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tadashi posted:I saw Solo and it kind of made me miss this dumb game. Much like SWG (especially if Goons were involved), there's a real chaos to a lot of things in the movie and it's not always Star Warsy. Did you notice when he mentions stealing AV-21s on Corellia when he was younger? HiriseSoftware fucked around with this message at 15:07 on Jun 9, 2018 |
# ¿ Jun 9, 2018 15:01 |
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# ¿ May 9, 2024 09:13 |
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Stardust's population has taken a hit because of World of Warcraft and Destiny 2, but I'm enjoying it (and I play neither of those games). I've been looking for an SWG experience that wasn't 1:1 pre-CU and wasn't NGE (although it's easy to miss the great content NGE had) Likes: * Only one pool to damage (although bleeds affect the Action pool) * You don't have to get buffed to do a lot of content (or wear armor!) * No encumbrance on armor (see above) * Composite isn't necessarily the best armor in the game (although it can be easier to make than others) * The UI is like a cross between pre-CU and NGE - more colors! * The new planets are cool lore-wise * No logouts from inactivity * 2x combat/weapon XP while grouped * 2x crafting XP when practicing * 6 characters per account, up to 3 logged in at once (if you can multi-instance, do it!) * Not sure how a feature works or wondering if something is broken? Look in GitHub! * As content-complete as stock SWGEMU gets (themeparks, DWB, Geonosian Cave, Force village, etc.) Dislikes: * All weapons of a particular type have the same speed, (e.g. pistols = 2, carbines = 3, etc.) so picking the best weapon is just a matter of the best damage range per damage type, leaving many weapons (even ones higher up the weaponsmith branches) useless * The pool-based special attacks from pre-CU are here, but most are useless unless they apply specific states - just use Overcharge Shot * With the absence of damaging different pools, Rifleman isn't very attractive now (and Conceal Shot doesn't work in SWGEMU anyway) * The new planets don't have much to do besides lore, just a lot of very tough enemies * There's hardly an economy * Lack of people means no PvP (and almost everybody in-game has gone Imperial) * Buffing of Health/Action is possible, but secondary stat buffs were removed - although food and spice can still affect them I think? * New planets and reworked themeparks (because of the timeline change), but no new significant content, and "why does it work that way?" mechanics for existing quests aren't addressed - Why do I have to drag items to Nym and his friends when other questgivers just take poo poo from me? - Themepark escort missions still suck About the economy, if you need something, just ask in the Discord and someone should be able to help you. We have the goon-run city Mos Alamos just south of Things I'd like to see added to SWGEMU in general: * Conceal Shot! * Better positioning of items in houses (i.e. pitch/roll) like NGE had - and copy doesn't even work at all * Appearance tab! Other things to know about Stardust: * Imperial Themepark - go to Lok Imperial Outpost * * Best place to profession grind: Jakku PvP zone - talk to a faction recruiter HiriseSoftware fucked around with this message at 21:12 on Sep 6, 2018 |
# ¿ Sep 6, 2018 19:17 |
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Westy543 posted:I made so much cash with JTL on selling components, and even more selling AV21s after the NGE. You could run corvette effortlessly on lvl1 crafter because hostile mobs largely ignored them. I charged groups to take them on "Corvette tours" where they'd all wait at the spawn and I'd Jedi cloak and make my way through to complete the destroy mission. They'd all get AV-21 schematics, but I'd keep the loot of course. Levarris' Stardust is getting a lot of traffic now, everyone come play!
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# ¿ Oct 29, 2018 21:05 |
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Orty posted:Hows Stardust for crafters? Market for someone like me who just wants to hop on and make some droids? I've virtually cornered the armor and weapons market, but I wouldn't mind a competitor or someone to pick up the slack if I'm not available. We have a goon DE but I don't think he's that active right now. We still have a relatively small population but there's always room for any crafting profession, even if you just want to play around and be self-sufficient (which is why I got into armor and weapons). Come on to the Discord and ask and see what others recommend.
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# ¿ Nov 3, 2018 03:22 |
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Conskill posted:Is there still a unified goon presence on Stardust, and if so is it Rebel or Imperial aligned? Population is still too low for meaningful PvP, we are all kinda being friendly neighborhood SWG players, helping each other out.
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# ¿ Nov 20, 2018 00:52 |
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whatspeakyou posted:What kind of gaps are there currently? Just need more players really. Come to the Discord and see what people say.
