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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
How the hell can you dislike Miyamoto of all people?

this game is actually not all that bad, mostly because it's a fire emblem game before things went excruciatingly weird, but as someone who more or less 100%d this, there's absolutely no defending the bonus chapters (and other associated stuff)

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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Knights exist so that overly cautious players like me get to set up defensive lines for the AI to suicide against

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

magikid posted:

I've probably asked this about Fire Emblem before, but how do you guys deal with it all? Everything about these games just seems hilariously "anti-player."

Permanent character death, so no room for mistakes. Limited experience that you have to carefully balance between characters (while still trying to clear the stage). Random level gains, so characters you've put work into can turn out terrible for no reason. No failsafe if that happens. Weapon durability for everything. Replacement weapons can only be bought in the middle of battle, when presumably enemies are trying to kill you. Weapon ranks and character relationships, so there's more stuff to manage. Gold comes from villages, which enemy thieves can destroy apparently? Really, all that's missing is hunger and thirst meters for everyone.

Are the games just generally easy enough that it doesn't matter much? I've never played any of them, but they just look like this massive brick wall that hates all life.

In order, because I'm feeling too lazy for nice formatting: character permadeath is avoidable by not being an idiot, experience gain is usually pretty high (this game is bad about it), level gains are weighted by character and class which in most games means that you need serious bad luck to get someone awful (vs the chance of a loving awesome unit), weapon durability is high enough that managing it isn't a super high priority except for overpowered stuff, weapon ranks are just set and forget with weapons you give to characters before maps, character relationship sperging is admittedly awful, and there's 3 enemy classes that can destroy villages and they're pretty obvious when you actually play.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
Oh no a hyperbolic statement that's generally true has a few specific exceptions

I must correct this

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