I'm curious to see if it's worth it to "fold" that item's skill level onto the character using it for a skill leveling boost or if it's simply not worth it.

Ninja EditI tried it and no it doesn't work. That SP must just be for looks, or something. It doesn't even seem to affect the energy a character has when you summon onto it.

My "folding" plan does work but honestly the gains are not really worth it in most doses.

I'm going to try to do some more gameplay today. I finally get a day fully off, and... kind of want to spend it with my family a little more than games or internet things. So I'll probably jump on this later tonight, knock some stuff out, see where things go.

sethimothy fucked around with this message at 23:02 on Dec 10, 2016

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Mt. Kazan: Forbidden Flame (10, 1) [050]
Mt. Kazan: Fierce Tyrant (10, 2) [051]

We get to meet up with Canary again. Remember Canary?

I am kind of interested in how the Japanese version handled the H.A.R.M. acronym.

sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Mt. Kazan: Hill of Death (10, 3) [052]
Mt. Kazan: Land of Fire + Finale (10, 4) [053]
Chapter 11: Paradise Saved? (11, 1) [054]

So on the one hand, Canary kind of shows his true colors and gets his just desserts, which is nice. On the other hand, "Papa" Cauldron is just waaay too creepy for me. Boy if he didn't go from "I hate that little bitch her island is mine" to "I know what she needs, a fuckin' FAN CLUB" in just a couple of episodes. What's up with that?

In Chapter 11, Marona finds herself facing off against Bamboo Company who has caught on to her lies. Will she side with her sick friend who needs medicine to live? Or will she side with putties, the adorable thieves that they are?

Also, I've been trying to show off different moves now and again, and even create Charizard the dragon. Seriously, though, Dragons are not very good units. Sure, they've got reasonable stats in and off themselves, but they are SLOOOW, they don't move very far, and they only stay on the map for two turns. It sure is fun to pick them up and use them for their fire breath attack though. I'll decide later if I want to exploit them with the power of Big Bang or just swap them out with something out later.

sethimothy fucked around with this message at 18:42 on Dec 11, 2016

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sethimothy
Nov 1, 2006

Nyu for 1d4 points of damage
Veridian Forest: Mischief Garden (11, 2) [055]
First Two Maps, Revisited! (11, 1) (11,2)[056]
Veridian Forest: Hidden Hall (11, 3) [057]
Veridian Forest: Green Paradise (11, 4)[058]

Fun fact that doesn't really matter too much but I come across two people with an Omni title and go "Wow, that's a high level title, but it's not a level 7 title!" Indeeed, Omni is a level 6 title. Literally the best level of title one can get without being lucky in the dungeon. Shame it was on a bad guy and not something Marona could steal.

This brings Chapter 11 to a close! Next we'll be visiting Castile again, and also (slight spoilers) dealing with Walnut.

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