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# ¿ Nov 27, 2018 06:43 |
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Everyone that is interested in playing on Stardust, just join the Discord, we'll get you straightened out. All your questions will be answered.
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# ¿ Dec 20, 2018 04:40 |
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I go on vacation and come back and Stardust must have died a terrible death despite Levarris saying it was shutting down September 1st.
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# ¿ Aug 26, 2019 04:23 |
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BromanderData posted:RIP stardust A community calling itself the "Minions of Darkness" (ok, yeah) is starting a server that's going to be based on Stardust's code, so that's sometime to watch for. I enjoyed my time on Stardust and getting to Jedi was exciting and nostalgic (I hadn't done that since 2004) and helping to build the community was great but after completing my template I got bored and moved on to other games. My only regret is not trying to get my Aurilian plant to grow, I kept it hidden away (I killed mine on live ) I'll probably at least create a character on this new server at some point. Doesn't seem to be a whole lot of activity on their Discord though, but they are in beta testing. HiriseSoftware fucked around with this message at 03:15 on Sep 18, 2019 |
# ¿ Sep 18, 2019 03:12 |
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That Stardust-based server is open now, it's called "SWG: Afterlife" I'm not sure what changes they've made from Stardust. The "glowing" process for Jedi is different though from what I hear. http://swg.nitewolfgames.com If you have the Stardust client still, I think you should be able to use that application folder.
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# ¿ Dec 7, 2019 19:59 |
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SWG Afterlife was born from the ashes of Stardust, started from the same codebase from Levarris, did some balancing and made some changes to the Jedi path (same types of badges needed to be glowing, you just needed more of them) and added a bunch of content that tried to replicate the old NGE heroic instances, plus a lot more crafting schematics. I played up until I had Jedi, grinded for a bit, then went on to other things (I had a Jedi Knight on Stardust so I was a bit burnt out) It lasted until January 2021 but the admin archived the database so it could come back someday. But I really enjoyed the Stardust/Afterlife combat - only a health and action pool, no monochrome ability icons, no buffs needed to start out (although you'd need them for high level stuff). Some of the combat abilities seemed redundant (with the removal of the mind pool, rifles weren't really a big deal anymore) but things were tweaked over time. I couldn't find much time for it by the end, but I wish it still existed. Edit: I remember the admins saying they had Levarris' blessing in creating the server but of course he hated it? HiriseSoftware fucked around with this message at 21:27 on Jul 29, 2021 |
# ¿ Jul 29, 2021 21:24 |
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GoGoGadget posted:The combat just sounds like CU combat though, right? I wish more people liked that era of the game. It was so short, though My memory of CU is just a blur. CU still had HAM though, Edit: I've looked into Restoration 3 and I think I'll give that a try! Edit: So I'm playing Restoration 3 and I guess CU combat only had health as the stat where you'd do damage too? I didn't remember that - I'm not clear on what reduces action what reduces mind - I'd have to assume combat for the former non-combat for the latter. Even so, I'm attacking with a pistol and it is SLOW - much slower than pre-CU. Plus you can't queue up attacks. I think if Stardust used pre-CU weapon behavior but skills similar to CU, it would probably be better. The skill UI in R3 sucks though. HiriseSoftware fucked around with this message at 04:05 on Jul 30, 2021 |
# ¿ Jul 30, 2021 01:22 |
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The problem right now with Restoration 3 is finding weapons that are close to your level at my stage in playing. I was using CL 1 CDEF weapons until I reached CL 10, then I purchased a carbine for 6500 which is lot at the beginning. One of the quests was nice enough to give me a CL 14 carbine too, but combat can be pain at these low levels - I'm going through the Legacy quests now and most of the time I'm just avoiding combat and just getting XP on quest completion. Make sure you are holding the weapon you want XP for when you complete the quest, because it gives you XP for that weapon (and Combat XP). My plan I think is to go TKM/Commando but I've been training up some other branches in the meantime just because I need to raise my CL to equip the weapons that are on the vendor. Weapon certifications in pre-CU were better than the CL-locked weapons in CU, in my opinion. In live, my characters were converted from pre-CU to CU as CL 80 so CL-locked weapons were never an issue. HiriseSoftware fucked around with this message at 17:16 on Jul 31, 2021 |
# ¿ Jul 31, 2021 17:13 |
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Bloodplay it again posted:If you are planning on doing the legacy quests, you should get a weapon often enough (starting at the CL14 presumably VK you picked) that you don't need to buy one until you master a combat profession to be at or higher than CL54. R3 in particular has it set up so that all weapon crafters can make any weapon at CL54 so you can get whatever weapon you want cosmetically or with whatever stats you want, which is nice and allows for variety other than "this is the server best weapon for this profession." It does suck using no weapon until CL14 as TKA though. I didn't choose a VK until level 16 from a quest reward but thankfully I could use it by then. I started with the idea of mastering marksman thinking that was needed for Commando (I guess it isn't in CU? Of course the skill UI doesn't say) so now I'm trying to make my way up VK slowly. I haven't joined any spin groups or have done any regular missions. What is the 5X XP you speak of? Is that just a comparison to live or a group bonus thing?
