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More Art More Growths More Anime More Reclassing More Blink Animation More Puns Looking forward to these, because God knows it's the only way to make FE11 much more interesting... Without of course...Hard 5
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# ¿ Nov 25, 2016 15:46 |
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# ¿ Apr 29, 2024 17:30 |
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GeneX posted:In order, because I'm feeling too lazy for nice formatting: character permadeath is avoidable by not being an idiot, C'mon now, there's PLENTY of instances in multiple games where the reinforcement spawns are total bullshit. Even when you KNOW when and where they're coming. Not to mention instances where a rescueable character will kill themselves off due to dumb AI or just plain bad luck which you have absolutely no control over (Jaffar in Hector Hard mode, anyone?). Saying every death is due to player idiocy is beyond glib.
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# ¿ Dec 30, 2016 06:01 |
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GeneX posted:Oh no a hyperbolic statement that's generally true has a few specific exceptions Oh no a bullshit statement has been called out. Let me act like a smug rear end in a top hat. chiasaur11 posted:I'd say the story is good about three quarters of the way in (if a bit rough to keep track of) and then it denigrates into "Look! Demons!" True, and it seems this is the formula for every Matsuno story, except for FF12 where most of the game you're wandering around aimlessly while occasionally receiving cutscene updates of the story in the background. Shiki Dan fucked around with this message at 16:53 on Dec 30, 2016 |
# ¿ Dec 30, 2016 16:49 |
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To be fair, though, it's not the only one. They did it again in the next game, albeit on a map that is exclusive to Hard Mode only. And yet it's still nowhere near as bad, simply because the game doesn't force you to field two brand new fragile-as-gently caress and near-useless units, including a Level One Shaman
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# ¿ Apr 2, 2017 06:50 |