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# ¿ Jul 31, 2021 20:19 |
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SoUncool posted:Not in the sense you're thinking, where you auto-swing without any input from the player and without causing a global cool down. There is a basic melee and ranged attack that doesn't cost action or mind points to cast, but it resets the global cool down. To can set it to auto-cast (Ctrl+l-click), but if you set up your keybinds any way besides the default, it could gently caress up how that works. I did this for my basic attacks and it put the little check mark next to the icon, but it never attacked automatically. Is this R3's "AFK mitigation" or a bug, or something else?
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# ¿ Jul 31, 2021 21:33 |
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Burt posted:You can set that as an auto attack then you use the keybind to toggle it, but it's really iffy if it fires or not. I just use a macro to fire off 4 attacks in each of the first toolbar slots, it's not perfect but it works. Just beware that you can get caught out when you need an emergency heal and your macro has sucked up all the cooldowns. Yes, the XP bars flaking out like you say, no way of knowing what the skill prerequisites are, it doesn't show what kind of XP you need for a box (although it's easy to figure out if you're familiar with pre-CU) and it thinks I have an unlimited amount of skill points. No little animation when I reach a skill box threshold either. And sometimes I can't click on the Master boxes.
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# ¿ Jul 31, 2021 23:19 |
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Goast posted:Wait CU has RE that uses junk loot? Restoration 3 is a combination of CU and NGE. CU combat with NGE quality of life additions and other things, like the appearance tab, collections, chronicles, etc.
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# ¿ Aug 1, 2021 01:10 |
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Outside of doing legacy quests (currently on Ephant Mon at Jabba's), I've been doing NPC missions from the terminal for quick money which would be "quick" if not for the obscene amount of time it tells to destroy the "lair". Those Jabba quests so far hardly give any money, and I'd like to join the spin groups on Dantooine but I can't even afford to get off the planet! At novice TKA (and before that, brawler 4xxx) my trick is to sweep them as the first attack to knock them down, and just lay into them as fast as possible. Oh, and the global cooldown sucks. But right now I've lost the will for questing and I'd like to join a spin group at some point. I could dance for tips... HiriseSoftware fucked around with this message at 19:07 on Aug 1, 2021 |
# ¿ Aug 1, 2021 19:04 |
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Burt posted:Just go get a free space ship from the smugglers alliance guy in Eisley cantina. The galaxy is now your oyster. You don't even need to ever go into space. The person who gives you the very first starter quest will even give you a wp and mission to become a pilot. And I cannot say this enough times, you never have to ever even launch your ship, just use the travel option. Ha, I have to remind myself that this isn't SWGEMU or some flavor of it, it's something else - I forgot that JTL exists here.
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# ¿ Aug 2, 2021 17:36 |
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I miss Stardust! After I burned out on supplying armor and arms to our small community for what felt like forever I got into something else and kinda moved on before all of the drama, but it was a refreshing take on SWG. Afterlife brought it back mostly and I hit Jedi there too, but they made the XP requirements for building a template way higher and it just become too much. I never did their new content - they archived the DB and said they would bring it back if there was enough interest.
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# ¿ Mar 15, 2022 02:30 |
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# ¿ May 9, 2024 09:13 |
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Levarris posted:I wasn't aware they made any new content, just the content that I created with a few tweaks. Shows you how much I remember, I googled "stardust exar kun" and a video came up. Woops! Yeah, I never did the new content on SD, that's why I thought it was Afterlife's, but I guess they did tweak stuff. I'm glad the Jaaku instance stayed, that place was awesome for grinding
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# ¿ Mar 15, 2022 04:10 |